Immersive first-person parkour in a surreal, physics-driven voxel world. Every move can modify the environment. Surfaces pop in and out of existence at will.
Lemma is coming to Steam May 12. Nearly five years of development comes to an end...
Missed last week, but it's okay because level 20/20 is DONE!
Spinny things, purple things, green things. Programming is fun.
A new level! ANOTHER new level! Burning graphics cards!
Exploits, new levels, DPI scaling, other randomness!
Another level is done, along with a whole bunch of writing.
New challenge levels! Your theoretically weekly dosage of screenshot goodness.
Ohio Game Dev Expo, new textures, new menu, new levels! Yes, I realize it's not actually Saturday...
Waterfalls and floatey dust particles in the new Lemma map, plus a quick GIF from a mobile contract game I'm working on.
I have an Oculus Rift now, and the integration is almost done. This is not a drill, repeat, not a drill.
I hit a milestone today. Plus, how to design your own terrible games!
We were featured on Monday Night Indie! (Thanks Dave!) Together we discovered a bunch of big issues with the tutorial, weeeee! Here's a sneak peek at...
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