Immersive first-person parkour in a surreal, physics-driven voxel world. Every move can modify the environment. Surfaces pop in and out of existence at will.

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0 comments by et1337 on Apr 16th, 2015

I'm proud to announce that Lemma is coming to Steam May 12. Check out the store page.

Here's what's new just since the last update in December:

The campaign, previously seven levels, is finally finished with the addition of thirteen new levels, plus a major overhaul of existing levels.

Ashton Morris joined the team, contributing 5 new gorgeous music tracks and helping me wrap up the remaining audio. Here's a preview of Ashton's work.

Oculus Rift support has been expanded, improved, and battle-tested by hundreds of playtesters.

Other exciting stuff:

  • Steam leaderboards
  • "God mode" (???)
  • Massive performance improvements - read more here
  • Movement code overhaul - read more here
  • Level editor is much more pleasant to use now

It's been a long journey with a lot of ups and downs and I could not be more excited to see people play the finished product. Thank you for your support all these years.

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Kickstarter Demo (build 353)

Kickstarter Demo (build 353)

Apr 3, 2014 Demo 18 comments

This is the alpha demo I built for the Kickstarter. Pretty rough around the edges.

Alpha 3

Alpha 3

May 5, 2013 Demo 12 comments

After seven months of hard work, Alpha 3 is ready to play! Includes the first five levels of the game. Teaches you the basics of jumping, climbing, wall-running...

Alpha 2

Alpha 2

Sep 14, 2012 Demo 13 comments

Quick demo - no tutorial or story, just gameplay. New enemies, new moves, new weapon. Please check it out and leave feedback!

Alpha 1

Alpha 1

Feb 27, 2012 Demo 8 comments

The first alpha release of Lemma! Includes a complete playable level introducing the story and gameplay.

Post comment Comments  (0 - 10 of 73)
Lemoncreme Jan 22 2015, 8:23pm says:

This game is awesome. The story, aesthetic and gameplay are all very well done.

+2 votes     reply to comment
Chachii Jun 26 2014, 12:49pm says:

Hey, just wanna know I'm doing a game play of it, and I'm loving this game so far. I do have a suggestion-- maybe have the secrets include some sort of collectible or achievement, or something of that nature. At the end, if you've collected enough of whatever, you get an extra cut scene and extra game play? Just something I'd like personally, though. ← video

+3 votes     reply to comment
Narudan Jun 22 2014, 8:46am says:

a steam guy calling xD

+3 votes     reply to comment
Dr_Trojan Jun 3 2014, 5:03pm says:

Here's my Quick Play (aka First Impressions) video. Though it seems to be of a slightly older build, but nonetheless, it's still a very good demo/prototype.

+3 votes     reply to comment
ShakesGaming Apr 8 2014, 8:51am says:

Some positive coverage for you at courtesy of Cheers and good luck!

+3 votes     reply to comment
Guest Apr 8 2014, 12:05am says:

When I played the demo I noticed that near the end on the jungle like parkour I could jump on top of it and skip it completely, I didn't make any special ramps that I know of I just jemped around and found myself on top. The area to get on is on the right facing into the tunnel

+2 votes     reply to comment
et1337 Creator
et1337 Apr 8 2014, 12:11am replied:

Thanks for reporting that, I'll take a look and see if I can fix it.

+2 votes   reply to comment
ShakesGaming Apr 7 2014, 3:21pm says:

Pleasantly surprised by your demo...very nice! 1st impressions video-

+3 votes     reply to comment
et1337 Creator
et1337 Apr 7 2014, 5:09pm replied:

Glad you enjoyed it. Great video!

+3 votes   reply to comment
RedPirate Apr 7 2014, 12:49am says:

I'm stuck because I blew all the charges to drop the fuel rod but it got stuck on a corner and now I can't do anything.

+3 votes     reply to comment
et1337 Creator
et1337 Apr 7 2014, 8:41am replied:

Crap. Did it get stuck on a wall you created? You could try kicking through it if so. Otherwise... you might have to reload your last save. Sorry about that.

BTW you can hit F5 to quicksave at any time.

+2 votes   reply to comment
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Release Date
Coming May 12, 2015
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Latest tweets from @et1337

@david_laskey for sure, but it happens with any kind of state really. Guess I better go learn haskell

18hours 51mins ago

@david_laskey and "what if I need more than one instance some day" is just unnecessary over-design I think.

19hours 0mins ago

@david_laskey would have been better to just go with static state and make sure the systems are nice and separate

19hours 2mins ago

@david_laskey still ended up super horrible because every time I needed something globally accessible I just tacked it on to the game class

19hours 2mins ago

@david_laskey static isn't the problem, I've got a game class that's not static at all, everyone passes and stores references to it

19hours 4mins ago

I like how the customer references at the bottom are more randomly-generated startups.

Apr 23 2015, 3:35pm

Startup generator

Apr 23 2015, 3:34pm

@willychyr @dublab Agreed. 10 hour YouTube mix would be amazing.

Apr 22 2015, 11:29pm

@willychyr @dublab this is super nice.

Apr 22 2015, 11:26pm

Backup server was such a great investment. It protects against brain failure much more often than hardware failure.

Apr 22 2015, 10:16pm

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