I managed to import the Mini Uzi from CoD4 into CoD2. Special thanks to MCh2207Cz and the guys at Killtube.org for helping me out on my most difficult...
Call of Duty, wildly recognized as one of the greatest World War 2 games, gets a face lift with this sequal. Offering 4 campaigns, the new game is even more story driven than the original Call of Duty giving the player the choice of the story driven mode or a historical chronological mode.
Fight some of WWII's most epic battles looking through the eyes of ordinary soldiers.
The sequel to Call of Duty, the 2003 Game of the Year and winner of more than 80 awards, Call of Duty 2 offers more immense, more intense, more realistic battles than ever before, thanks to the stunning visuals of the new Call of Duty 2 engine.
Call of Duty 2 provides an amazing experience with all-new enhancements, ranging from stunningly realistic graphics to seamless gameplay, a new engine, groundbreaking AI, and choice-based innovations that allow players to experience the closest thing they’ll ever get to real warfare. Beautifully rendered snow, rain, fog and smoke, combined with dynamic lighting and shadows, make this the most intense WWII first person action title yet.
I'm pleased to announce after many long hours of work, Merciless Mod 2 V3.3 has been released. The most noticeable and essential update is removal of rotating message system, which crashed the game if it ran a pure server. This is no longer the case. Moreover, there has been major class adjustments. Every class excluding Medic now has one landmine with defuse abilities. The defuse chance is greatest with the Engineer/Officer (80%) and second is Support (70%). Many unnecessary weapons were removed due to being almost duplicate, and I believe the Deployable MG system was a very useless weapon. Can't think of anyone who uses deployable weapons in CoDUO so why have it a similar thing in CoD2?
The list of revisions is almost end-list but hear is the main stuff: Engineer are now Officers which is a Rifleman Class. Medics have SMG and shotguns. Support is Mobile MG or PPSH Drum, Assault Rifle (if any), and SMG. Other classes are the same. Instead of only allied fire grenade and axis gas grenade, both teams have fire grenades and gas grenades. Chopped out unneeded custom sound files.
I tested this mod via listen and dedicated server mod. Though I don't know how it will react with lets say 30 players or so. Perhaps the community can test this mod out so more. Overall it seems much more stable though.
Highest Rated (4 agree) 10/10
All parts are super CoD, CoD2 but somehow stands apart from the rest, this is a really good game, I would recommend it, this game is a classic FPS.
Apr 25 2011, 2:24am by Lukk™
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