Star Wars: Battlecry is a free, standalone game that will offer challenging gameplay and authentic worlds. We will bring the core Battlefront experience up to modern standards.

Keep an eye out for the Alpha which will be focused around one map featuring two factions, Alliance and Empire.

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SWBATTLECRY.COM/ABOUT/JOIN
Most needed positions: Environment Artists, Hard-Surface Artists (Weapons, Vehicles), Animators.

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Cloud City - View from inside Cloud City - Landing Pad Rebel Trooper
Blog RSS Feed Report abuse Latest News: March Update - Spring has come and it brings progress!

7 comments by SharkYbg on Mar 24th, 2015

Hello again Star Wars: Battlecry fans!

A lot of you have been wondering what's been going on and it's finally time for some news. It's not quite as easy to show off progress like code so we have been quiet lately. Your ongoing support really makes us want to give something back though so we thought we'd share a quick summary of what we've been doing for the last months. Don't worry though, there will be screenshots.

After the last update which mostly consisted of art we took a step back and assessed what needed the most work to get this game into a more playable state, including all those features we love from the Star Wars: Battlefront games. So we've decided to focus our core team on that. With our team size (we're looking for any type of game artist!) that meant our artists became our programmers so there was only minimal progress on the art side.


That said, what is it exactly that we have done?

Maybe the biggest task was the game modes. That includes just general logic like how to award points, kills, deaths etc, some more complex stuff like how teams are handled and how that works together with the player classes and putting all the pieces together to make it usable for any player. For example creating menus and UIs for the players to select their class/team/spawn point.

Apart from that a lot of work has gone into fleshing out the classes we want to have in the final game, including their weapons and equipment. For that we're using a lot of the models from First Strike as place holders until we can get around to get our own high quality versions into the engine. Another struggle to overcome was animations. With such a small team we of course would like to be as efficient as possible with our time, so we decided to develop a semi-procedural animation system for the weapon animations. That allows us to skip a lot of smaller animations by blending reusable animations with IK directly in the engine.

Since the wall of text is starting to form nicely we will cut it and we thank you if you've gotten to this point. We hope this will shed some light on what's been happening lately.


Now, after reading all this it's time for some pictures to award you for your attention. It's not much but it shows roughly what we want Cloud City to look like. Note that this is very heavy WIP and there's practically no even close to finalized models in there. Everything you see is subject to change.





Until the next time and as always, may the force be with you!

The Star Wars: Battlecry team

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Post comment Comments  (50 - 60 of 1,101)
Scarlat.
Scarlat. Mar 10 2015, 2:41am says:

Looks Very Good. Nice work :)

+1 vote     reply to comment
[AWWIIR-Dev]m0chil
[AWWIIR-Dev]m0chil Mar 7 2015, 10:37am says:

When's the alpha? It was said to be released in 2014 and already 2 months into 2015. I am not rushing you or anything but if you are really unsure about release dates,you should just put a ETA release date or just write, It will be released when it's done. This is just to avoid disappointment. Wish you good luck and godspeed.

+3 votes     reply to comment
SharkYbg Creator
SharkYbg Mar 9 2015, 5:32pm replied:

Your concern is understandable. As you can see from the info above we moved to a new engine about half a year ago due to numerous problems we had with CryEngine(as described in one of the updates). Since then we have removed any concrete eta or date. We might have a desired time frame to get the alpha out but that's not as easy as it sounds and takes time, especially since we have to develop a lot of core features ourselves.

+2 votes   reply to comment
mikelon12
mikelon12 Mar 5 2015, 6:38pm says:

can you post new stuff please?

+2 votes     reply to comment
Truebladed404
Truebladed404 Mar 6 2015, 5:02pm replied:

Most of our work lately has been building the core of the game itself so we do not have very much to show aside from the coding itself. We will try to have an update posted once we have more to show to everyone.

+2 votes     reply to comment
dg1995
dg1995 Feb 24 2015, 12:54pm says:

It would be better that you make this game with graphics as much as battlefront 2. because beautiful graphics won't make game better.(the only thing about graphic which is important is how it will effect the gameplay) it also takes much lesser time

+1 vote     reply to comment
Mandosis Creator
Mandosis Feb 24 2015, 1:17pm replied:

Sure it might take less time but whats the point of us making this game if we do not put the time and effort into it to make it to the best of our abilities?

+5 votes   reply to comment
dg1995
dg1995 Feb 26 2015, 8:01am replied:

I mean that making this game with the best graphics will take most of your time and the graphics is the least important thing for this game.
the only graphic improvements that battlefront fans want are better physics and ground to space combat(the huge environment).

+1 vote     reply to comment
[AWWIIR-Dev]m0chil
[AWWIIR-Dev]m0chil Mar 7 2015, 10:26am replied:

Dude,what's your problem with graphics? Sure they take a lot of time but it is what makes the first impressions of a game. And the graphics do not affect gameplay anyway. And as the developer's goal,they try to make it as atmospheric as possible and you can't have that with ****** graphics.

+1 vote     reply to comment
Truebladed404
Truebladed404 Feb 27 2015, 11:00am replied:

We have the tools to make it look great and we have already started using them. We have mostly locked ourselves into the standard of quality we want. Also, how it looks will impact the game in a big way. For this game to get off the ground, it needs have more than a "playable" sticker on it. First impressions only happen once and we want to make sure that first impression is top notch. As Mandosis has stated previously, most of our work is currently being spent making the core of the game. We certainly seek to do our best to fulfill the dreams of all Battlefront fans with our spriritual successor. We want to make everything better and improved graphics are just another way we are doing that.

+3 votes     reply to comment
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Star Wars: Battlecry
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