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1 comment by duck354 on Jan 12th, 2010

Well its a new year, and Dead shift hasnt come foward, and I dont want to say its dead.. I'd like it not to be, after all there is over 500 mb of maps made for the mod. maybe if i got a new team togeather, It could Rise again, However, looks like its Remaining on hold for a While longer, untill my search is over, mean while, I'll continue on my One man Project for l4d2, (currently no name, yet), well that was a rather point less blog, eh, well, Ive said whatever I felt like saying, ta ta.

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Post comment Comments  (0 - 10 of 29)
Doommarine23 Apr 3 2012, 12:41pm says:

Just planning stuff out. Redoing a lot of stuff with a close friend of mine, gonna do some media and content updates in a few months.

+3 votes     reply to comment
No.1-Predator Dec 27 2011, 5:34pm says:

Hey, are you Mazzma on Steam? I think i might be one of your friends.

+2 votes     reply to comment
duck354 Creator
duck354 Apr 3 2012, 12:39am replied:

nope (duck) or KucD on steam due to leet hacks lol

+2 votes   reply to comment
gamefreak42 Apr 25 2011, 3:01pm says:

oh boy...2012 newxt year will have dead shift!!

*clapses from shock and dies*

+3 votes     reply to comment
PinheiroIllness99 Oct 10 2009, 6:24am says:

Are you going to add new enemies in this?

+3 votes     reply to comment
duck354 Creator
duck354 Oct 22 2010, 2:14am replied:


+2 votes   reply to comment
takos_360 Sep 13 2009, 12:41pm says:

Woo! :D
Glad your alive and well again, ya little zombie. ^^
Im checking your mod so far and it looks promising so im
really looking forward to play it when its finished.

+3 votes     reply to comment
marnamai May 7 2009, 3:49pm says:

sry for the double post

I have one word of concern, please do not switch to the source engine.
Many mods that attempted this in the past, nightwatch being a good example, died in the transition. I hope you're not going down the same path ... The engine switch can be a tedious process and will probably bring a lot more work with it then you can imagine.(codebase, npc's, ai, revamping models and maps) Just finnish up what you have :)

+2 votes     reply to comment
duck354 Creator
duck354 May 7 2009, 7:54pm replied:

I know, im finishing gold source first, then Source is an option.

+3 votes   reply to comment
marnamai May 7 2009, 3:40pm says:

Hello fellow modder,

Concerning my post on your mod, I didn't meant to say it is a balant ripoff, it just looked so strikingly familiar to the dorm rooms in Decay.

It is a shame you deleted my comment ... you could have responded in a polite manner, proving proof or point out the differences.
But no, just say goodbye to my right of free speech?!

Anyway, you have a nice mod in the making. I am still looking forward to playing Dead Shift when it's finnished! ;)

+4 votes     reply to comment
duck354 Creator
duck354 May 7 2009, 8:00pm replied:

look, the reason things look the same, is(people have to realise this)
Things will look like other things, like for example, were using the same textures, were basing it on hl1, so it will look like hl1. also the designs are based on hl1(try to make it look the same) witch is why alot of people tend to say, you have decompiled that, or, you copied that from that. and when is it not possible the remake those simple objects? really if a block with a certain texture on it, is in hl1, then a block with the same texture on it appears else were, for a mod of the same game, peoples will say its stolen. even though its only been remade and Based on hl1, Of course if were basing it on HL1 environment, we want it to look like a HL1 environment.

+3 votes   reply to comment
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