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Blog RSS Feed Report abuse Latest News: First Strike team - Star Wars: Battlecry team merge!

20 comments by rocknroll237 on Aug 20th, 2014

Hello Star Wars: Battlecry fans (and the First Strike fans who are also reading this),

Today we have a big bit of news for you folks - the First Strike team is merging with the Star Wars: Battlecry team!
As Chad (new project leader of First Strike explains), 'When the First Strike team looked into switching to the Unreal 4 game engine, it just made sense to look into combining forces instead of starting completely over on a new engine. Both teams have a desire to develop a PC focused Star Wars game that simulates the the role of a trooper fighting for the Rebel or Imperial forces in large scale combined arms battles.' 
 When developing a game for a galaxy far, far away, almost everything has to be created from scratch. One of the things we're exploring at the moment is importing First Strike's large collection of models into the Unreal engine. If assets require improvements or modifications, this can be done but it will hopefully mean things will get done quicker and we can produce the free stand alone Star Wars game fans have been wanting all along. 

On top of that, the fact that we are merging with a very experienced and skilled team is exciting and we look forward to the future! 

We will keep you updated if anything else changes about the game/team.

Thank you for your support and patience,

The Star Wars: Battlecry team (and the newly merged First Strike members!) 

Btw, here's the awesome pic team member Jo Greve made for us to celebrate the merge!

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Post comment Comments  (70 - 80 of 971)
wristwatch4 May 13 2014, 2:40am says:

On june 30th, Star Wars Battlefront II will lose all online services. This will restrict it to singleplayer and LAN (via methods). Just thought you might like to know this saddening news.

+1 vote     reply to comment
Dzev May 13 2014, 4:06am replied:

Gamespy... there is a lot of useful LAN emulators with many users
anyway SWBF2 had very low online for the last time
this is also motivation for developers to get Battlecry to release
also new SWBF(3) is going to be closed for community, modding... and no one knows how good going to be

+1 vote     reply to comment
Lephenix May 12 2014, 4:45pm says:

Dear team, since this project isn't using CryEngine 3 anymore, we have to change the name of the project. And also Battlecry is already a studio name in Austin, Texas formed by ZeniMax.
So if you need some ideas, brainstorming, or just want to take contact with me again, you have my Skype. Have a good day my friends!

+3 votes     reply to comment
Schlechtwetterfront May 13 2014, 10:03am replied:

I don't see a reason why we need to change the name of the project.

+3 votes     reply to comment
Lephenix May 13 2014, 1:05pm replied:

Battlecry was a contraction of Battlefront and Cryengine = Battlecry. But it can stay like that.

+2 votes     reply to comment
Truebladed404 May 13 2014, 11:00pm replied:

It's been worn in and it would take too long to get people used to a name change. :P In all seriousness, it just sounds to cool to drop!

+1 vote     reply to comment
Lephenix May 19 2014, 4:08pm replied:

Ahah Definetly ;)

+1 vote     reply to comment
thefinalhack May 10 2014, 7:39am replied:

Hang on a second, Does this mean that Mac compatibility might now be a possibility?

+2 votes     reply to comment
Schlechtwetterfront May 10 2014, 7:52am replied:

Yes, we can deploy to Windows and Mac currently and AFAIK Linux is in the works.

+2 votes     reply to comment
rocknroll237 May 12 2014, 11:37am replied: +1 vote     reply to comment
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