Lemma is an immersive first-person parkour game. Every parkour move has the potential to modify the environment. Surfaces pop in and out of existence at will.

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First update!

First update!

Jan 14, 2012 0 comments

First update! I'll try and do these regularly in the future. In this update: performance optimizations, a new fog effect, and a new tutorial map featuring...

Lemma - Alpha 1 Released

Lemma - Alpha 1 Released

Feb 27, 2012 13 comments

Alpha 1 is ready to play! Includes a complete level introducing the story and gameplay. Please try it out and leave your feedback!

Alpha feedback

Alpha feedback

Mar 6, 2012 1 comment

Quick update this time, following up on all the great feedback from the alpha.

Lemma Release 2

Lemma Release 2

Sep 17, 2012 2 comments

Quick demo - no tutorial or story, just new enemies, new moves, and a new weapon. Please check it out and let me know what you think!

Story Design and Loading/Saving

Story Design and Loading/Saving

Sep 25, 2012 2 comments

The backstory and 15 possible game outcomes are written out! Loading and saving works now, and the editor has some cool new features.

Now with 100% more frame buffer distortion!

Now with 100% more frame buffer distortion!

Oct 5, 2012 2 comments

Spawn points, clothes, levitation and stuff. Flying in the face of midterms and other IRL issues, Lemma boldly marches on!

Scary Monsters and Nice Clouds

Scary Monsters and Nice Clouds

Oct 12, 2012 1 comment

No, Skrillex will not be doing the soundtrack. It's up to you to decide whether to cry or heave a sigh of relief.

Slowmo! Stamina! Sprint! Socialism! What?

Slowmo! Stamina! Sprint! Socialism! What?

Oct 22, 2012 0 comments

In which I add expanded Parkour abilities for the glory of the motherland.

Voxel Levitation and Rain

Voxel Levitation and Rain

Oct 30, 2012 0 comments

I present to you, "Voxel Levitation: a Step-by-Step Guide".

Mac and Linux Support

Mac and Linux Support

Nov 19, 2012 1 comment

Lemma will (eventually) support Mac and Linux via the awesome MonoGame project.

Progress Report

Progress Report

Dec 10, 2012 1 comment

New controls, new tutorial levels, new gameplay footage, and 15 million bug-fixes, give or take an order of magnitude.

Internet is Back

Internet is Back

Jan 6, 2013 1 comment

In which much gets done whilst internet is absent.

Quantity Brings Quality

Quantity Brings Quality

Apr 7, 2013 0 comments

I wax eloquent about the new strategy for Lemma development. And show off some new stuff.

Lemma - Alpha 3 Ready to Play

Lemma - Alpha 3 Ready to Play

May 6, 2013 5 comments

After seven months of hard work, Alpha 3 is ready to play! Includes the first five levels of the game. Teaches you the basics of jumping, climbing, wall-running...

Ramping Up

Ramping Up

Jan 24, 2014 1 comment

Preparing to ramp up development in a big way. Here's what I've been up to in the meantime.

All Ahead Full

All Ahead Full

Feb 14, 2014 0 comments

Progress report. Sir, we have inbound screenshots from the first two weeks of full-time development. Bearing zero nine five, range three hundred. Prepare...

Screenshot Saturday 159-160

Screenshot Saturday 159-160

Mar 1, 2014 1 comment

I missed last week's post, so now you get to enjoy twice the screenshots!

Screenshot Saturday 161

Screenshot Saturday 161

Mar 7, 2014 3 comments

GIFs of some new voxel abilities, plus working on a sandbox map for the Kickstarter demo.

Screenshot Saturday 162

Screenshot Saturday 162

Mar 14, 2014 2 comments

The Kickstarter for Lemma launches on Monday! Keep an eye out, and tell your friends!

Lemma: first-person parkour demo is out

Lemma: first-person parkour demo is out

Mar 18, 2014 2 comments

The demo is out, and we're on Kickstarter and Greenlight!

Greenlight update + streaming tomorrow

Greenlight update + streaming tomorrow

Mar 20, 2014 0 comments

Watch me on Twitch tomorrow at 6pm EST! Kickstarter is over 24% funded and Greenlight has almost 2,000 yes votes.

Looking forward

Looking forward

Mar 26, 2014 0 comments

Talkin' bout new enemies and systems, level design and story, plus a Kickstarter and Greenlight update.

Movement in-depth

Movement in-depth

Mar 27, 2014 1 comment

New video covering the movement and environment-modifying systems in Lemma.

Player model and animations

Player model and animations

Mar 31, 2014 1 comment

Talkin' bout modeling and animating the player character in Lemma.

Cheat your way through life

Cheat your way through life

Apr 2, 2014 1 comment

Evil cubes, cheating, and a new build coming soon.

GREENLIT!

GREENLIT!

Apr 4, 2014 1 comment

We are on Steam, and there's a new build available. What a coincidence!

FINAL WEEK!

FINAL WEEK!

Apr 12, 2014 1 comment

In the final week of Kickstarter funding, we've got multiple languages, character drawings, new features, and audio stuff.

Final hours

Final hours

Apr 16, 2014 3 comments

I'm happy to announce that regardless of the Kickstarter outcome, production of Lemma will continue.

Screenshot Saturday 167

Screenshot Saturday 167

Apr 19, 2014 1 comment

With the Kickstarter finished, it’s back to our regularly scheduled programming! New effects for the slow-motion predictive block system, plus upgrading...

Screenshot Saturday 168

Screenshot Saturday 168

Apr 26, 2014 3 comments

Cascading shadow maps! Rigify! Embarassingly exploitable gameplay mechanics!

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Lemma
Platform
Windows
Developer
Evan Todd
Engine
Custom Built
Contact
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Official Page
Lemmagame.com
Release Date
Coming Q4 2014
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