Star Wars: Battlecry is a free, standalone game that will offer challenging gameplay and authentic worlds. We will bring the core Battlefront experience up to modern standards.

Keep an eye out for the Alpha which will be focused around one map featuring two factions, Alliance and Empire.

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Most needed positions: Environment Artists, Hard-Surface Artists (Weapons, Vehicles), Animators.

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Cloud City - View from inside Cloud City - Landing Pad Rebel Trooper
Blog RSS Feed Report abuse Latest News: March Update - Spring has come and it brings progress!

5 comments by SharkYbg on Mar 24th, 2015

Hello again Star Wars: Battlecry fans!

A lot of you have been wondering what's been going on and it's finally time for some news. It's not quite as easy to show off progress like code so we have been quiet lately. Your ongoing support really makes us want to give something back though so we thought we'd share a quick summary of what we've been doing for the last months. Don't worry though, there will be screenshots.

After the last update which mostly consisted of art we took a step back and assessed what needed the most work to get this game into a more playable state, including all those features we love from the Star Wars: Battlefront games. So we've decided to focus our core team on that. With our team size (we're looking for any type of game artist!) that meant our artists became our programmers so there was only minimal progress on the art side.

That said, what is it exactly that we have done?

Maybe the biggest task was the game modes. That includes just general logic like how to award points, kills, deaths etc, some more complex stuff like how teams are handled and how that works together with the player classes and putting all the pieces together to make it usable for any player. For example creating menus and UIs for the players to select their class/team/spawn point.

Apart from that a lot of work has gone into fleshing out the classes we want to have in the final game, including their weapons and equipment. For that we're using a lot of the models from First Strike as place holders until we can get around to get our own high quality versions into the engine. Another struggle to overcome was animations. With such a small team we of course would like to be as efficient as possible with our time, so we decided to develop a semi-procedural animation system for the weapon animations. That allows us to skip a lot of smaller animations by blending reusable animations with IK directly in the engine.

Since the wall of text is starting to form nicely we will cut it and we thank you if you've gotten to this point. We hope this will shed some light on what's been happening lately.

Now, after reading all this it's time for some pictures to award you for your attention. It's not much but it shows roughly what we want Cloud City to look like. Note that this is very heavy WIP and there's practically no even close to finalized models in there. Everything you see is subject to change.

Until the next time and as always, may the force be with you!

The Star Wars: Battlecry team

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Post comment Comments  (50 - 60 of 1,071)
mohammadyasir3 Dec 14 2014, 4:24pm says:

is this f2p ?
can i know some details on business model
as well as alpha date and how to get in Alpha?

+1 vote     reply to comment
Mandosis Creator
Mandosis Dec 14 2014, 5:09pm replied:

This game is completely free and at this time we don't have a date set for the alpha/beta.

+3 votes   reply to comment
Truebladed404 Dec 20 2014, 11:12pm replied:

To dive further, we actually would likely face legal repercussions from the monopoly mouse himself if we made this for monetary gain. Free we can get away with, but Disney is not known for playing nice with potential profits. The Alpha release is uncertain on accounts of progress being made. The first impression will be critical for us as Schlechtwetterfront has mentioned. All I can really say for sure is when it is ready you will know. Merry Christmas!!

+2 votes     reply to comment
mohammadyasir3 Dec 15 2014, 2:39am replied:

u can give AAA devs a run for their MONEY!
i badly wanna play this!
(i hope this is multiplayer!)

+1 vote     reply to comment
Truebladed404 Dec 15 2014, 4:48pm replied:

Currently, if I am not mistaken, it is practically multiplayer exclusive.

+1 vote     reply to comment
sandtrooper956 Dec 12 2014, 8:23pm says:

I know you guys have been working super hard on this and don't wan't to rush it but, it would be cool if we could get some kind of tiny little demo for the holidays if possible. I really don't wan't this to be rushed because I wan't it to be as good as it can for the alpha release whenever that may be. Thank you guys so much for all of your hardwork and I hope this doesn't get cancled like almost every big fan project does because of time and resources. One more time, thank you guys for all the work you have put into this and happy holidays!

+3 votes     reply to comment
Schlechtwetterfront Creator
Schlechtwetterfront Dec 13 2014, 1:22pm replied:

The first impression is very important so we want to make sure it's up to par with how we want it to feel.

+2 votes   reply to comment
sandtrooper956 Dec 14 2014, 3:11am replied:

Okay XD

+1 vote     reply to comment
NateBravender Dec 12 2014, 4:43pm says:

Very cool :D

+2 votes     reply to comment
thefinalhack Dec 11 2014, 8:58am says:

When the Alpha is released you should do another reddit AMA. It'd be great for publicity!

+5 votes     reply to comment
rocknroll237 Creator
rocknroll237 Dec 12 2014, 1:01pm replied:

That's not a bad idea actually, we could set one of those up at some point!

+3 votes   reply to comment
IOSirus Dec 7 2014, 8:55am says:

Do you know when you will have the first playable version ready for the public? I'm just wondering since your original release date was back in 2013. Now it seems that we won't get it until mid 2015.

+2 votes     reply to comment
rocknroll237 Creator
rocknroll237 Dec 12 2014, 1:11pm replied:

Most projects like this take a lot of time (we have had issues with engines, documentation and other things as Mandosis says) but we'd rather have delays and be a bit late and deliver something awesome that can easily be improved upon, than rush into anything.

Besides, we want this game to be built up by a community who shape it and make it what it is over a long period of time - other games (e.g. CoD) that have a smaller development time are often replaced shortly afterwards and left alone (albeit with a few DLC releases). We're providing an open platform through UE4 which should make the game more enjoyable and allow people to create custom content and have a say in how things should be run.

That said, there is always the possibility that you can visit the other end of the spectrum where you take far too long to release a game and it becomes vapourware. At the stage we're at at the moment and with the awesome progress we've made, this is pretty unlikely!

+3 votes   reply to comment
Mandosis Creator
Mandosis Dec 7 2014, 1:17pm replied:

We had quite a few issues with CryENGINE 3 that was limiting what we could do such as the missing documentation. Because of that we switched to Unreal Engine 4. We started fresh and so far we have more done in a few months than we had done during our entire time with CE3. It will take a bit longer to get something playable out but it will be worth it in the end.

+4 votes   reply to comment
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