Star Wars: Battlecry is a free, standalone game that will offer challenging gameplay and authentic worlds. We will bring the core Battlefront experience up to modern standards.

Keep an eye out for the Alpha which will be focused around one map featuring two factions, Alliance and Empire.

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Most needed positions: Environment Artists, Hard-Surface Artists (Weapons, Vehicles), Animators.

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Cloud City - rest area Cloud City - main hallway Cloud City - elevator area 2
Blog RSS Feed Report abuse Latest News: October progress

22 comments by rocknroll237 on Oct 28th, 2014

Hello once again Star Wars: Battlecry fans!

Today we're posting a quick update to let you know about the great progress we've been making on Cloud City (as well as new sound effects – Richard Goulet is responsible for creating these epic sounds - concepts and new/improved 3D models).

On top of this, we want to take a minute to mention our awesome new partnership with BlackIntel, who are letting us use their servers and storage! They are a great bunch of people and we highly recommend you check them out. More info on this partnership will be released at a later date.

Regarding the First Strike merge, we now have everything set up to ensure that assets from the First Strike and Battlecry teams is all in one place. We are still in the process of evaluating First Strike assets and getting the usable ones ready for UE4. This will take some time, especially as many team members have been very busy with other commitments. Things are moving in the right direction, however!

So, without further ado, it’s time to show you guys some progress:

Simple, Free Image and File Hosting at MediaFire

Simple, Free Image and File Hosting at MediaFire

Simple, Free Image and File Hosting at MediaFire

As you can see above, a lot of work has been done trying to get the lighting in the Carbon Freezing Chamber as atmospheric as possible (Joseph Greve, Ande and Sharky have been the main contributors to this part of the level). On top of that, a lot of effort has gone into creating high quality props and textures: this level of detail is exactly what we're aiming for. Other areas such as the residential area have also been worked on and are coming along nicely!

Simple, Free Image and File Hosting at MediaFire

Above is our re-worked and improved Rebel Trooper model by Ande. We have tried to go for a very detailed look, consistent with many of our other quality 3D models. Once we have the vast amount of First Strike models imported into UE4, we can begin to take what the First Strike team has done and build upon it, ensuring we get the most out of the powerful new UE4 features.

Simple, Free Image and File Hosting at MediaFire

Simple, Free Image and File Hosting at MediaFire

Member Thomas Woodward started work on a fantastic Imperial Probe Droid for us a few months ago but now you can see his latest progress.

In case you're wondering where the team is at with regard to our menu concepts and HUD designs, due to several brand new features making their way into the latest version of UE4, we've decided to come up with several fresh and exciting ideas. We won't be revealing too much of this at this time as they are still conceptual (and we've shown enough WIP menu/HUD concepts for now!) but we'll keep you updated.

As always, stay tuned for more and may the force be with you!

The Star Wars: Battlecry team

PS: If you have skills and have some free time at hand, contact us! We're especially in need of Animators, 3D Artists (primarily for weapons and equipment) and Environment Artists!

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Post comment Comments  (10 - 20 of 1,045)
IOSirus Jan 28 2015, 7:19am says:

Wow, the last time I asked about an update on facebook was all the way back in September of 2013. That's been quite some time. So now I'll ask; any update soon? Or how about a closed alpha/ tech demo?

+2 votes     reply to comment
Mandosis Creator
Mandosis Jan 28 2015, 9:20am replied:

We will update when we have enough presentable work done. A lot of what we have been doing lately is code changes and building the core game which is not possible to show in a screenshot.

+3 votes   reply to comment
thefinalhack Jan 31 2015, 9:04am replied:

Not all updates have to be content heavy. A nice text based summary of the work you've been doing will be more than enough to keep the hype train running.

+4 votes     reply to comment
cameronbrownjames Jan 23 2015, 6:14am says:

Is the game going to be Open Source? I'd love to contribute some code.

+1 vote     reply to comment
Mandosis Creator
Mandosis Jan 24 2015, 1:51am replied:

Closed source but if you want to help you can apply to join the team at

+2 votes   reply to comment
Guest Jan 26 2015, 2:55am replied:

This comment is currently awaiting admin approval, join now to view.

thefinalhack Jan 12 2015, 11:28am says:

You've being a bit silent recently : /

How's the game coming along?

+1 vote     reply to comment
Schlechtwetterfront Creator
Schlechtwetterfront Jan 13 2015, 2:20pm replied:

Holidays ¯\_(ツ)_/¯.

+5 votes   reply to comment
mikelon12 Jan 1 2015, 4:27pm says:

Happy new year guys!

+3 votes     reply to comment
hleVqq Dec 24 2014, 9:33pm says:

I haven't played BF/BF2 multiplayer, is Battlecry first person, third person or it's a server option? And will there be lightsabers?

+1 vote     reply to comment
Truebladed404 Dec 25 2014, 11:48pm replied:

We have plans for both first and third person perspectives. Lightsabers, meaning jedi and sith, we hope to include at some point but we have to be careful about copyrights. That said lightsabers are a ways off. Right now we are focusing on the core of the game which involves infantry and vehicles. Once we have the game developed more we can put more time to see what we could do for jedi. In short, you probably will not see lightsabers very soon, at least, not in game. Merry Christmas!

+1 vote     reply to comment
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