Immersive first-person parkour in a surreal, physics-driven voxel world. Every move can modify the environment. Surfaces pop in and out of existence at will.
First update! I'll try and do these regularly in the future. In this update: performance optimizations, a new fog effect, and a new tutorial map featuring...
Alpha 1 is ready to play! Includes a complete level introducing the story and gameplay. Please try it out and leave your feedback!
Quick update this time, following up on all the great feedback from the alpha.
Quick demo - no tutorial or story, just new enemies, new moves, and a new weapon. Please check it out and let me know what you think!
The backstory and 15 possible game outcomes are written out! Loading and saving works now, and the editor has some cool new features.
Spawn points, clothes, levitation and stuff. Flying in the face of midterms and other IRL issues, Lemma boldly marches on!
No, Skrillex will not be doing the soundtrack. It's up to you to decide whether to cry or heave a sigh of relief.
In which I add expanded Parkour abilities for the glory of the motherland.
I present to you, "Voxel Levitation: a Step-by-Step Guide".
Lemma will (eventually) support Mac and Linux via the awesome MonoGame project.
New controls, new tutorial levels, new gameplay footage, and 15 million bug-fixes, give or take an order of magnitude.
In which much gets done whilst internet is absent.
I wax eloquent about the new strategy for Lemma development. And show off some new stuff.
After seven months of hard work, Alpha 3 is ready to play! Includes the first five levels of the game. Teaches you the basics of jumping, climbing, wall-running...
Preparing to ramp up development in a big way. Here's what I've been up to in the meantime.
Progress report. Sir, we have inbound screenshots from the first two weeks of full-time development. Bearing zero nine five, range three hundred. Prepare...
I missed last week's post, so now you get to enjoy twice the screenshots!
GIFs of some new voxel abilities, plus working on a sandbox map for the Kickstarter demo.
The Kickstarter for Lemma launches on Monday! Keep an eye out, and tell your friends!
The demo is out, and we're on Kickstarter and Greenlight!
Watch me on Twitch tomorrow at 6pm EST! Kickstarter is over 24% funded and Greenlight has almost 2,000 yes votes.
Talkin' bout new enemies and systems, level design and story, plus a Kickstarter and Greenlight update.
New video covering the movement and environment-modifying systems in Lemma.
Talkin' bout modeling and animating the player character in Lemma.
Evil cubes, cheating, and a new build coming soon.
We are on Steam, and there's a new build available. What a coincidence!
In the final week of Kickstarter funding, we've got multiple languages, character drawings, new features, and audio stuff.
I'm happy to announce that regardless of the Kickstarter outcome, production of Lemma will continue.
With the Kickstarter finished, it’s back to our regularly scheduled programming! New effects for the slow-motion predictive block system, plus upgrading...
Cascading shadow maps! Rigify! Embarassingly exploitable gameplay mechanics!