I've come to several realizations this week.
- Lemma is going to be good, but not great. I have to accept my limitations and finish the thing to the best of my ability.
- Lemma is more of an experience than a traditional video game.
With these two ideas in mind, I am focusing the next few months on making Lemma the least frustrating, most enjoyable experience I can.
So I'm trying to come up with puzzles that seem difficult but are actually simple to solve. The wonderful Monument Valley did a great job of this.
Fun fact: that's actually a public domain composite image of the dark side of the moon. I wrote a custom "sky decal" shader to paste it up there while still cooperating with the distance fog.
I kind of want to live there.
So that's where I'm at. I've been stressing a lot lately but I think I can actually finish the game in April. Whether I think I can or not... I have to.
That's it for this week. Thanks for reading!
awesome work, and if you end the game the next neat thing to do its create a map editor so the work can be continued :D!
Already done. :) I.imgur.com
Glorius <3
I'm trying to get my friends interested in Lemma, but I fear it will be another clever first-person-puzzle game that doesn't take off.