Lemma is an immersive first-person parkour game. Every parkour move has the potential to modify the environment. Surfaces pop in and out of existence at will.
The Kickstarter for Lemma launches on Monday! Keep an eye out, and tell your friends!
GIFs of some new voxel abilities, plus working on a sandbox map for the Kickstarter demo.
I missed last week's post, so now you get to enjoy twice the screenshots!
Progress report. Sir, we have inbound screenshots from the first two weeks of full-time development. Bearing zero nine five, range three hundred. Prepare...
Preparing to ramp up development in a big way. Here's what I've been up to in the meantime.
After seven months of hard work, Alpha 3 is ready to play! Includes the first five levels of the game. Teaches you the basics of jumping, climbing, wall-running...
I wax eloquent about the new strategy for Lemma development. And show off some new stuff.
In which much gets done whilst internet is absent.
New controls, new tutorial levels, new gameplay footage, and 15 million bug-fixes, give or take an order of magnitude.
Lemma will (eventually) support Mac and Linux via the awesome MonoGame project.
I present to you, "Voxel Levitation: a Step-by-Step Guide".
In which I add expanded Parkour abilities for the glory of the motherland.
No, Skrillex will not be doing the soundtrack. It's up to you to decide whether to cry or heave a sigh of relief.
Spawn points, clothes, levitation and stuff. Flying in the face of midterms and other IRL issues, Lemma boldly marches on!
The backstory and 15 possible game outcomes are written out! Loading and saving works now, and the editor has some cool new features.
Quick demo - no tutorial or story, just new enemies, new moves, and a new weapon. Please check it out and let me know what you think!
Quick update this time, following up on all the great feedback from the alpha.
Alpha 1 is ready to play! Includes a complete level introducing the story and gameplay. Please try it out and leave your feedback!
First update! I'll try and do these regularly in the future. In this update: performance optimizations, a new fog effect, and a new tutorial map featuring...