Star Wars: Battlecry is a free, standalone game that will offer challenging gameplay and authentic worlds. We will bring the core Battlefront experience up to modern standards.

 

Keep an eye out for the Alpha which will be focused around one map featuring two factions, Alliance and Empire.

 

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Most needed positions: Environment Artists, Hard-Surface Artists (Weapons, Vehicles), Animators.

 

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Blog RSS Feed Report abuse Latest News: May the 4th be with you!

9 comments by SharkYbg on May 4th, 2015

Hello Star Wars: Battlecry fans and Happy Star Wars day!

It’s been exactly one year from our announcement that we are moving to the epic Unreal Engine 4. A lot has changed since you first started witnessing our progress and watching everything slowly take shape.

Because it’s May the 4th as you already know, we think that this is a great moment to celebrate and reward your great support over the years with something special. We’ve put a lot of work on this and hopefully you will like it.

It’s time for our first gameplay video showing what we’ve been up to in Unreal Engine 4. Keep in mind that this is in a heavy WIP stage and a lot of things are missing. Everything you see is subject to change. So take this more as a proof-of-concept, the rest will be filled, polished and tweaked as we continue to make progress.


Now a few screenshots taken during our gameplay and the video itself.


Enjoy and may the Tr4iler be with you.

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Post comment Comments  (60 - 70 of 1,210)
HighOnTea
HighOnTea May 15 2015 says:

So, apparently Battlefront from DICE will not feature aiming down the iron sights, scopes only. ( Gamesradar.com)

Will BattleCry have weapons with iron sights and will the player be able to use the sights?

+1 vote     reply to comment
Themanwithideas
Themanwithideas May 15 2015 replied:

In the gameplay they gave us it shows iron sights being used, I personally prefer iron sights over what was used, it just felt cheep.

+1 vote     reply to comment
SaltedQuailEggs
SaltedQuailEggs May 15 2015 replied:

I hope they don't add in iron sights, makes it feel more true to Star Wars. Sure some of the guns had sights, and sure troopers did aim them down, but in reality and in the heat of the moment, any real soldier's first impulse isn't to make sure they are perfectly aligned with their sights in order to fire with accuracy. What you would do is get the gun aligned with your head and fire. One more thing, most Fps shooters today like to imagine your weapon fires with the accuracy of a stormtrooper but once you aim down the sights, you've got pinpoint accuracy which makes zero sense to me as you can miss a point blank sniper rifle shot in a games such as CoD. Anyways, that's just my two cents on the matter.

+2 votes     reply to comment
SharkYbg Creator
SharkYbg May 15 2015 replied:

Actually it makes sense in real life too. Maybe you haven't tried real weapon but in general if you don't aim down the sights or the scope you simply don't know where your bullets will hit. What is represented with having less accuracy when not aiming is something completely realistic. This is also represented in numerous shooter sims like Arma so you can see even they do it this way. Also moving fast and firing in real life is exactly like stromtrooper aim(pure luck).
About first impulse... this is completely different topic. First soldier's reaction is to get to cover somehow and then shoot accurately.

+6 votes   reply to comment
SaltedQuailEggs
SaltedQuailEggs May 17 2015 replied:

I don't agree with what most Fps games today do with their hip firing mechanic. Of course you won't know exactly where your bullet will hit if you don't aim down the sights but lets say you see an enemy 20 feet away from you down a hallway, will you aim down your sight to fire, or line the gun up to your head (point shooting, or reflexive fire, forgot the actual term) and fire. Either way, you'll kill the target but one is much quicker. In an average Fps however, if you went with the latter option, your bullets would have been all over the place but realistically the only factors affecting bullet spread would be the gun and your grip while firing. Beyond close range, I agree with you that you would obviously need to use your sights. Btw I don't know where your going with first impulse, I really meant if an enemy pops out of a corner or something, sorry about the misunderstanding.

+1 vote     reply to comment
SharkYbg Creator
SharkYbg May 17 2015 replied:

Yes you may not have a lot of time if you are not prepared and not aiming down the sights already. I haven't heard of a tactic where you just hold the gun forward and fire however you want. Unless you are some kind of rookie or a rebel who hasn't been trained how to hold a gun. In this case you just pray that the other doesn't hit you and you fire as fast as you can to force him to cover and you run to cover yourself.

Also why there are iron sights on guns if they are useless? They are clearly not used for very long range. Even SWAT teams when engaging they always operate with aiming their guns down the sights because if someone comes they have to make sure they will hit him.
With just holding the gun straight forward(without looking down the sights) even withing 6 meters (20 feet) you firing radius will be at least 15 cm. Yes you may kill the target but you will have to fire a burst of at least 15 rounds to make sure at least 1 hits him. Realistically there are many things that will affect the bullet spread, not just the grip and the recoil. There are things like you breathing and other factors... Because you don't know where your bullets will hit you fire your first shots somewhere forward(remember you are under pressure), then you try to correct the offset but because of the recoil you can't measure exactly how much you need to correct and you hit off again and so on...
It's like playing basketball in some way. You can measure exactly where things will go. The iron sights prove the needed info when talking weapons even at close range. So just pointing the gun forward and holding it tight doesn't guarantee your needed aim.

+1 vote   reply to comment
SaltedQuailEggs
SaltedQuailEggs May 17 2015 replied:

This is what I mean, please give it a read: En.wikipedia.org

But hey, we both want the best shooting mechanic possible and have different views on the matter so why argue, truce?

+1 vote     reply to comment
SharkYbg Creator
SharkYbg May 18 2015 replied:

Yes it's described well here but it doesn't say it's more accurate than sight aiming. True though that it is much faster to pull off in favour of really good accuracy. It's enough to hit a target at close range.

True that arguing is not needed, discussions are good thing though;P. Yeah just wanted to clear what is being used and why. Gotta say that we kinda want to bring somewhat realistic feel to the game too and the more people understand why we do things the better.

+1 vote   reply to comment
SaltedQuailEggs
SaltedQuailEggs May 18 2015 replied:

Point shooting vs. Sighted Shooting has been a well debated topic among military and police personnel for close range engagements but yeah, it's always good to have a nice debate about something, as long as it's not just for the sake of arguing. Good luck with the game and I know it'll turn out great.

+1 vote     reply to comment
SaltedQuailEggs
SaltedQuailEggs May 18 2015 replied:

One more thing, you never directly stated whether or not you will be using an ADS mechanic or a more Halo-esque no ADS style with scoped aim only.

+1 vote     reply to comment
SaltedQuailEggs
SaltedQuailEggs May 17 2015 replied:

Forgot to add that what Battlefront EA will do with allowing only scopes to aim down makes sense since most medium to long range engagements require a some sort of sight outside of the standard iron sight. Also to the people who are butt hurt that they aren't getting Battlefront 3, the previous Battlefronts did not have any sort of ADS whatsoever besides the zoom mechanic which I'm not 100% positive will be present in Battlefront EA

+1 vote     reply to comment
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Star Wars: Battlecry
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