Based on Return to Castle Wolfenstein's engine, Enemy Territory started as an additional single-player campaign, but quickly evolved into a massive on-line shooter in minds of creators. The final product is a multiplayer-only, tactical and teamplay shooter. Pick your class (Soldier, medic, engineer, covert operations or field operations) and cover your teammates, heal them, build machinegun nests, bridges or deploy landmines, request airstrikes or artillery support, steal your enemy's uniform, and finally give your comrades ammo. In order to be successful, cooperative team playing is required.
We hope all of you have thoroughly enjoyed your Christmas break and have endured a pleasant start into 2019. I'm sure most of you have gained a few pounds...
Player models support for blender. This add-on let's you import/export Wolfenstein ET player models with the 3D modeling software Blender (mdm/mdx file...
The fifth version of the overhaul of Frostbite, by Moonkey has been released.
The Youtuber InspirationTuts is steadily at work creating new weapon models for ET: Legacy and documenting the whole process as tutorial videos. Go check...
This tutorial is to show how to export all models from Wolfenstein: Enemy Territory. Inclusive animated models.
Work-in-Progress images of the Würzburg Radar port. The second map being ported for ET: Legacy.
Another work-in-progress insight on Bergen by Detoeni. This time with the Antenna Courtyard and Axis spawn area.
There's something comfortingly retro about Wolfenstein. The original Wolfenstein 3D shipped more than 20 years ago and as you probably already know it...
Welcome back to another sneak peek. This week we will move deeper into the bunker system of Bergen by Detoeni and also have a look at the northern courtyard...
Welcome back to another sneak peek. Due to some issues that came up while working further on the port of Bergen by Detoeni, this weeks update will only...
Join us for another sneak peek at the porting of Bergen by Detoeni. This update gives you a look into the iconic submarine bay.
Over the summer development has been going slower than usual, but we don't want to leave you completely hanging. While we are still wrapping our heads...
The early access version of Wolfzone mod is now available. This rewards months of hard work to make a game which begin to match what i wanted to get...
Some news about the progress of the project. On the menu, Wolf:ET to ET:Legacy engine switch, Windows version, availability of the almost playable version...
Here is an article to take stock of diverse subjects about the Wolfzone mod such, the next release of an almost playable version for Linux and Windows...
In that news, we are talking about weapon replacement, and especially heavy personal weapons this time.
Instead of spending an infinite time to wander around maps for collecting all kinds of objects to get useful stuff and to straight start to blow up the...
There is no shotgun in Wolf:ET. This kind of weapons was first added by some other mods with the Winchester M97. But to get a fun mod we need one.
After nearly 8 months and some additional delay, the ET: Legacy team is happy to present the most advanced, stable and optimized ET version ever produced...
As similarities between weapons from world war 2 and nowadays ones are very close, it is quite easy to replace originals weapons from Wolf:ET by the new...
After a lot of work, main buildings are placed into the map and global layout is defined, so it's time now to improve the map's field of view with some...
Now Wolfzone mod become more and more playable, I'm starting to check how bots behave, and it could be said that first tries are terrible.
While the last bugs of the upcoming 2.73 release are patiently being ironed out, we decided to give you another insight into the ET: Legacy asset recreation...
ET:Legacy is granting first insights on the development of the graphics update.
the 0.5.0 version is very soon ready for testing phase, and the whole mod is going thru a major overhaul.
Especially third person weapons looks bad so I've started the remake of weapons.
The mod is built on ETpub featuring own Admin skins and Member skins also ordinary skins are updated to better ones. Also later on we will try to implement...
When you try to open a map created in NetRadiant in GtkRadiant it's quite common that GtkRadiant crashes in the process. This is a small tutorial/debug...
This is a small tutorial on what causes and how to fix the ERROR: SV_SetBrushModel: NULL
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