Lemma is an immersive first-person parkour game. Every parkour move has the potential to modify the environment. Surfaces pop in and out of existence at will.

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0 comments by et1337 on Sep 6th, 2014

Unfortunately I’ve had to take September off to work for some clients, so Lemma is temporarily on the back-burner.

HOWEVER. Wednesday night a certain something arrived in the mail.

I immediately tried it out with Half-Life 2 and was shocked at the massive improvement over DK1. I was so impressed that I’ve spent pretty much every waking minute since then trying to get it working in Lemma.

Current status? It’s very, very close. The VR itself is 100% functional now, I just need to make some UI tweaks. The Oculus SDK makes an incredibly difficult thing as simple as it possibly can be. For Unity users it’s almost plug and play, but because I’m still stuck in 2008 with XNA I had to rip out the Unity plugin and hook it up on my own (similar to what I did for Wwise). I discovered that it’s very easy to get a somewhat passable result that’s actually incorrect. You have to learn about crazy things like chromatic aberration and time warping to get the best result.

That’s it for this week. Thanks for reading!

Mirrored on my blog

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Build 353

Build 353

Apr 3, 2014 Demo 13 comments

Loads of bug fixes, level design tweaks, and new features.

Alpha 3

Alpha 3

May 5, 2013 Demo 11 comments

After seven months of hard work, Alpha 3 is ready to play! Includes the first five levels of the game. Teaches you the basics of jumping, climbing, wall-running...

Alpha 2

Alpha 2

Sep 14, 2012 Demo 13 comments

Quick demo - no tutorial or story, just gameplay. New enemies, new moves, new weapon. Please check it out and leave feedback!

Alpha 1

Alpha 1

Feb 27, 2012 Demo 7 comments

The first alpha release of Lemma! Includes a complete playable level introducing the story and gameplay.

Post comment Comments  (0 - 10 of 74)
Chachii
Chachii Jun 26 2014, 12:49pm says:

Hey, just wanna know I'm doing a game play of it, and I'm loving this game so far. I do have a suggestion-- maybe have the secrets include some sort of collectible or achievement, or something of that nature. At the end, if you've collected enough of whatever, you get an extra cut scene and extra game play? Just something I'd like personally, though.

Youtu.be ← video

+3 votes     reply to comment
Narudan
Narudan Jun 22 2014, 8:46am says:

a steam guy calling xD

+3 votes     reply to comment
Dr_Trojan
Dr_Trojan Jun 3 2014, 5:03pm says:

Youtube.com

Here's my Quick Play (aka First Impressions) video. Though it seems to be of a slightly older build, but nonetheless, it's still a very good demo/prototype.

+3 votes     reply to comment
ShakesGaming
ShakesGaming Apr 8 2014, 8:51am says:

Some positive coverage for you at N4G.com courtesy of www.ShakesPub.net- Cheers and good luck! N4g.com

+3 votes     reply to comment
Guest
Guest Apr 8 2014, 12:05am says:

When I played the demo I noticed that near the end on the jungle like parkour I could jump on top of it and skip it completely, I didn't make any special ramps that I know of I just jemped around and found myself on top. The area to get on is on the right facing into the tunnel

+2 votes     reply to comment
et1337
et1337 Apr 8 2014, 12:11am replied:

Thanks for reporting that, I'll take a look and see if I can fix it.

+2 votes     reply to comment
ShakesGaming
ShakesGaming Apr 7 2014, 3:21pm says:

Pleasantly surprised by your demo...very nice! 1st impressions video- Youtu.be

+3 votes     reply to comment
et1337
et1337 Apr 7 2014, 5:09pm replied:

Glad you enjoyed it. Great video!

+3 votes     reply to comment
RedPirate
RedPirate Apr 7 2014, 12:49am says:

I'm stuck because I blew all the charges to drop the fuel rod but it got stuck on a corner and now I can't do anything.

+3 votes     reply to comment
et1337
et1337 Apr 7 2014, 8:41am replied:

Crap. Did it get stuck on a wall you created? You could try kicking through it if so. Otherwise... you might have to reload your last save. Sorry about that.

BTW you can hit F5 to quicksave at any time.

+2 votes     reply to comment
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Icon
Lemma
Platform
Windows
Developer
Evan Todd
Engine
Custom Built
Contact
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Official Page
Lemmagame.com
Release Date
Coming Q1 2015
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Genre
Adventure
Theme
Abstract
Players
Single Player
Project
Indie
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RT @oysterFAKE: "Humble Bundle debuts curated storefronts with Yogscast partnership " i imagine that this will be an entirely honest endev…

6hours 17mins ago by et1337

RT @kristruitt: #indiedevhour Have you seen the new Master Spy trailer? Check it out: T.co Also, updated demo @ http://

8hours 42mins ago by et1337

Android development today. Must... not... shoot myself in the face...

9hours 58mins ago by et1337

What Is Love Simulator 2014 T.co check out the website too, it's a love note to the 90s

11hours 56mins ago by et1337

@AmazingThew Definitely possible though! I've thought about something like that a lot to smooth out the edges of voxels.

12hours 56mins ago by et1337

@AmazingThew Since you'd have to sample the depth buffer as well to prevent beveling between surfaces at different depths, similar to SSAO.

13hours 24mins ago by et1337

@AmazingThew Normally FXAA and deferred rendering don't mix too well, but this sounds interesting. Maybe a closer analogy would be SSAO...

13hours 25mins ago by et1337

Modeled and animated in an hour T.co

22hours 3mins ago by et1337

Voxels, parkour, and weird music: T.co

23hours 38mins ago by et1337

You know what? The requirements were so loose, I'm just going to make it a floating skull. Way easier to model.

23hours 46mins ago by et1337

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Lemma
Lemma
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