Lemma is an immersive first-person parkour game. Every parkour move has the potential to modify the environment. Surfaces pop in and out of existence at will.
What’s that you say? You didn’t even notice the absence of Screenshot Saturday last week? How convenient. Let’s pretend it never happened. Or rather...
I cut a new trailer since the old one looked like butts.
We were featured on Monday Night Indie! (Thanks Dave!) Together we discovered a bunch of big issues with the tutorial, weeeee! Here's a sneak peek at...
New animations! Level editor! Level editor! Level editor! Steam Workshop!
Level designs! Rifts! Booth banners! Textures! Oculus support on the way!
New animations! Time trial mode! Improved god rays! Official wiki! We're going to the Midwest Game Developer Summit! AAAAAAHHHH
God rays! 4K resolution screenshots! Steam integration! In-game console!
Just a small update this week. I made a nifty dialogue system!
Character texture work, improved animation blending, and no more Peter Pan shadows.
HECK YES I finally got SSAO working. Also more progress on the new character model.
Cascading shadow maps! Rigify! Embarassingly exploitable gameplay mechanics!
With the Kickstarter finished, it’s back to our regularly scheduled programming! New effects for the slow-motion predictive block system, plus upgrading...
I'm happy to announce that regardless of the Kickstarter outcome, production of Lemma will continue.
In the final week of Kickstarter funding, we've got multiple languages, character drawings, new features, and audio stuff.
We are on Steam, and there's a new build available. What a coincidence!
Evil cubes, cheating, and a new build coming soon.
Talkin' bout modeling and animating the player character in Lemma.
New video covering the movement and environment-modifying systems in Lemma.
Talkin' bout new enemies and systems, level design and story, plus a Kickstarter and Greenlight update.
Watch me on Twitch tomorrow at 6pm EST! Kickstarter is over 24% funded and Greenlight has almost 2,000 yes votes.
The demo is out, and we're on Kickstarter and Greenlight!
The Kickstarter for Lemma launches on Monday! Keep an eye out, and tell your friends!
GIFs of some new voxel abilities, plus working on a sandbox map for the Kickstarter demo.
I missed last week's post, so now you get to enjoy twice the screenshots!
Progress report. Sir, we have inbound screenshots from the first two weeks of full-time development. Bearing zero nine five, range three hundred. Prepare...
Preparing to ramp up development in a big way. Here's what I've been up to in the meantime.
After seven months of hard work, Alpha 3 is ready to play! Includes the first five levels of the game. Teaches you the basics of jumping, climbing, wall-running...
I wax eloquent about the new strategy for Lemma development. And show off some new stuff.
In which much gets done whilst internet is absent.
New controls, new tutorial levels, new gameplay footage, and 15 million bug-fixes, give or take an order of magnitude.