Immersive first-person parkour in a surreal, physics-driven voxel world. Every move can modify the environment. Surfaces pop in and out of existence at will.

Post news Report RSS Screenshot Saturday 209

A new level! ANOTHER new level! Burning graphics cards!

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This week was crazy productive. I finished last week's level, finished another level, which looks like this:

...which also included some story-related writing and scripting, and actually started working on NEXT week's level, which looks like this:

I seem to be on a purple streak lately. Actually, purple may rise unintentionally to be the most prominent color in the game. Also, this last level is apparently a subconscious ode to Monument Valley.

Amidst all this I'm constantly tweaking and fixing things, which isn't particularly exciting. However, this week did bring one interesting story: a playtester reported their graphics card overheated. Apparently, the poorly designed card couldn't run at 100% utilization for any significant stretch of time.

The playtester asked for a framerate limiting feature to prevent the card overheating. So now, I cap framerate at 120 FPS, a number which is adjustable via a slider in the options menu. Details like this take up an increasingly large proportion of development time as the project nears completion.

That's it for this week. Thanks for reading!

Mirrored on my blog

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