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What is ET: Legacy?

ET: Legacy is a modification of the free multiplayer first-person shooter Wolfenstein: Enemy Territory.


After two decades of peace the world is burning again and it‘s time to choose sides. Battle it out to restore order in the world in this class-based first-person shooter that emphasizes teamwork and strategy over lone-wolf game play.

Set at the West Front during World War II the player can choose from different classes to once and for all defeat the enemy in historically inspired battles.




Why create ET: Legacy?

ET: Legacy was founded to restore W:ET's unique gameplay mechanics, while introducing them to a heavily cleaned up code-base and advanced graphics that meet modern standards.

The goal of this modification is promoting Wolfenstein: Enemy Territory as a viable competitor to modern games like SD‘s DirtyBomb or Crytek‘s WarFace.


dirtybomb2

Warface2

ET3



What is different?

Wolfenstein: Enemy Territory contains some of the most liberal features in the gaming industry for both clans and players.

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Free-to-Play

While this is nothing unique, all games in this category have micro-transactions, sometimes even pushing to the point of being Pay-to-Win. In Wolfenstein: Enemy Territory there are no micro-transactions, no purchasable cosmetics that distract from gameplay, no perks being bought with daddy's credit card. Everyone has the same equipment at hand, thus raw skill, reaction time and team-play are the only differentiating factors between players.


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Community Servers

Clans have the possibility to set up their own server with settings, mods and maps of their choice. This way clans and players have the chance to play and train together in the environment of their liking and form their own small community. You decide whether you want a realistic and unforgiving environment with Friendly Fire and for example realistic bullet damage. Or whether you want a more relaxed approach for the occasional after-work clanmatch to blow of steam.


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Custom Content

You are tired of playing the same 10 maps over and over again, with no real variety? Then you definitely should try ET: Legacy. A pool of hundreds of custom levels at stock assure a constantly changing gaming experience for the player base. Setting custom skins, sounds and settings further differentiate servers from each other.
You can set-up your community server so it exactly matches the preferences you like.

You want to host special events to keep your community interested and loyal? Christmas and Easter specials or even a spooky Halloween night are absolutely no problem.



Basic Concept

Wolfenstein: Enemy Territory is set during WW2 with Axis and Allies. You can choose to support either team with one of 5 distinct classes which assure there is a role suitable for you. The individual Kill-Death ratio is only secondary. You die for your country, but make damn sure your death counts and your mission is successful.


soldier

Soldier

The Soldier doesn‘t have any special ability, but the muscles to carry heavy weapons.

You are the spearhead to every attack wave.


medic

Medic

The Medic can heal and revive teammates with health packs and syringes.
You are the guardian angel of your team.


engineer

Engineer

The Engineer carries dynamite, landmines and pliers to destroy, kill and repair.

You are the key to the operation.


fieldops

Field-Op

The Field-Op can support teammates with ammo and call havoc upon enemies with air and artillery support.

You are the operation coordinator.


cvops

Covert-Op

The Covert-Op is responsible for espionage, reconnaissance and light sabotage.

You are the eyes and ears to your team.



We would be very happy if we could convince you to start tracking this project and if you want to join us and help shaping the ET: Legacy gaming experience then please get in touch with us!



ET: Legacy development is a collaborative effort done in an open, transparent and friendly manner. If you want to improve ET: Legacy in any way (coders, 2D/3D artists and level designers), don't hesitate to contact us on our Gitter channel. Anyone is welcome to join and contribute to improve this project!


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Prologue for 2017

The Legacy dev team wishes everyone of you a happy new year. 2016 was a great year for us, especially with the 2.75 'Learning to Fly' release in September with already more than 15.000 downloads.


ET: Legacy is among the TOP-150 mods of 2016


We are thankful for everyone who voted for us in the MOTY 2016 award competition on modDB. Thanks to your huge support, we managed to make the TOP150 of all mods from all genres! This is an insanely great compliment for us, considering the most amazing competition we have. So again, thank you all very much for voting for us. You gave us a very pleasant start and motivation boost for 2017.


What can you expect in 2017?


Since the gameplay is in a solid state we are putting more and more man-power into graphics. Our renderer is starting to receive more attention and bug-fixes. We are preparing everything for the first major asset release which will take place in 2017. Four years, a ton of bug-fixes and feature implementations after the initial release of ET: Legacy.


Keep in touch with us


There is no ETA on ET: Legacy 2.76 "The enemy is weakened!", so make sure to keep an eye out for our project. We'll keep you posted with updates, sneak-peeks and development insights so you know what's going on. We are a community project and live from community interaction. Whether it is bugs being reported, features being requested or thoughts being shared, all of your feedback matters to us.Discord logoBecause of that, we invite you to our newly set up Discord channel. Please step by and let us know if you have any ideas for ET: Legacy and if you like it you are very welcome to stay. Click the banner above to get started. No registration needed.

That is all for the prologue, stay tuned for further updates and enjoy your freshly started year 2017.



ET: Legacy is available for Windows, Mac OS X, Linux 32 and 64 bit platforms.



ET: Legacy development is a collaborative effort done in an open, transparent and friendly manner.

If you want to improve ET: Legacy in any way (coders, 2D/3D artists and level designers),

don't hesitate to contact us on our Discord channel. Anyone is welcome

to join and contribute to improve this project!


download


User Posted Image

Würzburg Radar WIP

Würzburg Radar WIP

News 5 comments

Work-in-Progress images of the Würzburg Radar port. The second map being ported for ET: Legacy.

Bergen Progress

Bergen Progress

News 5 comments

Another work-in-progress insight on Bergen by Detoeni. This time with the Antenna Courtyard and Axis spawn area.

Release 2.75 'Learning to Fly'

Release 2.75 'Learning to Fly'

News 3 comments

Long overdue, but it is finally here! Nearly one year ago, we released version 2.74 which has since been downloaded more than 50 thousands times. Today...

Wolfenstein Legacy

Wolfenstein Legacy

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There's something comfortingly retro about Wolfenstein. The original Wolfenstein 3D shipped more than 20 years ago and as you probably already know it...

RSS Files
Dingenskirchen B2

Dingenskirchen B2

Multiplayer Map 7 comments

This map is a collaboration between phisherman and kemon and the result of, in total, more than 4 years of more or less continuous development. It was...

Mac OS X 32-bit installer

Mac OS X 32-bit installer

Full Version

ET: Legacy stable release 2.75 with Omni-Bot bundle

Linux 32-bit binaries

Linux 32-bit binaries

Full Version

ET: Legacy stable release 2.75 with Omni-Bot bundle

Linux 64-bit binaries

Linux 64-bit binaries

Full Version

ET: Legacy stable release 2.75 with Omni-Bot bundle

Windows 32-bit installer

Windows 32-bit installer

Full Version

ET: Legacy stable release 2.75 with Omni-Bot bundle

Comments
Conmiester
Conmiester

Hello! Since I'm having fun to this game. Just a quick question, Is No Quarter mod (New weapons, skins etc) compatible to ET: Legacy Standalone?

Reply Good karma Bad karma+2 votes
WolfETPlayer
WolfETPlayer

Yes it is

Reply Good karma Bad karma+2 votes
fleet84
fleet84

any thoughts on porting the whole thing to the unreal 4 engine?

Reply Good karma Bad karma+1 vote
KeMoN Creator
KeMoN

Well, thoughts yes, but with the current manpower it is simply impossible. Also we want to maintain backwards compatibility for now to keep all the custom assets from the original W:ET working.

Reply Good karma+1 vote
fleet84
fleet84

i guess idtech4 is even out of the question, have you guys ever seen what Unvanquished ( Unvanquished.net ) has done with the engine

Reply Good karma Bad karma+2 votes
KeMoN Creator
KeMoN

They are using a modified ET-Xreal engine or OpenWolf, which basically is Xreal with some additions.
For the most part its capabilities are the same as ours. However they ditched the old renderer completely and only worked & used the newer one, while in our case this was not an option.
Our project aims to restore the legacy of W:ET and a big aspect of that is to keep all the existing assets (or as much of them as possible) compatible with the game. Because of compatibility problems with this modified renderer it is unfortunately not an option for us.

Maybe in the very distant future when we have own assets and a larger map-pool of our own, we can re-evaluate whether the W:ET legacy can be restored even without being compatible to all the assets the community has created over the course of 13 years.

Reply Good karma+1 vote
Guest
Guest

You guys should improve the graphics and launch it with Steam and this great game will be reborned. Good job!

Reply Good karma Bad karma-1 votes
KeMoN Creator
KeMoN

Thank you very much! Improved graphics are in development, however we can't ship it through steam. We still (and probably always will) use standard W:ET assets and don't have the rights to re-release them unfortunately. But we will do our best to retrieve its old glory!

Reply Good karma+1 vote
ETDamien
ETDamien

Hi.

I'd like to help you guys with the asset replacement.

I'm talking:
-texture replacements - using public domain texture sources or creating my own from scratch with normal/specular/relief maps - GIMP2
-map enhancements - optimizing and increasing the detail level on official maps - Radiant
-model replacements - mostly static level models, recently I started working on player models - Blender
-audio - using public domain recordings for the effects or Reaper for music

I have no problem with releasing all my work with a free to edit and redistribute license.

Reply Good karma Bad karma+3 votes
Guest
Guest

good luck, thx for reviving game

Reply Good karma Bad karma+1 vote
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Currently running tests with loading screen concepts. Imgur.com Join the discussion on Discord:… T.co

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To increase communications with you, we have set up a Discord channel. Come check it out. @skmedix ping ;) Discordapp.com

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Happy new year everyone. Thanks to your incredible support we made it to the TOP-150 mods of 2016. Thank you! Moddb.com

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