Immersive first-person parkour in a surreal, physics-driven voxel world. Every move can modify the environment. Surfaces pop in and out of existence at will.

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Level designs! Rifts! Booth banners! Textures! Oculus support on the way!

Posted by et1337 on Jun 7th, 2014

First, a couple project updates. I pre-ordered an Oculus DK2! Come August, Lemma will have Oculus VR support. Huzzah!I also got a sign for our booth at the Midwest Game Developer summit . Got it from eSigns, whom I highly recommend! Insanely cheap, fast, and high quality.

I am currently scrambling madly to complete a build for the Indie Megabooth submission deadline on Sunday. Stuff that’s done:The beginning of the game (aka the apartment) finally got some textures!

There’s even an Easter egg… see if you can spot it in the dark:

Another critical new feature is something I call “Rifts”. These play into the storyline in a pretty big way:

Lastly, I’m doing a ton of last-minute level design. Here is the “Forest” level that appeared in the demo, albeit completely overhauled:

That’s it for this week. Thanks for reading!

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Ruble46 Jun 7 2014 says:

All I gotta say is I think I came a little bit ;)

+4 votes     reply to comment
ShakesPub Jun 7 2014 says:

Great job...keep it up!

+3 votes     reply to comment
E_Glyde Online
E_Glyde Jun 8 2014 says:

All I see is an odd painting.

+2 votes     reply to comment
et1337 Author
et1337 Jun 8 2014 replied:

You found it. Watch this for context, and lols:

+1 vote   reply to comment
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