Loads of bug fixes, level design tweaks, and new features.
This week's level is not quite done yet, but I have an excuse! Power was out at the incubator for two days, and the internet didn't come up fully until just yesterday.
Still, the level should be done some time this weekend and is already looking pretty good.
I updated the website to feature Sam's artwork and shot a brand new trailer:
The 5 second cuts didn't turn out to be as good of an idea as I hoped, but it works for now.
Progress continues. Lord willing I will finish this game with or without power!
Latest tweets from @et1337
"Money is now just a DLC pack on Steam"
10hours 48mins ago
"Steam workshop creators can now sell content for non-Valve games" "Valve's economist is now finance minister of Greece"
10hours 49mins ago
10hours 53mins ago
10hours 55mins ago
RT @willychyr: This video on how to make cities beautiful also has lots of level design lessons, such as balancing order and chaos: https:/…
21hours 26mins ago
This week's level is getting a bit out of hand I think T.co
Jan 27 2015, 5:45pm
@willychyr Non-gamers tend to pick up Oculus a lot faster... ;)
Jan 27 2015, 3:45pm
@jacobalbano Ummm... *ducks in to the shadows*
Jan 27 2015, 2:41pm
Why was I never aware of the Thief soundtrack until just now T.co
Jan 27 2015, 2:32pm
Accidentally hit "rebuild" in Visual Studio. Two hours of progress lost. :(
Jan 27 2015, 1:21pm