Immersive first-person parkour in a surreal, physics-driven voxel world. Every move can modify the environment. Surfaces pop in and out of existence at will.

Post news Report RSS Screenshot Saturday 208

New artwork! New level! New trailer! My power was out for two days!

Posted by on

This week's level is not quite done yet, but I have an excuse! Power was out at the incubator for two days, and the internet didn't come up fully until just yesterday.

Still, the level should be done some time this weekend and is already looking pretty good.

I finalized the promotional graphics and published the game to Steam in "coming soon" mode. I'm incredibly grateful to Sam Gebhardt for contributing his Hollywood artistic talent!

I updated the website to feature Sam's artwork and shot a brand new trailer:

The 5 second cuts didn't turn out to be as good of an idea as I hoped, but it works for now.

Progress continues. Lord willing I will finish this game with or without power!

Mirrored on my blog

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: