Star Wars: Battlecry is a free, standalone game that will offer challenging gameplay and authentic worlds. We will bring the core Battlefront experience up to modern standards.

Keep an eye out for the Alpha which will be focused around one map featuring two factions, Alliance and Empire.


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Cloud City - rest area Cloud City - main hallway Cloud City - elevator area 2
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22 comments by rocknroll237 on Oct 28th, 2014

Hello once again Star Wars: Battlecry fans!

Today we're posting a quick update to let you know about the great progress we've been making on Cloud City (as well as new sound effects – Richard Goulet is responsible for creating these epic sounds - concepts and new/improved 3D models).

On top of this, we want to take a minute to mention our awesome new partnership with BlackIntel, who are letting us use their servers and storage! They are a great bunch of people and we highly recommend you check them out. More info on this partnership will be released at a later date.

Regarding the First Strike merge, we now have everything set up to ensure that assets from the First Strike and Battlecry teams is all in one place. We are still in the process of evaluating First Strike assets and getting the usable ones ready for UE4. This will take some time, especially as many team members have been very busy with other commitments. Things are moving in the right direction, however!


So, without further ado, it’s time to show you guys some progress:

Simple, Free Image and File Hosting at MediaFire

Simple, Free Image and File Hosting at MediaFire

Simple, Free Image and File Hosting at MediaFire

As you can see above, a lot of work has been done trying to get the lighting in the Carbon Freezing Chamber as atmospheric as possible (Joseph Greve, Ande and Sharky have been the main contributors to this part of the level). On top of that, a lot of effort has gone into creating high quality props and textures: this level of detail is exactly what we're aiming for. Other areas such as the residential area have also been worked on and are coming along nicely!


Simple, Free Image and File Hosting at MediaFire

Above is our re-worked and improved Rebel Trooper model by Ande. We have tried to go for a very detailed look, consistent with many of our other quality 3D models. Once we have the vast amount of First Strike models imported into UE4, we can begin to take what the First Strike team has done and build upon it, ensuring we get the most out of the powerful new UE4 features.


Simple, Free Image and File Hosting at MediaFire

Simple, Free Image and File Hosting at MediaFire

Member Thomas Woodward started work on a fantastic Imperial Probe Droid for us a few months ago but now you can see his latest progress.


In case you're wondering where the team is at with regard to our menu concepts and HUD designs, due to several brand new features making their way into the latest version of UE4, we've decided to come up with several fresh and exciting ideas. We won't be revealing too much of this at this time as they are still conceptual (and we've shown enough WIP menu/HUD concepts for now!) but we'll keep you updated.

As always, stay tuned for more and may the force be with you!

The Star Wars: Battlecry team


PS: If you have skills and have some free time at hand, contact us! We're especially in need of Animators, 3D Artists (primarily for weapons and equipment) and Environment Artists!

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Post comment Comments  (10 - 20 of 1,005)
GeneralAdrian
GeneralAdrian Oct 10 2014, 3:41pm says:

How many is working on the mod at this point? And is the work going steadily forward?

Can't wait for the next update!

+1 vote     reply to comment
Schlechtwetterfront Creator
Schlechtwetterfront Oct 10 2014, 9:04pm replied:

We have 3 people actively working on game content.

+4 votes   reply to comment
Guest
Guest Oct 11 2014, 6:28pm replied:

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thefinalhack
thefinalhack Oct 3 2014, 9:33am says:

Any chance of an update guys..

Just want be sure that EA hasn't killed you all off.

+6 votes     reply to comment
Schlechtwetterfront Creator
Schlechtwetterfront Oct 7 2014, 7:43am replied:

Soon™.

+3 votes   reply to comment
Truebladed404
Truebladed404 Oct 3 2014, 9:48pm replied:

We are still here, don't worry! Just taking some time getting good progress with family, jobs, etc. You know the deal. The team is working hard to bring you the next update!

+4 votes     reply to comment
NicholasHoldsworth
NicholasHoldsworth Sep 26 2014, 7:26am says:

Just a quick question, how far percent wise, do you think you guys are to releasing this? Like 50-70% done?

-1 votes     reply to comment
-.Eagle.-
-.Eagle.- Oct 7 2014, 11:20am replied:

Judging by the fact that game is still full of concepts I'd say barely 10% but it's supposed to come out free so I'm not complaining. Even if it comes out in like 2017 as first playable beta I'm fine with it. The game looks incredibly promising and worth the wait.

+4 votes     reply to comment
IngyBall
IngyBall Sep 15 2014, 6:59pm says:

I asked this before and I don't if it was a bad question or what because it got taken down. Will you guys be adding in private matches that can be locked with a pass word? and after your initial Team death match game mode, will you guys be making a free for all game mode? or is Team Death Match going to be the only mode?

+1 vote     reply to comment
GarStiver
GarStiver Sep 17 2014, 1:46am replied:

I'm not a mod or anything but I really doubt TDM is going to be the only game mode these guys are going to give us with the initial release because the first two SWBF games did not even have a "simple" TDM gamemode. In the first game there was just one game mode called Conquest and for the second one they added some more for example CTF, Hunt and Assault :)

Hope this answers your question and I apologise for my bad english :) It's not my primary language

+2 votes     reply to comment
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