After two decades of peace the world is burning again and it‘s time to choose sides. Battle it out to restore order in the world in this class-based first-person shooter that emphasizes teamwork and strategy over lone-wolf game play.
Set at the West Front during World War II the player can choose from different classes to once and for all defeat the enemy in historically inspired battles.
ET: Legacy was founded to restore W:ET's unique gameplay mechanics, while introducing them to a heavily cleaned up code-base and advanced graphics that meet modern standards.
The goal of this modification is promoting Wolfenstein: Enemy Territory as a viable competitor to modern games like SD‘s DirtyBomb or Crytek‘s WarFace.
While this is nothing unique, all games in this category have micro-transactions, sometimes even pushing to the point of being Pay-to-Win. In Wolfenstein: Enemy Territory there are no micro-transactions, no purchasable cosmetics that distract from gameplay, no perks being bought with daddy's credit card. Everyone has the same equipment at hand, thus raw skill, reaction time and team-play are the only differentiating factors between players.
Clans have the possibility to set up their own server with settings, mods and maps of their choice. This way clans and players have the chance to play and train together in the environment of their liking and form their own small community. You decide whether you want a realistic and unforgiving environment with Friendly Fire and for example realistic bullet damage. Or whether you want a more relaxed approach for the occasional after-work clanmatch to blow of steam.
You are tired of playing the same 10 maps over and over again, with no real variety? Then you definitely should try ET: Legacy. A pool of hundreds of custom levels at stock assure a constantly changing gaming experience for the player base. Setting custom skins, sounds and settings further differentiate servers from each other.
You can set-up your community server so it exactly matches the preferences you like.
You want to host special events to keep your community interested and loyal? Christmas and Easter specials or even a spooky Halloween night are absolutely no problem.
Wolfenstein: Enemy Territory is set during WW2 with Axis and Allies. You can choose to support either team with one of 5 distinct classes which assure there is a role suitable for you. The individual Kill-Death ratio is only secondary. You die for your country, but make damn sure your death counts and your mission is successful.
The Soldier doesn‘t have any special ability, but the muscles to carry heavy weapons.
You are the spearhead to every attack wave.
The Medic can heal and revive teammates with health packs and syringes.
You are the guardian angel of your team.
The Engineer carries dynamite, landmines and pliers to destroy, kill and repair.
You are the key to the operation.
The Field-Op can support teammates with ammo and call havoc upon enemies with air and artillery support.
You are the operation coordinator.
The Covert-Op is responsible for espionage, reconnaissance and light sabotage.
You are the eyes and ears to your team.
We would be very happy if we could convince you to start tracking this project and if you want to join us and help shaping the ET: Legacy gaming experience then please get in touch with us!
ET: Legacy development is a collaborative effort done in an open, transparent and friendly manner. If you want to improve ET: Legacy in any way (coders, 2D/3D artists and level designers), don't hesitate to contact us on our Gitter channel. Anyone is welcome to join and contribute to improve this project!
Let's measure your skill instead.
What are XP?
Enemy Territory implements XPs, which measure player scores based on specific actions, such as kills, construction, or revive. They are also used to control the various skill levels, similarly to a RPG. While not part of the original game, the ability to accumulate XPs indefinitely, as known as "XP save", has been a popular addition in many mods. We all know it: players crave for their XPs. Players accumulate XPs like coins map after map, and they love exhibiting XPs on servers to show how hard and how long they worked to earn them.
The downside of XP save
However, XPs don't give any indication of the real global performance of a player. At best, they merely give a hint about the time the player has played on a specific server. Saving XPs also create some imbalance by enabling special abilities given by skill levels permanently, such as adrenaline for medics which directly leads to the infamous "Rambo medics" that everyone hates. This has never been accounted for in the original game balance, where XPs were reset at the end of matches or the end of campaigns.
With Legacy mod aiming to stay close to the original game design, it makes sense to not encourage the use of XP Save as so many mods do.
Starting from the next 2.76 release, only the XPs earned in the current map or campaign will be displayed.
Instead of the total accumulated XPs, we're introducing a new metric, known as "Skill Rating".
The Skill Rating has been gradually implemented in the past Legacy release, with the final version being currently tested on our official test server.
Connect now to etlegacy.com to have a preview of the system!
The idea is simple:
Skill Rating is a new, proven metric that can be used to compare skill of players over time. As FPS require skills in multiple areas like reflex, planning, tactical analysis or teamwork, with the relative importance of these skills depending on the map, game mode, player roles or team compositions, a skill rating can be defined as a measure of "all parameters of a player that help his team to win" and calculated using a statistical approach.
The idea of using statistics to estimate the skill of players isn't new. ETPub implements such a metric with its "Player Rating" that gives a normalized skill score. However, "Skill Rating" of Legacy mod is modeled after TrueSkill, a more modern algorithm that has been developed by MicroSoft for its XBox matching service.
• It has many advantages over the ETPub's PR, and is very well documented.
• It has been extended to take map bias into account.
• Ranks will also be adjusted to reflect the rating of the player, instead of reflecting the skill levels and XPs.
The better you perform the faster you'll rank up. However beware, several 'bad' matches and you might lose a rank again.
And now fire up the game and /connect etlegacy.com to give the system a test-run on our official test server.
Feel free to join our Discord voice chat for proper teamplay.
ET: Legacy development is a collaborative effort done in an open, transparent and friendly manner. If you want to improve ET: Legacy in any way (coders, 2D/3D artists and level designers), don't hesitate to contact us on our IRC channel #etlegacy on Freenode. Anyone is welcome to join and contribute to improve this project!
What is Skill Rating?
It is a value between 0 and 50 assigned to each player. It represents its ability to help his team to win the map. Rating will be updated after each map played at intermission. New players will have a rating of 0, and it will increase over time. The rating value determined by using the strength of the team, time played in each team and the map. The performance of disconnected players is taken into account.
What do I need to do to have a good Skill Rating?
Do whatever is necessary to win the map.
What are the percentage numbers displayed on scoreboard (using double Tab)?
The first value represent the real time estimate of each team winning the map, while the second is the map bias.
The numbers show that the current game is unbalanced!
The rating system takes balance into account when updating rating. It is thus "fair" to lose an unbalanced map. Winning a map against a much weaker team will not increase your rating much, but losing against a weaker team will make your rating drop sharply. Conversely, to increase your rating quickly, join the weaker team and win as an underdog!
Where do I learn more about this Skill Rating system?
For interested people that want additional details, see the related wiki document and implementation ticket.
A happy new year from the Legacy team. We felt like we should link the new year wishes with a quick and dirty prologue for 2017. So read-on!
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Source for Dingenskirchen B2. You might encounter problems when trying to load the map into GTK Radiant as it was built with NetRadiant.
ET: Legacy stable release 2.75 with Omni-Bot bundle
ET: Legacy stable release 2.75 with Omni-Bot bundle
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