1946. Mankind has just suffered one of the most brutal wars it ever faced. While the rest of the world is still rebuilding, a scientist of unmatched genius by the name of Albert Einstein decides to act. With a device he was engineering at a secret research center in Trinity, New Mexico, he travels back in time to kill the person who he sees as the root of all misery: Adolf Hitler. He catches up with Hitler in 1926 and disposes of him without thoroughly considering the consequences, as time will soon tell.

It's now the 1950s. World War II never happened -- at least, not yet. Germany remains a peace-loving country with close ties to other European nations, now facing increased tensions with Russia under Josef Stalin's rule. In order to realize the glorious Marxist dream he has envisioned, Stalin mobilizes the forces of the USSR. His goal? The conquest of Europe. The nations under threat form the Alliance that seeks to put an end to this madman's nightmare before he can see to its completion. The Great World War II has begun.

  • Steamroll over Europe with the high-powered arsenal of the Soviets or repel the invasion with the technological superiority and cunning of the Allied Forces in a team-based FPS inspired by Westwood Studios' hit real-time strategy game, C&C Red Alert.
  • Wage warfare on the land and in air with units ranging from Mammoth Tanks and Chinooks to Phase Tanks and Longbows.
  • Pacifist? Repair your base as an Engineer, support the war effort as a Medic or Mechanic, or infiltrate the enemy stronghold and steal intelligence or assets with Spies and Thieves.
  • Timed and tuned Tech Levels unlock progressively more powerful weapons and vehicles as the match progresses. Early infantry skirmishes give way to full combined-arms conflict, with high-tech war vehicles including the stealthy Phase Tank, nuclear Demolition Truck, and high-voltage Tesla Tank!



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3 comments by Chronojam on May 14th, 2012

In case you've missed the news and downloads announced elsewhere, Red Alert: A Path Beyond version 2.1.1 has been released for the PC as usual, and our first ever official package for Mac gamers as well, plus the Maps & Mods SDK for fan projects. So what does that mean? It means we've already been hard at work on 2.1.2 for a month and just today in fact were testing a preliminary internal build.

Some important changes coming in 2.1.2 include:

  • Revised turret control - More precise aiming for all vehicles, from Rangers to Hinds to Medium Tanks. Never miss another shot!
  • T1 Infantry Always - Even if you've lost your Barracks, you'll always be able to grab an RPG or perhaps organize a Sergeant rush. Tech 1 infantry are always available.
  • External Demolitions - Enemy Technicians repairing away your tank assaults? Defenders have all the doors secured? No problem, you can now use any C4 on the outside of a building for massive damage. Plus, Tanya can now drop any defense in one go.
  • Sneakier Attacks - When first attacking a building, the enemy is not told which structure is under attack until it actually loses a significant amount of health.

That's not all, of course. Honestly, there's a ton of changes coming. The usual balance changes (Captains and Hinds have been rebalanced significantly, and Tesla Coils will now need to charge up before frying you... giving you a bit of warning first). Base game mechanics have been changed up, too. You also won't be able to build Demo Trucks, Minelayers, or Ore Trucks without the Missile Silo, Service Depot, and Refinery (respectively), making attacks on those buildings more useful. Helipads will also indicate landing zones with team-colored flares, decreasing the odds that you'll be crushed by an inbound helicopter. Plus, more performance/glitch fixes, including a fixed memory leak and a fix for the fact the elevators jiggle you towards the middle of the map subtly.

It probably shouldn't surprise anybody who's followed us for a while that we're working on 2.2.0 at the same time. Coming changes there? Chronotanks, support powers, the return of naval forces, and a couple new structures. Keep an eye on our official blogs to keep with the latest discussion on all of that, of course.

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v 2.1.1 Mac Full Client - RA:APB Gamma

v 2.1.1 Mac Full Client - RA:APB Gamma

Apr 20, 2012 Full Version 0 comments

Wish you could play on your Mac? This is for you. This special RA: APB 2.1.1 full client is a "Wineskin" distribution suitable for use with Mac OS X...

Mapping & Mod SDK - RA:APB Gamma

Mapping & Mod SDK - RA:APB Gamma

Mar 22, 2012 SDK 6 comments

Art source files, mapping tools, compile/decompile utilities, and documentation to get you started on creating your own maps and mod packages. Please...

v 2.1.1 Full Client - RA:APB Gamma

v 2.1.1 Full Client - RA:APB Gamma

Mar 20, 2012 Full Version 2 comments

Latest client version for RA:APB, enabling you to connect to a server and play the game. Included are all game data files, stock maps, and frontend/launcher...

Obsolete - RA:APB 2.1 Client

Obsolete - RA:APB 2.1 Client

Nov 20, 2011 Full Version 21 comments

OBSOLETE: THIS IS NOT VERSION 2.1.1, THIS IS 2.1.0 and as such this is an old version of RA: APB. It is incompatible with the current public versions...

Obsolete - 2.0.0 Client

Obsolete - 2.0.0 Client

Apr 10, 2011 Full Version 19 comments

----------------------------------- This is an old version of RA: APB. It is incompatible with the current public versions. Please download the latest...

Obsolete - SSAPB 2.1 UPDATE 1

Obsolete - SSAPB 2.1 UPDATE 1

Oct 22, 2010 Server 6 comments

----------------------------------- This is an old version of RA: APB. It is incompatible with the current public versions. Please download the latest...

Comments  (70 - 80 of 1,624)
AtlasTasume
AtlasTasume Mar 21 2012, 4:24am says:

Hmm, 2.1.1 seems to be very instable and laggy if you run it in Windowed-mode and switch windows back and forth to and from the game.

+1 vote     reply to comment
Chronojam
Chronojam Mar 20 2012, 11:23pm says:

I've deleted some of the old files available for download and, hopefully, marked all the old versions obsolete to avoid confusion.

+1 vote     reply to comment
Everstman
Everstman Mar 20 2012, 9:14pm says:

Damn this is very confussing so where is the Cilent Installer?

+1 vote     reply to comment
Chronojam
Chronojam Mar 20 2012, 10:26pm replied:

"The file you are trying to view (v 2.1.1 Full Client - RA:APB Gamma - apbgamma211release.1.exe) uploaded by Chronojam is currently awaiting authorisation. Authorisation can take a couple of days during which time a site administrator will check the file"

We need to wait for one of the ModDB staff to approve the download for this particular site. If you don't want to wait, go to our site at Bluehellproductions.com to find alternative mirrors.

+1 vote     reply to comment
Chronojam
Chronojam Mar 21 2012, 3:52am replied:

It's up! You can now download it at Moddb.com

+1 vote     reply to comment
Chronojam
Chronojam Mar 20 2012, 12:11am says:

2.1.1 is awaiting approval for download here. Get ready~

+3 votes     reply to comment
Chronojam
Chronojam Mar 20 2012, 1:09am replied:

Okay we're also going to get it on other mirrors too before we make it all live, sit tight.

Also I may have accidentally deleted the copy here, moving it over again. Hang on.

+2 votes     reply to comment
Meyerm
Meyerm Mar 18 2012, 12:41am says:

Will there be any added units or buildings in the next release, or the release after that? Updated building models, at least?

+1 vote     reply to comment
Chronojam
Chronojam Mar 18 2012, 8:47pm replied:

2.1.1 features a redone Light and Heavy tank, as well as redone audio, plus most of the visual effects such as explosions have been redone.

For 2.2, we've got a new Medium tank model being finished, newly remade Naval Yards and Submarine Pens, the return of the seagoing units along with maps to accommodate them, and perhaps a few more things.

+4 votes     reply to comment
APB_ICE
APB_ICE Mar 17 2012, 3:17am says:

According to the latest forum-blog, as long as no major problems appear, 2.1.1 will be released by next week!!! :D

Get excited, people!!! :D

+1 vote     reply to comment
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Red Alert: A Path Beyond
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Released Apr 7, 2011
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