Star Wars: Battlecry is a free, standalone game that will offer challenging gameplay and authentic worlds. We will bring the core Battlefront experience up to modern standards.

Keep an eye out for the Alpha which will be focused around one map featuring two factions, Alliance and Empire.

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Most needed positions: Environment Artists, Hard-Surface Artists (Weapons, Vehicles), Animators.

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Cloud City - rest area Cloud City - main hallway Cloud City - elevator area 2
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22 comments by rocknroll237 on Oct 28th, 2014

Hello once again Star Wars: Battlecry fans!

Today we're posting a quick update to let you know about the great progress we've been making on Cloud City (as well as new sound effects – Richard Goulet is responsible for creating these epic sounds - concepts and new/improved 3D models).

On top of this, we want to take a minute to mention our awesome new partnership with BlackIntel, who are letting us use their servers and storage! They are a great bunch of people and we highly recommend you check them out. More info on this partnership will be released at a later date.

Regarding the First Strike merge, we now have everything set up to ensure that assets from the First Strike and Battlecry teams is all in one place. We are still in the process of evaluating First Strike assets and getting the usable ones ready for UE4. This will take some time, especially as many team members have been very busy with other commitments. Things are moving in the right direction, however!

So, without further ado, it’s time to show you guys some progress:

Simple, Free Image and File Hosting at MediaFire

Simple, Free Image and File Hosting at MediaFire

Simple, Free Image and File Hosting at MediaFire

As you can see above, a lot of work has been done trying to get the lighting in the Carbon Freezing Chamber as atmospheric as possible (Joseph Greve, Ande and Sharky have been the main contributors to this part of the level). On top of that, a lot of effort has gone into creating high quality props and textures: this level of detail is exactly what we're aiming for. Other areas such as the residential area have also been worked on and are coming along nicely!

Simple, Free Image and File Hosting at MediaFire

Above is our re-worked and improved Rebel Trooper model by Ande. We have tried to go for a very detailed look, consistent with many of our other quality 3D models. Once we have the vast amount of First Strike models imported into UE4, we can begin to take what the First Strike team has done and build upon it, ensuring we get the most out of the powerful new UE4 features.

Simple, Free Image and File Hosting at MediaFire

Simple, Free Image and File Hosting at MediaFire

Member Thomas Woodward started work on a fantastic Imperial Probe Droid for us a few months ago but now you can see his latest progress.

In case you're wondering where the team is at with regard to our menu concepts and HUD designs, due to several brand new features making their way into the latest version of UE4, we've decided to come up with several fresh and exciting ideas. We won't be revealing too much of this at this time as they are still conceptual (and we've shown enough WIP menu/HUD concepts for now!) but we'll keep you updated.

As always, stay tuned for more and may the force be with you!

The Star Wars: Battlecry team

PS: If you have skills and have some free time at hand, contact us! We're especially in need of Animators, 3D Artists (primarily for weapons and equipment) and Environment Artists!

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Post comment Comments  (70 - 80 of 1,035)
Brainlaag Online
Brainlaag Aug 20 2014, 7:35pm says:

Glad to hear the talented people from First Strike can contribute to this project. Good luck and really thrilled to hear more from all you.

+2 votes     reply to comment
Truebladed404 Aug 22 2014, 7:08am replied:

Indeed, we are lucky to have them!

+2 votes     reply to comment
epavichthesavage Aug 19 2014, 12:23am says:

Seeing as how I lack faith in EA/DICE to put out the Battlefront we've all been waiting for (battlefield 4/Hardline) this seems like it will fill the gap quite nicely (and properly).

+7 votes     reply to comment
Guest Aug 19 2014, 8:02pm replied:

Battlefield Hardline is not made by DICE, it's made by Visceral Games'

+2 votes     reply to comment
packy21 Aug 18 2014, 3:51am says:

If i would send one of you my system specs, could you already tell me if i could run the game. Or is that not possible at this stage?

+1 vote     reply to comment
rocknroll237 Creator
rocknroll237 Aug 19 2014, 5:57am replied:

You can double check the specs of UE4 though and see if you can run the editor okay. That'll give you the rough guidelines.

+2 votes   reply to comment
Truebladed404 Aug 18 2014, 8:14pm replied:

We do not yet know what the final system requirements will be, sorry.

+1 vote     reply to comment
thefinalhack Aug 15 2014, 2:47am says:

Will the leaked episode 7 stormtroopers+jungle troopers be making an apperence at any point?

+1 vote     reply to comment
thefinalhack Aug 15 2014, 2:58am replied:

Additional pic:

+1 vote     reply to comment
Truebladed404 Aug 18 2014, 8:20pm replied:

While possible, I think we are going more with classic troop designs. We also have a few more photos of the classic troops to make our models off of. While the helmet is cool, some whole body shots would make for a more accurate model.
On that note, who else will go see Star Wars VII no matter how bad it is? *raises hand*

+1 vote     reply to comment
daetril Aug 13 2014, 5:32pm says:

I can't wait for this game to come out!

+3 votes     reply to comment
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