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7 comments by jeffr on Feb 7th, 2015

Here is the latest in our new Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Self-documenting script registration
- Attached objects can be manipulated with editor
- Can attach groups to characters
- Can save characters with attached objects
- Can copy/paste/save/load connected objects
- Fixed mass of wolf and female rabbit ragdolls
- Character bone mass is proportional to the cube of character scale
- Fixed a problem with sky rendering when there is no terrain
- Fixed raider ear weights
- Shift moves camera along camera's up vector instead of world's up vector
- Fixed problem with floaty rolls
- Clamped IK hip movement to reasonable range
- New checksum for animations and character lod cache
- Added sky rotation level parameter
- Spawner no longer closes after spawning a new object
- Attached objects work better with different scales
- Fixed slowdown when transitioning from ragdoll to animation
- Attached objects work with different character scales
- Fixed Mac SDL framework
- Fixed issue with "Texture format no GL_BGRA" with stabdecal.tga
- Characters are immediately alerted when damaged in any way
- Fixed character dragging when weapon is in offhand
- Fixed persistent animation layers across reset
- Fixed deleting characters with item objects connected
- Path points can trigger wait, sit, sleep
- Fixed dialogue editor undo/redo
- Level objects can have detail objects
- Any kind of object can be in a group
- Telemetry profiling
- Progress on native UI widgets
- Can alt-drag multiple objects at once
- Cleaned up editor snapping (and can start snapping in the middle of an action)
- Attaching weapons and their scabbards to the same item slot puts one inside the other

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

If you liked this video, be sure to subscribe below.



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Overgrowth Spray For Source Games

Overgrowth Spray For Source Games

Jul 29, 2009 Sprays 24 comments

If you feel like promoting your favourite indie game while playing your favourite Source game. To use it: unzip the file, start your Source game, press...

Overgrowth Main Theme

Overgrowth Main Theme

Jan 13, 2009 Full Version 14 comments

Music for the upcoming sequel to Lugaru: The Rabbit's Foot.

Post comment Comments  (30 - 40 of 1,061)
Guest
Guest Nov 14 2013 says:

I bought the alpha it is AMAZING buy it!!! ( but on wolfire)

+3 votes     reply to comment
Guest
Guest Dec 10 2013 replied:

Will you tell me how to install it, it keeps downloading it to utorrent and when I launch it it says I need freeimage.dll

+1 vote     reply to comment
Kellerman60
Kellerman60 Oct 27 2013 says:

Reminds me of Redwall...

+5 votes     reply to comment
Sierra-93
Sierra-93 Oct 2 2013 says:

I can't shake the feeling that taking this games combat and character and infusing it with a mount & blade style rpg world would be awesome.

+4 votes     reply to comment
Guest
Guest Sep 23 2013 says:

Just a simple question, I'll buy and support this game because it's brilliant at my eyes as soon as the paypal is charged, but for the editor have an import or export function for the models?
If yes, what format support, .obj or?
And nice choice about 3D coat, good software for modelling and cheap as well.

+1 vote     reply to comment
b5cully
b5cully Sep 16 2013 says:

"You pay 60 for this game so we can get valuable game testers!"
my question for you devs is: do you think this is a good idea? (Unless the testers you got are already in your team)

You should perhaps set up a donation pool of some sort for those who support your game, but possibly 1) don't have the funds to pay $60 or 2) don't want to spend $60 due to its early development stage, where it is still uncertain how this game is eventually going to turn out. I'm sure you have a lot of people supporting your cause, but I get the feeling many of them aren't willed to pay that much for a game that is in a quite unfinished state (which is understandable).

If you already have such a donation pool, you need to promote it a bit better :P

+5 votes     reply to comment
Arethrid
Arethrid Sep 14 2013 says:

I love this game.

+2 votes     reply to comment
Gunnerman091
Gunnerman091 Sep 14 2013 says:

Cool game

+2 votes     reply to comment
Guest
Guest Aug 26 2013 says:

I cant download it on my mac ((((

+2 votes     reply to comment
Guest
Guest Aug 7 2013 says:

This comment is currently awaiting admin approval, join now to view.

Atlasfield
Atlasfield Aug 25 2013 replied:

Is a W.I.P. for now not exist official release except for the people preordered the game and is indeed testing it.

You want play it, buy it, just simple. Is not an offense, is the truth. Good luck. x3

+2 votes     reply to comment
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Overgrowth
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