Immersive first-person parkour in a surreal, physics-driven voxel world. Every move can modify the environment. Surfaces pop in and out of existence at will.

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Level designs! Rifts! Booth banners! Textures! Oculus support on the way!

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First, a couple project updates. I pre-ordered an Oculus DK2! Come August, Lemma will have Oculus VR support. Huzzah!I also got a sign for our booth at the Midwest Game Developer summit . Got it from eSigns, whom I highly recommend! Insanely cheap, fast, and high quality.

I am currently scrambling madly to complete a build for the Indie Megabooth submission deadline on Sunday. Stuff that’s done:The beginning of the game (aka the apartment) finally got some textures!

There’s even an Easter egg… see if you can spot it in the dark:

Another critical new feature is something I call “Rifts”. These play into the storyline in a pretty big way:

Lastly, I’m doing a ton of last-minute level design. Here is the “Forest” level that appeared in the demo, albeit completely overhauled:

That’s it for this week. Thanks for reading!

Comments
Ruble46
Ruble46

All I gotta say is I think I came a little bit ;)

Reply Good karma Bad karma+4 votes
ShakesVoice
ShakesVoice

Great job...keep it up!

Reply Good karma Bad karma+3 votes
E_Glyde
E_Glyde

All I see is an odd painting.

Reply Good karma Bad karma+2 votes
etodd Author
etodd

You found it. Watch this for context, and lols: Youtube.com

Reply Good karma+1 vote
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etodd
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