Star Wars: Battlecry is a free, standalone game that will offer challenging gameplay and authentic worlds. We will bring the core Battlefront experience up to modern standards.

Keep an eye out for the Alpha which will be focused around one map featuring two factions, Alliance and Empire.

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SWBATTLECRY.COM/ABOUT/JOIN
Most needed positions: Environment Artists, Hard-Surface Artists (Weapons, Vehicles), Animators.

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Cloud City - View from inside Cloud City - Landing Pad Rebel Trooper
Blog RSS Feed Report abuse Latest News: March Update - Spring has come and it brings progress!

7 comments by SharkYbg on Mar 24th, 2015

Hello again Star Wars: Battlecry fans!

A lot of you have been wondering what's been going on and it's finally time for some news. It's not quite as easy to show off progress like code so we have been quiet lately. Your ongoing support really makes us want to give something back though so we thought we'd share a quick summary of what we've been doing for the last months. Don't worry though, there will be screenshots.

After the last update which mostly consisted of art we took a step back and assessed what needed the most work to get this game into a more playable state, including all those features we love from the Star Wars: Battlefront games. So we've decided to focus our core team on that. With our team size (we're looking for any type of game artist!) that meant our artists became our programmers so there was only minimal progress on the art side.


That said, what is it exactly that we have done?

Maybe the biggest task was the game modes. That includes just general logic like how to award points, kills, deaths etc, some more complex stuff like how teams are handled and how that works together with the player classes and putting all the pieces together to make it usable for any player. For example creating menus and UIs for the players to select their class/team/spawn point.

Apart from that a lot of work has gone into fleshing out the classes we want to have in the final game, including their weapons and equipment. For that we're using a lot of the models from First Strike as place holders until we can get around to get our own high quality versions into the engine. Another struggle to overcome was animations. With such a small team we of course would like to be as efficient as possible with our time, so we decided to develop a semi-procedural animation system for the weapon animations. That allows us to skip a lot of smaller animations by blending reusable animations with IK directly in the engine.

Since the wall of text is starting to form nicely we will cut it and we thank you if you've gotten to this point. We hope this will shed some light on what's been happening lately.


Now, after reading all this it's time for some pictures to award you for your attention. It's not much but it shows roughly what we want Cloud City to look like. Note that this is very heavy WIP and there's practically no even close to finalized models in there. Everything you see is subject to change.





Until the next time and as always, may the force be with you!

The Star Wars: Battlecry team

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Post comment Comments  (40 - 50 of 1,109)
jimmy6300
jimmy6300 Mar 27 2015, 11:48pm says:

Will there be offline battles with bots?

+3 votes     reply to comment
Themanwithideas
Themanwithideas Mar 28 2015, 2:42am replied:

Bots were in their plans a while back I assume there has been no change they also said it might be a while before they were added.

+2 votes     reply to comment
terminator6300
terminator6300 Apr 4 2015, 6:55pm replied:

That would be great if we could have bots in the first release if possible, then people could learn the maps offline better, but also i am not online very much but i want to play this

+1 vote     reply to comment
Themanwithideas
Themanwithideas Apr 4 2015, 8:15pm replied:

I agree but creating the AI for bots takes time and energy which is being used in making the game playable I am shure they will add them as soon as they can. The first release will consist of one map more will come later, and faster then this map because they will have the gameplay done, that means all they would really need are new animations, they also said that they could expand this map to test space ships when they got it working.

+1 vote     reply to comment
BloodRaven9
BloodRaven9 Mar 26 2015, 6:42pm says:

As a major star wars fan, I applaud your guys' work and I am absolutely ecstatic for this game. As for your job application-I know this isn't really the place to put something like this here and I am aware where I can apply- I've been recently learning to 3d model at my school, it's also a 3d animation course so I can expect to learn to animate things in the future but I just wanted to say that with all the things I've seen from moddb and a bunch of mod developers I really like the 3d model people make, and recently I've been making a Bolter rifle from scratch from the Warhammer 40k universe; my point is that I'd really like to help this amazing game come to life but with my limited knowledge I'm unsure if I can so I was wondering if possibly as a newborn 3d modeler if you could give me some tips on how improve my work for possible modding team I may join in the fute or any suggestions on how I can help the battlecry team. On a side note I use blender for modeling. Hopefully this didn't come off as an annoying attention grab or anything but if it did, my sincerest apologies and love the speederbike model! :D

+3 votes     reply to comment
SharkYbg Creator
SharkYbg Mar 28 2015, 7:15am replied:

What i can give you as an advice is to seek at first a lot of tutorials on how to do things. Different techniques etc. This way you will familiarize yourself with almost all needed basic things.
I don't know how your course is but i guess it isn't perfect and probably you won't learn all there. I was watching a lot of tutorials and trying to do as close as possible. When you know most of the ways to edit meshes in Blender best is to start working on some models. There are many nice tutorial on specific things. It's always helpful to go trough some first.Later maybe choose some favourite things you wish to model. For example i am lucky i am really into space ships and Star Wars and BSG and a ship from there is the perfect practice for hard surface modeling. Remember not to choose easy model but ones that you really like. There are a lot of references made by the originals so you have what to compare.
Don't worry to aim high as long as you don't give up to trying to make it close to it. Try to think how did actually the pro do it. From what simple mesh and how he proceeded and etc. If something doesn't turn out good try other ways and methods to make it close. If you feel bored with doing it at some point just get some time away from this model and you could try something else. But most importantly is to enjoy what you do and not to give up because you can't figure it out and try to be perfect in it. Either you don't know a tool that is really useful or you haven't found a way to do it with what you know.
Go back to models you failed to complete before and even redo some and always it turns out better than last time. Don't expect from the first try on a model to be perfect. Redoing it is always guaranteed you learned something from the previous tries and you will use it later to make it better.

+2 votes   reply to comment
Themanwithideas
Themanwithideas Mar 25 2015, 11:31pm says:

You don't need a sequel all you need is for more content to be added to the game over time not only is it more convenient it dose not require a complete remake of all the coding and animations.

+2 votes     reply to comment
SaltedQuailEggs
SaltedQuailEggs Mar 26 2015, 3:08pm replied:

Well they've been working on the game for the past couple years and everything they've done has been completely made from scratch. I would rather have a fresh new game not Star Wars Battlefront 2.5

+1 vote     reply to comment
Themanwithideas
Themanwithideas Mar 26 2015, 3:28pm replied:

This post was supposed to be a reply to the post before.

+1 vote     reply to comment
SaltedQuailEggs
SaltedQuailEggs Mar 26 2015, 3:36pm replied:

Well make sure you use the reply button so people don't get confused but what I said to you still made sense though. They've put their hearts into making a completely new game from scratch and judging from the progress made in the new engine I doubt convenience is among their worries. Instead they would be focusing on delivering a great game.

+1 vote     reply to comment
IOSirus
IOSirus Mar 25 2015, 10:26pm says:

Things are really looking good guys. Since the original pics, in 2013 a lot has changed. But I have a question, ever since you changed engines did you have to pretty much remake the game from scratch? Also, do you plan on making more than one installment; like a Battlecry 2? Also I've probably asked this before, have you ever thought of using steam greenlight? I personally feel safer downloading a game from steam than anywhere else.

+1 vote     reply to comment
Mandosis Creator
Mandosis Mar 25 2015, 10:32pm replied:

We did not make much progress with CryENGINE 3 because of a variety of issues which is why we made the switch. To address your other questions, we have no plans to make a Battlecry 2 or put the game on Steam Greenlight. We will provide a safe and easy way to download the game once it is released.

+3 votes   reply to comment
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