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7 comments by jeffr on Feb 7th, 2015

Here is the latest in our new Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Self-documenting script registration
- Attached objects can be manipulated with editor
- Can attach groups to characters
- Can save characters with attached objects
- Can copy/paste/save/load connected objects
- Fixed mass of wolf and female rabbit ragdolls
- Character bone mass is proportional to the cube of character scale
- Fixed a problem with sky rendering when there is no terrain
- Fixed raider ear weights
- Shift moves camera along camera's up vector instead of world's up vector
- Fixed problem with floaty rolls
- Clamped IK hip movement to reasonable range
- New checksum for animations and character lod cache
- Added sky rotation level parameter
- Spawner no longer closes after spawning a new object
- Attached objects work better with different scales
- Fixed slowdown when transitioning from ragdoll to animation
- Attached objects work with different character scales
- Fixed Mac SDL framework
- Fixed issue with "Texture format no GL_BGRA" with stabdecal.tga
- Characters are immediately alerted when damaged in any way
- Fixed character dragging when weapon is in offhand
- Fixed persistent animation layers across reset
- Fixed deleting characters with item objects connected
- Path points can trigger wait, sit, sleep
- Fixed dialogue editor undo/redo
- Level objects can have detail objects
- Any kind of object can be in a group
- Telemetry profiling
- Progress on native UI widgets
- Can alt-drag multiple objects at once
- Cleaned up editor snapping (and can start snapping in the middle of an action)
- Attaching weapons and their scabbards to the same item slot puts one inside the other

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

If you liked this video, be sure to subscribe below.



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Overgrowth Spray For Source Games

Overgrowth Spray For Source Games

Jul 29, 2009 Sprays 24 comments

If you feel like promoting your favourite indie game while playing your favourite Source game. To use it: unzip the file, start your Source game, press...

Overgrowth Main Theme

Overgrowth Main Theme

Jan 13, 2009 Full Version 14 comments

Music for the upcoming sequel to Lugaru: The Rabbit's Foot.

Post comment Comments  (40 - 50 of 1,060)
BrandonZ201
BrandonZ201 Jun 28 2013, 8:54am says:

Will the price increase when it is going to move from alpha to beta? Thanks

+3 votes     reply to comment
HoundsTooth
HoundsTooth Aug 1 2013, 11:38pm replied:

alpha is for adding features, beta is for polish and fixing bugs, there are still many features to implement

+3 votes     reply to comment
Cossack-HD
Cossack-HD May 29 2013, 5:03pm says:

Kung Fu hamster:
Youtube.com
Looks like Overgrowth is a non fiction game O_O
BTW he sounds just like rabbits in Overgrowth during fight.

+2 votes     reply to comment
Guest
Guest May 27 2013, 2:09am says:

This is a really awesome game! Lugaru is really good to, but not as good as Overgrowth

+2 votes     reply to comment
.JAS
.JAS Mar 20 2013, 12:24am says:

Quick question, is the game level based or is it open world? I see some pretty large environments in the videos.

+2 votes     reply to comment
Guest
Guest Mar 31 2013, 6:47pm replied:

Level based.

+3 votes     reply to comment
Guest
Guest Mar 23 2013, 1:50pm replied:

Well, at the moment its open world but they hope to add a story mode as well. They have custom maps, challenges, open world and gladiator. Its a win-win. :)

+4 votes     reply to comment
Heartbroken
Heartbroken Feb 21 2013, 5:51pm says:

I'd like to know Overgrowth system requirements before byuing the game.

+2 votes     reply to comment
Guest
Guest Mar 2 2013, 1:28pm replied:

single player runs smooth with medium settings on my pc,
but multiplayer lags
CPU:intel core 2 duo
GPU:nvidia 8400gs
RAM:2gb
It needs around 4GB of hard drive space

+3 votes     reply to comment
Heartbroken
Heartbroken Apr 7 2013, 7:02am replied:

Thanks

+4 votes     reply to comment
Vcc2cc
Vcc2cc Feb 20 2013, 6:40pm says:

I like the fact that this game has AI that is harder by default.

+3 votes     reply to comment
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