Let's travel back in time and look at the history of Apocalypse Rising - in videos!
Command & Conquer Red Alert 2: Apocalypse Rising, brings Westwood Studios' popular real time strategy game, C&C: Red Alert 2 into the FPS pespective, using the w3d engine. You will be able to experience, first hand, what it feels like to fill the boots of an Allied GI battling the communist might of the Soviet Union, or a Soviet Conscript vowing to take back what was lost to the Allies during the first great war. Classic units return such as the versatile Allied IFV to the mighty Soviet Apocalypse Assault Tank to the gargantuan Allied Aircraft Carrier to the mad Giant Squids. This game features all of the units and structures for the Allied and Soviet sides from both RA2 and the Yuri's Revenge Expansion. The Apocalypse is Rising Commander. Are you prepared for it? (Credit goes to everyone who has donated and contributed to this mod. We shall not let you down).
Hello and welcome to the ''how to become a tester'' thread. I'm assuming that you want to join the testing team, otherwise you wouldn't have decided to take a peek in here. We're now accepting tester applications on a ''per application'' basis rather than on a ''per tester hiring session'' basis. This due to the fact that we've figured we could use some extra testers. Keep in mind though that I and, maybe, others will review your application and discuss if we think you're fit for testing. If you have any questions, ask me here, in this thread.
If you want to be a tester you will have to meet some requirements and send our Lead Tester (Nodlied), a pm on the forums.
What do I put in the pm?
There will be a few questions that you will need to answer. Please use the format below and answer the questions by sending the Lead Tester a PM on the forums.
W3D Hub/Forum nickname:
How long have you been playing/following our games?:
Why do you want to be a tester?:
Why should we hire you?:
How often do you expect to be available during our standard testing time? (21:00 BST/ 13:00 PST/ 16:00 EST on Saturdays):
Extra information we should know about you:
Other than that, there are a few requirements for joining our internal testing team.
You have to have a W3D Hub forum account.
- How else would you join us in the tester forums?
You have to have a Skype account.
- We use skype daily to chat about the projects as well as to quickly call upon our testers. We do not use the voice chat function, only the text based chat.
You have to have Team Speak 3.
- We use teamspeak during testing sessions to make sure everything goes according to plan and to communicate with each other effectively. You don't need a microphone and you do not need to speak. As long as you have the ability to listen, you should be fine. (We'd would appreciate it if you do have a microphone!)
You have to be able to enjoy our games.
- In return for your services, we offer you early access to our games and if you don't like them, why even bother signing up?
While you do not need it, we would be happy if you have an IRC client and know how IRC works. Again, this isn't a necessity.
Testing is a world of ups and downs. Sometimes there will be nothing to test while at other times, projects will compete for testing time. Some testing sessions consist out of bug and code testing while others revolve around good old gameplay. Is testing online and offline no problem for you? Then send in that PM of yours and maybe you'll join our new testing team!
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Latest tweets from @w3dhub
Sep 30 2015
TS: Reborn GAME NIGHT! 13th September (Sunday), 9pm BST Join the fun on W3D Hub's server! Details: T.co
Sep 10 2015
TS: Reborn GAME NIGHT! Date: 13th September (Sunday) Time: 9pm GMT Join the fun! T.co
Sep 9 2015
Here's our big community roundup! Check it out for the latest and greatest W3D news! T.co
Jun 28 2015
Ever wondered about what earlier builds of Apocalypse Rising looked like? Take a look in this special feature! T.co
Jun 8 2015
Apr 10 2015
Sorry about the T.co spam everyone. We were testing out a few things. It should be over now.
Apr 10 2015
W3D Hub Development Stream: T.co
Apr 10 2015