Star Wars: Battlecry is a free, standalone game that will offer challenging gameplay and authentic worlds. We will bring the core Battlefront experience up to modern standards.


Keep an eye out for the Alpha which will be focused around one map featuring two factions, Alliance and Empire.


Join the team
SWBATTLECRY.COM/APPLY
Most needed positions: Environment Artists, Hard-Surface Artists (Weapons, Vehicles), Animators.


News Updates: Here and there


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The final update of 2015

Hello once again Star Wars: Battlecry fans, it’s time for another update!

2015 has been a big year for the Battlecry team and we thank all of you for your great support from the start. This is such a fantastic project that we all enjoy working on in our free time and can’t wait to share it with everyone.

What have we been up to?

This year we made a lot of progress on every part of the game and released our first video showing off in-engine gameplay on our Cloud City map. We were incredibly excited to show everyone that what we've been working on is real. We decided a video was the perfect way to demonstrate that.


Since the last update we have made massive changes to the layout of portions of Cloud City to improve how they play. Specifically, the outside of the map seen in the video above is no longer wide open and somewhat reflects the design of the Bespin: Platforms map from Pandemic’s 2004 Star Wars: Battlefront game.

The HUD effects have been tweaked to look more holographic and improve visibility. We have been working on improving all of the existing character animations and creating new ones. Bugs and other critical issues that needed to be fixed in order to implement new features took up a considerable amount of our time.

We have been experimenting with new technologies such as virtual reality and we would like to announce basic VR implementation in Battlecry along with 4k support. Examples of which can be seen below:

Oculus Rift View

Image captured from an Oculus Rift Development Kit 1

4k Carbon Freezing Chamber

On December 23 we launched a brand new design for our community forums. Every single part of the forum has been retouched to have a consistent design and fix all known issues. Usability was improved on both desktop and mobile by making the design familiar to those who have used other popular forum softwares in the past. On smartphones the forum can also function like an app on both iOS (Safari) and Android (Chrome) by adding it to the home screen.

Community.swbattlecry.com

Community Forum Mobile


Community Forum Desktop


Indie of the Year Awards

We can't forget to mention the 2015 Indie of the Year awards. Thanks to all of your support, we made it into the top 100 games on all of IndieDB! It was an honor for all of us to be among so many great indie titles, but made us realize we have a long road ahead of us.

What are our goals for 2016 and beyond?

We can’t go without some new year’s resolutions of course. First of all we are going to continue to make progress on the game to get it into a fully playable state.

This past year we have not communicated as well as we have in the past. After the video we released showing some very early in-engine gameplay, we may have set the bar a bit too high for the amount of content needed to publish a new development update. We are aiming to communicate more with our community and have less of a gap between updates.

We need more developers!

We are looking for more people to help us continue to make this game a reality. If you or anyone you know would like to help, please apply at Swbattlecry.com.

We are always looking for:

  • Programmers (C++)
  • Environment Artists
  • Hard-Surface Artists (Weapons, Vehicles)
  • 2D Artists
  • Animators

Even if you do something different please feel free to contact us! We may not always respond to everyone, but we always make sure to read everything. We apologize if it seems like we have been ignoring anyone.

The New Year

What a year 2015 has been not just for us, but for the Star Wars franchise as a whole. A new Battlefront that is a blast to play despite some minor issues and the long awaited Star Wars: The Force Awakens! We can't wait to see what will happen over the course of the next year…

Happy New Year and may the force be with you,
The Battlecry team

May the 4th be with you!

May the 4th be with you!

News 9 comments

Happy Star Wars day from the Star Wars Battlecry team!

March Update - Spring has come and it brings progress!

March Update - Spring has come and it brings progress!

News 9 comments

The silence has been shattered once again by the giant engines of something quite mysterious…

October progress

October progress

News 22 comments

Cloud City progress, new models and First Strike merge discussion.

First Strike team  - Star Wars: Battlecry team merge!

First Strike team - Star Wars: Battlecry team merge!

News 22 comments

That's right, we're merging the First Strike team into the Star Wars: Battlecry team as we both share similar ideas and want to create the best game we...

Post comment Comments  (10 - 20 of 1,301)
jangofett890
jangofett890

The real battlefront III was leaked today you guys should look into porting it back to PC and finishing it!

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TheMastermindofMaom
TheMastermindofMaom

The source code is needed that no one has.

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BlueCasketBop
BlueCasketBop

Never in my life have I wished more that I had an Xbox dev kit haha

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GeneralAdrian
GeneralAdrian

I even downloaded it just so that I can have it on my computer and look through the files. Oh why was I never an Xbox fan...

The good part about this is that the right people can get this into their hands, then port it to PC, then maybe even optimize and improve upon the game.

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thefinalhack
thefinalhack

Porting an unfinished game to a platform it wasn't made for without access to the source code (be that of the game or the engine) would be damn near impossible. Definitely beyond a team of indie devs and still a feat well beyond most current studios of professional devs. So please don't get your hopes up for this happening. That being said now that the game is out there the Battlecry team will be able to make closer observations on exactly how it played and maybe replicate some of the better aspects.

Might I however propose that the Battlecry team consider the notion of replicating the menus from the pre-alpha solely for the sake of nostalgia. As I suspect many of those who are avidly following this game are the same people who spent many a hour fondly watching numerous leaked videos of the now cancelled game. Normally I wouldn't bother with such large requests but as I've not seen any previews or designs of a potential main menu I thought I might as well plant the idea in your heads while it is still a feasible option.

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GeneralAdrian
GeneralAdrian

I agree so much. If anything, the leaked Free Radical's Star Wars Battlefront 3 will be a perfect "tool" for inspirations.

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Epifire
Epifire

Can't agree more!

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nyan257
nyan257

But then whats the point of doing all the work for Battlecry.

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Guest
Guest

Hi i completely support you guys and wish you the best of luck in the development of this game and look forward to playing it

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nyan257
nyan257

Guys just one suggestion, I saw a Star Wars Half Life 2 mod, which was cancelled because the leaders of the team keep trying to add more and mor stuff just for their alpha release. i don't want the same happening here. Maybe you guys don't need to detail the maps so much. Just add a playable map with decent ai support and then add in new features and maps through patches and dlc.

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Themanwithideas
Themanwithideas

The pre alpha will include one map with two playable sides. That's the plan except AI will be latter in development.

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Gtaf
Gtaf

А старкиллер будет

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andoodle
andoodle

If I may, I would like to ask another question. When this game is advanced enough, will it feature the ability to transition from land to air to space and vice versa (taken from the cancelled Star Wars Battlefront III and Star Wars Battlefront: Elite Squadron) in the maps that will eventually be featured in the game (though for that to happen, you will have to be in a spacecraft like the T-65 X-Wing)? I wish to know. Thanks.

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BlueCasketBop
BlueCasketBop

That's the dream :)

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GeneralAdrian
GeneralAdrian

This is found from the Star Wars: Battlecry Recruitment thread:

Description:
Star Wars: Battlecry standalone game that will offer challenging gameplay and authentic worlds and is made by fans for the fans. Our aim is to bring the core Battlefront experience from the old games up to modern standards. Because of copyright laws, this game will be completely free and no money can be gained. All work is voluntary.

Our goal currently is to release a public Alpha. The feature that we aim to include in it are: •Authentic atmosphere compared to the movies.
•True First Person and Third Person view.
•Multiplayer games for up to 64 players and more if possible.
•At least one full map for the alpha.
•Game modes like Conquest and Team Deathmatch and etc.
•Galactic Civil War

Some other general features that are planned are: •AI
•Ground, Air and Space vehicles
•Other game modes
•More maps
•Ground to space if possible

With other words yes, but to do so they need more people to help out.

They are always looking for We are always looking for:
Programmers (C++)
Environment Artists
Hard-Surface Artists (Weapons, Vehicles)
2D Artists
Animators

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