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5 comments by jeffr on Nov 27th, 2014

Here is the latest in our new Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- AI scripts are more optimized to support more simultaneous characters
- Ragdoll physics are more accurate and more efficient
- Moved all inverse kinematics and local physics animation from engine to script
- Improved chase AI
- No disqualification for arena overkill
- Updated weapon attachments for challenges since AI no longer grabs weapons in patrol
- Increased enemy sight distance
- Cat movement is much quieter
- Improved animation retargeting
- Changed unconscious ragdolls to be more limp
- Characters drop combat stance when enemy is unseen or otherwise not a threat
- Character loading works even if simplification fails
- Enemies are alerted by collision
- Debug keys can be toggled in settings
- Improved leg IK to handle foot orientation and hip movement
- Improved tail physics and tail collision with world geometry
- Calibrated eye morphs so they can look at precise points in space
- improved ear physics, ear collision, and idle ear rotation
- better gravity on roll animation
- new walk and sneak animations
- fixed Mac text rendering
- improved vertex bone weights for all characters
- breathing animation
- new idle behavior and weight shifting
- Added seamless cubemap toggle (to fix visible lines on some GPUs)
- Softened wolf fur normals

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

If you liked this video, be sure to subscribe below.



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Overgrowth Spray For Source Games

Overgrowth Spray For Source Games

Jul 29, 2009 Sprays 24 comments

If you feel like promoting your favourite indie game while playing your favourite Source game. To use it: unzip the file, start your Source game, press...

Overgrowth Main Theme

Overgrowth Main Theme

Jan 13, 2009 Full Version 11 comments

Music for the upcoming sequel to Lugaru: The Rabbit's Foot.

Post comment Comments  (30 - 40 of 1,065)
Roh
Roh Nov 28 2013, 12:31am says:

You know I'm still not sure if this game is for me... but it would be fun as hell to watch on twitch.

+2 votes     reply to comment
Guest
Guest Nov 14 2013, 10:13am says:

I bought the alpha it is AMAZING buy it!!! ( but on wolfire)

+2 votes     reply to comment
Guest
Guest Dec 10 2013, 11:41pm replied:

This comment is currently awaiting admin approval, join now to view.

Kellerman60
Kellerman60 Oct 27 2013, 4:17pm says:

Reminds me of Redwall...

+4 votes     reply to comment
Guest
Guest Oct 19 2013, 4:47pm says:

This comment is currently awaiting admin approval, join now to view.

DrSalvador
DrSalvador Nov 11 2013, 11:23pm replied:

Buy it

+4 votes     reply to comment
Sierra-93
Sierra-93 Oct 2 2013, 10:12pm says:

I can't shake the feeling that taking this games combat and character and infusing it with a mount & blade style rpg world would be awesome.

+4 votes     reply to comment
Guest
Guest Sep 23 2013, 10:42am says:

Just a simple question, I'll buy and support this game because it's brilliant at my eyes as soon as the paypal is charged, but for the editor have an import or export function for the models?
If yes, what format support, .obj or?
And nice choice about 3D coat, good software for modelling and cheap as well.

+1 vote     reply to comment
b5cully
b5cully Sep 16 2013, 1:57pm says:

"You pay 60 for this game so we can get valuable game testers!"
my question for you devs is: do you think this is a good idea? (Unless the testers you got are already in your team)

You should perhaps set up a donation pool of some sort for those who support your game, but possibly 1) don't have the funds to pay $60 or 2) don't want to spend $60 due to its early development stage, where it is still uncertain how this game is eventually going to turn out. I'm sure you have a lot of people supporting your cause, but I get the feeling many of them aren't willed to pay that much for a game that is in a quite unfinished state (which is understandable).

If you already have such a donation pool, you need to promote it a bit better :P

+5 votes     reply to comment
Arethrid
Arethrid Sep 14 2013, 6:29pm says:

I love this game.

+2 votes     reply to comment
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