The largest mod Overgrowth has seen yet: Therium-2 will feature around 46 levels, numerous custom assets, new types of enemies, new weapons, mechanics and deep lore and backstory. Nearly everything shown here is a work in progress and is due to change.
Some quick bug fixes. Nothing too special, really...
Nothing too exciting, but vital for some computers; most notably for running the B-A epilogue level.
A few very simple tweaks and bug fixes. Small, but important enough to be released now instead of the next patch. If you don't want to redownload the game just for this, I'd recommend using the Steam Workshop build of Therium-2.
The fifth release of Therium-2. A few simple bug fixes and tweaks, one of which is important for making the oh-so-great Epilogue level run on some computers.
Q: How do I install Therium-2?
A: When you download the mod from ModDB, just copy the folder named Therium-2 out of your download into your Overgrowth installation directory.
Your Overgrowth installation directory is, by default, either;
Navigate to Overgrowth/Data/Mods, and paste Therium-2 there.
Q: Do I need to play the first Therium / how relevant is the first Therium?
A: Therium-1 is just about irrelevant in every single way. You don't need to play it.
Q: How do I read notes/books in-game?
A: Press the attack button while you're near one and not in combat.
Q: How can I use Therium-2's assets in the editor?
A: Under the Load menu, there is a new category called "Therium-2". Under that category is nearly every Therium-2 asset, weapon and NPC.
Q: Can I use Therium-2's assets in the editor for my custom map/campaign?
A: Absolutely. Just make sure to leave Therium-2 as a dependency on the Steam Workshop.