Overgrowth Spray For Source Games
Jul 29, 2009 Sprays 7 commentsIf you feel like promoting your favourite indie game while playing your favourite Source game. To use it: unzip the file, start your Source game, press...
33 comments by jeffr on Nov 2nd, 2009 digg this super bookmark
People that follow Wolfire regularly already know what Overgrowth is. However, many people who stumble across our videos on YouTube or GameTrailers end up confused by what they are watching. Given that we need a new video for the IGF submission, I thought it would be a great time to tackle the issue head on.
Introducing our latest video. The goal was to create a succinct and intense explanation of what Overgrowth is all about. Be sure to watch it in HD.
This concept is in a similar vein to the "Does Overgrowth need a tagline?" post I wrote a while back. I'll be very interested to see how people who have never heard of us before respond. I also hope it's something people can link to when they want to show someone what Overgrowth is, rather than try to tell them.
What do you guys think?

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If you feel like promoting your favourite indie game while playing your favourite Source game. To use it: unzip the file, start your Source game, press...
Music for the upcoming sequel to Lugaru: The Rabbit's Foot.
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A interesting idea to the lore is magic, but not the kind where you spam fireballs at each other, but more of a summoning or enchantment kinds...
With my earlier post on Giant Avatars, maybe its possible to have a "Mobile Base" kind of mode, except they are huge and can fight and support their units.
Essentially, these giant Avatars are made out of stone and clay, so they have the toughest resistance to damage, but they do have vulnerable weak spots...
To be able to move, they'd need a physical magical enchantment on specific parts of the giant, so if these enchantment gets destroyed, like by a arrow or bomb or by plain ripping it off, the giant loses the ability to use that specific parts...
Maybe have a variant of giants and call them a class of golems with floating parts to use as a assault weapon...
Of course, giant golems or Avatars would break the team play motion if this were plain TDM... The objective of the game is to destroy your opponent's golem.
Each golem can be run by a AI to navigate around the map, with it's own mind and act as a guardian to allies and a foe to enemies.
Golems can stomp at you to instantly kill you, or if they didn't step on you, the shockwave will knock you down...
To be more on the realistic side, the golem's abilities can also affect it's ally so they have to be careful not to get to close to foes when it attacks... Lol...
wow you guys are surely taking care of the whole look & feel of the game.........
Being a linux fan, i realy cant deny that im excited about this game =D im wishing you guys the best, and tracking this title all the way... please dont drop it, or i'll haunt you! lol
Looking good!
Would be interesting if they could implement a creature AI for the giant whale so it can actually move, and you can jump and climb up on it like "Shadow of the Colossus".
Can't wait for this game... good wok guys..
Good music, awesome physics. Looks good :D can't wait.
about the gore level of the game...
you will put gibbing(dismemberment) in the game?
Is this game going to be similar to Oblivion where you can go anywhere and pretty much do anything, or is it something different?
Nice eingine .. Looks Awesome ... Tracking^^