Lemma is an immersive first-person parkour game. Every parkour move has the potential to modify the environment. Surfaces pop in and out of existence at will.
Progress report. Sir, we have inbound screenshots from the first two weeks of full-time development. Bearing zero nine five, range three hundred. Prepare...
Quick update this time, following up on all the great feedback from the alpha.
Evil cubes, cheating, and a new build coming soon.
I'm happy to announce that regardless of the Kickstarter outcome, production of Lemma will continue.
In the final week of Kickstarter funding, we've got multiple languages, character drawings, new features, and audio stuff.
First update! I'll try and do these regularly in the future. In this update: performance optimizations, a new fog effect, and a new tutorial map featuring...
Watch me on Twitch tomorrow at 6pm EST! Kickstarter is over 24% funded and Greenlight has almost 2,000 yes votes.
We are on Steam, and there's a new build available. What a coincidence!
In which much gets done whilst internet is absent.
Alpha 1 is ready to play! Includes a complete level introducing the story and gameplay. Please try it out and leave your feedback!
After seven months of hard work, Alpha 3 is ready to play! Includes the first five levels of the game. Teaches you the basics of jumping, climbing, wall-running...
Quick demo - no tutorial or story, just new enemies, new moves, and a new weapon. Please check it out and let me know what you think!
The demo is out, and we're on Kickstarter and Greenlight!
Talkin' bout new enemies and systems, level design and story, plus a Kickstarter and Greenlight update.
Lemma will (eventually) support Mac and Linux via the awesome MonoGame project.
New video covering the movement and environment-modifying systems in Lemma.
I cut a new trailer since the old one looked like butts.
Spawn points, clothes, levitation and stuff. Flying in the face of midterms and other IRL issues, Lemma boldly marches on!
Talkin' bout modeling and animating the player character in Lemma.
New controls, new tutorial levels, new gameplay footage, and 15 million bug-fixes, give or take an order of magnitude.
I wax eloquent about the new strategy for Lemma development. And show off some new stuff.
Preparing to ramp up development in a big way. Here's what I've been up to in the meantime.
No, Skrillex will not be doing the soundtrack. It's up to you to decide whether to cry or heave a sigh of relief.
I missed last week's post, so now you get to enjoy twice the screenshots!
GIFs of some new voxel abilities, plus working on a sandbox map for the Kickstarter demo.
The Kickstarter for Lemma launches on Monday! Keep an eye out, and tell your friends!
With the Kickstarter finished, it’s back to our regularly scheduled programming! New effects for the slow-motion predictive block system, plus upgrading...
Cascading shadow maps! Rigify! Embarassingly exploitable gameplay mechanics!
HECK YES I finally got SSAO working. Also more progress on the new character model.
Character texture work, improved animation blending, and no more Peter Pan shadows.