Star Wars: Battlecry is a free, standalone game that will offer challenging gameplay and authentic worlds. We will bring the core Battlefront experience up to modern standards.

Keep an eye out for the Alpha which will be focused around one map featuring two factions, Alliance and Empire.

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SWBATTLECRY.COM/ABOUT/JOIN
Most needed positions: Environment Artists, Hard-Surface Artists (Weapons, Vehicles), Animators.

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Cloud City - View from inside Cloud City - Landing Pad Rebel Trooper
Blog RSS Feed Report abuse Latest News: March Update - Spring has come and it brings progress!

7 comments by SharkYbg on Mar 24th, 2015

Hello again Star Wars: Battlecry fans!

A lot of you have been wondering what's been going on and it's finally time for some news. It's not quite as easy to show off progress like code so we have been quiet lately. Your ongoing support really makes us want to give something back though so we thought we'd share a quick summary of what we've been doing for the last months. Don't worry though, there will be screenshots.

After the last update which mostly consisted of art we took a step back and assessed what needed the most work to get this game into a more playable state, including all those features we love from the Star Wars: Battlefront games. So we've decided to focus our core team on that. With our team size (we're looking for any type of game artist!) that meant our artists became our programmers so there was only minimal progress on the art side.


That said, what is it exactly that we have done?

Maybe the biggest task was the game modes. That includes just general logic like how to award points, kills, deaths etc, some more complex stuff like how teams are handled and how that works together with the player classes and putting all the pieces together to make it usable for any player. For example creating menus and UIs for the players to select their class/team/spawn point.

Apart from that a lot of work has gone into fleshing out the classes we want to have in the final game, including their weapons and equipment. For that we're using a lot of the models from First Strike as place holders until we can get around to get our own high quality versions into the engine. Another struggle to overcome was animations. With such a small team we of course would like to be as efficient as possible with our time, so we decided to develop a semi-procedural animation system for the weapon animations. That allows us to skip a lot of smaller animations by blending reusable animations with IK directly in the engine.

Since the wall of text is starting to form nicely we will cut it and we thank you if you've gotten to this point. We hope this will shed some light on what's been happening lately.


Now, after reading all this it's time for some pictures to award you for your attention. It's not much but it shows roughly what we want Cloud City to look like. Note that this is very heavy WIP and there's practically no even close to finalized models in there. Everything you see is subject to change.





Until the next time and as always, may the force be with you!

The Star Wars: Battlecry team

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Post comment Comments  (70 - 80 of 1,109)
GeneralAdrian
GeneralAdrian Feb 18 2015, 2:20pm says:

How is the work progressing? Can't wait to see some new updates!

+1 vote     reply to comment
Mandosis Creator
Mandosis Feb 18 2015, 7:17pm replied:

We are making progress but many of us are busy currently which makes it difficult to get enough content together for an update.

+1 vote   reply to comment
GeneralAdrian
GeneralAdrian Feb 20 2015, 2:17am replied:

I see. And how is the training of the First Strike Team going on?

+1 vote     reply to comment
IOSirus
IOSirus Jan 28 2015, 7:19am says:

Wow, the last time I asked about an update on facebook was all the way back in September of 2013. That's been quite some time. So now I'll ask; any update soon? Or how about a closed alpha/ tech demo?

+2 votes     reply to comment
Mandosis Creator
Mandosis Jan 28 2015, 9:20am replied:

We will update when we have enough presentable work done. A lot of what we have been doing lately is code changes and building the core game which is not possible to show in a screenshot.

+3 votes   reply to comment
thefinalhack
thefinalhack Jan 31 2015, 9:04am replied:

Not all updates have to be content heavy. A nice text based summary of the work you've been doing will be more than enough to keep the hype train running.

+4 votes     reply to comment
cameronbrownjames
cameronbrownjames Jan 23 2015, 6:14am says:

Is the game going to be Open Source? I'd love to contribute some code.

+1 vote     reply to comment
Mandosis Creator
Mandosis Jan 24 2015, 1:51am replied:

Closed source but if you want to help you can apply to join the team at Swbattlecry.com

+2 votes   reply to comment
Guest
Guest Jan 26 2015, 2:55am replied:

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thefinalhack
thefinalhack Jan 12 2015, 11:28am says:

You've being a bit silent recently : /

How's the game coming along?

+1 vote     reply to comment
Schlechtwetterfront Creator
Schlechtwetterfront Jan 13 2015, 2:20pm replied:

Holidays ¯\_(ツ)_/¯.

+6 votes   reply to comment
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