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Blog RSS Feed Report abuse Latest News: First Strike team - Star Wars: Battlecry team merge!

22 comments by rocknroll237 on Aug 20th, 2014

Hello Star Wars: Battlecry fans (and the First Strike fans who are also reading this),

Today we have a big bit of news for you folks - the First Strike team is merging with the Star Wars: Battlecry team!
As Chad (new project leader of First Strike explains), 'When the First Strike team looked into switching to the Unreal 4 game engine, it just made sense to look into combining forces instead of starting completely over on a new engine. Both teams have a desire to develop a PC focused Star Wars game that simulates the the role of a trooper fighting for the Rebel or Imperial forces in large scale combined arms battles.' 
 When developing a game for a galaxy far, far away, almost everything has to be created from scratch. One of the things we're exploring at the moment is importing First Strike's large collection of models into the Unreal engine. If assets require improvements or modifications, this can be done but it will hopefully mean things will get done quicker and we can produce the free stand alone Star Wars game fans have been wanting all along. 

On top of that, the fact that we are merging with a very experienced and skilled team is exciting and we look forward to the future! 

We will keep you updated if anything else changes about the game/team.

Thank you for your support and patience,

The Star Wars: Battlecry team (and the newly merged First Strike members!) 

Btw, here's the awesome pic team member Jo Greve made for us to celebrate the merge!

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Post comment Comments  (50 - 60 of 999)
TheRealIndy Aug 10 2014, 7:41pm says:

So in order to be able to play this game, would I have to buy the Unreal Engine 4 on Steam? or do I just download it when it comes out?

+1 vote     reply to comment
GarStiver Aug 11 2014, 2:31am replied:

Simply download it when it comes out :)

+2 votes     reply to comment
Truebladed404 Aug 11 2014, 11:09am replied:

Correct, we will have the game bundled together, no need to buy anything! (Some Installation required. . .)

+1 vote     reply to comment
TheTriangulum Aug 9 2014, 10:28am says:

Holy cow what an amazing mod page my goodness gracious!!!!! :OOO

Pls include clone wars because I think the DICE battlefront won't have the clone wars. It would be so cool to make your own custom clone trooper

+2 votes     reply to comment
Truebladed404 Aug 11 2014, 11:11am replied:

We definitely want to make a clone wars era, but customizable troops may or may not happen. Loadouts perhaps, but as to the actual troops, that is less likely. Also, glad you like the page!

+1 vote     reply to comment
NateBravender Aug 1 2014, 10:25pm says:

XDXD Awesome!

+1 vote     reply to comment
dg1995 Jul 31 2014, 5:11pm says:

thanks for your new update and your hard work team (if you are working hard of course).
in my opinion the left HUD picture is better than right you can improve this one by adding meter count to command posts(which shows how much far the player is from command posts introduced by Free Radical's battlefront 3)
and may you make a name for your team ?

+5 votes     reply to comment
Truebladed404 Aug 1 2014, 3:15pm replied:

You're very welcome! We are glad to hear your input, as that is actually a good idea. It could help point players to the objectives. We can certainly put thought into trying that. A name for our team, huh? Hmm. . . Team Battlecry! (totally original!) :D . . .Maybe I'll leave that to the team leaders. XD

+4 votes     reply to comment
NicholasHoldsworth Jul 31 2014, 4:56pm says:

I am really looking forward to the final release of this game, and the continuation of it thru the clone wars era. Though I have only one concern; will I be able to play it on my computer. I have an hp pavilion g7 with an amd quad core a6, but it can hardly run some quite simple games like tf2. It would be a shame if I couldn't play it.

Also, if you are looking to have beta testers, I'd be more than willing to help you guys.

+3 votes     reply to comment
Truebladed404 Aug 1 2014, 3:05pm replied:

We cannot yet say what the exact minimum requirements will be. It depends on how efficiently the engine handles all of the maps, graphics, etc. I would love to be able to lay down the lines for this, but even we are not certain yet. Once we have things finalized, we will be able to give a better estimate in terms of how much performance will be needed. If we decide to recruit extra testers, I'm sure the team knows there are many volunteers! For now though, we just need to get stuff made to test in the first place. How did you like the moving picture, though? Advanced technology indeed! :O

+2 votes     reply to comment
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