Immersive first-person parkour in a surreal, physics-driven voxel world. Every move can modify the environment. Surfaces pop in and out of existence at will.
After seven months of hard work, Alpha 3 is ready to play! Includes the first five levels of the game. Teaches you the basics of jumping, climbing, wall-running, and how to use the pistol.
Posted by et1337 on May 6th, 2013
After seven months of hard work, Alpha 3 is ready to play!
Some interesting statistics:
Incidentally, most of that is open source! If you're a developer, check it out on GitHub.
This version includes the first five maps. There are still some unfinished bits (the opening sequence is not yet textured) but it's come a long way in the past year.
Please play this because this release will report invaluable analytics back to me so I know what parts are frustrating. The most important thing the game needs right now is play-testing! Please let me know what you think as well, all the feedback from past releases has been incredibly useful and encouraging. You guys are awesome!
It's difficult to judge release dates, but I foresee at least another year and a half of development in order to make the game say everything I need to say. My goal is to save enough money in the next year to take some time off and dedicate myself full-time to finishing Lemma. For the first time, I have a vision for the whole game experience that is actually feasible for one person to complete. The engine is done and from here on out it's basically all level design.
Thanks for reading and playing. See you in a few alpha releases. :)