Red Alert: A Path Beyond - Vengeance Trailer
Feb 03, 2008 Trailers 4 commentsFull Quality Download of Trailer. (Recommended) Featuring all of your favorite units from the Red Alert universe of Command & Conquer, RA-APB is a...
Red Alert: A Path Beyond is an exciting, free first person shooter based on Westwood's classic real time strategy, Command & Conquer: Red Alert. Control the characters, infantry, and vehicles from the classic and its expansions Counterstrike and The Aftermath in a unique flavor of base-oriented combat.
RA:APB has been featured by Game Informer, PC Gamer, Games for Windows, Let's Play, PC Zone (UK), eGames (GER), and has appeared on Electronic Art's very own CommandAndConquer.com; not to mention having a showing at the Leipzig Games Convention in 2006 and another shout-out segment in Battlecast Primetime. Recently, we were also listed in 1up.com's best free games of 2008... on top of being ModDB's 2nd Place Indie Game of the Year 2007.
Video and images appearing on this page are actual in-game footage taken during live gameplay.
It's 1946. Mankind has just gone through one of the most brutal wars it ever faced. While the rest of the world is still in shock and trying to find ways to prevent such an event from ever taking place again, a Jewish/German scientist of unmatched genius by the name of Albert Einstein, decides to act. With a device he was engineering for the US government (at a secret research center in Trinity, New Mexico-- the same site where he helped develop the most devastating weapons mankind has come to know), he travels back into time to kill the person who he sees as the root of all misery; Adolf Hitler. He catches up with Hitler in 1926, as Hitler is still a young - but already embittered - man and 'disposes' of him; without thinking through the consequences thoroughly enough, as time will soon tell.
It's now the 1950s. World War II never happened; at least, not yet. Germany remains a peace-loving country with close ties to other European nations, now finding themselves facing increasing tensions with Russia under Josef Stalin's lead... and all the while the Soviet Union grows in influence and military might. Attempting to live up to a glorious Marxist dream he has envisioned, Stalin mobilizes the forces of the USSR. His goal? The Soviet Union stretching from coast to coast after an epic communist revolution, with Russia reigning supreme. The nations of England, France, Germany, Greece, Turkey and many more form the Alliance that seeks to put an end to this madman's nightmare before he can see to its completion. The Great World War II has begun.
Players, joining the game at anytime during the gameplay, will usually be signing up to fight for either the Allied or Soviet forces. Currently in planning are also competitive-cooperative missions and unorthodox levels based around a specific set of RA:CS missions some of you may remember...
The Soviets rely on no-brainer brute force tactics, with the heaviest and hardest-hitting units on the battlefield. With an emphasis on putting as much fire on-target as possible, as quickly as possible, the Soviet arsenal includes many weapons with large areas of effect, and all their tanks include twinned barrels. While their navy is not neccessarily impressive, they can field massive squadrons of Hind helicopters.
The Allies require a bit more finesse to play. Taking advantage of the Soviet's slow advance with long ranged weaponry and agile combat units are only part of the plan. An array of uniquely-abled units like the Thief, Spy, and Mobile Gap Generator are able to play an important support role, and the Allies feature important field-repair infantry. Precise and powerful hits are key features of the combat-oriented units.
Command almost the entire roster of vehicles and infantry from Red Alert and its expansions, with new flair. Discover new unit combinations to make defeating your enemies a breeze. There is a near-complete roster of both combat and support vehicles for land, sea, and air, including:
Needless to say, we've been at this for a while to get to version Beta 1.2.0, and the unit balance is in constant revision. The map list is always being expanded, with over 20 primary maps for play, with an assortment of fan maps available for checking out. There is a game running nearly 24/7, and detailed statistical tracking is available with forum sig integration. We are dedicated to the constant revision and enhancement of this game, and have worked hard to make it what it now is, after a year-long break a while back. We'll try to provide a hosting package as soon as possible.
We hope you like what we have to offer, and look forward to your constructive feedback at our forums at www.apathbeyond.com. It's a blast to play.
3 comments by Category_5_Hurricane on Jan 22nd, 2008 digg this super bookmark

The Allied Anti-Aircraft Gun is a stationary flak canon designed to down all Soviet aircraft, both fixed-wing and helicopter. AA Guns have a great tracking system, but it is not optimized for attacking ground-level targets such as infantry and tanks; these will not be tracked nor fired upon by the system. In order to bring in Hind or Chinook helicopters, Soviet ground forces will need to knock out the AA Guns in the area or risk the loss of the expensive air units.
Fabian did 100% of the work on the AA Gun.
We tracked 4424 games since the launch of the latest patch and have looked over the win/loss records of each team on each map. The end result of these 4424 games is:
Red Alert: A Path Beyond has achieved what few games can actually claim, overall game balance. Unfortunately, not all the stats found were rosy. (argh Bunkers) Look at the complete summary yourself here.
You need to have Flash and Javascript running in your browser to see this player.
Full Quality Download of Trailer. (Recommended) Featuring all of your favorite units from the Red Alert universe of Command & Conquer, RA-APB is a...
This is the most recent full version of the game (Beta + Patch 2). It comes with the new launcher and manual in addition to everything else. If you are...
This is the same manual that will be included in the installer of APB-Beta, well almost. This downloadable version has two updated images, nothing big...
Basically, we've got some really fancy new refraction capabilities we can put to good use, thanks to Saberhawk's efforts. It's being employed...
This video shows off the some of the new effects for the Tesla based weapons. They include multiple arcs for the electrical bolts, new audio including...
This is the "official edit" of the TeamSpeak Q&A/Podcast. The live chat went very well and covered a number of community concerns as well as...
Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.
A Path beyond..... five words describe this splat of shit, THIS CRAP IS FUCKED UP!!!!!!!!!!!!
Its just that every single time i try to play it just says the server is full, im going to try and reinstall, I tried every day for about a month, theres no way that can be right.
Because only one gameserver is officially listed right now, everybody goes there. Danpaul is right though, if you check our forums at www.apathbeyond.com/forum you can find details for other servers.
Supposing a player plays for one hour, the server has room for 624 hour-players each day. Currently we have perhaps 330 unique players during the day; there simply is not enough space for everybody to play more than maybe 1.75 hours each daily, assuming everyody played uniformly over the day (but people need to sleep).
You can see why it's chock-full!
Actually it is, the server is generally full all day round, you just have to keep trying, or perhaps try one of the alternative servers (I think there are a few kicking around)
Cool Guirilla Warfare
If you installed the "alternate kill icons", you should go back and install again with that box unchecked, and vise versa if you didn't.
Got it, the icons work, thanks!
He's talking about the Tesla Tank in Red Alert 2, which will appear in "ar" or Red Alert 2: Apocalypse Rising that our team also develops.
this seems awesome is there online servers?
We have two servers online at the moment, unfortunately the most popular one, MP-Gaming is full quite often. Anybody looking to run a server should messege Chronojam for directions on setting one up.