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I happen to not actually be dead yet.

So that's neat, isn't it?

Therium-2 is still in Alpha stage, but it's getting closer and closer to Beta stage by the day.


Status:

Well, for one, the F path is no longer going to be in the final release of Therium-2. I have a number of reasons why:

1. I'm awful with parkour levels.

The F path was going to be nothing but parkour, climbing and exploration. But, as it turns out, I'm garbage at parkour levels (at least, not as good as I want to be).

2. Uncertain about the storyline.

I have no idea what the F path's storyline would be, but the original plans for the path do not fit in with what Therium-2 is right now. If I were to implement the F path's storyline as I originally made it with Therium-2 as it is, it'd probably be garbage. Not that Therium-2 is high quality.

3. Development time.

It's already taking me long enough to develop Therium-2, so it'd be better off to cut the F path for the sake of time. Unless someone else happens to really enjoy making parkour levels in Overgrowth that aren't awful, I'm not gonna be able to make the four other paths along with the F path and release it some time other then 2017 or something.

On the other hand, I still've done plenty of development.


What I've done so far:

I have 23 levels planned (not counting endings, cutscenes or extra levels) for Therium-2.

  • 4 levels have to be remade (not high enough quality in my standards, which are probably shit).
  • 10 I have not begun development on.

I can't exactly guess how many levels are finished (it's uncertain), but it's not awful.

I've been working on textures, storyline & a bit of scripting recently (more on that later). I've also been working on the C path.


The C Path

I resumed development on the C path, which I haven't worked on in a while.

The C path will be entirely indoors, and will mostly have plenty of combat, but also plenty of stealth opportunities. It'll mostly feature the Beetles as enemies; rabbits who have knives strapped to their wrists for easy puncturing attacks.

To be 'beautified' later.

A strategy I'm going to be using for building this path is "ugly first, pretty later". AKA, each level I make will be an ugly gameplay prototype that'll serve as a chrysalis for when it blooms into a beautiful, finalized level.

As you can see in the screenshot above, it looks like shit. But that's totally okay, because it's just a prototype.

Later on, the C path'll look more like this. I'd describe it as a bit more like Thief, but a bit lighter in graphics. There'll be stuff like lanterns, torches on the wall, stuff that'll illuminate the corridors, but until then, it's going to be ugly, gross prototype blocks.


Let me know what you guys think in the comments, if anyone's actually going to read this and/or has anything to say. Sorry for the awful update schedule. I'm not actually busy, I'm just awful, so.

I'll detail more on the A, B and D paths later on, so you guys can have something to read.

I might also do a lore update.

Character Design

Character Design

News 10 comments

Hey everyone! I’m Steve, the new character concept artist for Overgrowth. In this post I will share some of the designs I’ve been working on. All...

Earlier levels

Earlier levels

Therium-2 4 comments

Something noteworthy about the current stage of development.

Custom Music

Custom Music

Therium-2 0 comments

Great news! Halzoid from the Wolfire Forums gotten Custom Music to work!

Technical Limitations

Technical Limitations

Therium-2 4 comments

All the technical limitations I have to deal with.

Overgrowth: Floating Chinatown by Ertyez

Overgrowth: Floating Chinatown by Ertyez

Singleplayer Map 0 comments

A Custom Overgrowth Map "Floating Chinatown". This map is being updated from time to time and there are no requirements for download. Installation/launch...

Overgrowth Spray For Source Games

Overgrowth Spray For Source Games

Sprays 25 comments

If you feel like promoting your favourite indie game while playing your favourite Source game. To use it: unzip the file, start your Source game, press...

Overgrowth Main Theme

Overgrowth Main Theme

Full Version 15 comments

Music for the upcoming sequel to Lugaru: The Rabbit's Foot.

Comments  (0 - 10 of 1,070)
duck354
duck354

hmmm..

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hulk0
hulk0

Will you ever start building an actual game world? Stop showing us these makeshift alpha levels and updates to negligible little techical aspects. You're advertising this as an action-adventure but this still looks nothing more like a tech demo with some arenas and beat 'em up and platforming mechanics. Stop screwing around with the technical aspects and start building a GAME.

First of all, start building an actual game world. An actual living world. Then add a narrative component, a story. Add NPCs to interact with and objectives to complete. You have your engine, and you seem to have been stuck at this very stage for years. ******* utilize it already, build a game.

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the*Joker
the*Joker

This game is probably not ever going to come around. I know that these guys have worked their heart and soul into this game, but a development cycle this long is just unrealistic to ever be successful as a game studio, indie or AAA.

I mean, let's face it, plenty of indie game studios have opened up their games to Early Access and Greenlight and gotten pre-orders and Kickstarters and then they take the money and run or deliver a product that is ridiculously below professional quality.

To each his own. Four man team? You could divide the spoils well.

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TheUnbeholden
TheUnbeholden

They've hired 2 more programmers, Turo and Tuomas, and are looking for an animator. Where looking at mostly performance boosts in the long run and avoiding CTD's thanks to their help.

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Habbadax
Habbadax

Hopefully they can actually make some progress towards being a proper game rather than a thirty dollar tech demo, then

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Guest
Guest

Pretty neat stuff, would love to play as soon as it comes out!

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calmflow
calmflow

You'll be waiting a long time...

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duck354
duck354

join the club

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calmflow
calmflow

This may not be dead but it's stagnant and looking more and more hopeless. Once upon a time this team were the vanguard of indy game development, they were the incubator of the humble bundle and now two decades on, they are irrelevant.

Harsh? Maybe
Honest? Absolutely.

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TKAzA Staff
TKAzA Reply Good karma+1 vote
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Overgrowth
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Steve wrote a blog post on the visual development of Overgrowth's species. Blog.wolfire.com

Jul 13 2016

Overgrowth Alpha 225 is now available! Check out the video here: Youtu.be Blog post: Blog.wolfire.com

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