2017.08.12 Wiki, Contests and Early Beta
2017.08.05 Status Displays & Hat Contest Continues!
2017.07.29 Hat Contest
2017.07.22 Steam Achievements
2017.07.15 Lore and History Part 2
2017.07.08 Lore and History
2017.07.02 Arcade Games Roundup!
2017.06.25 Updates and Upgrades
2017.06.18 Hat Store Sorting
2017.06.11 Mini Quest Achievements
2017.06.08 Video Peek at Boss 101 by RobJ
2017.06.04 June Development Update
2017.05.27 Big Boss Bombs
2017.05.20 Super Boss Warps
2017.05.13 Weapon Effects, polish & great games!
2017.05.07 The Robo Council and More!
2017.04.29 Options and Keyboard Mapping
2017.04.23 Submergible Bosses
2017.04.15 Train Boss and Updates
2017.04.09 Three Years of Progress
2017.04.02 Super Bombs!
2017.03.25 Polish and Fun pt2
2017.03.19 Polish and Fun pt1
2017.03.12 BERL Video series, Part 9 The Hat Room
2017.03.04 BERL Video series, Part 8 Make A Boss!
2017.02.25 BERL Video series, Part 7 The Map Room
2017.02.18 BERL Video series, Part 6 Endless Boss Mode
2017.02.11 Progress Update towards Shipping
2017.02.05 BERL Video series, Part 5 The Upgrade Gophers
2017.01.28 BERL Video series, Part 4 The Upgrade Room
2017.01.21 BERL Video series, Part 3 The Arcade Room
2017.01.14 BERL Video series, Part 2 The Gun Store
2017.01.07 BERL Video series, Command Center
2017.01.01 BERL as your guide in Boss 101
2016.12.24 Boss 101 Year End Wrap Up
2016.12.17 Boss 101 December 2016 Gameplay Trailer
2016.12.10 Cameras and Warnings
2016.12.03 End of Round Awards
2016.11.26 Release Notes, VFX and MUCH MORE!
2016.11.19 Arcade Games, Options and Cleanup
2016.11.12 UI Improvements across last year
2016.11.05 Breakout Games and Art Re-use
2016.10.29 Making and arcade Tank Game for Boss 101
2016.10.22 Finishing the Gopher WIKI
2016.10.15 Tutorials and BERL
2016.10.09 The editors we use
2016.09.24 Guns in the Game
2016.09.17 Equipment, UI and Animations
2016.09.17 Equipment, UI and Animations
2016.09.03 Equipping you for battle!
2016.08.28 Dialog Box Advancements
2016.08.13 Help Panels and Rob's Store
2016.08.13 Polishing the Stores
2016.08.13 Polishing the Stores
2016.08.09 Sweating the details on the UI
2016.07.31 World Building with Environments
2016.07.25 Hats, Costumes and more!
2016.07.18 The Gopher Space Station
2016.07.12 Adding Fog in 2D Levels
2016.07.04 Making a Bow Weapon
2016.06.27 Debug Rooms and Bosses
2016.06.20 Polishing a Boss
2016.06.13 The Gopher Ambulance!
2016.06.06 Phone Calls and IRX 2016
2016.05.31 The Robo Council
2016.05.22 Pet and Map Room Magic
2016.05.15 Galactic Passports
2016.05.10 ROB's Travel Plans
2016.04.30 ROB has your back
2016.04.24 Warping in the Clicks Ship
2016.04.18 Cute Pet Buddies
2016.04.11 The Gravity Gun
2016.04.05 Humble Store, Rogues Gallery and more!
2016.03.28 World Building in Boss 101
2016.03.21 The Boss 101 UI and You!
2016.03.14 Dev Update and Early Access addressed
2016.03.07 Super Boss Battle Tunes
2016.02.29 Scheduling the Magic
2016.02.22 Making A Super Boss
2016.02.15 IRX 2016 T-Shirt Design
2016.02.08 Transporter Room
2016.02.01 Making Art the Smart Way
2016.01.25 Boss 101 Robo Weapon Hands!
2016.01.17 Boss 101 Robo-Fighting Hotline
2016.01.11 Map Room and Rob's Room Development
2016.01.04 Dialog Creation and Happy New Year
2015.12.27 Boss 101 Year of Development Review
2015.12.21 The Train Boss
2015.12.14 Your Awesome Chain Gun
2015.12.07 Tuning the Bosses
2015.11.30 Gopher Clicker and more!
2015.11.23 Boss 101 Release Date News
2015.11.16 Gopher Clicker and more!
2015.11.09 Background Creation in Boss 101
2015.11.02 Finding your Gopher Friends
2015.10.26 Making Weather in Boss 101
2015.10.19 Warp travel and Fireworks
2015.10.12 Boss Warp Gates
2015.10.05 Making the Hat Store
2015.09.28 Arcade Modes
2015.09.21 Cinematic Transitions and Zagnuts
2015.09.14 Endless Boss Launch
2015.09.07 Behind the Cinematics
2015.08.31 Updating the Arcade Machine
2015.08.24 World Building
2015.08.17 Steam Store Open and UI Improvements
2015.08.10 Creating Cinematic Stories
2015.08.01 Gopher Science Team & Sun stealing
>>>Links to all other updates for Boss 101<<<
Boss 101 is a shooter at its core and we like to think it's a little more since it's got a story driving it forward. It's not JUST blasting robo baddies and rolling onto the next level. There is real human drama here folks. This whole adventure is triggered when your brother makes a simple birthday request?
You get to roll YOUR OWN BOSS!
A few of the guns available to you during the game.
Take a break and fly a kite in Boss 101. Chat it up with your buddy as you soak in the rays. Maybe you’ll learn something.
You might end blasting samurai swords at warp!
Talk with you soon and LIVE YOUR DREAMS!!!
Hello and welcome to the latest Boss 101 Update!
Some quick development updates and then onto the main development blog!
Very Super Early Beta Testing has begun!
Yep, you heard right – we have started to send out Steam keys to selected groups for play testing feedback. If you think you are on that list and haven’t gotten a key – please be patient. You can always mail us at hello(at)donleytimefoundation(dot)com if you have any questions.
General feedback is positive and we’re doing gameplay tweaks to make things smooth for the end user. All in all though – no major hitches and we’re moving forward with wrapping the game up.
Making an In-Game Wiki
You know about the Professor’s Wiki in Boss 101! Originally this was the place for neat lore about the various people you meet in the game but has expanded a bit.
You can see here we have the main Command Center and the WIKI itself.
Each page here ORIGINALLY started as a straight piece of art displayed all at once. This art included the words, images and placement or everything. This was my personal idea (me being Tim) and let me assure you it was a terrible one. HAHAHAHAHA! Joshua had a much better idea about how to do this. Basically, do it the right way (like almost everybody else would). We broke the page into pieces, art, words in an XML file, animations, etc. All this is created separately and then assembled in the AMAZING editor that Joshua created for our game.
Samples of the art
In the editor here you can see we have places to assign art, images and the like as well as write up the words for the page. REALLY NICE STUFF and a huge speed improvement over the old way.
Now – of course, we just had to go and fill it with awesome information for you – which we DID!
Design a Hat for Boss 101. Well, more like SUGGEST a Hat for Boss 101! HAHA! Suggest-A-Hat Contest Ends Next Sunday August 20th
So yes, we are planning on getting Boss 101 in your hands soon and ONE LAST THING we are doing is running a contest to YOU to suggest a hat. Drop us a line anywhere (details follow) and we will collect all the submissions and pick on to go into the game in true Boss 101 style. Suggest what you like but realize that we will have to respect various licenses and copyrights. Also we will be taking any suggestion and Boss 101’ing in our own way. You only need to supply a suggestion and we will put it on the list.
General Contest Rules and Guides:
- Entry is free and thank you for your support!
- Suggest any subject, theme or person you might like to see as a Boss 101 hat
- You can suggest anything - animate or inanimate!
- Please use common sense. Offensive or tasteless suggestions aren’t needed or welcome.
- If your idea is chosen we will do our best to bring it to life
- You can suggest in the replies here or mail us at hatcontest @ boss101.com (remove spaces)
- The contest will run three weeks
Don’t forget the Suggest-A-Hat contest wraps up next Sunday. We have a ton of entries and many good suggestions, drop yours in if you haven’t. You may be happy to know we MIGHT be able to open up a few more slots for suggestions. We’ll keep you posted!
Boss 101 Screenshot
Liftoff for adventure with Boss 101!
Thanks for joining us today and we appreciate your support. With the Early Beta testing going on you can be assures we are wrapping things up. Look for more news about a release date soon and thank you for hanging in there with us as we wrap Boss 101 up.
We know it’s not always easy to wait for something you are excited about but we also want you to get our very best product. Thank you again and talk with you soon!
Remember to LIVE YOUR DREAMS!
Boss 101 Info Roundup
Release Date: 2017
Planned Price: $9.99
Boss 101 Steam Store Page: Store.steampowered.com
Please wishlist us if you would be so kind!
As you may know already we have a series of status effects in the game that can trip up your fight against the bosses. Of course we provide you with PLENTY...
So yes, we are planning on getting Boss 101 in your hands soon and ONE LAST THING we are doing is running a contest to YOU to suggest a hat. Drop us a...
So you know we have spoken about the various in-game alerts for things like minor quests and story related activities. Well, a few of these dovetail into...
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