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I happen to not actually be dead yet.

So that's neat, isn't it?

Therium-2 is still in Alpha stage, but it's getting closer and closer to Beta stage by the day.


Status:

Well, for one, the F path is no longer going to be in the final release of Therium-2. I have a number of reasons why:

1. I'm awful with parkour levels.

The F path was going to be nothing but parkour, climbing and exploration. But, as it turns out, I'm garbage at parkour levels (at least, not as good as I want to be).

2. Uncertain about the storyline.

I have no idea what the F path's storyline would be, but the original plans for the path do not fit in with what Therium-2 is right now. If I were to implement the F path's storyline as I originally made it with Therium-2 as it is, it'd probably be garbage. Not that Therium-2 is high quality.

3. Development time.

It's already taking me long enough to develop Therium-2, so it'd be better off to cut the F path for the sake of time. Unless someone else happens to really enjoy making parkour levels in Overgrowth that aren't awful, I'm not gonna be able to make the four other paths along with the F path and release it some time other then 2017 or something.

On the other hand, I still've done plenty of development.


What I've done so far:

I have 23 levels planned (not counting endings, cutscenes or extra levels) for Therium-2.

  • 4 levels have to be remade (not high enough quality in my standards, which are probably shit).
  • 10 I have not begun development on.

I can't exactly guess how many levels are finished (it's uncertain), but it's not awful.

I've been working on textures, storyline & a bit of scripting recently (more on that later). I've also been working on the C path.


The C Path

I resumed development on the C path, which I haven't worked on in a while.

The C path will be entirely indoors, and will mostly have plenty of combat, but also plenty of stealth opportunities. It'll mostly feature the Beetles as enemies; rabbits who have knives strapped to their wrists for easy puncturing attacks.

To be 'beautified' later.

A strategy I'm going to be using for building this path is "ugly first, pretty later". AKA, each level I make will be an ugly gameplay prototype that'll serve as a chrysalis for when it blooms into a beautiful, finalized level.

As you can see in the screenshot above, it looks like shit. But that's totally okay, because it's just a prototype.

Later on, the C path'll look more like this. I'd describe it as a bit more like Thief, but a bit lighter in graphics. There'll be stuff like lanterns, torches on the wall, stuff that'll illuminate the corridors, but until then, it's going to be ugly, gross prototype blocks.


Let me know what you guys think in the comments, if anyone's actually going to read this and/or has anything to say. Sorry for the awful update schedule. I'm not actually busy, I'm just awful, so.

I'll detail more on the A, B and D paths later on, so you guys can have something to read.

I might also do a lore update.

Character Design

Character Design

News 10 comments

Hey everyone! I’m Steve, the new character concept artist for Overgrowth. In this post I will share some of the designs I’ve been working on. All...

Earlier levels

Earlier levels

Therium-2 4 comments

Something noteworthy about the current stage of development.

Custom Music

Custom Music

Therium-2 0 comments

Great news! Halzoid from the Wolfire Forums gotten Custom Music to work!

Technical Limitations

Technical Limitations

Therium-2 4 comments

All the technical limitations I have to deal with.

Overgrowth: Floating Chinatown by Ertyez

Overgrowth: Floating Chinatown by Ertyez

Singleplayer Map 0 comments

A Custom Overgrowth Map "Floating Chinatown". This map is being updated from time to time and there are no requirements for download. Installation/launch...

Overgrowth Spray For Source Games

Overgrowth Spray For Source Games

Sprays 25 comments

If you feel like promoting your favourite indie game while playing your favourite Source game. To use it: unzip the file, start your Source game, press...

Overgrowth Main Theme

Overgrowth Main Theme

Full Version 15 comments

Music for the upcoming sequel to Lugaru: The Rabbit's Foot.

Post comment Comments  (70 - 80 of 1,069)
Guest
Guest

I think sneaking should be more viable, making the sound sheres smaller could help getting behind people and being stealthy

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Guest
Guest

как скачать

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Cossack-HD
Cossack-HD

Погугли, найти не сложно.
А вообще платно - делаешь предзаказ и получаешь альфу:
Wolfire.com

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newts
newts

Are you guys thinking of adding new creatures? If you do, i think you should add badgers. they should be really strong and good with melee but really slow at walking, jumping and running.

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SuperEBA
SuperEBA

They aren't planning on adding new animals, only dogs and rats. Besides, what you described really sounds like the wolves.

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turtleman101
turtleman101

no turtles, turtles have shells and massive claws and can rip you in half with one snap, and they can hide in their shells

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predator101
predator101

THSI IS BEST GAME!! and in alpha its best but how it will in full version :)

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Quakekill
Quakekill

Best indie game ever. Even in alpha.

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Guest
Guest

Will There Be A Level Editor/Maker I Really Like Making Worlds And Levels :D Bought The Game yesturday It took 18 Hours To download due to Internet Problems ATM But worth it

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Cossack-HD
Cossack-HD

U press esc during the game and it switches into level editor. Did not you watch some cool videos about Overgrowth? (Not from Wolfire, but other channels)
They tell and show some stuff :)

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Quakekill
Quakekill

Does anyone know when we can expect armour to be added? I saw it in one of the recent videos, but the tool to "equip" it hasn't been implemented yet.

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