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5 comments by jeffr on Nov 27th, 2014

Here is the latest in our new Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.

Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- AI scripts are more optimized to support more simultaneous characters
- Ragdoll physics are more accurate and more efficient
- Moved all inverse kinematics and local physics animation from engine to script
- Improved chase AI
- No disqualification for arena overkill
- Updated weapon attachments for challenges since AI no longer grabs weapons in patrol
- Increased enemy sight distance
- Cat movement is much quieter
- Improved animation retargeting
- Changed unconscious ragdolls to be more limp
- Characters drop combat stance when enemy is unseen or otherwise not a threat
- Character loading works even if simplification fails
- Enemies are alerted by collision
- Debug keys can be toggled in settings
- Improved leg IK to handle foot orientation and hip movement
- Improved tail physics and tail collision with world geometry
- Calibrated eye morphs so they can look at precise points in space
- improved ear physics, ear collision, and idle ear rotation
- better gravity on roll animation
- new walk and sneak animations
- fixed Mac text rendering
- improved vertex bone weights for all characters
- breathing animation
- new idle behavior and weight shifting
- Added seamless cubemap toggle (to fix visible lines on some GPUs)
- Softened wolf fur normals

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

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Overgrowth Spray For Source Games

Overgrowth Spray For Source Games

Jul 29, 2009 Sprays 24 comments

If you feel like promoting your favourite indie game while playing your favourite Source game. To use it: unzip the file, start your Source game, press...

Overgrowth Main Theme

Overgrowth Main Theme

Jan 13, 2009 Full Version 11 comments

Music for the upcoming sequel to Lugaru: The Rabbit's Foot.

Post comment Comments  (40 - 50 of 1,065)
Gunnerman091 Sep 14 2013, 8:04am says:

Cool game

+2 votes     reply to comment
Guest Aug 26 2013, 10:41am says:

I cant download it on my mac ((((

+2 votes     reply to comment
Guest Aug 7 2013, 7:41pm says:

This comment is currently awaiting admin approval, join now to view.

Atlasfield Aug 25 2013, 2:51am replied:

Is a W.I.P. for now not exist official release except for the people preordered the game and is indeed testing it.

You want play it, buy it, just simple. Is not an offense, is the truth. Good luck. x3

+2 votes     reply to comment
BrandonZ201 Jun 28 2013, 8:54am says:

Will the price increase when it is going to move from alpha to beta? Thanks

+3 votes     reply to comment
HoundsTooth Aug 1 2013, 11:38pm replied:

alpha is for adding features, beta is for polish and fixing bugs, there are still many features to implement

+3 votes     reply to comment
Cossack-HD May 29 2013, 5:03pm says:

Kung Fu hamster:
Looks like Overgrowth is a non fiction game O_O
BTW he sounds just like rabbits in Overgrowth during fight.

+2 votes     reply to comment
Guest May 27 2013, 2:09am says:

This is a really awesome game! Lugaru is really good to, but not as good as Overgrowth

+2 votes     reply to comment
.JAS Mar 20 2013, 12:24am says:

Quick question, is the game level based or is it open world? I see some pretty large environments in the videos.

+2 votes     reply to comment
Guest Mar 31 2013, 6:47pm replied:

Level based.

+3 votes     reply to comment
Guest Mar 23 2013, 1:50pm replied:

Well, at the moment its open world but they hope to add a story mode as well. They have custom maps, challenges, open world and gladiator. Its a win-win. :)

+4 votes     reply to comment
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