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Blog RSS Feed Report abuse Latest News: First Strike team - Star Wars: Battlecry team merge!

22 comments by rocknroll237 on Aug 20th, 2014

Hello Star Wars: Battlecry fans (and the First Strike fans who are also reading this),

Today we have a big bit of news for you folks - the First Strike team is merging with the Star Wars: Battlecry team!
As Chad (new project leader of First Strike explains), 'When the First Strike team looked into switching to the Unreal 4 game engine, it just made sense to look into combining forces instead of starting completely over on a new engine. Both teams have a desire to develop a PC focused Star Wars game that simulates the the role of a trooper fighting for the Rebel or Imperial forces in large scale combined arms battles.' 
 When developing a game for a galaxy far, far away, almost everything has to be created from scratch. One of the things we're exploring at the moment is importing First Strike's large collection of models into the Unreal engine. If assets require improvements or modifications, this can be done but it will hopefully mean things will get done quicker and we can produce the free stand alone Star Wars game fans have been wanting all along. 

On top of that, the fact that we are merging with a very experienced and skilled team is exciting and we look forward to the future! 

We will keep you updated if anything else changes about the game/team.

Thank you for your support and patience,

The Star Wars: Battlecry team (and the newly merged First Strike members!) 

Btw, here's the awesome pic team member Jo Greve made for us to celebrate the merge!

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Post comment Comments  (20 - 30 of 1,004)
thefinalhack Sep 11 2014, 1:35pm says:

Where does this game stand on multimonitor support at the moment? I recently upgraded to a triple screen setup so I'm curious. Also will there be any in game chat (text based of course) at any point?

+1 vote     reply to comment
Dnamro Sep 2 2014, 7:48pm replied:

I am really excited about the possibilities for making multiplayer bots smarter on the Unreal engine than what could be done in First Strike with the BF2142 engine. Just expect that initially, if available, it will be very basic, but will get better as we develop the game.

+3 votes     reply to comment
austen1000 Aug 30 2014, 11:09am replied:

I'm not going to lie, that actually disappoints me a little (more so if bots are indeed not included eventually). It's getting harder and harder to find games with good singleplayer support. I haven't played any Battlefield game past 2142 because of the lack of bots (singleplayer campaigns get repetative after a while), and 2142 was only because of the First Strike mod. If bots are included, me, and surely others as well, will greatly appreciate it. I already know that Battlefront 2015 is not going to include bots, so, thats out of the question.

+4 votes     reply to comment
Schlechtwetterfront Aug 30 2014, 1:37pm replied:

We have very simple (Team) Death Match bots right now. These will stay, but extending those beyond the Death Match rules and making them smarter depends on how fast we progress with other stuff, where the team's skills lie at that time etc.

+1 vote     reply to comment
austen1000 Aug 30 2014, 1:45pm replied:

Well, I know the Team Lead of First Strike, Dnamro, was an expert of sorts with adding bot support to mods, like First Strike. Perhaps maybe he could contribute to the bot sector if he gets the chance. Heck, if I could afford the UE4 engine, I would learn the AI systems and contribute myself.

+2 votes     reply to comment
rocknroll237 Sep 1 2014, 12:49pm replied:

Dnamro has indeed been looking into AI support, but like Ande says, there are more important aspects of the game to focus on atm.

+1 vote     reply to comment
austen1000 Sep 2 2014, 3:14pm replied:

I know you guys have more important things at the moment. As long as improved bot support comes at some point in time, I am content with waiting. I just didn't want them to be left out completely, or at least left out of conquest mode.

+2 votes     reply to comment
TALON_UK Sep 3 2014, 6:41am replied:

Thanks for your comments and support Austen1000, nice to see you come over here and continue that support. With regards to bot support, you have to remember that even with First Strike the level of bot support that we enjoyed at the end didn't come till quite late in the day and well after the game had become well established and well rounded as a multiplayer experience. This is really a quite necessary way to go about it, as what use is solid bot support without an already solid and tried and tested gameplay experience for it to support? Only once we see how the game plays in multiplayer can we really see how best to make the bots perform for an immersive and believable singleplayer experience.

At these early stages many other issues will take priority such as the development of art assets, maps, coding and core gameplay concepts. Once these factors are taken care of to at least some decent level? Then bot support might come to the fore. That said, knowing Dnamro he is already tearing the Unreal 4 Engine apart looking into how to make some really cool bot support for the game. So be patient. Bot support might not be there from the get go, but it should be included at some point.

And with you mentioning that there will be no bot support in the new Star Wars: Battlefront, maybe that will be another key selling point for our game project which differentiates it from that game.

+3 votes     reply to comment
austen1000 Sep 6 2014, 8:05pm replied:

Well, I'm not 100% sure that's the case, but, if the history of Battlefield and bot support is anything to go by, I feel that bot support will be cut from the new Battlefront game.

+2 votes     reply to comment
TheRealIndy Sep 9 2014, 1:45am replied:

If they want Battlefront to be the best Star Wars game ever, they're gonna have to add bots.

+1 vote     reply to comment
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