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Random Update.

This is mostly to get the Therium-MP article off the front page, but I still have some things to talk about.

It's no surprise to say that I've been working on Therium-2. To back that up, here's a graph of my commits on the Therium-2 repository, from October 30th, 2016 to April 12th, 2017.

Graph of commits from 30/10/16 to 12/4/17.

Along with that, I have some new things to show off: Some new, some old.

Screenshots

I've put up a couple recent screenshots in the Images section, most notably S2-A4, the Cinderbreathe Camp, the Urista Grounds and After A Scuffle.

If you want to get the latest screenshots of Therium-2 before they're put onto the ModDB, you should follow the Wolfire Discord. Most of the screenshots in the Images section were actually available for viewing days (maybe even weeks) on the Discord before they were uploaded here.

To add to that, I have a YouTube channel that occasionally posts videos of Therium-2 and Overgrowth. I don't always upload relevant content (such as Overwatch or other gameplay videos), but when I do, it's mostly just about making Overgrowth/Therium-2 look like a horribly buggy mess.

An example of the kind of content I upload on my YouTube channel:

Any content other than that stuff is either random miscellaneous gameplay that doesn't have anything to do with Therium-2 or Overgrowth, but it might be worth checking out regardless.

The first one-armed character in Overgrowth

This is old news if you follow the Wolfire Discord, but it's worth mentioning regardless.

The first one-armed character in Overgrowth.


As far as I can tell, this is the first fully functioning amputee character in Overgrowth.

This is achieved by using a custom hotspot script to deflate the bones in the character's arm. It's a simple solution, but effective and easy.

I did this mostly to make a distinct character design. This is a unique and important character that, otherwise, would've looked like a simple reskin of Turner. Which it is, but I digress.

I would love to stream some more Therium-2 development, and make another timelapse, but I've only been working on spoiler-worthy content. I realise that I should've done it for when I was making S1 levels, but they're already finished.

Either way, that's what I've been doing lately. Hopefully the April Fool's article was enjoyable.

Introducing Therium-MP

Introducing Therium-MP

Therium-2 3 comments

Yeah, I'm alive. But I've got a pretty big update to announce.

December Update - Game Mechanics

December Update - Game Mechanics

Therium-2

It's been a while... oh. Yeah. It's uh, definitely been a while. Sorry about that. How about a Christmas present -- not *the* present, of course -- but...

The Paths

The Paths

Therium-2

The paths are (obviously) changing through development, and I thought it's worth talking about. Also: is it a bird? Is it a plane? No, it's just another...

80% of characters are Completed

80% of characters are Completed

MORTAL KOMBAT NeverAge

Iv been working on the characters first before starting this project only thing im not really good at is Normal maps.

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Overgrowth: Floating Chinatown by Ertyez

Overgrowth: Floating Chinatown by Ertyez

Singleplayer Map

A Custom Overgrowth Map "Floating Chinatown". This map is being updated from time to time and there are no requirements for download. Installation/launch...

Overgrowth Spray For Source Games

Overgrowth Spray For Source Games

Sprays 25 comments

If you feel like promoting your favourite indie game while playing your favourite Source game. To use it: unzip the file, start your Source game, press...

Overgrowth Main Theme

Overgrowth Main Theme

Full Version 15 comments

Music for the upcoming sequel to Lugaru: The Rabbit's Foot.

Comments  (0 - 10 of 1,062)
L3d
L3d

i allways thought it was free ,till i saw the steam page :(

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vvorm
vvorm

An awesome feature in this game would be to pick up sand to temporarily blind opponents, or just small - medium sized debris (eg. bricks to posts) to throw or use as a means of defence/offence.

Again I can only imagine what beauty this game will bring.

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duck354
duck354

hmmm..

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hulk0
hulk0

Will you ever start building an actual game world? Stop showing us these makeshift alpha levels and updates to negligible little techical aspects. You're advertising this as an action-adventure but this still looks nothing more like a tech demo with some arenas and beat 'em up and platforming mechanics. Stop screwing around with the technical aspects and start building a GAME.

First of all, start building an actual game world. An actual living world. Then add a narrative component, a story. Add NPCs to interact with and objectives to complete. You have your engine, and you seem to have been stuck at this very stage for years. ******* utilize it already, build a game.

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the*Joker
the*Joker

This game is probably not ever going to come around. I know that these guys have worked their heart and soul into this game, but a development cycle this long is just unrealistic to ever be successful as a game studio, indie or AAA.

I mean, let's face it, plenty of indie game studios have opened up their games to Early Access and Greenlight and gotten pre-orders and Kickstarters and then they take the money and run or deliver a product that is ridiculously below professional quality.

To each his own. Four man team? You could divide the spoils well.

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TheUnbeholden
TheUnbeholden

They've hired 2 more programmers, Turo and Tuomas, and are looking for an animator. Where looking at mostly performance boosts in the long run and avoiding CTD's thanks to their help.

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Habbadax
Habbadax

Hopefully they can actually make some progress towards being a proper game rather than a thirty dollar tech demo, then

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Guest
Guest

Pretty neat stuff, would love to play as soon as it comes out!

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calmflow
calmflow

You'll be waiting a long time...

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duck354
duck354

join the club

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Overgrowth
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Wolfire Games
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Latest tweets from @wolfire

This reworked animation went in yesterday. Considered also adding smooth jazz to this video T.co

2hours ago

The new Overgrowth campaign has several new animations, including this recently added idle animation. (Smooth jazz… T.co

15hours ago

Added defeat music when you die in the new Overgrowth campaign T.co

May 23 2017

Started work on the loading screens for the new campaign T.co

May 23 2017

Snow particles with depth of field and damage vignette T.co

May 23 2017

More of the detail pass for the new campaign's beach port level T.co

May 22 2017

Worked on a detail pass on the beach level in the new campaign T.co

May 22 2017

Turner taking care of business in a dog fortress T.co

May 19 2017

Tweaked the water and caustics in the new campaign's fighting pit T.co

May 19 2017

Here's the rainy, overcast variation on the cave barracks scene in the new campaign T.co

May 18 2017

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