Star Wars: Battlecry is a free, standalone game that will offer challenging gameplay and authentic worlds. We will bring the core Battlefront experience up to modern standards.

Keep an eye out for the Alpha which will be focused around one map featuring two factions, Alliance and Empire.

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Most needed positions: Environment Artists, Hard-Surface Artists (Weapons, Vehicles), Animators.

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Cloud City - View from inside Cloud City - Landing Pad Rebel Trooper
Blog RSS Feed Report abuse Latest News: March Update - Spring has come and it brings progress!

7 comments by SharkYbg on Mar 24th, 2015

Hello again Star Wars: Battlecry fans!

A lot of you have been wondering what's been going on and it's finally time for some news. It's not quite as easy to show off progress like code so we have been quiet lately. Your ongoing support really makes us want to give something back though so we thought we'd share a quick summary of what we've been doing for the last months. Don't worry though, there will be screenshots.

After the last update which mostly consisted of art we took a step back and assessed what needed the most work to get this game into a more playable state, including all those features we love from the Star Wars: Battlefront games. So we've decided to focus our core team on that. With our team size (we're looking for any type of game artist!) that meant our artists became our programmers so there was only minimal progress on the art side.

That said, what is it exactly that we have done?

Maybe the biggest task was the game modes. That includes just general logic like how to award points, kills, deaths etc, some more complex stuff like how teams are handled and how that works together with the player classes and putting all the pieces together to make it usable for any player. For example creating menus and UIs for the players to select their class/team/spawn point.

Apart from that a lot of work has gone into fleshing out the classes we want to have in the final game, including their weapons and equipment. For that we're using a lot of the models from First Strike as place holders until we can get around to get our own high quality versions into the engine. Another struggle to overcome was animations. With such a small team we of course would like to be as efficient as possible with our time, so we decided to develop a semi-procedural animation system for the weapon animations. That allows us to skip a lot of smaller animations by blending reusable animations with IK directly in the engine.

Since the wall of text is starting to form nicely we will cut it and we thank you if you've gotten to this point. We hope this will shed some light on what's been happening lately.

Now, after reading all this it's time for some pictures to award you for your attention. It's not much but it shows roughly what we want Cloud City to look like. Note that this is very heavy WIP and there's practically no even close to finalized models in there. Everything you see is subject to change.

Until the next time and as always, may the force be with you!

The Star Wars: Battlecry team

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Post comment Comments  (50 - 60 of 1,109)
Guest Mar 25 2015, 9:12pm says:

Really great to see an update. Any chance we could have a quick peek at some of those "menus and UIs" mentioned :D

+2 votes     reply to comment
thefinalhack Mar 25 2015, 9:13pm replied:

I'd quite like to see them too!

+1 vote     reply to comment
dg1995 Mar 25 2015, 6:42am says:

Thanks for update.
I have a question: Is this game going to have 3rd Person view ?

+3 votes     reply to comment
Mandosis Creator
Mandosis Mar 25 2015, 8:45am replied:

Yes it will!

+4 votes   reply to comment
dg1995 Mar 25 2015, 9:36am replied:

thanks. for the heroes it's better to only have a 3rd person view.
(Darth vader has a very narrow FOV)

+1 vote     reply to comment
dg1995 Mar 14 2015, 4:31am says:

I have 2 questions:
is ALPHA version going to have destructible environment or you want to add that later ?
and if you plan to make this feature how is this going to work for this game ?

+2 votes     reply to comment
Truebladed404 Mar 14 2015, 10:02am replied:

We do want to try to have some elements destructible, but it takes time to make it work. You may see some, but most likely little to none at first. How it would work is a very broad question. The ability to destroy objects could be anywhere from blowing up a crate in your way to blowing down a wall. It really depends on what is done and how. The devs could clarify this better but that is the general idea.

+2 votes     reply to comment
dg1995 Mar 14 2015, 1:59pm replied:

thanks for answering. in my opinion destructible walls allow you to imprison troops in landing platform(if it has the platform which you can see in Episode 5)

+1 vote     reply to comment
Scarlat. Mar 10 2015, 2:41am says:

Looks Very Good. Nice work :)

+1 vote     reply to comment
[AWWIIR-Dev]m0chil Mar 7 2015, 10:37am says:

When's the alpha? It was said to be released in 2014 and already 2 months into 2015. I am not rushing you or anything but if you are really unsure about release dates,you should just put a ETA release date or just write, It will be released when it's done. This is just to avoid disappointment. Wish you good luck and godspeed.

+3 votes     reply to comment
SharkYbg Creator
SharkYbg Mar 9 2015, 5:32pm replied:

Your concern is understandable. As you can see from the info above we moved to a new engine about half a year ago due to numerous problems we had with CryEngine(as described in one of the updates). Since then we have removed any concrete eta or date. We might have a desired time frame to get the alpha out but that's not as easy as it sounds and takes time, especially since we have to develop a lot of core features ourselves.

+2 votes   reply to comment
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