The world has been ravaged by a series of climatic disasters and society is on the verge of total breakdown. Now the aliens have returned, with a full invasion force bent on nothing less than the total annihilation of mankind, starting by trying to rip the heart out of Earth's most iconic city.
In New York, terrifying alien invaders stalk the streets and a nightmare plague strikes down the city's myriad inhabitants with brutal epidemic speed. The city's systems are in chaos, its streets and skyline are smashed and in flaming ruin. This is New York City like you've never seen it before.
Neither paramilitary law enforcement nor the might of the US military machine can stand against the invaders, and all who choose not to flee are dead men walking. Just to survive in this maelstrom of death will require technology beyond anything any modern soldier has ever seen. One man will inherit that means to survive.
One supersoldier, wielding the combat enhancement technology of the future with Nanosuit 2, will make the last stand to save humanity from destruction in the urban jungle that is New York City.
- Triptych has gone live -
I can't believe that I'm writing these words at the moment. I'm in a bit of astonished relief that after over six years of development hell, Triptych has crawled out of the grave and is here to be played by the community that has followed us valiantly for so long. Triptych has been crafted from the blood, sweat and tears within the studio and at last is complete. It can be downloaded below, and instructions are included in the readme for you.
Triptych is first and foremost a walking simulator set in a cosmic horror narrative. Going into it expecting a story-first, linear experience is key to enjoying it. Don't push the walk speed, play with headphones, relax and try to solve the end-to-beginning story structure that slowly unveils what exactly Dorian and Jeremiah Caulm go through in their adulthood.
Thank you so much from the bottom of my heart for trusting us to the finish line and for all 700 of you that have deemed this worthy enough to keep an eye on. I hope we're fulfilled our end of the bargain by providing you a polish, intense narrative experience. Thank you.
- Triptych Summary -
Triptych is crafted within the embraces of Gnosticism, Occultism and Sumerian Mythology. Legend has it that an ancient civilization summoned the Demiurge down from the heavens eons ago and paid the ultimate price, but live on as a Necromantic cult that the Brothers Caulm accidentally discovered in their time. Triptych will direct a sinister narrative of the underbelly of philosophy and lost theological ideas in a subtle and insidious story of familial betrayal and Lovecraftian horror.
Triptych is technically right off the pitch with Worry of Newport, the previous effort by Dark Craft Studios to perfect a Lovecraftian walking simulator modification released in 2010-11. In Triptych you explore a linear world and gather visual, audible, and written clues as to the meta-narrative. There is no inventory, nor are there enemies, fighting, combat, puzzles or RPG elements. It is strictly a playable story locked in the first person perspective and centered around exploration and experience.
While in 2010 the genre was fresh and niche, nowadays it is popular. Machine for Pigs, Ethan Carter, Gone to Rapture, Dear Esther, etc are all prime examples of what to expect. However, we strive heavily for story-first engagement. Exploration, similarly to Dear Esther, is linear to a design.
- How to play -
Owners of Crysis 1 must have it fully installed and patched before installation of Triptych, which comes included with its own minor instructions to get it running properly. Save/Load is supported, Xbox 360/1 and Ps3/4 controllers are also supported. (Press B/O to pick up book pages and interact with highlighted objects, respectively.)
Triptych is a modification, not an independent release, and such must be installed as so. A readme has been included to assist with install instructions, of course.
- Future Plans for Triptych -
Dark Craft Studios has taken a long look at user feedback in regards to the Chapter 2 sequence of the game and have established the need to go back to the drawing board and release an expansion patch for it down the road that retools the level, design philosophy, voice acting direction and overall content. The length will be tripled in time and puzzles, horror elements, and more underground (no spoilers) segments will be added.
Beyond that, four hotfix patches are planned from here until that date, and we're already carefully considering what tweaks and optimizations to make for players to enjoy it more -- especially AMD users, like myself ironically, who can run into some nasty bugs.
In mid to late 2017 a Story Package and Developer Commentary will be added. This will feature all VA, Book Pages, some custom short stories by the authors, artwork, and so on.
- Trailer -
EA have not found any alternative to the dying Gamespy service and a large number of games thus lose multiplayer support.
Crysis 2 Co-op Progress Update #5 - Release and Cancelled
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Highest Rated (13 agree) 7/10
This game is nothing like the previous Crytek games at all. Much less freedom (smaller levels), an IMO crappy story (after finishing the campaign I still had the feeling I was playing the intro) and it lacks the "WOW!" factor FarCry and Crysis had. The gameplay itself is decent though, so it isn't a bad game per se. It just didn't meet my expectations of a Crytek game. The AI/pathfinding also seems to be buggy at times and some badly placed invisible barriers and bugging scripts ruined the immersion…
Mar 26 2011 by Metalspy
Lowest Rated (8 agree) 5/10
An overall good game, with awesome graphics and a good story, but it's supposed to be a sequel to Crysis, which it fails to be. Why? Because Crysis was a fun, fast-paced game. It was sometimes challenging, sometimes easy, but it was mostly fun. Crysis 2 on the other hand, is not fun. Enemies have an improved AI which, although it's preferred to the rather stupid enemies of Crysis, makes them a pain in the ass to deal with. They also take rather ridiculous amounts of damage before going down unless…
Apr 12 2011 by Mreaper