1946. Mankind has just suffered one of the most brutal wars it ever faced. While the rest of the world is still rebuilding, a scientist of unmatched genius by the name of Albert Einstein decides to act. With a device he was engineering at a secret research center in Trinity, New Mexico, he travels back in time to kill the person who he sees as the root of all misery: Adolf Hitler. He catches up with Hitler in 1926 and disposes of him without thoroughly considering the consequences, as time will soon tell.

It's now the 1950s. World War II never happened -- at least, not yet. Germany remains a peace-loving country with close ties to other European nations, now facing increased tensions with Russia under Josef Stalin's rule. In order to realize the glorious Marxist dream he has envisioned, Stalin mobilizes the forces of the USSR. His goal? The conquest of Europe. The nations under threat form the Alliance that seeks to put an end to this madman's nightmare before he can see to its completion. The Great World War II has begun.

  • Steamroll over Europe with the high-powered arsenal of the Soviets or repel the invasion with the technological superiority and cunning of the Allied Forces in a team-based FPS inspired by Westwood Studios' hit real-time strategy game, C&C Red Alert.
  • Wage warfare on the land and in air with units ranging from Mammoth Tanks and Chinooks to Phase Tanks and Longbows.
  • Pacifist? Repair your base as an Engineer, support the war effort as a Medic or Mechanic, or infiltrate the enemy stronghold and steal intelligence or assets with Spies and Thieves.
  • Timed and tuned Tech Levels unlock progressively more powerful weapons and vehicles as the match progresses. Early infantry skirmishes give way to full combined-arms conflict, with high-tech war vehicles including the stealthy Phase Tank, nuclear Demolition Truck, and high-voltage Tesla Tank!

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Blog RSS Feed Report abuse Latest News: APB Dev. Blog :: February 23rd, 2014

12 comments by triattack on Mar 4th, 2014

Going to try to keep this a bit short. We've had a few issues with the APB test server that have made things difficult lately. A server override issue recently was causing the game to crash anytime a player joined because it tried to spawn them as a GDI minigunner, that no longer exists in our context. Despite this, balance changes and mechanics adjustments are coming together although it's not always something worth a screenshot or video. Some of the latest adjustments involve the addition of a Soviet jeep (right now it's a straight copy of the Allies' Ranger) and hiding the player names for "sneaking" infantry. Some holdups that were interfering with the explosion reduction logic changes are also now resolved, and that will receive some balance testing next weekend. Vehicles now purchase much faster, making it easier to assemble an army quicker.
For some changes you can actually see, several new camera adjustments are now possible, which will be of great benefit for us when nit comes to APB but also a huge bonus to anybody who's ever been frustrated by aiming with the Titan in Tiberian Sun: Reborn. Third person view is now set as an over-the-shoulder view instead of the old behind-your-head, which gives it a more cinematic feel but more importantly also gives you greater visibility towards whatever you're aiming at. It's just another way to make infantry play better, which was a big concern for the next release.

Same position and aim location, first versus third person

The new camara view for the hind. the Longbow has a similar one to this.

The new camera perspective for the Heavy Tank; the Medium tank has a similar one

The infantry self-healing logic is also in and ready for testing and balancing, so the numbers I'm about to give you are preliminary and will doubtlessly be adjusted. A video of this process is very boring to watch, so I'll describe it. There is a 45-second delay before infantry self healing kicks in. Being hurt resets this timer. After the waiting period passes, you begin to self heal at five HP per second until you're at full health or get hurt again (including fall damage or self-inflicted wounds). This process takes around 20 seconds to fully heal a soldier, and it means that about one full minute after combat you will be back to full health (but armor is not currently restored). That's perhaps quite a while during combat, but the idea as we've already presented it before is that you'll be able to either actually retreat for another attack later, or if you survive an engagement victorious you can press on without the need to return to your base. This negates the need for any kind of "Refill purchase" option, too.  

Volkov already self-heals, you might point out, during combat. Volkov's also now got a very short delay (three seconds or so) before he self-heals instead of constant healing, so if you continue to damage him he will be unable to effectively self-repair. Volkov's armor is restored by this process right now.

See you next time.

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LevelEdit Path

LevelEdit Path

Feb 12, 2014 SDK 0 comments

A simple utility that allows you to easily re-route your LevelEdit application to point to a new game source folder, without the hassle of using regedit.

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BHP Launcher

Jul 6, 2013 Installer Tool 15 comments

Improved download, repair, and patch support for TS:Reborn and RA:APB. Note: This installer can skip any .NET 4 Framework installation issues, but users...

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May 31, 2013 Installer Tool 38 comments

(Obsolete installer) The new frontend is here! Install TS:Reborn and RA:APB easily, with patch and repair support. The server browser will let you join...

Mapping & Mod SDK v2 - RA:APB Gamma

Mapping & Mod SDK v2 - RA:APB Gamma

Jan 1, 2013 SDK 0 comments

Updated for RA:APB 2.1.2 content. Art source files, mapping tools, compile/decompile utilities, and documentation to get you started on creating your...

Obsolete - v 2.1.2 Mac Full Client - RA:APB Gamma

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Sep 25, 2012 Full Version 0 comments

(Obsolete) For Mac gamers, this is the RA:APB 2.1.2 full game client Wineskin. Thanks for Darklord42 once again for preparing this special wrapper for...

Obsolete - v 2.1.2 Full Client - RA:APB Gamma

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Sep 24, 2012 Full Version 16 comments

(Obsolete - Use the Launcher to get the latest build) Version 2.1.2 for RA:APB, enabling you to connect to a server and play the game. Included are all...

Post comment Comments  (50 - 60 of 1,740)
chr1sto Mar 9 2013, 6:55am says:

Some screenshots. You may find yourselves in the user list :)

+2 votes     reply to comment
Chronojam Mar 12 2013, 4:36pm replied:

Nice shots indeed

+1 vote     reply to comment
red3000 Feb 28 2013, 12:30pm says:

no campaign for this game.

+1 vote     reply to comment
chr1sto Mar 9 2013, 6:54am replied:

It would be implemented in version 3.0. I guess.

0 votes     reply to comment
zurgoku Feb 14 2013, 11:55am says:

There are only 3 servers but no players :(.

+2 votes     reply to comment
PeaceKeep0r Feb 14 2013, 3:46pm replied:

There are players, best is to play on weekends

+3 votes     reply to comment
johnstar145 Feb 20 2013, 9:24am replied:

may I ask if there is a single player campaign for this? or an open sandbox mode where we can do missions/jobs?

+1 vote     reply to comment
APB_ICE Feb 15 2013, 10:56am replied:

It's also a vicious cycle; People check the server and see that there are no players at the time, so they don't join, and the same thing happens with each person after them until people start joining. If one person joins by themselves for whatever reason, then the next person who checks the server will see that someone is playing, and they become more likely to join. Cue the snowball effect.

Also, APB needs about 100 times more advertising than it currently has.

+3 votes     reply to comment
zero99913 Mar 9 2013, 4:30am replied:

and we need the old servers back!

+1 vote     reply to comment
Scripty Feb 14 2013, 11:04am says:

I hope you guys plan to add AI for the practice mode and i am enjoying this lots. cant wait to see RA2 version.

+1 vote     reply to comment
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Red Alert: A Path Beyond
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Released Apr 6, 2011
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Highest Rated (9 agree) 10/10

i haven't even played it yet, but i still give 10!

Mar 14 2011, 11:18pm by BionicleManFanatic

First Person Shooter
Red Alert 2: Apocalypse Rising, TBD
Red Alert: A Path Beyond, Released Apr 6, 2011

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