Star Wars: Battlecry is a free, standalone game set during the Galactic Civil War: A period of unrest when the Rebel Alliance is fighting against the oppressive Galactic Empire. Fight in iconic locations with a wide variety of equipment and vehicles from the Star Wars universe.


Keep an eye out for the Alpha which will be focused around one map featuring two factions, Alliance and Empire.


Join the team
SWBATTLECRY.COM/APPLY
Most needed positions: Environment Artists, Hard-Surface Artists (Weapons, Vehicles), Animators.


News Updates: Here and there


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The final update of 2015

Hello once again Star Wars: Battlecry fans, it’s time for another update!

2015 has been a big year for the Battlecry team and we thank all of you for your great support from the start. This is such a fantastic project that we all enjoy working on in our free time and can’t wait to share it with everyone.

What have we been up to?

This year we made a lot of progress on every part of the game and released our first video showing off in-engine gameplay on our Cloud City map. We were incredibly excited to show everyone that what we've been working on is real. We decided a video was the perfect way to demonstrate that.


Since the last update we have made massive changes to the layout of portions of Cloud City to improve how they play. Specifically, the outside of the map seen in the video above is no longer wide open and somewhat reflects the design of the Bespin: Platforms map from Pandemic’s 2004 Star Wars: Battlefront game.

The HUD effects have been tweaked to look more holographic and improve visibility. We have been working on improving all of the existing character animations and creating new ones. Bugs and other critical issues that needed to be fixed in order to implement new features took up a considerable amount of our time.

We have been experimenting with new technologies such as virtual reality and we would like to announce basic VR implementation in Battlecry along with 4k support. Examples of which can be seen below:

Oculus Rift View

Image captured from an Oculus Rift Development Kit 1

4k Carbon Freezing Chamber

On December 23 we launched a brand new design for our community forums. Every single part of the forum has been retouched to have a consistent design and fix all known issues. Usability was improved on both desktop and mobile by making the design familiar to those who have used other popular forum softwares in the past. On smartphones the forum can also function like an app on both iOS (Safari) and Android (Chrome) by adding it to the home screen.

Community.swbattlecry.com

Community Forum Mobile


Community Forum Desktop


Indie of the Year Awards

We can't forget to mention the 2015 Indie of the Year awards. Thanks to all of your support, we made it into the top 100 games on all of IndieDB! It was an honor for all of us to be among so many great indie titles, but made us realize we have a long road ahead of us.

What are our goals for 2016 and beyond?

We can’t go without some new year’s resolutions of course. First of all we are going to continue to make progress on the game to get it into a fully playable state.

This past year we have not communicated as well as we have in the past. After the video we released showing some very early in-engine gameplay, we may have set the bar a bit too high for the amount of content needed to publish a new development update. We are aiming to communicate more with our community and have less of a gap between updates.

We need more developers!

We are looking for more people to help us continue to make this game a reality. If you or anyone you know would like to help, please apply at Swbattlecry.com.

We are always looking for:

  • Programmers (C++)
  • Environment Artists
  • Hard-Surface Artists (Weapons, Vehicles)
  • 2D Artists
  • Animators

Even if you do something different please feel free to contact us! We may not always respond to everyone, but we always make sure to read everything. We apologize if it seems like we have been ignoring anyone.

The New Year

What a year 2015 has been not just for us, but for the Star Wars franchise as a whole. A new Battlefront that is a blast to play despite some minor issues and the long awaited Star Wars: The Force Awakens! We can't wait to see what will happen over the course of the next year…

Happy New Year and may the force be with you,
The Battlecry team

May the 4th be with you!

May the 4th be with you!

News 9 comments

Happy Star Wars day from the Star Wars Battlecry team!

March Update - Spring has come and it brings progress!

March Update - Spring has come and it brings progress!

News 9 comments

The silence has been shattered once again by the giant engines of something quite mysterious…

October progress

October progress

News 22 comments

Cloud City progress, new models and First Strike merge discussion.

First Strike team  - Star Wars: Battlecry team merge!

First Strike team - Star Wars: Battlecry team merge!

News 22 comments

That's right, we're merging the First Strike team into the Star Wars: Battlecry team as we both share similar ideas and want to create the best game we...

Post comment Comments  (10 - 20 of 1,319)
GeneralAdrian
GeneralAdrian

So guys, we have officially another game we all can follow! A team is trying to re-create Free Radical's Star Wars Battlefront 3. They are using leaked models and features from the game itself and somehow bringing it into Unreal Engine 4. It will off course be free.

Star Wars Galaxy in Turmoil!
Moddb.com

Cooperation between Frontwire Studios and Star Wars: Battlecry Team could be important for both games.

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-.Eagle.-
-.Eagle.-

well, they went down rather quickly

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SharkYbg Creator
SharkYbg

Thank you for your suggestion GeneralAdrian but our philosophy from the start was to make our assets on our own and don't use ones from other licensed games without permission. From what they have shown so far they appear to be doing the opposite and we wouldn't like to get involved in any legal issues.

Apart from that and their attitude towards us we wish them all the best and good luck with their project and we will be interested in seeing their progress.

Reply Good karma+5 votes
CoolJedy
CoolJedy

With all due respect but all the assets are not from
other licensed games.All of the assets that will be used in the game are made by Free Radical Design.We have asked the ex-devs to allow us of using their assets so saying that we "use ones from other licensed games without permission" is not true

We wish you good luck with your project

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Mandosis Creator
Mandosis

Those assets are property of Disney, regardless or not if the developers of the title allowed you to use them. They legally cannot give permission. It's not enough, even if you were using them on an unreleased project. SharkYbg's assertion that you are using licensed assets without permission is 100% correct.

Reply Good karma+3 votes
BlueCasketBop
BlueCasketBop

How are they property of Disney if the game was shut down (2008) before the company purchase (2012)? It seems like abandonware to me. Disney doesn't have a right to something it never owned. Just trying to understand the situation.

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CoolJedy
CoolJedy

From an Interview

Did LucasArts help you any assets (models etc)?

LucasArts didn't do any production work that I was aware of. They supplied some models from the movies, but these were unusable for anything other than reference (due to super high polycounts).

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rewhymo
rewhymo

i really hope you guys can push through with this. i know a few great mod groups that got sease and desist warnings from disney. So heres hoping you guys dont.

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ijustwantmods
ijustwantmods

Space to ground/ground to space planned at all? Its a popular feature that was modded into BF2, but a more smooth transition and better mechanics would make everyone have such a nerdgasm

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Themanwithideas
Themanwithideas

They plan on trying, that's all I know.

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TuskenRaider
TuskenRaider

Hey, this all looks great!
Have you considered porting over to Star Citizen (modified CryEngine) in the near future since it's going to have mod support and is already building a great infrastructure for space-fps-games with a large player base? :)

Seems like a perfect opportunity to get at a much larger audience and receive more support seeing as almost all space sim fans in the SC community (1 million and rapidly growing) are into Star Wars :)

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Themanwithideas
Themanwithideas

I am sure one engine change was enough (Cryengine to Unreal engine 4). I get your point but this is a stand alone project not a mod so it doesn't make much sense to change to a mod on an engine they had issues with.

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Rexkenobi
Rexkenobi

this looks better than the EA Star Wars battlefornt and thats a $60 game which rips people off for another $60 for DLCs and its nothing but really bad multiplayer people die as soon as they walk for 2 minutes please keep the good work up and do not copy EA.

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travis12war
travis12war

When will there be a demo for this game

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Themanwithideas
Themanwithideas

When it's ready.

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