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Blog RSS Feed Report abuse Latest News: July 31st, the saga continues.

5 comments by SharkYbg on Jul 30th, 2014

Are you guys excited to see what happened to the Unreal Star Wars : Battle Tournament 2014?

Well, you are probably wondering why we haven't put an update out for a while. There are several reasons: one is that it's not easy working here on the beach in these hot days of the year; the second is that there are many distractions that pop up and cannot be missed! Having said that, we are still here working hard to tame the epic power of Unreal Engine 4, which we have been having a lot of fun with.


As you all probably have seen already, DICE have been having fun teasing us with the Star Wars Battlefront video they revealed on E3. We as fans first of all were really exited too and looks like they have some interesting graphics there that certainly have inspired us.


Enough chit chat and lets move onto what we have been cooking...

Our amazing looking website made by Mandosis has been officially launched for some time now and if you haven't already registered you might want to do that! Also some might wonder what's up with our moddb page. Thanks to him again, it has been redesigned for more unreal scrolling through news and images.

Cloud City has also been worked on heavily during the last month and we have a few screenshot of the new areas of the map that have been in the work and some not so new but has taken a few upgrades from our last
update.



Next, we would like to show some HUD concepts that we have been working on, because we know how it's good to have a nice HUD that's easy to use. So if you have any suggestion we will be glad to hear them on our forum.

Note: We have used just some backgrounds, they are still not functional.



Last, but not least we are proud to announce also the discovery of moving images. Yes, this is not a joke this time. It's happening, the revolution of technology at it's prime form. It might not look polished but it's still in the works with animations that are still mostly placeholders.



Until next time folks,

And may the force be with you

The Star Wars: BattleCry team!


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yonhy55
yonhy55 May 8 2014, 8:23am says:

which would be the requirements for this game?

+2 votes     reply to comment
Truebladed404
Truebladed404 May 8 2014, 9:46pm replied:

This we are not yet sure of. This can vary depending on how the maps are made and handled. The engine itself has its standards posted on site. . .
"Desktop PC or Mac
Windows 7 64-bit or Mac OS X 10.9.2 or later
Quad-core Intel or AMD processor, 2.5 GHz or faster
NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher
8 GB RAM"
So this is roughly where it will stand, though the end result may be more or less efficient when actually completed.

+1 vote     reply to comment
Schlechtwetterfront
Schlechtwetterfront May 9 2014, 6:13am replied:

Note that these requirements are for developing with UE4, not playing a UE4 game. Just playing will probably require less, but we really can't say for sure right now.

+2 votes     reply to comment
rocknroll237
rocknroll237 May 7 2014, 1:31pm says:

Our new website is up and running! Swbattlecry.com

+4 votes     reply to comment
3snake
3snake May 6 2014, 1:40pm says:

And what will happen with the map of Coruscant ? Mediafire.com

+2 votes     reply to comment
Mandosis
Mandosis May 7 2014, 10:04pm replied:

That map never really got past the block out phase but we may eventually add it to the game.

+1 vote     reply to comment
Truebladed404
Truebladed404 May 6 2014, 4:25pm replied:

Similar to Hoth, it will have to be adjusted to fit the new engine. For the moment, however, Cloud City is the new priority! (We won't forget about Hoth or Coruscant! We promise! They will be worked on later on!) This is our new offer, our new deal! Pray we don't alter it further. . . As always, I'll be seeing YOU!! in my next post. . .BABAI!!. . .Sorry for being gone on May 4th, watched all the episodes I-VI and it took all day. ;)

+4 votes     reply to comment
thefinalhack
thefinalhack May 5 2014, 5:57pm says:

I am largely unfamiliar with the specifics of game development but does the transition between engines mean that the work on the Hoth map has being discarded? Because the images of the echo base interior looked beyond amazing and it would be a shame for them to go to waste. But the real question is does the use of UE4 mean that seamless space to ground battles and transitions are now a more feasible feature than before or vice-versa? Also will the Cloud City map be mainly outdoor platforms or closed quarters combat in the corridors?

BTW keep up the good work!

+3 votes     reply to comment
Schlechtwetterfront
Schlechtwetterfront May 5 2014, 7:05pm replied:

1. No, we just need to go over all of the assets we have, adjust them and re-export them to UE. But for several reasons (as outlined in the last news) CC is a better place to spend our time on.
2. It's more feasible.
3. Both.

+5 votes     reply to comment
GeneralAdrian
GeneralAdrian May 5 2014, 7:46pm replied:

I think I just came :')

So you might implement those kind of destructions into the game?

+5 votes     reply to comment
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