1946. Mankind has just suffered one of the most brutal wars it ever faced. While the rest of the world is still rebuilding, a scientist of unmatched genius by the name of Albert Einstein decides to act. With a device he was engineering at a secret research center in Trinity, New Mexico, he travels back in time to kill the person who he sees as the root of all misery: Adolf Hitler. He catches up with Hitler in 1926 and disposes of him without thoroughly considering the consequences, as time will soon tell.

It's now the 1950s. World War II never happened -- at least, not yet. Germany remains a peace-loving country with close ties to other European nations, now facing increased tensions with Russia under Josef Stalin's rule. In order to realize the glorious Marxist dream he has envisioned, Stalin mobilizes the forces of the USSR. His goal? The conquest of Europe. The nations under threat form the Alliance that seeks to put an end to this madman's nightmare before he can see to its completion. The Great World War II has begun.

  • Steamroll over Europe with the high-powered arsenal of the Soviets or repel the invasion with the technological superiority and cunning of the Allied Forces in a team-based FPS inspired by Westwood Studios' hit real-time strategy game, C&C Red Alert.
  • Wage warfare on the land and in air with units ranging from Mammoth Tanks and Chinooks to Phase Tanks and Longbows.
  • Pacifist? Repair your base as an Engineer, support the war effort as a Medic or Mechanic, or infiltrate the enemy stronghold and steal intelligence or assets with Spies and Thieves.
  • Classic C&C economy management comes into play, giving players the choice on what character classes and military hardware they want to bring to the fight. Early infantry skirmishes give way to full combined-arms conflict, with high-tech war vehicles including the stealthy Phase Tank, nuclear Demolition Truck, and high-voltage Tesla Tank!

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post-14-1148300394.gif Red Alert: A Path Beyond Update post-14-1148300354.gif

Hey everyone! Another patch has just been pushed to the launcher and server based on your feedback! This patch contains mostly balance changes, but there are other things in the update as well like an overhauled MCT, a few new sounds, changes to Coastal Influence's Soviet base, and more! But many of you want the long version, so here you go:


  • Thieves take 3 seconds to steal money, and Soviets are now notified about the stolen money as well.
  • Rocket Soldiers/RPG Troopers cannot be trained without a Barracks.
  • Medic Kit healing effect duration down from 6 to 5 seconds.
  • MP5-N range down from 70 to 60 (same as pistols/shotguns).
  • MP5-N reload time up from 2.1s to 2.35s.
  • MP5-N warhead changed from standard Assault Rifle bullets to AK-47 spray bullets (damage to all vehicles/buildings reduced by 15%).
  • Flamethrower splash damage up from 27.5 to 30.
  • Flamethrower direct damage down from 80 to 70.
  • Fire damage multiplier to building walls up from 0.24 to 0.25 (a ~9% decrease after the damage nerf).
  • Fire damage multiplier to building weakpoints up from 0.32 to 0.35 (a ~4% decrease after the damage nerf).
  • Fire damage multiplier to pads/silos buildings up from 0.24 to 0.3 (a ~9% increase after the damage nerf).
  • Fire damage multiplier to defenses down from 0.32 to 0.3 (a ~18% decrease after the damage nerf).
  • Shock rifle damage multiplier to building weakpoints up from 0.2 to 0.225 (a 12.5% increase).
  • Shock rifle damage multiplier to pads/silos up from 0.15 to 0.175 (a 16.66% increase).
  • Allied sniper bots no longer give out 100x the intended points/cash.


  • Gunboat/Destroyer turn rate improved.
  • Destroyer rockets no longer arc up as this causes them to be unable to fire sometimes for some reason.
  • Destroyer/Missile Sub rocket projectile velocity up from 50m/s to 75m/s.


  • The side windows of the Power Plant can no longer be broken.


  • The appearance of the MCT has been vastly improved, with the texture/model overhauled by Synaesthesia and the animation redone by Generalcamo.


  • Rangers, APCs, MBTs, Artillery, and Gunboats now have visible barrel recoil.
  • AA guns use the right sound file now.
  • New sounds for Destroyer/Missile Sub and V2 rockets.
  • Pillbox/Hind use 2 separate sound files (currently identical).
  • Higher-quality stereo versions of the following music tracks:
    • Crush (Rock Trap)
    • Deception (Camos Canyon)
    • Face The Enemy (Coastal Influence, Guard Duty)
    • Fogger (KOTG)
    • Industrial (Pipeline)
    • In Trouble (Pipeline)
    • Militant Force (Fissure)
    • On The Prowl (Forest of Illusion)
    • Re-Con (Stormy Valley)
    • Run (Camos Canyon, Under)
    • Terminate (Under)
    • Underlying Thoughts (Under)
    • Vector (KOTG)


  • RA_CoastalInfluence: Removed a couple of the Allied defenses around the inlet and added a Soviet flame tower by the bridge.
  • RA_CoastalInfluence: Soviet base is raised up to the height of the bridge.
  • RA_CoastalInfluence: Thickened fog a little as there is no ridge blocking base-to-base sight anymore.
  • RA_GuardDuty: Fixed a VIS error in Allied Barracks basement.
  • RA_KeepOffTheGrass: Fixed hole in terrain behind the Soviet base.
  • RA_Pipeline: Fixed the floating rocks on the "V2 ridge".
  • RA_StormyValley: Fixed the out-of-bounds zone.
  • RA_StormyValley: Improved lighting level slightly.
  • RA_Wasteland: Medium/Heavy Tanks no longer respawn.

Get to the launcher and grab the patch! Be on the lookout for more updates, and we hope to see you on the battlefield!

APB Changelog

APB Changelog

News 3 comments

The Red Alert: A Path Beyond development team have just released a new patch update!

Red Alert: A Path Beyond Delta Release!

Red Alert: A Path Beyond Delta Release!

News 6 comments

The latest version of Red Alert: A Path Beyond has been released!

APB Dev. Blog :: December 29th, 2015

APB Dev. Blog :: December 29th, 2015

News 8 comments

To finish off the year, a new dev blog for the month of December! This latest blog offers a peek at the current side bar and its new Purchase Terminal...

APB Dev. Blog :: December 16th, 2015

APB Dev. Blog :: December 16th, 2015

News 1 comment

The Red Alert: A Path Beyond team has been working hard on their game to polish it and make it better. Their latest improvements include beautiful map...

W3D Hub Launcher

W3D Hub Launcher

Installer Tool 11 comments

The W3D Hub launcher is your one stop shop for your W3D gaming needs, providing game downloads and automatic updates, an integrated server browser, centralised...



Full Version 2 comments

ATTENTION: This download is obsolete, and APB will no longer be distributed on this platform. Use the w3dhub Launcher to download APB.

APB Texture Pack v.2.0

APB Texture Pack v.2.0

A Patch Beyond Texture Pack Demo 2 comments

This is a demo of my mad texture pack.

LevelEdit Path

LevelEdit Path

SDK 1 comment

A simple utility that allows you to easily re-route your LevelEdit application to point to a new game source folder, without the hassle of using regedit.

Mapping & Mod SDK v2 - RA:APB Gamma

Mapping & Mod SDK v2 - RA:APB Gamma

SDK 0 comments

Updated for RA:APB 2.1.2 content. Art source files, mapping tools, compile/decompile utilities, and documentation to get you started on creating your...

Obsolete - v 2.1.2 Mac Full Client - RA:APB Gamma

Obsolete - v 2.1.2 Mac Full Client - RA:APB Gamma

Full Version 0 comments

(Obsolete) For Mac gamers, this is the RA:APB 2.1.2 full game client Wineskin. Thanks for Darklord42 once again for preparing this special wrapper for...

Post comment Comments  (10 - 20 of 1,754)

Since tanks got some weak spots I think infantry combat must become realistic too lol. But wait... weak spots working for all firearms xD

Reply Good karma Bad karma+2 votes

We've got a few changes coming for infantry, too! Sneaking around will hide your name and take you off radar, a lot of the weapons have been adjusted and there's a dynamic accuracy system, we've got sprinting and jumping changes, etc.

Soldiers also self-heal out of combat in case you win a victory far from your base or a medic, so you don't need to just jump off a cliff or suicide-rush the defenses. I'm not sure that's realistic, though, but it works well in testing.

Reply Good karma Bad karma+4 votes

Um... Infantry were meant to be useless once a War Factory is built, so if we have that from the start, WHAT'S THE POINT OF A BARRACKS?! :)

Reply Good karma Bad karma+1 vote

Its been years since i first started playing the 1.2.0 beta and yet the characters and the weapons look the same, after 6 or more years of development, i just looked through the old updates in the gallery and saw some new weapon and building renders that was years ago. Here some examples of forgotten content that was promised updates ago.

New Soviet flamethrower.
M16 new model.
New War Factory.
Ak47 new model.
Remodel of Medium tank.
Allied Artillery with turret.
New grenade for Grenadier.
Chronosphere. not sure how i spell it
Complex interior of Missile Silo.
Complete weapon reloading animation. not like in Goldeneye64 where you put your gun down and make some reloading sounds and raise it up, but its more pleasing to see you are actually reloading something even its repetitive.

And of course... NEW CHARACTER MODELS!

I just looked into some images and wondered when is the last major update of APB?, I know that would take weeks or years to create something major but atlest make the game look better in small doses,
as the updates are just balancing and tweaks to make the game fairer to players, its just how long the game looks like it came from early 2005,
and not polish the graphics a bit.

Reply Good karma Bad karma+2 votes

We've had real life issues crop up with a lot of our art guys, which has delayed the inclusion of new artwork assets. For example, the new hands need to be properly rigged/prepped, and before that can happen, new weapons and animations can't go in.

But that's been sidelined due to events and priorities, so they're not in yet. If you want to help or know somebody who does, let us know.

Reply Good karma Bad karma+2 votes

It would be great if it was created Neso similar on RA3.

Reply Good karma Bad karma0 votes

This Game Kinda Doesnt Make Sense For The Engine Engine Is For RTS/RTT Not FPS CANCELL This Project Now!!!

Reply Good karma Bad karma-3 votes
One_Winged_Angel Creator

Renegade wasn't an RTS.

Reply Good karma+5 votes

I found a way to solve the problem with three factions.
The link is here: Moddb.com

Reply Good karma Bad karma+3 votes

This is actually really clever, but we've got some other methods if we need to do it.

Reply Good karma Bad karma+4 votes

It would be great if it was created Neso similar on RA3.

Reply Good karma Bad karma+4 votes

Is there bots or something?

Reply Good karma Bad karma+3 votes
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Red Alert: A Path Beyond
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Highest Rated (9 agree) 10/10

i haven't even played it yet, but i still give 10!

Mar 14 2011 by BionicleManFanatic

Red Alert: A Path Beyond
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