After seven months of hard work, Alpha 3 is ready to play! Includes the first five levels of the game. Teaches you the basics of jumping, climbing, wall-running...
Lemma is an immersive first-person parkour game. Every parkour move has the potential to modify the environment. Surfaces pop in and out of existence at will.
This week I finished what will probably be the last map in the Kickstarter demo. It teaches the player about the "extended wall-run" ability, demonstrated here:
Clicky for gfycat
Normally, you hold Shift to wall-run. Now you can just keep holding Shift after you run out of wall, and you'll keep going.
I also fixed the water bugs from last week, so it looks much better now:
I've been worried that I don't have time in the demo to introduce every idea I have at a reasonable pace, so I'm thinking of including a "sandbox" map that just enables every ability and throws every idea at the player and lets them play around.
Here's the beginnings of that map:
The most important ability I haven't introduced in the demo yet is my crazy slow-motion predictive system that lets you build stuff like this:
That's it for this week. Thanks for reading!
Latest tweets from @et1337
Seven Psycopaths is, like, so meta. I mean the main character is writing a movie called Seven Psycopaths. It's turtles all the way down.
3hours 42mins ago
6hours 21mins ago
@kristruitt I'm planning on treating it like a gravity gun type of feature. :)
Mar 7 2014, 12:43pm
@kristruitt It is pretty fun to just run around with it. Now I just have to figure out how to design levels around it! :P
Mar 7 2014, 12:39pm
Screenshot Saturday 161 T.co
Mar 7 2014, 12:27pm
Woah, my analytics server had over 3000 sessions logged. Dang. I had no idea.
Mar 7 2014, 12:49am
Empty apartment tonight. The geese in our pond are getting some serious action right now. Super loud and annoying.
Mar 6 2014, 8:15pm