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28 comments by Schlechtwetterfront on Apr 1st, 2014

We all know DICE is making the new Battlefront and it has provided for a lot of discussion in our team. We will think they will create a good game. But our team's consent is that they won't deliver the core Battlefront experience. Which we aim to do. For that very reason we have decided to push BattleCry in a direction which will produce a game more closely resembling the Battlefronts we loved.
We're going 2D pixel art isometric rouge like procedural generated real time but with turn based elements become-a-Jedi-via-Midichlorian-injection simulation RPG hybrid.

You will be playing the most-loved, well designed and interestingly written character in the whole Star Wars universe, Jar Jar Binks.

We will utilize the full power Unity's 2D web plugin (always online is the future) renderer to bring alive the procedurally generated universe you always wanted to collect random taxes in, listen to Level 14 political discussions and experience first-hand bureaucracy puzzles on your way to becoming the first Gungan Jedi. Progress can be sped up by totally not pay-to-win in-game real money transactions. We will also be incorporating Facebook friends so everyone can see how good you are at controlling the power of a true Gungan!

On this journey you will of course encounter many different original and evil dangers including Ewoks, Ewoks, more Ewoks and Nazi Zombies. Boring enemies like the Empire, Sith, Rancors are not being included for obvious reasons.

To add some more depth we chose to add survival elements and progress the time a few hundred years until after the universe-wide apocalypse. Again, our single most important goal is to make a game like no-one else has ever seen.

Also, the character you're playing is actually a clone, part of an army Watto ordered to be able to sue every one of them for money because they destroyed stuff in his shop.

I know this is a lot of text. But it is very important for us to make our ambitions clear to you, our precious fans. For anyone getting past reading this (and I hope taking it seriously and trying to understand it's deep core of emotions and Kappa) we have a special treat. Something entirely new to the world. Something which will change humanity as we know it. Something playable.

Cherish your moment of anticipation. This will be your last thought on your death bed.

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Post comment Comments  (20 - 30 of 855)
izzman123 Apr 6 2014, 2:14pm says:

if this goes greenlight on steam i would vote for it :D

+3 votes     reply to comment
Schlechtwetterfront Apr 8 2014, 2:37am replied:

It won't.

+3 votes     reply to comment
tonyhawk2525 Apr 3 2014, 1:59pm says:

wait what if the servers get filled up?

+2 votes     reply to comment
Schlechtwetterfront Apr 4 2014, 3:26am replied:

End of the world... probably.

+5 votes     reply to comment
Truebladed404 Apr 4 2014, 10:08am replied:

That or the Rakghoul Plague will strike the galaxy all at once.
Seriously, though, that is a limitation we may have to work with. It all depends on what servers we have and what they can handle.

+2 votes     reply to comment
3snake Apr 1 2014, 3:32pm says:

Congratulations. Today you entered in the top of the best games on . See how it looks in the top. You climbed up 135 positions. Cool.

+5 votes     reply to comment
Mandosis Apr 1 2014, 4:14pm replied:

We have been number one before and that was on May 4th 2013.

+4 votes     reply to comment
tonyhawk2525 Mar 31 2014, 10:52pm says:

yeah but i just thought it might be easyer than to make a whole tutorial because you could load the map into a signal player mode.

+1 vote     reply to comment
tonyhawk2525 Mar 30 2014, 6:28pm says:

could you make an easy how to play testing level? with a menu with the shown controls? instead of a big training level you could just spawn them in a section of the hoth map and they could try it out and get a feel for it would that be a good idea?

+4 votes     reply to comment
Truebladed404 Mar 31 2014, 2:35pm replied:

Hmm, that would be possible, though this is up to the dev team to decide. If they have time and want to get it done, great! If, however, they would rather get the alpha out ASAP, then something like that can wait. Even if we do not have a tutorial, controls should be familiar to computer gamers and we could most certainly include a list of the default key bindings for the controls.

+2 votes     reply to comment
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