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What is ET: Legacy?

ET: Legacy is a modification of the free multiplayer first-person shooter Wolfenstein: Enemy Territory.


After two decades of peace the world is burning again and it‘s time to choose sides. Battle it out to restore order in the world in this class-based first-person shooter that emphasizes teamwork and strategy over lone-wolf game play.

Set at the West Front during World War II the player can choose from different classes to once and for all defeat the enemy in historically inspired battles.




Why create ET: Legacy?

ET: Legacy was founded to restore W:ET's unique gameplay mechanics, while introducing them to a heavily cleaned up code-base and advanced graphics that meet modern standards.

The goal of this modification is promoting Wolfenstein: Enemy Territory as a viable competitor to modern games like SD‘s DirtyBomb or Crytek‘s WarFace.


dirtybomb2

Warface2

ET3



What is different?

Wolfenstein: Enemy Territory contains some of the most liberal features in the gaming industry for both clans and players.

icon money

Free-to-Play

While this is nothing unique, all games in this category have micro-transactions, sometimes even pushing to the point of being Pay-to-Win. In Wolfenstein: Enemy Territory there are no micro-transactions, no purchasable cosmetics that distract from gameplay, no perks being bought with daddy's credit card. Everyone has the same equipment at hand, thus raw skill, reaction time and team-play are the only differentiating factors between players.


icon server

Community Servers

Clans have the possibility to set up their own server with settings, mods and maps of their choice. This way clans and players have the chance to play and train together in the environment of their liking and form their own small community. You decide whether you want a realistic and unforgiving environment with Friendly Fire and for example realistic bullet damage. Or whether you want a more relaxed approach for the occasional after-work clanmatch to blow of steam.


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Custom Content

You are tired of playing the same 10 maps over and over again, with no real variety? Then you definitely should try ET: Legacy. A pool of hundreds of custom levels at stock assure a constantly changing gaming experience for the player base. Setting custom skins, sounds and settings further differentiate servers from each other.
You can set-up your community server so it exactly matches the preferences you like.

You want to host special events to keep your community interested and loyal? Christmas and Easter specials or even a spooky Halloween night are absolutely no problem.



Basic Concept

Wolfenstein: Enemy Territory is set during WW2 with Axis and Allies. You can choose to support either team with one of 5 distinct classes which assure there is a role suitable for you. The individual Kill-Death ratio is only secondary. You die for your country, but make damn sure your death counts and your mission is successful.


soldier

Soldier

The Soldier doesn‘t have any special ability, but the muscles to carry heavy weapons.

You are the spearhead to every attack wave.


medic

Medic

The Medic can heal and revive teammates with health packs and syringes.
You are the guardian angel of your team.


engineer

Engineer

The Engineer carries dynamite, landmines and pliers to destroy, kill and repair.

You are the key to the operation.


fieldops

Field-Op

The Field-Op can support teammates with ammo and call havoc upon enemies with air and artillery support.

You are the operation coordinator.


cvops

Covert-Op

The Covert-Op is responsible for espionage, reconnaissance and light sabotage.

You are the eyes and ears to your team.



We would be very happy if we could convince you to start tracking this project and if you want to join us and help shaping the ET: Legacy gaming experience then please get in touch with us!



ET: Legacy development is a collaborative effort done in an open, transparent and friendly manner. If you want to improve ET: Legacy in any way (coders, 2D/3D artists and level designers), don't hesitate to contact us on our Discord channel. Anyone is welcome to join and contribute to improve this project!


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For the more adventurous among you we have great news today!

While we are preparing a full-fledged release coming along your way soon(TM), we have restructured our build procedure and are now able to provide public development snapshots. In short, this means that everyone now has the option of using the game including all the latest features. This is especially advantageous since it comes without the need to set up a development environment to compile the code yourself. It is important to note, however, that these snapshots also come with all the latest bugs as well! A stable gaming experience is not necessarily given, so use them at your own discretion. If you do use them, please let us now of any bugs and issues you are encountering as that helps us in providing a stable experience to everyone with the next full-fledged release. If you want to read more about what these snapshots do and why we are so excited about providing them to you, please have a look at this ticket for further explanation.


What you can look forward to in these snapshots and the upcoming release?

Why all the prestige and honour of being a beta tester, certainly. If that shouldn't be enough, however, we are happy to say that among an incredibly long list of additional features and bug fixes, the implementation of the server pk3 isolation system and the fix of the VM_Create error stand out. The latter has been a nasty bugger for quite a while, but should be dealt with now properly. For 2.76 we implemented an initial attempt of protecting players against potentially malicious server pk3. Unfortunately, that implementation was not an ideal solution and has since been replaced by the above. This means that now the players can still connect to servers running the wildest range of pk3 if they so choose, while still enjoying proper protection as those pk3 can for example no longer hijack the player's main menu. To read more about this feature in particular, please have a look at this ticket. (Custom main menus for quick access can still be installed manually.)


To provide us with feedback you can either file an issue directly on Github or if you prefer community interaction then we would be happy to welcome you on our Discord as well. There you will also have access to the latest news regarding ET and RTCW and can actively engage in shaping this game.

Download the snapshots here.

ET: Legacy 2.76 'The enemy is weakened!'

ET: Legacy 2.76 'The enemy is weakened!'

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We hope all of you have thoroughly enjoyed your Christmas break and have endured a pleasant start into 2019. I'm sure most of you have gained a few pounds...

Frostbite, by Moonkey (v5)

Frostbite, by Moonkey (v5)

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The fifth version of the overhaul of Frostbite, by Moonkey has been released.

New weapon models by InspirationTuts

New weapon models by InspirationTuts

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The Youtuber InspirationTuts is steadily at work creating new weapon models for ET: Legacy and documenting the whole process as tutorial videos. Go check...

No more XP save, Let's measure your skill instead!

No more XP save, Let's measure your skill instead!

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Starting from the next 2.76 release, only the XPs earned in the current map or campaign will be displayed. Instead of the total accumulated XPs, we're...

RSS Files
ETL Ice (v11)

ETL Ice (v11)

Multiplayer Map

Latest version of the ET: Legacy visual overhaul for Ice.

ETL Supply Depot (v9)

ETL Supply Depot (v9)

Multiplayer Map

Latest version of the ET: Legacy visual overhaul for Supply Depot.

ETL Adlernest (v3)

ETL Adlernest (v3)

Multiplayer Map

Latest version of the ET: Legacy visual overhaul for Adlernest.

ETL Bergen (v8)

ETL Bergen (v8)

Multiplayer Map

Latest version of the ET: Legacy visual overhaul for Bergen.

ETL Frostbite (v16)

ETL Frostbite (v16)

Multiplayer Map

Latest version of the ET: Legacy visual overhaul for Frostbite.

ETL Supply Depot (v8)

ETL Supply Depot (v8)

Multiplayer Map

Latest version of the ET: Legacy visual overhaul for Supply Depot.

Post comment Comments  (0 - 10 of 13)
WestCoastGrizzlies
WestCoastGrizzlies - - 3 comments

The only way you should be playing Enemy Territory! This is the mod that will save Wolfenstein from becoming a forgotten relic.

Reply Good karma Bad karma+2 votes
Guest
Guest - - 689,571 comments

This comment is currently awaiting admin approval, join now to view.

Conmiester
Conmiester - - 69 comments

Hello! Since I'm having fun to this game. Just a quick question, Is No Quarter mod (New weapons, skins etc) compatible to ET: Legacy Standalone?

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WolfETPlayer
WolfETPlayer - - 811 comments

Yes it is

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fleet84
fleet84 - - 158 comments

any thoughts on porting the whole thing to the unreal 4 engine?

Reply Good karma Bad karma+1 vote
KeMoN Creator
KeMoN - - 140 comments

Well, thoughts yes, but with the current manpower it is simply impossible. Also we want to maintain backwards compatibility for now to keep all the custom assets from the original W:ET working.

Reply Good karma+1 vote
Guest
Guest - - 689,571 comments

Dude, I have an amazing map I created when I was young. It's not finished but it's pretty advanced. If you want it guys, I can handle the files to you. My email is tomaschavez at gmail dot com..... I can send you screenshots if you want to check it before thikning in working on it again. IT WOULD BE A GIFT, FOR FREE for you guys!

Reply Good karma Bad karma+1 vote
fleet84
fleet84 - - 158 comments

i guess idtech4 is even out of the question, have you guys ever seen what Unvanquished ( Unvanquished.net ) has done with the engine

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KeMoN Creator
KeMoN - - 140 comments

They are using a modified ET-Xreal engine or OpenWolf, which basically is Xreal with some additions.
For the most part its capabilities are the same as ours. However they ditched the old renderer completely and only worked & used the newer one, while in our case this was not an option.
Our project aims to restore the legacy of W:ET and a big aspect of that is to keep all the existing assets (or as much of them as possible) compatible with the game. Because of compatibility problems with this modified renderer it is unfortunately not an option for us.

Maybe in the very distant future when we have own assets and a larger map-pool of our own, we can re-evaluate whether the W:ET legacy can be restored even without being compatible to all the assets the community has created over the course of 13 years.

Reply Good karma+1 vote
Guest
Guest - - 689,571 comments

You guys should improve the graphics and launch it with Steam and this great game will be reborned. Good job!

Reply Good karma Bad karma-1 votes
KeMoN Creator
KeMoN - - 140 comments

Thank you very much! Improved graphics are in development, however we can't ship it through steam. We still (and probably always will) use standard W:ET assets and don't have the rights to re-release them unfortunately. But we will do our best to retrieve its old glory!

Reply Good karma+1 vote
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