Immersive first-person parkour in a surreal, physics-driven voxel world. Every move can modify the environment. Surfaces pop in and out of existence at will.
A new level! ANOTHER new level! Burning graphics cards!
New artwork! New level! New trailer! My power was out for two days!
Records continue to be broken. This week's map was actually done on Wednesday!
New office! New level! New shader effects! Progress is being made.
Exploits, new levels, DPI scaling, other randomness!
New world! Frosty textures! Glowy chasey cubes! Lighting updates!
In which I reveal new screenshots and talk about the future of Lemma. Another week down.
Another level is done, along with a whole bunch of writing.
New challenge levels! Your theoretically weekly dosage of screenshot goodness.
Ohio Game Dev Expo, new textures, new menu, new levels! Yes, I realize it's not actually Saturday...
Waterfalls and floatey dust particles in the new Lemma map, plus a quick GIF from a mobile contract game I'm working on.
I have an Oculus Rift now, and the integration is almost done. This is not a drill, repeat, not a drill.
New level! Cloud shadows! Falling water! Fun times are had by all.
Just a single screenshot for you this week. But man, what a screenshot. Right? Right.
I hit a milestone today. Plus, how to design your own terrible games!
What’s that you say? You didn’t even notice the absence of Screenshot Saturday last week? How convenient. Let’s pretend it never happened. Or rather...
I cut a new trailer since the old one looked like butts.
We were featured on Monday Night Indie! (Thanks Dave!) Together we discovered a bunch of big issues with the tutorial, weeeee! Here's a sneak peek at...
New animations! Level editor! Level editor! Level editor! Steam Workshop!
Level designs! Rifts! Booth banners! Textures! Oculus support on the way!
New animations! Time trial mode! Improved god rays! Official wiki! We're going to the Midwest Game Developer Summit! AAAAAAHHHH
God rays! 4K resolution screenshots! Steam integration! In-game console!
Just a small update this week. I made a nifty dialogue system!
Character texture work, improved animation blending, and no more Peter Pan shadows.
HECK YES I finally got SSAO working. Also more progress on the new character model.
Cascading shadow maps! Rigify! Embarassingly exploitable gameplay mechanics!
With the Kickstarter finished, it’s back to our regularly scheduled programming! New effects for the slow-motion predictive block system, plus upgrading...
I'm happy to announce that regardless of the Kickstarter outcome, production of Lemma will continue.
In the final week of Kickstarter funding, we've got multiple languages, character drawings, new features, and audio stuff.
We are on Steam, and there's a new build available. What a coincidence!