The most world-class game engine to date, Unreal Engine 4 gives you the power to do more than ever before. Bring your creative visions to life directly in game without programmer assistance via the new Unreal Kismet.

Unreal Engine 4’s architecture offers fully dynamic lighting features, cutting down on development time and ensuring less iteration on creative ideas. With significant new visual features, Unreal Engine 4 enables you to achieve high-end visuals, while remaining both scalable and accessible to make games for low-spec PCs.

Tool highlights/features for developers include:

  • Make updates directly in game without ever pausing gameplay with Hot Reload. This tool allows you to quickly find and edit C++ code and see those changes reflected immediately in game.
  • After an update is made, Instant Game Preview gives you the power to spawn a player and play anywhere in game without needing to wait for files to save.
  • The all-new Code View saves you time by allowing you to browse C++ functions directly on game characters then jump straight to source code lines in Visual Studio to make changes.
  • Live Kismet Debugging enables you to interactively visualize the flow of gameplay code while testing your game.
  • Now you can quickly debug and update gameplay behaviors when they happen through the new Simulate Mode. This tool lets you run game logic in the editor viewport and inspect AI as the game characters perform actions.
  • View your game in full-screen within the editing environment with the Immersive View tool. This allows programmers to complete iterations on gameplay changes without added UI clutter or distractions.
  • Possess/Eject Features allow at any time while playing in editor to easily “eject” from the player and take control of the camera to inspect specific in-game objects that may not be behaving properly.

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Blog RSS Feed Report abuse Latest News: Eden Star - SplinterMites on the Plains

About Eden Star with 3 comments by Zumf on Apr 18th, 2014

Hello again!

You may recall a couple of weeks ago we showed you the SplinterMite enemy model.

Tonight, it is our pleasure to show you some (very rough) footage in-game of the little critters scampering around in the desert without a care in the world.

As we have said before, please be aware that this is pre-alpha footage and all assets, animation, and behaviour is work-in-progress and is subject to change. In the video below, we must stress that there is no AI at work here, and we’re currently working to get their sneaky, predatory behaviour working in our environments. There are some really cool things we’re planning on doing with them.

Our environment artists and level designers are moving forward in leaps and bounds with the persistent map, and it’s becoming populated with some great looking foliage and other assets to enhance your exploring, destroying, hunting, and being hunted.

Two weeks ago we were at EGX Rezzed in Birmingham, where we had a great time meeting gamers, fellow Indie Developers and Games Industry veterans. We showed off the Pre-Alpha Demo, and talked about how Eden Star is evolving. You can see a great interviews with John and Kyle below!


Thanks to everyone both public and press who talked to us, and we look forward to delivering more news to you soon!
Thanks for reading! If you've got anything you want to say about today's news, or anything else, head over to the forums to talk to the Devs!

As always, if you haven’t already, you can play the Pre-alpha Combat Tech Demo now by pre-ordering Eden Star here!

Only $15 gets you the UE3 Tech Demo and full access to the UE4 based Alpha and beyond!

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Post comment Comments
AtlasTasume Mar 27 2014, 12:18pm says:

Anyone else having problems creating Landscape Materials using this official guide?

At this step: I just get a black material. What am I doing wrong?

+1 vote     reply to comment
ReclusePhoenix Mar 26 2014, 5:33pm says:

I have problem Blender export models fbx to UE4. No colision:(

+1 vote     reply to comment
AidanDemon Mar 19 2014, 10:55pm says:

Hell yeah!

+4 votes     reply to comment
MODSTERMD90 Apr 3 2013, 4:48am says:

Can't wait for a UE4 version of the UDK! Keep up the epic work with this engine!

+8 votes     reply to comment
Snipey3 Sep 21 2013, 1:32pm replied:

They wont release that in UDK unless they release 2-3 games out of it.. in short : no way near 3-4 years. GL!

+3 votes     reply to comment
Guardian_21946 May 6 2013, 6:26pm replied:

Dx9 compatibility?

+1 vote     reply to comment
Connor1998 Jan 3 2013, 5:59pm says:

Anyone else think of the Elder Scrolls while watching that trailer?

+3 votes     reply to comment
Guest Dec 2 2012, 3:04pm says:

This is actually best in world.

+1 vote     reply to comment
WarGet Oct 22 2012, 7:21am says:


+5 votes     reply to comment
cW#Ravenblood Oct 22 2012, 8:44am replied: Online

More than that! :D

+8 votes     reply to comment
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