Overgrowth is an awesome indie game! We're four guys working more than full time on this until it's done. We hope you will follow our development on ModDB and on our blog! We update our blog every day: click here to subscribe.

Image RSS Feed Latest Screens
Desert pictures Desert pictures Newer screenshots
Blog RSS Feed Report abuse Latest News: New Overgrowth a207 video devlog

6 comments by jeffr on Aug 13th, 2014

Here is the latest in our new Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.

Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- AI characters can be set to follow other characters
- AI investigates dead bodies
- New wolf variant with tintable colors
- Changed scale of different characters (rats are small, dogs are big)
- Player can attack unconscious characters
- Hotspots have update function, testing particle emitter volumes
- AI makes a sound when alerted or hostile
- AI transitions more slowly to 'investigate' state
- AI takes longer to notice visible enemies
- Characters keep track of what items they know about
- Automatically swap weapons to dominant hand
- More natural combat crouch stance movement
- Combat AI targets closest enemy
- AI does not roll to standing between arena rounds
- Reasonable maximum arena difficulty (no more black blobs)
- Non-rabbits cannot jump very high
- AI only runs for help from allies that they know about
- Fixed blood streaks stretching too far
- Fixed performance bottleneck when there are many weapons
- Updated vertex weights for all characters
- New weapon animations for attacking low
- More robust ledge grab/detection system
- Characters drop large weapons when grabbing edges
- More controlled AI sound detection
- Fixed "#version 130" shader compatibility issue
- Prompt if user wants to save changes to levels on quit
- Fixed "GL_ARB_shader_texture_lod" shader compatibility issue
- testing dithered cascade shadow filtering
- fixed partial rendering of graphics setting screen
- fixed problems with blood decal lighting and tinting
- better control of AI character rotation

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

If you liked this video, be sure to subscribe below.

Track us
on ModDB (visit our page)

Please join us here too:
Facebook icon ModDB icon Steam icon Twitter icon YouTube icon

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Overgrowth Spray For Source Games

Overgrowth Spray For Source Games

Jul 29, 2009 Sprays 23 comments

If you feel like promoting your favourite indie game while playing your favourite Source game. To use it: unzip the file, start your Source game, press...

Overgrowth Main Theme

Overgrowth Main Theme

Jan 13, 2009 Full Version 10 comments

Music for the upcoming sequel to Lugaru: The Rabbit's Foot.

Post comment Comments  (50 - 60 of 1,057)
Bacon28 Jan 14 2013, 2:57am says:

I remember the 1st one of this (the one that came before this one) I never gave it a go but my mate ended up getting it. Looked so cool and this just looks great. If anything please have this released on Steam when its done. Would really like to give this a go sometime :) Keep up the awesome work.

+3 votes     reply to comment
SuperEBA Feb 7 2013, 8:35pm replied:

I think I read somewhere that that's their plan, and Lugaru HD is already on Steam too.

+3 votes     reply to comment
Bacon28 Feb 7 2013, 8:55pm replied:

Oh awesome, cheers for letting me know!
Getting this asap xD

+2 votes     reply to comment
Bacon28 Feb 7 2013, 8:54pm replied:

Oh really? I might have to look into that...I just hope its viewable on my end and not only on the US Steam severs.

+3 votes     reply to comment
Guest Jan 12 2013, 1:29pm says:

I think sneaking should be more viable, making the sound sheres smaller could help getting behind people and being stealthy

+2 votes     reply to comment
Guest Dec 27 2012, 10:03am says:

как скачать

-2 votes     reply to comment
Cossack-HD Dec 29 2012, 8:26am replied:

Погугли, найти не сложно.
А вообще платно - делаешь предзаказ и получаешь альфу:

+2 votes     reply to comment
newts Dec 23 2012, 1:43pm says:

Are you guys thinking of adding new creatures? If you do, i think you should add badgers. they should be really strong and good with melee but really slow at walking, jumping and running.

+2 votes     reply to comment
SuperEBA Feb 7 2013, 8:23pm replied:

They aren't planning on adding new animals, only dogs and rats. Besides, what you described really sounds like the wolves.

+3 votes     reply to comment
turtleman101 Dec 23 2012, 10:01pm replied:

no turtles, turtles have shells and massive claws and can rip you in half with one snap, and they can hide in their shells

+7 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Windows, Mac, Linux
Developer & Publisher
Wolfire Games
Send Message
Official Page
Release Date
Game Watch
Track this game
Single & Multiplayer

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote Overgrowth on your homepage or blog by selecting a button and using the HTML code provided (more).

121 of 24,081
Last Update
1 month ago
3,733 members