Star Wars: Battlecry is a free, standalone game that will offer challenging gameplay and authentic worlds. We will bring the core Battlefront experience up to modern standards.

Keep an eye out for the Alpha which will be focused around one map featuring two factions, Alliance and Empire.

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Most needed positions: Environment Artists, Hard-Surface Artists (Weapons, Vehicles), Animators.

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Cloud City - View from inside Cloud City - Landing Pad Rebel Trooper
Blog RSS Feed Report abuse Latest News: March Update - Spring has come and it brings progress!

5 comments by SharkYbg on Mar 24th, 2015

Hello again Star Wars: Battlecry fans!

A lot of you have been wondering what's been going on and it's finally time for some news. It's not quite as easy to show off progress like code so we have been quiet lately. Your ongoing support really makes us want to give something back though so we thought we'd share a quick summary of what we've been doing for the last months. Don't worry though, there will be screenshots.

After the last update which mostly consisted of art we took a step back and assessed what needed the most work to get this game into a more playable state, including all those features we love from the Star Wars: Battlefront games. So we've decided to focus our core team on that. With our team size (we're looking for any type of game artist!) that meant our artists became our programmers so there was only minimal progress on the art side.


That said, what is it exactly that we have done?

Maybe the biggest task was the game modes. That includes just general logic like how to award points, kills, deaths etc, some more complex stuff like how teams are handled and how that works together with the player classes and putting all the pieces together to make it usable for any player. For example creating menus and UIs for the players to select their class/team/spawn point.

Apart from that a lot of work has gone into fleshing out the classes we want to have in the final game, including their weapons and equipment. For that we're using a lot of the models from First Strike as place holders until we can get around to get our own high quality versions into the engine. Another struggle to overcome was animations. With such a small team we of course would like to be as efficient as possible with our time, so we decided to develop a semi-procedural animation system for the weapon animations. That allows us to skip a lot of smaller animations by blending reusable animations with IK directly in the engine.

Since the wall of text is starting to form nicely we will cut it and we thank you if you've gotten to this point. We hope this will shed some light on what's been happening lately.


Now, after reading all this it's time for some pictures to award you for your attention. It's not much but it shows roughly what we want Cloud City to look like. Note that this is very heavy WIP and there's practically no even close to finalized models in there. Everything you see is subject to change.





Until the next time and as always, may the force be with you!

The Star Wars: Battlecry team

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Post comment Comments  (70 - 80 of 1,072)
Guest
Guest Nov 5 2014, 3:33pm says:

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Schlechtwetterfront Creator
Schlechtwetterfront Nov 5 2014, 5:24pm replied:

We'll be using new voice overs. What exactly they'll be saying, we'll see...

+2 votes   reply to comment
Truebladed404
Truebladed404 Nov 6 2014, 7:29pm replied:

*reads above, stops copy-pasting sound files from battlefront 2*

:P

Someone has to say at least one thing that will catch off and be an annoyingly common joke among players that gets old fast and echos ten years in the future as a meme!

+1 vote     reply to comment
[TFDN]derptrooper
[TFDN]derptrooper Oct 31 2014, 12:47pm says:

Do you plan on enabling instant action like AI battles?

+1 vote     reply to comment
SharkYbg Creator
SharkYbg Nov 5 2014, 12:42pm replied:

Most likely when we have some sort of working AI that is not too terrible.

+2 votes   reply to comment
GeneralAdrian
GeneralAdrian Oct 10 2014, 3:41pm says:

How many is working on the mod at this point? And is the work going steadily forward?

Can't wait for the next update!

+1 vote     reply to comment
Schlechtwetterfront Creator
Schlechtwetterfront Oct 10 2014, 9:04pm replied:

We have 3 people actively working on game content.

+4 votes   reply to comment
Guest
Guest Oct 11 2014, 6:28pm replied:

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Schlechtwetterfront Creator
Schlechtwetterfront Oct 11 2014, 7:35pm replied:

There's some still learning the new workflow for UE4, some are currently busy etc so it will hopefully increase soon-ish. For now though there's only 3 people contributing to game content (that means without concepts, "ideas", web and organisational stuff).

+4 votes   reply to comment
GeneralAdrian
GeneralAdrian Oct 14 2014, 10:50am replied:

How many are Learning the EU4? I guess it's mostly people from the First Strike team or?

+1 vote     reply to comment
Schlechtwetterfront Creator
Schlechtwetterfront Oct 16 2014, 3:17pm replied:

I'm not doing recruiting or organization stuff so I don't keep track of all our members. I can only tell you who committed changes to our repository in the last time. But from what I know personally there's 2 FS people actively looking into UE4 and the workflow it requires.

+2 votes   reply to comment
GeneralAdrian
GeneralAdrian Oct 17 2014, 9:57am replied:

I see. Hope they will contribute to the work of the game!

I am now literally visiting this site every hour to see if there is any new updates.

+2 votes     reply to comment
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