Immersive first-person parkour in a surreal, physics-driven voxel world. Every move can modify the environment. Surfaces pop in and out of existence at will.

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GIFs of some new voxel abilities, plus working on a sandbox map for the Kickstarter demo.

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This week I finished what will probably be the last map in the Kickstarter demo. It teaches the player about the "extended wall-run" ability, demonstrated here:

Clicky for gfycat
Normally, you hold Shift to wall-run. Now you can just keep holding Shift after you run out of wall, and you'll keep going.

I also fixed the water bugs from last week, so it looks much better now:

I've been worried that I don't have time in the demo to introduce every idea I have at a reasonable pace, so I'm thinking of including a "sandbox" map that just enables every ability and throws every idea at the player and lets them play around.

Here's the beginnings of that map:

The most important ability I haven't introduced in the demo yet is my crazy slow-motion predictive system that lets you build stuff like this:

Clicky for gfycat

That's it for this week. Thanks for reading!

Mirrored on my blog

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JFreakXD
JFreakXD - - 275 comments

very nice!

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Oleomingus
Oleomingus - - 208 comments

These surreal landscapes, are incredible ! Great work.

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e_Glyde
e_Glyde - - 331 comments

The idea to make your own terrain seems like a great idea also, one to break the game but fun nonetheless.

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