Spiritual successor to Star Wars Battlefront 2. Promises authentic gameplay and awesome battles!
It looks just like Battlefront 3 before it got cancelled!
I have to tell you guys Free Radical would be damn proud of you guys cause this almost looks and from what i see here feels like it would play and look like their star wars battlefront 3.
Also do you guys plan to add a little bit of recoil to the guns when they fire and make the guns sorta move when you walk and idle?
This looks great! Hoping that you guys can get it finished.
Love it already.
You better finish the game, or I will be deeply depressed.
It looks amazing! It looks almost like BF2 with graphics, technical, and some gameplay element improvements.
The hype is real!
Great work! While watching this video impossible to believe that this game just a fan-made project, even shadows and blaster shots along looks like a professional work. Hope migration on UE4 will not affect general schedule. Good luck!
if theirs space battles then this game wins over EAs battlefront. also do you plan to make the game just like free radical did maps where space and ground battles are in the same map just like bf elite squadron or battlefront 3 before it was cancled.
Hello, this game beats EA's Battlefront for sure! Please make your game mod-able so noobies like us can contribute to the game!
Love all the people saying this game (unfinished, and visibly so) is so much better than EA's (also unfinished.) Have some maturity and wait to play the games until you compare them...
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The showcased models and textures look fantastic for an early build!
Can't wait to experience it first hand ;)
I would like to know if you are planning to later include some visual enhancements to the Rebel Alliance character models, such as ammo and equipment pouches, backpacks, armoured shoulder plates for some classes etc.
It looks pretty good so far, however I hope to see more character animations as opposed to a uniform, static level of motion when running/firing etc. The locomotion seems to be way off for me.
Secondly their hands when holding the weapons should not be still when walking or running due to the changes in momentum as people move.
Are you leaving scorch marks/molten holes where blaster bolts hit?
Unless all of this is really pre-alpha then my opinions would be void and you already have it in progress as stated.
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