Based on Return to Castle Wolfenstein's engine, Enemy Territory started as an additional single-player campaign, but quickly evolved into a massive on-line shooter in minds of creators. The final product is a multiplayer-only, tactical and teamplay shooter. Pick your class (Soldier, medic, engineer, covert operations or field operations) and cover your teammates, heal them, build machinegun nests, bridges or deploy landmines, request airstrikes or artillery support, steal your enemy's uniform, and finally give your comrades ammo. In order to be successful, cooperative team playing is required.

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This tutorial explains how the technology behind the mapping process works, and how the game engine knows what it has to calculate. The required background knowledge is included.

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bsplevel based game engines - PDF Download
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CannerZ45
CannerZ45 - - 134 comments

Good read. Very informative. :)

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Chrissstrahl Author
Chrissstrahl - - 412 comments

Thanks :)

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trblemakr
trblemakr - - 13 comments

Thank you!

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