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7 comments by jeffr on Feb 7th, 2015

Here is the latest in our new Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Self-documenting script registration
- Attached objects can be manipulated with editor
- Can attach groups to characters
- Can save characters with attached objects
- Can copy/paste/save/load connected objects
- Fixed mass of wolf and female rabbit ragdolls
- Character bone mass is proportional to the cube of character scale
- Fixed a problem with sky rendering when there is no terrain
- Fixed raider ear weights
- Shift moves camera along camera's up vector instead of world's up vector
- Fixed problem with floaty rolls
- Clamped IK hip movement to reasonable range
- New checksum for animations and character lod cache
- Added sky rotation level parameter
- Spawner no longer closes after spawning a new object
- Attached objects work better with different scales
- Fixed slowdown when transitioning from ragdoll to animation
- Attached objects work with different character scales
- Fixed Mac SDL framework
- Fixed issue with "Texture format no GL_BGRA" with stabdecal.tga
- Characters are immediately alerted when damaged in any way
- Fixed character dragging when weapon is in offhand
- Fixed persistent animation layers across reset
- Fixed deleting characters with item objects connected
- Path points can trigger wait, sit, sleep
- Fixed dialogue editor undo/redo
- Level objects can have detail objects
- Any kind of object can be in a group
- Telemetry profiling
- Progress on native UI widgets
- Can alt-drag multiple objects at once
- Cleaned up editor snapping (and can start snapping in the middle of an action)
- Attaching weapons and their scabbards to the same item slot puts one inside the other

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

If you liked this video, be sure to subscribe below.



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Overgrowth Spray For Source Games

Overgrowth Spray For Source Games

Jul 29, 2009 Sprays 24 comments

If you feel like promoting your favourite indie game while playing your favourite Source game. To use it: unzip the file, start your Source game, press...

Overgrowth Main Theme

Overgrowth Main Theme

Jan 13, 2009 Full Version 14 comments

Music for the upcoming sequel to Lugaru: The Rabbit's Foot.

Post comment Comments  (10 - 20 of 1,060)
Guest
Guest May 9 2014, 6:25am says:

Is it possible to test the alpha? And if possible, where do i download for mac?

+1 vote     reply to comment
zacholw101
zacholw101 Sep 30 2014, 9:57pm replied:

i do believe you have to ask the people that made the game.

+2 votes     reply to comment
ellemby1397498806
ellemby1397498806 Apr 14 2014, 2:11pm says:

This game looks very promising, keep up the good work.

+2 votes     reply to comment
Cossack-HD
Cossack-HD Apr 8 2014, 3:40am says:

I've been browsing imgur when suddenly: Imgur.com

+1 vote     reply to comment
Guest
Guest Mar 17 2014, 7:13pm says:

i want totry it

+1 vote     reply to comment
NekoHaxor
NekoHaxor Mar 17 2014, 3:24pm says:

I love games where you get the feel of dominating ******* everyone. And this bad boy is one of them.

+2 votes     reply to comment
Guest
Guest Mar 1 2014, 4:49pm says:

icant get it

+1 vote     reply to comment
orymus
orymus Feb 26 2014, 2:23pm says:

Engine looks slick!

+1 vote     reply to comment
Foxxen
Foxxen Feb 6 2014, 7:35pm says:

I love the animations dude

+1 vote     reply to comment
Duruk
Duruk Feb 3 2014, 5:54pm says:

There is an 1 page article in this month "Gameplay" magazine on Overgrowth.

+1 vote     reply to comment
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Overgrowth
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