Star Wars: Battlecry is a free, standalone game that will offer challenging gameplay and authentic worlds. We will bring the core Battlefront experience up to modern standards.

Keep an eye out for the Alpha which will be focused around one map featuring two factions, Alliance and Empire.

Join the team
SWBATTLECRY.COM/ABOUT/JOIN
Most needed positions: Environment Artists, Hard-Surface Artists (Weapons, Vehicles), Animators.

News Updates: Here and there


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Cloud City - rest area Cloud City - main hallway Cloud City - elevator area 2
Blog RSS Feed Report abuse Latest News: October progress

22 comments by rocknroll237 on Oct 28th, 2014

Hello once again Star Wars: Battlecry fans!

Today we're posting a quick update to let you know about the great progress we've been making on Cloud City (as well as new sound effects – Richard Goulet is responsible for creating these epic sounds - concepts and new/improved 3D models).

On top of this, we want to take a minute to mention our awesome new partnership with BlackIntel, who are letting us use their servers and storage! They are a great bunch of people and we highly recommend you check them out. More info on this partnership will be released at a later date.

Regarding the First Strike merge, we now have everything set up to ensure that assets from the First Strike and Battlecry teams is all in one place. We are still in the process of evaluating First Strike assets and getting the usable ones ready for UE4. This will take some time, especially as many team members have been very busy with other commitments. Things are moving in the right direction, however!


So, without further ado, it’s time to show you guys some progress:

Simple, Free Image and File Hosting at MediaFire

Simple, Free Image and File Hosting at MediaFire

Simple, Free Image and File Hosting at MediaFire

As you can see above, a lot of work has been done trying to get the lighting in the Carbon Freezing Chamber as atmospheric as possible (Joseph Greve, Ande and Sharky have been the main contributors to this part of the level). On top of that, a lot of effort has gone into creating high quality props and textures: this level of detail is exactly what we're aiming for. Other areas such as the residential area have also been worked on and are coming along nicely!


Simple, Free Image and File Hosting at MediaFire

Above is our re-worked and improved Rebel Trooper model by Ande. We have tried to go for a very detailed look, consistent with many of our other quality 3D models. Once we have the vast amount of First Strike models imported into UE4, we can begin to take what the First Strike team has done and build upon it, ensuring we get the most out of the powerful new UE4 features.


Simple, Free Image and File Hosting at MediaFire

Simple, Free Image and File Hosting at MediaFire

Member Thomas Woodward started work on a fantastic Imperial Probe Droid for us a few months ago but now you can see his latest progress.


In case you're wondering where the team is at with regard to our menu concepts and HUD designs, due to several brand new features making their way into the latest version of UE4, we've decided to come up with several fresh and exciting ideas. We won't be revealing too much of this at this time as they are still conceptual (and we've shown enough WIP menu/HUD concepts for now!) but we'll keep you updated.

As always, stay tuned for more and may the force be with you!

The Star Wars: Battlecry team


PS: If you have skills and have some free time at hand, contact us! We're especially in need of Animators, 3D Artists (primarily for weapons and equipment) and Environment Artists!

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Post comment Comments  (0 - 10 of 1,046)
mikelon12
mikelon12 2hours 57mins ago says:

can you post new stuff please?

+1 vote     reply to comment
dg1995
dg1995 Feb 24 2015, 12:54pm says:

It would be better that you make this game with graphics as much as battlefront 2. because beautiful graphics won't make game better.(the only thing about graphic which is important is how it will effect the gameplay) it also takes much lesser time

+1 vote     reply to comment
Mandosis Creator
Mandosis Feb 24 2015, 1:17pm replied:

Sure it might take less time but whats the point of us making this game if we do not put the time and effort into it to make it to the best of our abilities?

+3 votes   reply to comment
dg1995
dg1995 Feb 26 2015, 8:01am replied:

I mean that making this game with the best graphics will take most of your time and the graphics is the least important thing for this game.
the only graphic improvements that battlefront fans want are better physics and ground to space combat(the huge environment).

+1 vote     reply to comment
Truebladed404
Truebladed404 Feb 27 2015, 11:00am replied:

We have the tools to make it look great and we have already started using them. We have mostly locked ourselves into the standard of quality we want. Also, how it looks will impact the game in a big way. For this game to get off the ground, it needs have more than a "playable" sticker on it. First impressions only happen once and we want to make sure that first impression is top notch. As Mandosis has stated previously, most of our work is currently being spent making the core of the game. We certainly seek to do our best to fulfill the dreams of all Battlefront fans with our spriritual successor. We want to make everything better and improved graphics are just another way we are doing that.

+2 votes     reply to comment
thefinalhack
thefinalhack Feb 22 2015, 7:42am says:

A little request, could we have a Willrow Hood hero character at some point.

For those who don't know he's the guy who bravely risked his life to make sure a ice cream machine safely escaped the imperial attack on butt city. Pic of him here: Imgur.com

+2 votes     reply to comment
Truebladed404
Truebladed404 Feb 22 2015, 3:00pm replied:

Ah. . .the good old man who decided his ice cream maker was the most important thing to take with him. . . I haven't seen reference to him in a long time! We don't really have a plan for hero units that I am aware of, but a reference to him would be a possibility to see about.

+1 vote     reply to comment
GeneralAdrian
GeneralAdrian Feb 18 2015, 2:20pm says:

How is the work progressing? Can't wait to see some new updates!

+1 vote     reply to comment
Mandosis Creator
Mandosis Feb 18 2015, 7:17pm replied:

We are making progress but many of us are busy currently which makes it difficult to get enough content together for an update.

+1 vote   reply to comment
GeneralAdrian
GeneralAdrian Feb 20 2015, 2:17am replied:

I see. And how is the training of the First Strike Team going on?

+1 vote     reply to comment
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Star Wars: Battlecry
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Star Wars: Battlecry Team
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Swbattlecry.com
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Latest tweets from @swbattlecry

Merry Christmas to all! We hope you are enjoying this festive time of year! A news update will be on its way soon. T.co

Dec 24 2014, 6:49pm

First step, Editor's Choice: Best Upcoming! T.co Now let's see how we fare in the Player's Choice!

Dec 22 2014, 8:44pm

The new forums are up for T.co T.co Note that you need to reset your password.

Dec 21 2014, 7:12am

Let's see if we can get 3000 likes on Fb before 2015! Please continue to vote for us as 'Best Upcoming' Indie here: T.co

Dec 16 2014, 6:29pm

Thanks a million for getting us into the Top 100 on Indiedb! We will be releasing a news update around Christmas to round up our progress.

Dec 12 2014, 11:23am

ᕙ༼ຈل͜ຈ༽ᕗ. ʜᴀʀᴅᴇʀ, ʙᴇᴛᴛᴇʀ, ғᴀsᴛᴇʀ, Iɴᴅɪᴇ ᴏғ ᴛʜᴇ Yᴇᴀʀ .ᕙ༼ຈل͜ຈ༽ᕗ Vote for Star Wars: Battlecry as Indie of the Year! T.co

Dec 11 2014, 12:11pm

Episode VII now has a name! The Force Awakens: T.co Good name or not? Discuss!

Nov 6 2014, 2:36pm

@thecatishappy Possibly, we can look into it.

Nov 2 2014, 9:25pm

Our October update is now out! New Cloud City progress: T.co

Oct 28 2014, 6:20pm

@w33e44 Maybe :-)

Aug 29 2014, 8:17pm

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