An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by the novels by Suzanne Collins and the movies by Lionsgate Films. This is a turned based combat game in 1st person perspective, with Roguelike elements. The randomly generated arenas feature a central "Cornucopia" filled with melee and ranged weapons along with food and other gear, surrounded by wilderness in which one can hide or forage. You may form alliances with the other tributes, and backstab or be backstabbed by your allies. In the preview image (from the audience standpoint) you can see the semicircle of 24 tributes on their platforms, the central golden Cornucopia, gear in front of and within it, and surrounding forest containing mountains and waterways. "May the odds be ever in your favor!" :)

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Blog RSS Feed Report abuse Latest News: The Hunger Games Simulation: Version 3.0 Released

2 comments by Cruiser1 on Sep 4th, 2014

The new version 3.0 of The Hunger Games Simulation is downloadable here, and includes the following additions over the previous version 2.5 that was released in October 2013:

  • New Landscapes: Play in a "Catching Fire" style clock arena. Climb over rolling hills, and experience a gradual day/night cycle. Head downhill or dig deep enough and you can find water. Play in mixed terrain arenas, such as half sandy desert and half rocky wasteland.
  • New Customizations: Set number of Districts (1-13), and number of tributes per District (e.g. play games with over 200 opponents). Assign names to tributes (e.g. "Katniss" instead of "District 12 Female"), and select hairstyles. Try out a special wraparound torus arena that goes on forever.
  • New Items: Blowtorch weapon can be used to dismantle the Cornucopia walls, burn down trees, or melt unwanted items. Guns and grenades are powerful weapons very rarely available from sponsors. Armor reduces damage from enemy hits, and nightvision goggles allow seeing in darkness. You can even reuse sponsor gift parachutes to glide through the air.
  • New Enemies: Some trees contain "tracker jacker" wasp nests. Chop down the tree and they'll sting whoever's nearby making them hallucinate! Feast events draw remaining tributes back together to fight. Rebel against the Capitol, and escape from the arena (if you can figure out how. :)

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Hunger Games Simulation (Daedalus 3.0)

Hunger Games Simulation (Daedalus 3.0)

Sep 2, 2014 Full Version 9 comments

An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by...

Hunger Games Simulation (Daedalus 2.5)

Hunger Games Simulation (Daedalus 2.5)

Oct 12, 2013 Full Version 10 comments

This is an older release: You probably want to download the latest version 3.0 instead.

Hunger Games Simulation (Daedalus 2.4)

Hunger Games Simulation (Daedalus 2.4)

Sep 29, 2013 Full Version 1 comment

This is an older release: You probably want to download the latest version 3.0 instead.

Post comment Comments  (0 - 10 of 524)
Fayths Apr 12 2015, 7:02pm says:

Could you code the items with a rating?
For making alliances, let's say I give you an item rated very poorly, you could just take it and kill me. While, I gave you a medkit, which should be rated very good, you /should/ team up with me.
Also, for the feast, we could only receive the best rated items, unless we change it.

+1 vote     reply to comment
Cruiser1 Creator
Cruiser1 Apr 12 2015, 10:22pm replied:

Items already have different ratings when you give them. :) If you give a good item (such as 5+ damage weapons, First-Aid, or Bread) to a neutral tribute not angry at you, then it's guaranteed to make them agree to ally with you. Those items are effectively worth 5 alliance points, and it takes 5 points to raise an alliance category. Similarly, you could give two Axes (3 points each) to form an alliance.

In the Feast, you can select which item is given out for it (which is by default First-Aid) by setting variable "X" in the all settings (";" hotkey) dialog. Make it 33 or more and get random items. The set of items considered valid to give out in a Feast is defined in the hunger.ds file in the line starting with "SetVars %JAsg". Make non-zero each item you want to potentially be given out in a random item feast. :)

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Fayths Apr 13 2015, 6:07pm replied:

well that the thing, it would be nice as default that only good item be distributed during the feast.

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Cruiser1 Creator
Cruiser1 Apr 14 2015, 10:57am replied:

Currently, the set of items that can be given out at a Feast is the same set used to determine items that can be given as Sponsor Gifts. For the next version, I've made them two separate tables, in which Feasts will indeed only contain better items. That means you can still get Berries or a simple Knife in a parachute, but a "X99" setting random item Feast will by default only contain the best. :)

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Cruiser1 Creator
Cruiser1 Apr 8 2015, 2:00pm replied:

The short version is I don't know yet, however I can at least roughly estimate that it should be released sometime in June. :)

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crazedgunman502 Mar 29 2015, 11:21am says:

Whoa, I can no longer find this game on the top 100 list anywhere. That's odd for a game to go from top 10 to nowhere.

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Cruiser1 Creator
Cruiser1 Mar 29 2015, 1:08pm replied:

The IndieDB top 100 list is updated hourly, and only considers visitors to a game page within the past 1-24 hours. Therefore a ranking can change radically up or down from hour to hour, and especially from day to day. Games frequently jump up quite a bit if they get mentioned on a popular site or something, and then trail off over time (at least until the next event happens). This game suddenly jumped to the top 10 last month, and has been gradually dropping since then. Right now it's #100-something, but it was still in the top 100 part of the day yesterday. :)

+1 vote   reply to comment
crazedgunman502 Apr 2 2015, 1:40am replied:

Sweet, now its back up to the 13 spot.

One minor complaint, a while back I recall there was an option to toggle between regular tribute tokens and the "new" tribute style with an actual human on the token. However there doesn't seem to be one in 3.0. In 3.1 can there be an option to flick between the classic style tokens and the 3.0 styled ones? I feel like the classic ones relayed information better, but that's just a matter of opinion.

+1 vote     reply to comment
Cruiser1 Creator
Cruiser1 Apr 2 2015, 1:09pm replied:

There has never been an option to toggle between tribute displays. In 2.5 and before, tributes showed just district/gender/weapon/health. In 3.0 tributes became human outlines with different hairstyles, and show district/gender/weapon/health, and also tribute number (since now there may be D1 Girl #1 and D1 Girl #2 for example). The additional info is why there's no "classic" mode. There may be more info added to tributes in the future, such as showing what item they're wearing (i.e. helmet/armor/parachute). Classic textures had the district/gender/weapon/health a bit larger, which indeed made that info slightly clearer from a distance, but they were only slightly larger than they are today.

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Fayths Mar 30 2015, 5:44pm replied:

Now it is 66th, the rank doesn't really matter tbh but it's nice to see you in the top 100 :@

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Hunger Games Simulation (Daedalus)
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Released Sep 1, 2014
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Turn Based Tactics
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