Hello once again Star Wars: Battlecry fans!
Today we're posting a quick update to let you know about the great progress we've been making on Cloud City (as well as new sound effects – Richard Goulet is responsible for creating these epic sounds - concepts and new/improved 3D models).
On top of this, we want to take a minute to mention our awesome new partnership with BlackIntel, who are letting us use their servers and storage! They are a great bunch of people and we highly recommend you check them out. More info on this partnership will be released at a later date.
Regarding the First Strike merge, we now have everything set up to ensure that assets from the First Strike and Battlecry teams is all in one place. We are still in the process of evaluating First Strike assets and getting the usable ones ready for UE4. This will take some time, especially as many team members have been very busy with other commitments. Things are moving in the right direction, however!
As you can see above, a lot of work has been done trying to get the lighting in the Carbon Freezing Chamber as atmospheric as possible (Joseph Greve, Ande and Sharky have been the main contributors to this part of the level). On top of that, a lot of effort has gone into creating high quality props and textures: this level of detail is exactly what we're aiming for. Other areas such as the residential area have also been worked on and are coming along nicely!
Above is our re-worked and improved Rebel Trooper model by Ande. We have tried to go for a very detailed look, consistent with many of our other quality 3D models. Once we have the vast amount of First Strike models imported into UE4, we can begin to take what the First Strike team has done and build upon it, ensuring we get the most out of the powerful new UE4 features.
Member Thomas Woodward started work on a fantastic Imperial Probe Droid for us a few months ago but now you can see his latest progress.
In case you're wondering where the team is at with regard to our menu concepts and HUD designs, due to several brand new features making their way into the latest version of UE4, we've decided to come up with several fresh and exciting ideas. We won't be revealing too much of this at this time as they are still conceptual (and we've shown enough WIP menu/HUD concepts for now!) but we'll keep you updated.
As always, stay tuned for more and may the force be with you!
The Star Wars: Battlecry team
PS: If you have skills and have some free time at hand, contact us! We're especially in need of Animators, 3D Artists (primarily for weapons and equipment) and Environment Artists!
Latest tweets from @swbattlecry
Let's see if we can get 3000 likes on Fb before 2015! Please continue to vote for us as 'Best Upcoming' Indie here: T.co
Dec 16 2014, 6:29pm
Thanks a million for getting us into the Top 100 on Indiedb! We will be releasing a news update around Christmas to round up our progress.
Dec 12 2014, 11:23am
ᕙ༼ຈل͜ຈ༽ᕗ. ʜᴀʀᴅᴇʀ, ʙᴇᴛᴛᴇʀ, ғᴀsᴛᴇʀ, Iɴᴅɪᴇ ᴏғ ᴛʜᴇ Yᴇᴀʀ .ᕙ༼ຈل͜ຈ༽ᕗ Vote for Star Wars: Battlecry as Indie of the Year! T.co
Dec 11 2014, 12:11pm
Episode VII now has a name! The Force Awakens: T.co Good name or not? Discuss!
Nov 6 2014, 2:36pm
@thecatishappy Possibly, we can look into it.
Nov 2 2014, 9:25pm
Our October update is now out! New Cloud City progress: T.co
Oct 28 2014, 6:20pm
@w33e44 Maybe :-)
Aug 29 2014, 8:17pm
Read the news about a merge between the First Strike team and the Star Wars: Battlecry team here! T.co
Aug 20 2014, 6:16pm
Want to see Star Wars: 1313 finished? We certainly do. Signing this petition is a good start: T.co
Aug 10 2014, 7:47am
Just in case you haven't seen it, here's our latest news update! T.co
Aug 4 2014, 1:22pm