Immersive first-person parkour in a surreal, physics-driven voxel world. Every move can modify the environment. Surfaces pop in and out of existence at will.
Level designs! Rifts! Booth banners! Textures! Oculus support on the way!
Posted by et1337 on Jun 7th, 2014
First, a couple project updates. I pre-ordered an Oculus DK2! Come August, Lemma will have Oculus VR support. Huzzah!I also got a sign for our booth at the Midwest Game Developer summit . Got it from eSigns, whom I highly recommend! Insanely cheap, fast, and high quality.
I am currently scrambling madly to complete a build for the Indie Megabooth submission deadline on Sunday. Stuff that’s done:The beginning of the game (aka the apartment) finally got some textures!
There’s even an Easter egg… see if you can spot it in the dark:
Another critical new feature is something I call “Rifts”. These play into the storyline in a pretty big way:
Lastly, I’m doing a ton of last-minute level design. Here is the “Forest” level that appeared in the demo, albeit completely overhauled:
That’s it for this week. Thanks for reading!