It's now the 1950s. World War II never happened -- at least, not yet. Germany remains a peace-loving country with close ties to other European nations, now facing increased tensions with Russia under Josef Stalin's rule. In order to realize the glorious Marxist dream he has envisioned, Stalin mobilizes the forces of the USSR. His goal? The conquest of Europe. The nations under threat form the Alliance that seeks to put an end to this madman's nightmare before he can see to its completion. The Great World War II has begun.
@ ChopBam here once again, this time reporting on some inertia improvements. Credit for this next change goes to @ Eggman891 for coding these abilities into our game. There are other inertia abilities available to us also, but the following are likely to be the biggest noticeable changes in APB.
Swimming in the current release version lets you bounce and dodge back and forth instantly. We've touched it up so there will be a bigger gradation in directional changes while swimming. A video will speak much more to this than I can.
Jumping while crouching will no longer offer a gigantic speed boost. See the next video to see what I mean!
There are a few slight other changes due to inertia but they will be less noticeable than those mentioned above.
We've had the "per-round reload" feature available for a while now, but it's now going to finally be implemented in our game! When you reload your weapon rounds as a Sergeant, Starshina, Volkov, or Phase Tank, you're going to only reload the rounds that you already fired off. No longer do you need to wait for the full reload time if you just used one or two shots. Check it out in the video below!
@ CMDBob deserves credit for making this feature work properly.
Note: We experimented with the ability to interrupt your reloading sequence to fire rounds, but it never felt quite right, so we're keeping it uninterruptible. Still super nifty!
Service Depot New Repair Animation!
@ ChopBam is here to show off his new Service Depot repair animation, based completely on the Service Depot animation that takes place in Red Alert. Those who are extra observant may also notice a change to the cost of repairs. With some things still in the works that are related to this, however, a proper announcement for that feature may come in the future.
In other news!
We're excited to announce a special Game Night event! Starting October 1st, join us at 6PM EST for a thrilling night of gaming with the W3D Hub community! We're hoping for an amazing turn out, and hope you'll help us make it a fun night to remember!
Prizes will be awarded to the top 5 players based on the event scoreboard. Players who have the most points over the course of 3 hours will win the following:
This should allow players a better chance at prizes who aren’t able to play during the entire event!
Spread The Word!
We hope everyone can spread the word along with us. You can greatly help us out by posting about the event on social media. Tell your friends who might've played in the past, but took a break from playing. If you enjoy the game, you can help by reaching out with us! See you on the battlefield!
For more information, please feel free to check out the topic on our official forum!
We’re showing off WIP of the Allied & Soviet Signal Flares, along with our newly modeled Iron Curtain!
I’d like to show you a sneak peak of our new WIP Attack Sub & Missile Sub models, as well as announce a special Game Night event!
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A Free Dedicated Server installer for Red Alert: A Path Beyond.
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