Star Wars: Battlecry is a free, standalone game that will offer challenging gameplay and authentic worlds. We will bring the core Battlefront experience up to modern standards.

Keep an eye out for the Alpha which will be focused around one map featuring two factions, Alliance and Empire.

Join the team
SWBATTLECRY.COM/ABOUT/JOIN
Most needed positions: Environment Artists, Hard-Surface Artists (Weapons, Vehicles), Animators.

News Updates: Here and there


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Cloud City - rest area Cloud City - main hallway Cloud City - elevator area 2
Blog RSS Feed Report abuse Latest News: October progress

22 comments by rocknroll237 on Oct 28th, 2014

Hello once again Star Wars: Battlecry fans!

Today we're posting a quick update to let you know about the great progress we've been making on Cloud City (as well as new sound effects – Richard Goulet is responsible for creating these epic sounds - concepts and new/improved 3D models).

On top of this, we want to take a minute to mention our awesome new partnership with BlackIntel, who are letting us use their servers and storage! They are a great bunch of people and we highly recommend you check them out. More info on this partnership will be released at a later date.

Regarding the First Strike merge, we now have everything set up to ensure that assets from the First Strike and Battlecry teams is all in one place. We are still in the process of evaluating First Strike assets and getting the usable ones ready for UE4. This will take some time, especially as many team members have been very busy with other commitments. Things are moving in the right direction, however!


So, without further ado, it’s time to show you guys some progress:

Simple, Free Image and File Hosting at MediaFire

Simple, Free Image and File Hosting at MediaFire

Simple, Free Image and File Hosting at MediaFire

As you can see above, a lot of work has been done trying to get the lighting in the Carbon Freezing Chamber as atmospheric as possible (Joseph Greve, Ande and Sharky have been the main contributors to this part of the level). On top of that, a lot of effort has gone into creating high quality props and textures: this level of detail is exactly what we're aiming for. Other areas such as the residential area have also been worked on and are coming along nicely!


Simple, Free Image and File Hosting at MediaFire

Above is our re-worked and improved Rebel Trooper model by Ande. We have tried to go for a very detailed look, consistent with many of our other quality 3D models. Once we have the vast amount of First Strike models imported into UE4, we can begin to take what the First Strike team has done and build upon it, ensuring we get the most out of the powerful new UE4 features.


Simple, Free Image and File Hosting at MediaFire

Simple, Free Image and File Hosting at MediaFire

Member Thomas Woodward started work on a fantastic Imperial Probe Droid for us a few months ago but now you can see his latest progress.


In case you're wondering where the team is at with regard to our menu concepts and HUD designs, due to several brand new features making their way into the latest version of UE4, we've decided to come up with several fresh and exciting ideas. We won't be revealing too much of this at this time as they are still conceptual (and we've shown enough WIP menu/HUD concepts for now!) but we'll keep you updated.

As always, stay tuned for more and may the force be with you!

The Star Wars: Battlecry team


PS: If you have skills and have some free time at hand, contact us! We're especially in need of Animators, 3D Artists (primarily for weapons and equipment) and Environment Artists!

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Post comment Comments  (20 - 30 of 1,027)
GeneralAdrian
GeneralAdrian Dec 6 2014, 7:48am says:

Hoping for a christmas update! :)

+4 votes     reply to comment
Mandosis Creator
Mandosis Dec 6 2014, 9:55pm replied:

We are planning on having an update sometime near the end of the month

+3 votes   reply to comment
thefinalhack
thefinalhack Dec 6 2014, 5:33pm replied:

I concur.

+3 votes     reply to comment
ToaOnua16
ToaOnua16 Dec 1 2014, 10:08pm says:

This looks amazing, I can't wait, nice job!

+2 votes     reply to comment
Truebladed404
Truebladed404 Nov 25 2014, 1:08pm says:

Happy Thanksgiving Eve's Eve :D

+4 votes     reply to comment
Guest
Guest Nov 5 2014, 3:33pm says:

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Schlechtwetterfront Creator
Schlechtwetterfront Nov 5 2014, 5:24pm replied:

We'll be using new voice overs. What exactly they'll be saying, we'll see...

+2 votes   reply to comment
Truebladed404
Truebladed404 Nov 6 2014, 7:29pm replied:

*reads above, stops copy-pasting sound files from battlefront 2*

:P

Someone has to say at least one thing that will catch off and be an annoyingly common joke among players that gets old fast and echos ten years in the future as a meme!

+1 vote     reply to comment
[TFDN]derptrooper
[TFDN]derptrooper Oct 31 2014, 12:47pm says:

Do you plan on enabling instant action like AI battles?

+1 vote     reply to comment
SharkYbg Creator
SharkYbg Nov 5 2014, 12:42pm replied:

Most likely when we have some sort of working AI that is not too terrible.

+2 votes   reply to comment
GeneralAdrian
GeneralAdrian Oct 10 2014, 3:41pm says:

How many is working on the mod at this point? And is the work going steadily forward?

Can't wait for the next update!

+1 vote     reply to comment
Schlechtwetterfront Creator
Schlechtwetterfront Oct 10 2014, 9:04pm replied:

We have 3 people actively working on game content.

+4 votes   reply to comment
Guest
Guest Oct 11 2014, 6:28pm replied:

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Schlechtwetterfront Creator
Schlechtwetterfront Oct 11 2014, 7:35pm replied:

There's some still learning the new workflow for UE4, some are currently busy etc so it will hopefully increase soon-ish. For now though there's only 3 people contributing to game content (that means without concepts, "ideas", web and organisational stuff).

+4 votes   reply to comment
GeneralAdrian
GeneralAdrian Oct 14 2014, 10:50am replied:

How many are Learning the EU4? I guess it's mostly people from the First Strike team or?

+1 vote     reply to comment
Schlechtwetterfront Creator
Schlechtwetterfront Oct 16 2014, 3:17pm replied:

I'm not doing recruiting or organization stuff so I don't keep track of all our members. I can only tell you who committed changes to our repository in the last time. But from what I know personally there's 2 FS people actively looking into UE4 and the workflow it requires.

+2 votes   reply to comment
GeneralAdrian
GeneralAdrian Oct 17 2014, 9:57am replied:

I see. Hope they will contribute to the work of the game!

I am now literally visiting this site every hour to see if there is any new updates.

+2 votes     reply to comment
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