Red Alert: A Path Beyond - Vengeance Trailer
Feb 03, 2008 Trailers 6 commentsFull Quality Download of Trailer. (Recommended) Featuring all of your favorite units from the Red Alert universe of Command & Conquer, RA-APB is a...
Red Alert: A Path Beyond is an exciting, free first person shooter based on Westwood's classic real time strategy, Command & Conquer: Red Alert. Control the characters, infantry, and vehicles from the classic and its expansions Counterstrike and The Aftermath in a unique flavor of base-oriented combat.
RA:APB has been featured by Game Informer, PC Gamer, Games for Windows, Let's Play, PC Zone (UK), eGames (GER), and has appeared on Electronic Art's very own CommandAndConquer.com; not to mention having a showing at the Leipzig Games Convention in 2006 and another shout-out segment in Battlecast Primetime. Recently, we were also listed in 1up.com's best free games of 2008... on top of being ModDB's 2nd Place Indie Game of the Year 2007.
Video and images appearing on this page are actual in-game footage taken during live gameplay.
It's 1946. Mankind has just gone through one of the most brutal wars it ever faced. While the rest of the world is still in shock and trying to find ways to prevent such an event from ever taking place again, a Jewish/German scientist of unmatched genius by the name of Albert Einstein, decides to act. With a device he was engineering for the US government (at a secret research center in Trinity, New Mexico-- the same site where he helped develop the most devastating weapons mankind has come to know), he travels back into time to kill the person who he sees as the root of all misery; Adolf Hitler. He catches up with Hitler in 1926, as Hitler is still a young - but already embittered - man and 'disposes' of him; without thinking through the consequences thoroughly enough, as time will soon tell.
It's now the 1950s. World War II never happened; at least, not yet. Germany remains a peace-loving country with close ties to other European nations, now finding themselves facing increasing tensions with Russia under Josef Stalin's lead... and all the while the Soviet Union grows in influence and military might. Attempting to live up to a glorious Marxist dream he has envisioned, Stalin mobilizes the forces of the USSR. His goal? The Soviet Union stretching from coast to coast after an epic communist revolution, with Russia reigning supreme. The nations of England, France, Germany, Greece, Turkey and many more form the Alliance that seeks to put an end to this madman's nightmare before he can see to its completion. The Great World War II has begun.
Players, joining the game at anytime during the gameplay, will usually be signing up to fight for either the Allied or Soviet forces. Currently in planning are also competitive-cooperative missions and unorthodox levels based around a specific set of RA:CS missions some of you may remember...
The Soviets rely on no-brainer brute force tactics, with the heaviest and hardest-hitting units on the battlefield. With an emphasis on putting as much fire on-target as possible, as quickly as possible, the Soviet arsenal includes many weapons with large areas of effect, and all their tanks include twinned barrels. While their navy is not neccessarily impressive, they can field massive squadrons of Hind helicopters.
The Allies require a bit more finesse to play. Taking advantage of the Soviet's slow advance with long ranged weaponry and agile combat units are only part of the plan. An array of uniquely-abled units like the Thief, Spy, and Mobile Gap Generator are able to play an important support role, and the Allies feature important field-repair infantry. Precise and powerful hits are key features of the combat-oriented units.
Command almost the entire roster of vehicles and infantry from Red Alert and its expansions, with new flair. Discover new unit combinations to make defeating your enemies a breeze. There is a near-complete roster of both combat and support vehicles for land, sea, and air, including:
Needless to say, we've been at this for a while to get to version Beta 1.2.0, and the unit balance is in constant revision. The map list is always being expanded, with over 20 primary maps for play, with an assortment of fan maps available for checking out. There is a game running nearly 24/7, and detailed statistical tracking is available with forum sig integration. We are dedicated to the constant revision and enhancement of this game, and have worked hard to make it what it now is, after a year-long break a while back. We'll try to provide a hosting package as soon as possible.
We hope you like what we have to offer, and look forward to your constructive feedback at our forums at www.apathbeyond.com. It's a blast to play.
3 comments by Chronojam on Sep 19th, 2009 digg this super bookmark
Some updates for you ModDB followers. PA just finished his job for the summer so he's got some more time to put into working on preset stuff for CF and Gamma too. We're mostly held up by Raapnaap, who's pretty much lost interest and gone AWOL with no hint as to when he'll swing by and drop off the maps. Gamma's got a new internal build readying, but can't come out until some new scripts changes are done up, so no real news on that front.
But there is a pretty sweet video that ChopBam took of the new Fissure the other day, and some pictures! The video is a little bit dark, and it is not a bright map to begin with, but I'm pretty sure you'll be able to see what's going on. Check it out:
More stuff from Eggman. Technically these aren't final yet, but I liked how they contrasted in appearance for the shoulder-aimed Remington and the hip-fired TOZ. Remember, we're setting them up with the blue-sleeved Allied arms, but they will get the proper set once they're in the game. Both have been scaled up a bit over what you used to see in Beta.
Cuddling was working on some heavy edits to the old Canyon River but has gone ahead and completely remade the sucker. It's going to feature a different terrain layout but the same general ideas of the old upgraded Canyon River that nobody actually ever got to play. Please don't freak out over the texture work or lack of much cover or rough spots here or there, because this is mostly for you just to get an idea of pathways you'll have and the general look of the map and it gets the idea across a little better than a nude mesh would have.
Full Quality Download of Trailer. (Recommended) Featuring all of your favorite units from the Red Alert universe of Command & Conquer, RA-APB is a...
This is the most recent full version of the game (Beta + Patch 2). It comes with the new launcher and manual in addition to everything else. If you are...
This is the same manual that will be included in the installer of APB-Beta, well almost. This downloadable version has two updated images, nothing big...
Basically, we've got some really fancy new refraction capabilities we can put to good use, thanks to Saberhawk's efforts. It's being employed...
This video shows off the some of the new effects for the Tesla based weapons. They include multiple arcs for the electrical bolts, new audio including...
This is the "official edit" of the TeamSpeak Q&A/Podcast. The live chat went very well and covered a number of community concerns as well as...
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
um is this a full game or just a mod of some game that idk about O.o
It started some years ago as just a downloadable mod package file for a bit of a niche FPS game you probably haven't heard of, C&C Renegade.
It's now entirely stand-alone, fairly incompatible with the original game, and through some talks we've had, entirely free and legal to play without having Renegade.
oh and sorry for the double post but can you make a new patch like putting a new skin on the shotgun cause its really not my type looking at a old style shot gun so can change it to a advance and modern like shotgun please >.< oh, and if it has a bug or you've guys are having trouble with it ignore this reply
First, it should be install in the BlueHell Productions file. It's not C&C Renegade or Red Alert; it's A Path Beyond.
Second, custom models are not allowed. If the auto-ban system detects changes; it might consider it a cheat and ban you. You can go to MP-Gaming and use some of the skins provided by users, as it's just a minor change in color. All that talk means...do not use a different model!
what kind of BlueHell Productions file?
By the gods...are you serious? When you install it the default on most systems will be C:/Program Files/Bluehell Productions. Install it with the default, and there shouldn't be a problem. The Bluehell Productions file will be automatically created. Are you a brain dead Mac user or something? Come on, it's not that difficult.
so its like a full game now without using C&C Renegade?
oh and BTW i seen Command and Conquer Renegade and I've never play it before and one more thing last time i downloaded this and don't know what to do so i decide to put it in Red Alert 2 folder XD stupid idea never work XD so i dont know how to install this pls help me to know how to install it please T.T
Red Alert: APB is a standalone game and should not be installed in any other game folder.
Argh it wont run!
I've played this mod before but the most recent version wont run!
Please post in our tech help subforum at www.apathbeyond.com