Star Wars: Battlecry is a free, standalone game that will offer challenging gameplay and authentic worlds. We will bring the core Battlefront experience up to modern standards.

Keep an eye out for the Alpha which will be focused around one map featuring two factions, Alliance and Empire.

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Cloud City - rest area Cloud City - main hallway Cloud City - elevator area 2
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22 comments by rocknroll237 on Oct 28th, 2014

Hello once again Star Wars: Battlecry fans!

Today we're posting a quick update to let you know about the great progress we've been making on Cloud City (as well as new sound effects – Richard Goulet is responsible for creating these epic sounds - concepts and new/improved 3D models).

On top of this, we want to take a minute to mention our awesome new partnership with BlackIntel, who are letting us use their servers and storage! They are a great bunch of people and we highly recommend you check them out. More info on this partnership will be released at a later date.

Regarding the First Strike merge, we now have everything set up to ensure that assets from the First Strike and Battlecry teams is all in one place. We are still in the process of evaluating First Strike assets and getting the usable ones ready for UE4. This will take some time, especially as many team members have been very busy with other commitments. Things are moving in the right direction, however!

So, without further ado, it’s time to show you guys some progress:

Simple, Free Image and File Hosting at MediaFire

Simple, Free Image and File Hosting at MediaFire

Simple, Free Image and File Hosting at MediaFire

As you can see above, a lot of work has been done trying to get the lighting in the Carbon Freezing Chamber as atmospheric as possible (Joseph Greve, Ande and Sharky have been the main contributors to this part of the level). On top of that, a lot of effort has gone into creating high quality props and textures: this level of detail is exactly what we're aiming for. Other areas such as the residential area have also been worked on and are coming along nicely!

Simple, Free Image and File Hosting at MediaFire

Above is our re-worked and improved Rebel Trooper model by Ande. We have tried to go for a very detailed look, consistent with many of our other quality 3D models. Once we have the vast amount of First Strike models imported into UE4, we can begin to take what the First Strike team has done and build upon it, ensuring we get the most out of the powerful new UE4 features.

Simple, Free Image and File Hosting at MediaFire

Simple, Free Image and File Hosting at MediaFire

Member Thomas Woodward started work on a fantastic Imperial Probe Droid for us a few months ago but now you can see his latest progress.

In case you're wondering where the team is at with regard to our menu concepts and HUD designs, due to several brand new features making their way into the latest version of UE4, we've decided to come up with several fresh and exciting ideas. We won't be revealing too much of this at this time as they are still conceptual (and we've shown enough WIP menu/HUD concepts for now!) but we'll keep you updated.

As always, stay tuned for more and may the force be with you!

The Star Wars: Battlecry team

PS: If you have skills and have some free time at hand, contact us! We're especially in need of Animators, 3D Artists (primarily for weapons and equipment) and Environment Artists!

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Post comment Comments  (70 - 80 of 1,005)
Xorras Jul 31 2014, 9:53am says:

So, name still the same?
I thought you will change it with engine shift :)

0 votes     reply to comment
dg1995 Jul 25 2014, 6:18pm says:

in my opinion battlefront is much better without boost and sprint features .

+1 vote     reply to comment
Truebladed404 Jul 26 2014, 11:58am replied:

Perhaps it could be, but most previous battlefronts (Battlefront 1 & 2) both had a sprint mechanic. It is almost certain we will add one. Boost now, thats a little more debatable. Assuming you refer to the vehicle boosts, it did seem odd for an ATST to suddenly start moving forward at virtually twice the speed, for vehicles like speeder bikes or aircraft, it made sense. If vehicle boosts return, perhaps we could try to only give it to vehicles that make sense to have it. All of this is speculation, of course, but I can say that you can expect a sprint feature for infantry.

+1 vote     reply to comment
dg1995 Jul 26 2014, 7:43pm replied:

without sprint,the game has more logic pace(like battlefront 1) and you can't run as fast as destroyers and bikes.
my mean about boost was for vehicles (where you hold L3 or R3 to have extra speed )

+2 votes     reply to comment
SharkYbg Creator
SharkYbg Jul 26 2014, 1:05pm replied:

Only Battlefront 2 had the run though, the first didn't have it ;P

+5 votes   reply to comment
Truebladed404 Jul 28 2014, 4:54pm replied:

Ah it didn't? I never played the first so my bad there. (I thought it did >.<)

+1 vote     reply to comment
SharkYbg Creator
SharkYbg Jul 30 2014, 3:13pm replied:

Then you should totally try it some time.

+1 vote   reply to comment
Guest Jul 24 2014, 8:35am says:

I'm just really glad that this team is taking this project seriously. A lot of big projects like this end up never being finished, but I have confidence this one will be.

+3 votes     reply to comment
Death-Bringer[TR] Jul 23 2014, 10:17am says:

you guys should make a steam greenlight page :),and this game is dead or not because we didnt see someting new since 2 months right ?.I hope it is not dead,yet..

+1 vote     reply to comment
Mandosis Creator
Mandosis Jul 23 2014, 12:41pm replied:

Don't worry! This game is not dead but many of us have been busy with real life. We finally have things to show and will have a new update out very soon!

+3 votes   reply to comment
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