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3 comments by jeffr on Nov 27th, 2014

Here is the latest in our new Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- AI scripts are more optimized to support more simultaneous characters
- Ragdoll physics are more accurate and more efficient
- Moved all inverse kinematics and local physics animation from engine to script
- Improved chase AI
- No disqualification for arena overkill
- Updated weapon attachments for challenges since AI no longer grabs weapons in patrol
- Increased enemy sight distance
- Cat movement is much quieter
- Improved animation retargeting
- Changed unconscious ragdolls to be more limp
- Characters drop combat stance when enemy is unseen or otherwise not a threat
- Character loading works even if simplification fails
- Enemies are alerted by collision
- Debug keys can be toggled in settings
- Improved leg IK to handle foot orientation and hip movement
- Improved tail physics and tail collision with world geometry
- Calibrated eye morphs so they can look at precise points in space
- improved ear physics, ear collision, and idle ear rotation
- better gravity on roll animation
- new walk and sneak animations
- fixed Mac text rendering
- improved vertex bone weights for all characters
- breathing animation
- new idle behavior and weight shifting
- Added seamless cubemap toggle (to fix visible lines on some GPUs)
- Softened wolf fur normals

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

If you liked this video, be sure to subscribe below.



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Overgrowth Spray For Source Games

Overgrowth Spray For Source Games

Jul 29, 2009 Sprays 24 comments

If you feel like promoting your favourite indie game while playing your favourite Source game. To use it: unzip the file, start your Source game, press...

Overgrowth Main Theme

Overgrowth Main Theme

Jan 13, 2009 Full Version 11 comments

Music for the upcoming sequel to Lugaru: The Rabbit's Foot.

Post comment Comments  (60 - 70 of 1,063)
Guest
Guest Jan 12 2013, 1:29pm says:

I think sneaking should be more viable, making the sound sheres smaller could help getting behind people and being stealthy

+2 votes     reply to comment
Guest
Guest Dec 27 2012, 10:03am says:

как скачать

-2 votes     reply to comment
Cossack-HD
Cossack-HD Dec 29 2012, 8:26am replied:

Погугли, найти не сложно.
А вообще платно - делаешь предзаказ и получаешь альфу:
Wolfire.com

+2 votes     reply to comment
newts
newts Dec 23 2012, 1:43pm says:

Are you guys thinking of adding new creatures? If you do, i think you should add badgers. they should be really strong and good with melee but really slow at walking, jumping and running.

+2 votes     reply to comment
SuperEBA
SuperEBA Feb 7 2013, 8:23pm replied:

They aren't planning on adding new animals, only dogs and rats. Besides, what you described really sounds like the wolves.

+3 votes     reply to comment
turtleman101
turtleman101 Dec 23 2012, 10:01pm replied:

no turtles, turtles have shells and massive claws and can rip you in half with one snap, and they can hide in their shells

+7 votes     reply to comment
predator101
predator101 Dec 12 2012, 4:37am says:

THSI IS BEST GAME!! and in alpha its best but how it will in full version :)

+2 votes     reply to comment
Quakekill
Quakekill Dec 2 2012, 7:39am says:

Best indie game ever. Even in alpha.

+6 votes     reply to comment
Cossack-HD
Cossack-HD Dec 24 2012, 5:16am replied:

U press esc during the game and it switches into level editor. Did not you watch some cool videos about Overgrowth? (Not from Wolfire, but other channels)
They tell and show some stuff :)

0 votes     reply to comment
Quakekill
Quakekill Feb 5 2013, 11:55am replied:

Does anyone know when we can expect armour to be added? I saw it in one of the recent videos, but the tool to "equip" it hasn't been implemented yet.

+3 votes     reply to comment
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