Star Wars: Battlecry is a free, standalone game that will offer challenging gameplay and authentic worlds. We will bring the core Battlefront experience up to modern standards.

Keep an eye out for the Alpha which will be focused around one map featuring two factions, Alliance and Empire.

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Most needed positions: Environment Artists, Hard-Surface Artists (Weapons, Vehicles), Animators.

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Cloud City - rest area Cloud City - main hallway Cloud City - elevator area 2
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22 comments by rocknroll237 on Oct 28th, 2014

Hello once again Star Wars: Battlecry fans!

Today we're posting a quick update to let you know about the great progress we've been making on Cloud City (as well as new sound effects – Richard Goulet is responsible for creating these epic sounds - concepts and new/improved 3D models).

On top of this, we want to take a minute to mention our awesome new partnership with BlackIntel, who are letting us use their servers and storage! They are a great bunch of people and we highly recommend you check them out. More info on this partnership will be released at a later date.

Regarding the First Strike merge, we now have everything set up to ensure that assets from the First Strike and Battlecry teams is all in one place. We are still in the process of evaluating First Strike assets and getting the usable ones ready for UE4. This will take some time, especially as many team members have been very busy with other commitments. Things are moving in the right direction, however!

So, without further ado, it’s time to show you guys some progress:

Simple, Free Image and File Hosting at MediaFire

Simple, Free Image and File Hosting at MediaFire

Simple, Free Image and File Hosting at MediaFire

As you can see above, a lot of work has been done trying to get the lighting in the Carbon Freezing Chamber as atmospheric as possible (Joseph Greve, Ande and Sharky have been the main contributors to this part of the level). On top of that, a lot of effort has gone into creating high quality props and textures: this level of detail is exactly what we're aiming for. Other areas such as the residential area have also been worked on and are coming along nicely!

Simple, Free Image and File Hosting at MediaFire

Above is our re-worked and improved Rebel Trooper model by Ande. We have tried to go for a very detailed look, consistent with many of our other quality 3D models. Once we have the vast amount of First Strike models imported into UE4, we can begin to take what the First Strike team has done and build upon it, ensuring we get the most out of the powerful new UE4 features.

Simple, Free Image and File Hosting at MediaFire

Simple, Free Image and File Hosting at MediaFire

Member Thomas Woodward started work on a fantastic Imperial Probe Droid for us a few months ago but now you can see his latest progress.

In case you're wondering where the team is at with regard to our menu concepts and HUD designs, due to several brand new features making their way into the latest version of UE4, we've decided to come up with several fresh and exciting ideas. We won't be revealing too much of this at this time as they are still conceptual (and we've shown enough WIP menu/HUD concepts for now!) but we'll keep you updated.

As always, stay tuned for more and may the force be with you!

The Star Wars: Battlecry team

PS: If you have skills and have some free time at hand, contact us! We're especially in need of Animators, 3D Artists (primarily for weapons and equipment) and Environment Artists!

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Post comment Comments  (30 - 40 of 1,046)
sandtrooper956 Dec 12 2014, 8:23pm says:

I know you guys have been working super hard on this and don't wan't to rush it but, it would be cool if we could get some kind of tiny little demo for the holidays if possible. I really don't wan't this to be rushed because I wan't it to be as good as it can for the alpha release whenever that may be. Thank you guys so much for all of your hardwork and I hope this doesn't get cancled like almost every big fan project does because of time and resources. One more time, thank you guys for all the work you have put into this and happy holidays!

+3 votes     reply to comment
Schlechtwetterfront Creator
Schlechtwetterfront Dec 13 2014, 1:22pm replied:

The first impression is very important so we want to make sure it's up to par with how we want it to feel.

+2 votes   reply to comment
sandtrooper956 Dec 14 2014, 3:11am replied:

Okay XD

+1 vote     reply to comment
NateBravender Dec 12 2014, 4:43pm says:

Very cool :D

+2 votes     reply to comment
thefinalhack Dec 11 2014, 8:58am says:

When the Alpha is released you should do another reddit AMA. It'd be great for publicity!

+5 votes     reply to comment
rocknroll237 Creator
rocknroll237 Dec 12 2014, 1:01pm replied:

That's not a bad idea actually, we could set one of those up at some point!

+3 votes   reply to comment
IOSirus Dec 7 2014, 8:55am says:

Do you know when you will have the first playable version ready for the public? I'm just wondering since your original release date was back in 2013. Now it seems that we won't get it until mid 2015.

+2 votes     reply to comment
rocknroll237 Creator
rocknroll237 Dec 12 2014, 1:11pm replied:

Most projects like this take a lot of time (we have had issues with engines, documentation and other things as Mandosis says) but we'd rather have delays and be a bit late and deliver something awesome that can easily be improved upon, than rush into anything.

Besides, we want this game to be built up by a community who shape it and make it what it is over a long period of time - other games (e.g. CoD) that have a smaller development time are often replaced shortly afterwards and left alone (albeit with a few DLC releases). We're providing an open platform through UE4 which should make the game more enjoyable and allow people to create custom content and have a say in how things should be run.

That said, there is always the possibility that you can visit the other end of the spectrum where you take far too long to release a game and it becomes vapourware. At the stage we're at at the moment and with the awesome progress we've made, this is pretty unlikely!

+3 votes   reply to comment
Mandosis Creator
Mandosis Dec 7 2014, 1:17pm replied:

We had quite a few issues with CryENGINE 3 that was limiting what we could do such as the missing documentation. Because of that we switched to Unreal Engine 4. We started fresh and so far we have more done in a few months than we had done during our entire time with CE3. It will take a bit longer to get something playable out but it will be worth it in the end.

+4 votes   reply to comment
GeneralAdrian Dec 6 2014, 7:48am says:

Hoping for a christmas update! :)

+4 votes     reply to comment
Mandosis Creator
Mandosis Dec 6 2014, 9:55pm replied:

We are planning on having an update sometime near the end of the month

+3 votes   reply to comment
thefinalhack Dec 6 2014, 5:33pm replied:

I concur.

+3 votes     reply to comment
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