Immersive first-person parkour in a surreal, physics-driven voxel world. Every move can modify the environment. Surfaces pop in and out of existence at will.
It took 5 years and most of my sanity, but it's finally done! Try the demo and check out the full game if you enjoy it.
Lemma is coming to Steam May 12. Nearly five years of development comes to an end...
How to make your very own character controller using only blood and tears!
Missed last week, but it's okay because level 20/20 is DONE!
This is not a tutorial. It's a story. A Voxel Odyssey.
Gallery hop! Redesigned rain level! New aqua level!
Spinny things, purple things, green things. Programming is fun.
A new level! ANOTHER new level! Burning graphics cards!
New artwork! New level! New trailer! My power was out for two days!
Records continue to be broken. This week's map was actually done on Wednesday!
New office! New level! New shader effects! Progress is being made.
Exploits, new levels, DPI scaling, other randomness!
New world! Frosty textures! Glowy chasey cubes! Lighting updates!
In which I reveal new screenshots and talk about the future of Lemma. Another week down.
Another level is done, along with a whole bunch of writing.
New challenge levels! Your theoretically weekly dosage of screenshot goodness.
Ohio Game Dev Expo, new textures, new menu, new levels! Yes, I realize it's not actually Saturday...
Waterfalls and floatey dust particles in the new Lemma map, plus a quick GIF from a mobile contract game I'm working on.
I have an Oculus Rift now, and the integration is almost done. This is not a drill, repeat, not a drill.
New level! Cloud shadows! Falling water! Fun times are had by all.
Just a single screenshot for you this week. But man, what a screenshot. Right? Right.
I hit a milestone today. Plus, how to design your own terrible games!
What’s that you say? You didn’t even notice the absence of Screenshot Saturday last week? How convenient. Let’s pretend it never happened. Or rather...
I cut a new trailer since the old one looked like butts.
We were featured on Monday Night Indie! (Thanks Dave!) Together we discovered a bunch of big issues with the tutorial, weeeee! Here's a sneak peek at...
New animations! Level editor! Level editor! Level editor! Steam Workshop!
Level designs! Rifts! Booth banners! Textures! Oculus support on the way!
New animations! Time trial mode! Improved god rays! Official wiki! We're going to the Midwest Game Developer Summit! AAAAAAHHHH
God rays! 4K resolution screenshots! Steam integration! In-game console!
Just a small update this week. I made a nifty dialogue system!