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8 comments by jeffr on Jun 7th, 2014

Here is the latest in our new Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- rendering uses cubemap mips instead of two cubemaps for diffuse and spec
- enemies only try to pick up weapons in combat
- finer jump velocity control
- improved animation when rolling off of edges
- experimenting with triangle mesh subtraction
- dynamic character cubemap test (radiosity/reflection)
- one-way physics collision (so camera/character can't get stuck)
- Seamless cube map filtering and blurring
- Removed intel GPU warning
- Improved gamma correction compatibility
- Added debug options to disable animation features
- Improved dialogue text positioning
- Fixed dialogue camera preview
- Fixed split screen rendering
- Objectives and achievements are now stored in level parameters
- Improved wind effect on ears
- Fixed "GL_prefix reserved" error
- Controllers can be plugged and unplugged while game is running
- Automatically recognize common controller input (via SDL game controller db)
- Updated SDL to 2.0.3 (fixes some controller and windowing issues)
- Added cats and rats
- New mesh simplification algorithm for character LOD
- Arena preloads all necessary files (no stuttering from file I/O)
- Improved running bounce animation

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

If you liked this video, be sure to subscribe below.



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Overgrowth Spray For Source Games

Overgrowth Spray For Source Games

Jul 29, 2009 Sprays 23 comments

If you feel like promoting your favourite indie game while playing your favourite Source game. To use it: unzip the file, start your Source game, press...

Overgrowth Main Theme

Overgrowth Main Theme

Jan 13, 2009 Full Version 10 comments

Music for the upcoming sequel to Lugaru: The Rabbit's Foot.

Post comment Comments  (30 - 40 of 1,055)
Gunnerman091
Gunnerman091 Sep 14 2013, 8:04am says:

Cool game

+2 votes     reply to comment
Guest
Guest Aug 26 2013, 10:41am says:

I cant download it on my mac ((((

+2 votes     reply to comment
Guest
Guest Aug 7 2013, 7:41pm says:

This comment is currently awaiting admin approval, join now to view.

Atlasfield
Atlasfield Aug 25 2013, 2:51am replied:

Is a W.I.P. for now not exist official release except for the people preordered the game and is indeed testing it.

You want play it, buy it, just simple. Is not an offense, is the truth. Good luck. x3

+2 votes     reply to comment
BrandonZ201
BrandonZ201 Jun 28 2013, 8:54am says:

Will the price increase when it is going to move from alpha to beta? Thanks

+3 votes     reply to comment
HoundsTooth
HoundsTooth Aug 1 2013, 11:38pm replied:

alpha is for adding features, beta is for polish and fixing bugs, there are still many features to implement

+3 votes     reply to comment
Cossack-HD
Cossack-HD May 29 2013, 5:03pm says:

Kung Fu hamster:
Youtube.com
Looks like Overgrowth is a non fiction game O_O
BTW he sounds just like rabbits in Overgrowth during fight.

+2 votes     reply to comment
Guest
Guest May 27 2013, 2:09am says:

This is a really awesome game! Lugaru is really good to, but not as good as Overgrowth

+2 votes     reply to comment
Guest
Guest Mar 31 2013, 6:47pm replied:

Level based.

+3 votes     reply to comment
Guest
Guest Mar 23 2013, 1:50pm replied:

Well, at the moment its open world but they hope to add a story mode as well. They have custom maps, challenges, open world and gladiator. Its a win-win. :)

+4 votes     reply to comment
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