Star Wars: Battlecry is a free, standalone game that will offer challenging gameplay and authentic worlds. We will bring the core Battlefront experience up to modern standards.

Keep an eye out for the Alpha which will be focused around one map featuring two factions, Alliance and Empire.


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Cloud City - rest area Cloud City - main hallway Cloud City - elevator area 2
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22 comments by rocknroll237 on Oct 28th, 2014

Hello once again Star Wars: Battlecry fans!

Today we're posting a quick update to let you know about the great progress we've been making on Cloud City (as well as new sound effects – Richard Goulet is responsible for creating these epic sounds - concepts and new/improved 3D models).

On top of this, we want to take a minute to mention our awesome new partnership with BlackIntel, who are letting us use their servers and storage! They are a great bunch of people and we highly recommend you check them out. More info on this partnership will be released at a later date.

Regarding the First Strike merge, we now have everything set up to ensure that assets from the First Strike and Battlecry teams is all in one place. We are still in the process of evaluating First Strike assets and getting the usable ones ready for UE4. This will take some time, especially as many team members have been very busy with other commitments. Things are moving in the right direction, however!


So, without further ado, it’s time to show you guys some progress:

Simple, Free Image and File Hosting at MediaFire

Simple, Free Image and File Hosting at MediaFire

Simple, Free Image and File Hosting at MediaFire

As you can see above, a lot of work has been done trying to get the lighting in the Carbon Freezing Chamber as atmospheric as possible (Joseph Greve, Ande and Sharky have been the main contributors to this part of the level). On top of that, a lot of effort has gone into creating high quality props and textures: this level of detail is exactly what we're aiming for. Other areas such as the residential area have also been worked on and are coming along nicely!


Simple, Free Image and File Hosting at MediaFire

Above is our re-worked and improved Rebel Trooper model by Ande. We have tried to go for a very detailed look, consistent with many of our other quality 3D models. Once we have the vast amount of First Strike models imported into UE4, we can begin to take what the First Strike team has done and build upon it, ensuring we get the most out of the powerful new UE4 features.


Simple, Free Image and File Hosting at MediaFire

Simple, Free Image and File Hosting at MediaFire

Member Thomas Woodward started work on a fantastic Imperial Probe Droid for us a few months ago but now you can see his latest progress.


In case you're wondering where the team is at with regard to our menu concepts and HUD designs, due to several brand new features making their way into the latest version of UE4, we've decided to come up with several fresh and exciting ideas. We won't be revealing too much of this at this time as they are still conceptual (and we've shown enough WIP menu/HUD concepts for now!) but we'll keep you updated.

As always, stay tuned for more and may the force be with you!

The Star Wars: Battlecry team


PS: If you have skills and have some free time at hand, contact us! We're especially in need of Animators, 3D Artists (primarily for weapons and equipment) and Environment Artists!

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Post comment Comments  (20 - 30 of 1,005)
thefinalhack
thefinalhack Sep 11 2014, 1:35pm says:

Where does this game stand on multimonitor support at the moment? I recently upgraded to a triple screen setup so I'm curious. Also will there be any in game chat (text based of course) at any point?

+1 vote     reply to comment
Schlechtwetterfront Creator
Schlechtwetterfront Sep 12 2014, 2:57pm replied:

I'm not sure about multi-monitor support, stretching the game view across multiple screens isn't a problem, but I dunno if there's other stuff required.
We will have text chat and voice chat. Not sure when.

+1 vote   reply to comment
Dnamro
Dnamro Sep 2 2014, 7:48pm replied:

I am really excited about the possibilities for making multiplayer bots smarter on the Unreal engine than what could be done in First Strike with the BF2142 engine. Just expect that initially, if available, it will be very basic, but will get better as we develop the game.

+3 votes     reply to comment
Schlechtwetterfront Creator
Schlechtwetterfront Aug 30 2014, 1:37pm replied:

We have very simple (Team) Death Match bots right now. These will stay, but extending those beyond the Death Match rules and making them smarter depends on how fast we progress with other stuff, where the team's skills lie at that time etc.

+1 vote   reply to comment
austen1000
austen1000 Aug 30 2014, 1:45pm replied:

Well, I know the Team Lead of First Strike, Dnamro, was an expert of sorts with adding bot support to mods, like First Strike. Perhaps maybe he could contribute to the bot sector if he gets the chance. Heck, if I could afford the UE4 engine, I would learn the AI systems and contribute myself.

+2 votes     reply to comment
rocknroll237 Creator
rocknroll237 Sep 1 2014, 12:49pm replied:

Dnamro has indeed been looking into AI support, but like Ande says, there are more important aspects of the game to focus on atm.

+1 vote   reply to comment
austen1000
austen1000 Sep 2 2014, 3:14pm replied:

I know you guys have more important things at the moment. As long as improved bot support comes at some point in time, I am content with waiting. I just didn't want them to be left out completely, or at least left out of conquest mode.

+2 votes     reply to comment
TALON_UK
TALON_UK Sep 3 2014, 6:41am replied:

Thanks for your comments and support Austen1000, nice to see you come over here and continue that support. With regards to bot support, you have to remember that even with First Strike the level of bot support that we enjoyed at the end didn't come till quite late in the day and well after the game had become well established and well rounded as a multiplayer experience. This is really a quite necessary way to go about it, as what use is solid bot support without an already solid and tried and tested gameplay experience for it to support? Only once we see how the game plays in multiplayer can we really see how best to make the bots perform for an immersive and believable singleplayer experience.

At these early stages many other issues will take priority such as the development of art assets, maps, coding and core gameplay concepts. Once these factors are taken care of to at least some decent level? Then bot support might come to the fore. That said, knowing Dnamro he is already tearing the Unreal 4 Engine apart looking into how to make some really cool bot support for the game. So be patient. Bot support might not be there from the get go, but it should be included at some point.

And with you mentioning that there will be no bot support in the new Star Wars: Battlefront, maybe that will be another key selling point for our game project which differentiates it from that game.

+3 votes     reply to comment
austen1000
austen1000 Sep 6 2014, 8:05pm replied:

Well, I'm not 100% sure that's the case, but, if the history of Battlefield and bot support is anything to go by, I feel that bot support will be cut from the new Battlefront game.

+2 votes     reply to comment
TheRealIndy
TheRealIndy Sep 9 2014, 1:45am replied:

If they want Battlefront to be the best Star Wars game ever, they're gonna have to add bots.

+1 vote     reply to comment
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Star Wars: Battlecry
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