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7 comments by jeffr on Feb 7th, 2015

Here is the latest in our new Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.

Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Self-documenting script registration
- Attached objects can be manipulated with editor
- Can attach groups to characters
- Can save characters with attached objects
- Can copy/paste/save/load connected objects
- Fixed mass of wolf and female rabbit ragdolls
- Character bone mass is proportional to the cube of character scale
- Fixed a problem with sky rendering when there is no terrain
- Fixed raider ear weights
- Shift moves camera along camera's up vector instead of world's up vector
- Fixed problem with floaty rolls
- Clamped IK hip movement to reasonable range
- New checksum for animations and character lod cache
- Added sky rotation level parameter
- Spawner no longer closes after spawning a new object
- Attached objects work better with different scales
- Fixed slowdown when transitioning from ragdoll to animation
- Attached objects work with different character scales
- Fixed Mac SDL framework
- Fixed issue with "Texture format no GL_BGRA" with stabdecal.tga
- Characters are immediately alerted when damaged in any way
- Fixed character dragging when weapon is in offhand
- Fixed persistent animation layers across reset
- Fixed deleting characters with item objects connected
- Path points can trigger wait, sit, sleep
- Fixed dialogue editor undo/redo
- Level objects can have detail objects
- Any kind of object can be in a group
- Telemetry profiling
- Progress on native UI widgets
- Can alt-drag multiple objects at once
- Cleaned up editor snapping (and can start snapping in the middle of an action)
- Attaching weapons and their scabbards to the same item slot puts one inside the other

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

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Overgrowth Spray For Source Games

Overgrowth Spray For Source Games

Jul 29, 2009 Sprays 24 comments

If you feel like promoting your favourite indie game while playing your favourite Source game. To use it: unzip the file, start your Source game, press...

Overgrowth Main Theme

Overgrowth Main Theme

Jan 13, 2009 Full Version 14 comments

Music for the upcoming sequel to Lugaru: The Rabbit's Foot.

Post comment Comments  (60 - 70 of 1,059)
newts Dec 23 2012, 1:43pm says:

Are you guys thinking of adding new creatures? If you do, i think you should add badgers. they should be really strong and good with melee but really slow at walking, jumping and running.

+2 votes     reply to comment
SuperEBA Feb 7 2013, 8:23pm replied:

They aren't planning on adding new animals, only dogs and rats. Besides, what you described really sounds like the wolves.

+3 votes     reply to comment
turtleman101 Dec 23 2012, 10:01pm replied:

no turtles, turtles have shells and massive claws and can rip you in half with one snap, and they can hide in their shells

+7 votes     reply to comment
predator101 Dec 12 2012, 4:37am says:

THSI IS BEST GAME!! and in alpha its best but how it will in full version :)

+2 votes     reply to comment
Quakekill Dec 2 2012, 7:39am says:

Best indie game ever. Even in alpha.

+6 votes     reply to comment
Guest Dec 1 2012, 9:17am says:

Will There Be A Level Editor/Maker I Really Like Making Worlds And Levels :D Bought The Game yesturday It took 18 Hours To download due to Internet Problems ATM But worth it

+3 votes     reply to comment
Cossack-HD Dec 24 2012, 5:16am replied:

U press esc during the game and it switches into level editor. Did not you watch some cool videos about Overgrowth? (Not from Wolfire, but other channels)
They tell and show some stuff :)

0 votes     reply to comment
Quakekill Feb 5 2013, 11:55am replied:

Does anyone know when we can expect armour to be added? I saw it in one of the recent videos, but the tool to "equip" it hasn't been implemented yet.

+3 votes     reply to comment
abm170 Dec 1 2012, 7:07am says:

Alpha 194 Motto is : Smoke Weed Every Day

+1 vote     reply to comment
Cossack-HD Nov 30 2012, 2:29pm says:

This is going to WIN :D Again XD

+1 vote     reply to comment
hulk0 Nov 20 2012, 7:38pm buried:


dead game is dead

-8 votes     reply to comment
Domo_Skully_ Nov 30 2012, 4:01am replied:

Maybe if you had paid for it you would know hulk...

+1 vote     reply to comment
Cossack-HD Nov 21 2012, 6:45am replied:

Stupid comment is stupid.

+9 votes     reply to comment
Guest Nov 27 2013, 10:55pm replied:

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