Star Wars: Battlecry is a free, standalone game that will offer challenging gameplay and authentic worlds. We will bring the core Battlefront experience up to modern standards.

Keep an eye out for the Alpha which will be focused around one map featuring two factions, Alliance and Empire.

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Most needed positions: Environment Artists, Hard-Surface Artists (Weapons, Vehicles), Animators.

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Cloud City - View from inside Cloud City - Landing Pad Rebel Trooper
Blog RSS Feed Report abuse Latest News: March Update - Spring has come and it brings progress!

7 comments by SharkYbg on Mar 24th, 2015

Hello again Star Wars: Battlecry fans!

A lot of you have been wondering what's been going on and it's finally time for some news. It's not quite as easy to show off progress like code so we have been quiet lately. Your ongoing support really makes us want to give something back though so we thought we'd share a quick summary of what we've been doing for the last months. Don't worry though, there will be screenshots.

After the last update which mostly consisted of art we took a step back and assessed what needed the most work to get this game into a more playable state, including all those features we love from the Star Wars: Battlefront games. So we've decided to focus our core team on that. With our team size (we're looking for any type of game artist!) that meant our artists became our programmers so there was only minimal progress on the art side.


That said, what is it exactly that we have done?

Maybe the biggest task was the game modes. That includes just general logic like how to award points, kills, deaths etc, some more complex stuff like how teams are handled and how that works together with the player classes and putting all the pieces together to make it usable for any player. For example creating menus and UIs for the players to select their class/team/spawn point.

Apart from that a lot of work has gone into fleshing out the classes we want to have in the final game, including their weapons and equipment. For that we're using a lot of the models from First Strike as place holders until we can get around to get our own high quality versions into the engine. Another struggle to overcome was animations. With such a small team we of course would like to be as efficient as possible with our time, so we decided to develop a semi-procedural animation system for the weapon animations. That allows us to skip a lot of smaller animations by blending reusable animations with IK directly in the engine.

Since the wall of text is starting to form nicely we will cut it and we thank you if you've gotten to this point. We hope this will shed some light on what's been happening lately.


Now, after reading all this it's time for some pictures to award you for your attention. It's not much but it shows roughly what we want Cloud City to look like. Note that this is very heavy WIP and there's practically no even close to finalized models in there. Everything you see is subject to change.





Until the next time and as always, may the force be with you!

The Star Wars: Battlecry team

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Post comment Comments  (20 - 30 of 1,109)
Guest
Guest Apr 17 2015, 6:23pm says:

"You were the Chosen One! It was said that you would bring battlefront, not destroy it! Bring an awesome game with ground and space battles, not leave it in darkness! You were my hope, DICE! I loved you!"
―Battlefront Fans, to the fallen Star Wars Battlefront

+7 votes     reply to comment
-.Eagle.-
-.Eagle.- Apr 19 2015, 10:52am replied:

Help me Star Wars Battlecry, you are my only hope.

+6 votes     reply to comment
KilroyWH78
KilroyWH78 Apr 17 2015, 6:26pm replied:

just to be clear, i wrote this, forgot to log in.
but they really kinda ****** up. no clone wars, no campaign (at least something like battlefront 2), a 40 player limit, and only 4 planets. we can only hope they where just holding it fo e3, i really hope so

+7 votes     reply to comment
GarStiver
GarStiver Apr 18 2015, 6:26am replied:

Even thought there are only four planets that does not mean there will be just four maps to play on. I read somewhere that each planet will contain two maps so eight maps total. The original battlefront did not have space battles or real campaign. And having just 40 players per map isn't that bad. Most of the servers in SWBF I and II only had like 20 players tops. I do admit that the lack of Clone Wars is disappointing at least but I still believe it'll be an amazing game

+2 votes     reply to comment
GeneralAdrian
GeneralAdrian Apr 25 2015, 5:47am replied:

20 players top? On every Star Wars Battlefront 1 and 2 games I have played there have atleast been 32vs32. Even in XL mode there is like over 100 players (bots) on the map...

20vs20 (DICE have said its the biggest mode), if it is the biggest at launch then that is a long step backward in my opinion. They could atleast add 20 bots to those 20 players on each team...

+1 vote     reply to comment
SaltedQuailEggs
SaltedQuailEggs Apr 18 2015, 10:18am replied:

Yes very good point, also that would make 9 with the free "Battle of Jakku" DLC. There's still hope for a clone wars era though. They've said "No" at launch but that doesn't mean never. They're also planning on a lot of post-release development so that means new planets...and hopefully clone wars era.

0 votes     reply to comment
Themanwithideas
Themanwithideas Apr 18 2015, 10:18am replied:

The first battlefront had two maps per planet with a few exceptions I think he figured we had played the original battlefront that this game is supposed to reinvent and remake. As for it being amazing who here wanted Star Wars call of duty?

+1 vote     reply to comment
SaltedQuailEggs
SaltedQuailEggs Apr 18 2015, 10:26am replied:

First of all, you have to remember that this game is essentially being made completely from scratch so NEVER compare it to that recycled piece of garbage known as "Call of Duty". Quoted from the DICE GM, “Most battles are planetary battles, so our focus right now is to make sure we only get that right. The core of Star Wars battles — the Endors, the Hoths, et cetera — you want to take that to perfection. You want to do it right”. Now do you want a rushed Battlefront with 20+ locations or a perfect first impression from some of the most well known battles in the original trilogy. They have a lot of pressure on their shoulders and the must get this right with the limited development time they have. Once they have it down, they'll get to other features and maps.

+1 vote     reply to comment
Themanwithideas
Themanwithideas Apr 18 2015, 12:43pm replied:

Made from scratch ha ha ha it is a bf4 modification that's all they have had enough time for as for more later it won't be freely added like it should have been. I have news for you bf3 and bf4 were call of dutys nothing more that is what battlefront is going to be, a lot of pressure ha them all they worry about is how to cut more stuff out in order to save money meaning more profits.

+1 vote     reply to comment
SaltedQuailEggs
SaltedQuailEggs Apr 18 2015, 5:15pm replied:

You have no idea what your talking about, and you also have now idea how much work they've put into the game. The second you said "bf4 modification" I just spit all over my monitor. Please take your biased hatred somewhere else or actually find real evidence to back up your claims.

+1 vote     reply to comment
Themanwithideas
Themanwithideas Apr 18 2015, 5:42pm replied:

Let see first off why would you remake everything when you have an entire game with coding and all it would save time and money they had a maximum of two years to produce this game not much time to do everything over they I am shure made all new animations, the coding a lot of the coding was probably reused very easy to do seeing as they use the same game engine.

+1 vote     reply to comment
SaltedQuailEggs
SaltedQuailEggs Apr 18 2015, 5:47pm replied:

Yes I imagine they did reuse a minimal amount of resources from previous games but you have to look at it this way. They are being watched by millions of Star Wars Fans worldwide. Would they want to release a Star Wars Battlefield 5 or Battlefront. People will know, and they will be humiliated if they resorted to your so called "bf4 modification". That's why they decided to essentially remake everything.

+1 vote     reply to comment
Themanwithideas
Themanwithideas Apr 18 2015, 9:50pm replied:

That's what they say to protect their damaged reputation but seeing how neither of us have any real evidence this argument really doesn't have a purpose.

+1 vote     reply to comment
SaltedQuailEggs
SaltedQuailEggs Apr 18 2015, 10:00pm replied:

Read this: Eurogamer.net

But like I said, we really can't judge it till we get our sweaty hands on it ;).

+1 vote     reply to comment
Themanwithideas
Themanwithideas Apr 19 2015, 12:14am replied:

They nowhere say that it isn't a battlefield modification all they say is trust us it plays slightly different.

+1 vote     reply to comment
GarStiver
GarStiver Apr 18 2015, 11:50am replied:

Here is a link where they say there will be more maps than just two per planet :)
Mp1st.com

+2 votes     reply to comment
thefinalhack
thefinalhack Apr 17 2015, 5:50pm says:

EA DICE has failed to deliver, it now falls to you Battlecry team.

+4 votes     reply to comment
Awesomium
Awesomium Apr 17 2015, 3:48pm says:

Damn, I'm so disappointed by the new Battlefront from DICE... no space battles, no clone wars, no campaign, only 4 planets :( Battlecry is my only hope now...

+4 votes     reply to comment
SantaMarx
SantaMarx Apr 17 2015, 4:39pm replied:

"Help us Battlecry, you're our only hope."

+4 votes     reply to comment
GarStiver
GarStiver Apr 17 2015, 6:22am says:

How many players can you have in a map? More like 64 or 20? And are there separate ground and space maps or are they united? I mean can you take a ship from the ground to space and vice versa?
Thanks for the answers in advance :)

+2 votes     reply to comment
IOSirus
IOSirus Mar 31 2015, 11:50am says:

Just a quick question, do you plan on releasing an SDK and making this opening source for the community? And would you be fine with other people creating mods for this once it's released?

+2 votes     reply to comment
SaltedQuailEggs
SaltedQuailEggs Mar 31 2015, 6:03pm replied:

I remember reading somewhere last year that modding would be encouraged. I could be mistaken though.

+1 vote     reply to comment
SharkYbg Creator
SharkYbg Mar 31 2015, 6:15pm replied:

Yes we probably will release an editable version(if we can) of the game and now with the UE4 being free it will be easier to distribute it without the need to make custom editor. Source code we haven't decided if we will include yet but even without it people can make blueprint scripts and maps using the content made and even import their own content.

+1 vote   reply to comment
Themanwithideas
Themanwithideas Apr 1 2015, 9:54am replied:

Why don't you just release a version that runs in the unreal engine so basically what I mean is release the game in the engine that can be used to import stuff into the game.

+1 vote     reply to comment
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