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5 comments by jeffr on Nov 27th, 2014

Here is the latest in our new Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- AI scripts are more optimized to support more simultaneous characters
- Ragdoll physics are more accurate and more efficient
- Moved all inverse kinematics and local physics animation from engine to script
- Improved chase AI
- No disqualification for arena overkill
- Updated weapon attachments for challenges since AI no longer grabs weapons in patrol
- Increased enemy sight distance
- Cat movement is much quieter
- Improved animation retargeting
- Changed unconscious ragdolls to be more limp
- Characters drop combat stance when enemy is unseen or otherwise not a threat
- Character loading works even if simplification fails
- Enemies are alerted by collision
- Debug keys can be toggled in settings
- Improved leg IK to handle foot orientation and hip movement
- Improved tail physics and tail collision with world geometry
- Calibrated eye morphs so they can look at precise points in space
- improved ear physics, ear collision, and idle ear rotation
- better gravity on roll animation
- new walk and sneak animations
- fixed Mac text rendering
- improved vertex bone weights for all characters
- breathing animation
- new idle behavior and weight shifting
- Added seamless cubemap toggle (to fix visible lines on some GPUs)
- Softened wolf fur normals

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

If you liked this video, be sure to subscribe below.



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Overgrowth Spray For Source Games

Overgrowth Spray For Source Games

Jul 29, 2009 Sprays 24 comments

If you feel like promoting your favourite indie game while playing your favourite Source game. To use it: unzip the file, start your Source game, press...

Overgrowth Main Theme

Overgrowth Main Theme

Jan 13, 2009 Full Version 11 comments

Music for the upcoming sequel to Lugaru: The Rabbit's Foot.

Post comment Comments  (70 - 80 of 1,065)
Guest
Guest Dec 1 2012, 9:17am says:

Will There Be A Level Editor/Maker I Really Like Making Worlds And Levels :D Bought The Game yesturday It took 18 Hours To download due to Internet Problems ATM But worth it

+3 votes     reply to comment
Cossack-HD
Cossack-HD Dec 24 2012, 5:16am replied:

U press esc during the game and it switches into level editor. Did not you watch some cool videos about Overgrowth? (Not from Wolfire, but other channels)
They tell and show some stuff :)

0 votes     reply to comment
Quakekill
Quakekill Feb 5 2013, 11:55am replied:

Does anyone know when we can expect armour to be added? I saw it in one of the recent videos, but the tool to "equip" it hasn't been implemented yet.

+3 votes     reply to comment
abm170
abm170 Dec 1 2012, 7:07am says:

Alpha 194 Motto is : Smoke Weed Every Day

+1 vote     reply to comment
Cossack-HD
Cossack-HD Nov 30 2012, 2:29pm says:

This is going to WIN :D Again XD

+1 vote     reply to comment
hulk0
hulk0 Nov 20 2012, 7:38pm buried:

(buried)

dead game is dead

-8 votes     reply to comment
Domo_Skully_
Domo_Skully_ Nov 30 2012, 4:01am replied:

Maybe if you had paid for it you would know hulk...

+1 vote     reply to comment
Cossack-HD
Cossack-HD Nov 21 2012, 6:45am replied:

Stupid comment is stupid.

+9 votes     reply to comment
Guest
Guest Nov 27 2013, 10:55pm replied:

This comment is currently awaiting admin approval, join now to view.

PhBR
PhBR Nov 14 2012, 7:39pm says:

Does this game has some gore?

+3 votes     reply to comment
Guest
Guest Nov 21 2012, 11:14pm replied:

Oh yes it does! plenty of blood sprays and physics

+4 votes     reply to comment
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Overgrowth
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