Based on Return to Castle Wolfenstein's engine, Enemy Territory started as an additional single-player campaign, but quickly evolved into a massive on-line shooter in minds of creators. The final product is a multiplayer-only, tactical and teamplay shooter. Pick your class (Soldier, medic, engineer, covert operations or field operations) and cover your teammates, heal them, build machinegun nests, bridges or deploy landmines, request airstrikes or artillery support, steal your enemy's uniform, and finally give your comrades ammo. In order to be successful, cooperative team playing is required.

Post tutorial RSS Tutorials
Export models from the original Game

Export models from the original Game

Other Tutorial

This tutorial is to show how to export all models from Wolfenstein: Enemy Territory. Inclusive animated models.

FIX: GtkRadiant crashes on opening a map from NetRadiant

FIX: GtkRadiant crashes on opening a map from NetRadiant

Mapping/Technical Tutorial 1 comment

When you try to open a map created in NetRadiant in GtkRadiant it's quite common that GtkRadiant crashes in the process. This is a small tutorial/debug...

Bugfix: ERROR: SV_SetBrushModel: NULL

Bugfix: ERROR: SV_SetBrushModel: NULL

Mapping/Technical Tutorial 1 comment

This is a small tutorial on what causes and how to fix the ERROR: SV_SetBrushModel: NULL

EasyGen - Generate a terrain

EasyGen - Generate a terrain

Mapping/Technical Tutorial 2 comments

How to use EasyGen to generate a terrain, edit it, export it to mapping tool such as GtkRadiant, and test it under the game, here Wolfenstein Enemy Territory...

BSP-Level based game Engines

BSP-Level based game Engines

Mapping/Technical Tutorial 7 comments

This tutorial explains how the technology behind the mapping process works, and how the game engine knows what it has to calculate. The required background...