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6 comments by jeffr on Aug 13th, 2014

Here is the latest in our new Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.

Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- AI characters can be set to follow other characters
- AI investigates dead bodies
- New wolf variant with tintable colors
- Changed scale of different characters (rats are small, dogs are big)
- Player can attack unconscious characters
- Hotspots have update function, testing particle emitter volumes
- AI makes a sound when alerted or hostile
- AI transitions more slowly to 'investigate' state
- AI takes longer to notice visible enemies
- Characters keep track of what items they know about
- Automatically swap weapons to dominant hand
- More natural combat crouch stance movement
- Combat AI targets closest enemy
- AI does not roll to standing between arena rounds
- Reasonable maximum arena difficulty (no more black blobs)
- Non-rabbits cannot jump very high
- AI only runs for help from allies that they know about
- Fixed blood streaks stretching too far
- Fixed performance bottleneck when there are many weapons
- Updated vertex weights for all characters
- New weapon animations for attacking low
- More robust ledge grab/detection system
- Characters drop large weapons when grabbing edges
- More controlled AI sound detection
- Fixed "#version 130" shader compatibility issue
- Prompt if user wants to save changes to levels on quit
- Fixed "GL_ARB_shader_texture_lod" shader compatibility issue
- testing dithered cascade shadow filtering
- fixed partial rendering of graphics setting screen
- fixed problems with blood decal lighting and tinting
- better control of AI character rotation

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

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Overgrowth Spray For Source Games

Overgrowth Spray For Source Games

Jul 29, 2009 Sprays 23 comments

If you feel like promoting your favourite indie game while playing your favourite Source game. To use it: unzip the file, start your Source game, press...

Overgrowth Main Theme

Overgrowth Main Theme

Jan 13, 2009 Full Version 10 comments

Music for the upcoming sequel to Lugaru: The Rabbit's Foot.

Post comment Comments  (30 - 40 of 1,059)
Sierra-93 Oct 2 2013, 10:12pm says:

I can't shake the feeling that taking this games combat and character and infusing it with a mount & blade style rpg world would be awesome.

+4 votes     reply to comment
Guest Sep 23 2013, 10:42am says:

Just a simple question, I'll buy and support this game because it's brilliant at my eyes as soon as the paypal is charged, but for the editor have an import or export function for the models?
If yes, what format support, .obj or?
And nice choice about 3D coat, good software for modelling and cheap as well.

+1 vote     reply to comment
b5cully Sep 16 2013, 1:57pm says:

"You pay 60 for this game so we can get valuable game testers!"
my question for you devs is: do you think this is a good idea? (Unless the testers you got are already in your team)

You should perhaps set up a donation pool of some sort for those who support your game, but possibly 1) don't have the funds to pay $60 or 2) don't want to spend $60 due to its early development stage, where it is still uncertain how this game is eventually going to turn out. I'm sure you have a lot of people supporting your cause, but I get the feeling many of them aren't willed to pay that much for a game that is in a quite unfinished state (which is understandable).

If you already have such a donation pool, you need to promote it a bit better :P

+5 votes     reply to comment
Arethrid Sep 14 2013, 6:29pm says:

I love this game.

+2 votes     reply to comment
Gunnerman091 Sep 14 2013, 8:04am says:

Cool game

+2 votes     reply to comment
Guest Aug 26 2013, 10:41am says:

I cant download it on my mac ((((

+2 votes     reply to comment
Guest Aug 7 2013, 7:41pm says:

This comment is currently awaiting admin approval, join now to view.

Atlasfield Aug 25 2013, 2:51am replied:

Is a W.I.P. for now not exist official release except for the people preordered the game and is indeed testing it.

You want play it, buy it, just simple. Is not an offense, is the truth. Good luck. x3

+2 votes     reply to comment
BrandonZ201 Jun 28 2013, 8:54am says:

Will the price increase when it is going to move from alpha to beta? Thanks

+3 votes     reply to comment
HoundsTooth Aug 1 2013, 11:38pm replied:

alpha is for adding features, beta is for polish and fixing bugs, there are still many features to implement

+3 votes     reply to comment
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