An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by the novels by Suzanne Collins and the movies by Lionsgate Films. This is a turned based combat game in 1st person perspective, with Roguelike elements. The randomly generated arenas feature a central "Cornucopia" filled with melee and ranged weapons along with food and other gear, surrounded by wilderness in which one can hide or forage. You may form alliances with the other tributes, and backstab or be backstabbed by your allies. In the preview image (from the audience standpoint) you can see the semicircle of 24 tributes on their platforms, the central golden Cornucopia, gear in front of and within it, and surrounding forest containing mountains and waterways. "May the odds be ever in your favor!" :)

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Blog RSS Feed Report abuse Latest News: The Hunger Games Simulation: Version 3.1 Released

0 comments by Cruiser1 on Jun 5th, 2015


The new version 3.1 of the Hunger Games Simulation is downloadable here, and includes the following additions over the previous version 3.0 that was released in September 2014:

  • New Arenas: Play in tropical island arenas, ruined city arenas, and even compose your own custom arena bitmaps (sample arena of the 12 Districts included). Beware the moving firewall of lava that forces remaining tributes together.
  • New Actions: New commands to propose an alliance (which may or may not be accepted), and free fellow tributes from Nets. New map which only shows other tribute locations. Net objects can be set on the ground as traps.
  • New Visuals: Movie of each day's fallen tributes is projected into the sky at night. Your movement in game smoothly animates showing intermediate frames. Tribute graphics show item worn when looking at them. Nine times as many chat responses, depending on personality and relative strength.
  • New Settings: 26 new options for customizing the play environment, such as number of Mutts and when they're released into the arena, difficulty levels that don't indicate who died when the cannon fires, and option to automatically give tributes random District appropriate names.


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Hunger Games Simulation (Daedalus 3.1)

Hunger Games Simulation (Daedalus 3.1)

Jun 3, 2015 Full Version 64 comments

An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by...

Hunger Games Simulation (Daedalus 3.0)

Hunger Games Simulation (Daedalus 3.0)

Sep 2, 2014 Full Version 9 comments

This is an older release: You probably want to download the latest version 3.1 instead.

Hunger Games Simulation (Daedalus 2.5)

Hunger Games Simulation (Daedalus 2.5)

Oct 12, 2013 Full Version 10 comments

This is an older release: You probably want to download the latest version 3.1 instead.

Hunger Games Simulation (Daedalus 2.4)

Hunger Games Simulation (Daedalus 2.4)

Sep 29, 2013 Full Version 1 comment

This is an older release: You probably want to download the latest version 3.1 instead.

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Cruiser1 Creator
Cruiser1 Sep 1 2015 replied:

Yes, computer tributes can and do climb trees. :) However, since there are no items up in trees, or obvious mechanical advantages of doing so, they don't climb very often. For example, when an enemy is chasing you with a melee weapon, if you climb a tree, they'll follow up behind you. Also, if you block a tribute (ally, or weak enemy that flees from you) at the end of a narrow box canyon, they'll climb to get away or because they have nothing else to do.

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Guest Sep 1 2015 replied:

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Cruiser1 Creator
Cruiser1 Sep 2 2015 replied:

Yes, AI considers the option to climb trees any time that it's next to a tree, however it usually ranks other actions as higher priority (such as moving to search for food). Even without sleeping in the game, AI could be programmed to prioritize climbing a tree at night, and then descending in the morning, to wait out the darkness. (I've seen human players without Nightvision Goggles choose to do that.)

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JeonForever
JeonForever Aug 29 2015 says:

Have any new weapons/tools/items/foods or new mutts/animals been added into the next version?

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Cruiser1 Creator
Cruiser1 Aug 30 2015 replied:

No not yet, but when I do add things like this, new screenshots will be posted showing off the new features. :)

+1 vote   reply to comment
PeaceMaker1452
PeaceMaker1452 Aug 26 2015 says:

Have you thought about putting in some animals like rabbits or turkeys? With this you could make some nifty survival tools like a camp fire where you have to try and light a fire but may not work that turn and the campfire could light up the surrounding area (just a few blocks out) but would have a smoke trail in the sky where aggressive tributes would see and go toward and the smoke could be hardly or not visible at all during the day and very visible at night. For aggressive tributes who don't have the glasses so they can't see far to see the smoke at night would go investigate light sources to find a campfire. Also, you could make snares to trap other tributes in a tree or a small animal like a rabbit.And you could use the campfire to cook meat and loss like 1 or 2 health if eating raw meat

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Cruiser1 Creator
Cruiser1 Aug 27 2015 replied:

Yes, wild animals would be a nice addition. They'd be like mutts, but weaker and less aggressive. If you hunt and kill the animal, it would leave a body which can be eaten (and presumably needs to be cooked first, although note that presently Fish don't need to be cooked). The existing Net traps would then be able to act as snares to help you catch them.

For an existing example of light sources at night, press Enter and type "@SCorn 3", and notice in new games that the Cornucopia and launch platforms will be lit up at night. :)

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PeaceMaker1452
PeaceMaker1452 Aug 27 2015 replied:

I just thought a campfire would be a nice touch to have a little bit of illumination away from the center, a cool way to track down tributes and a nice addition to cook food like berries or if you add animals

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PeaceMaker1452
PeaceMaker1452 Aug 24 2015 says:

In the next update, I was wondering if you could change the command to have other tributes come to you (shift+c). Perhaps I was wondering if you could have it so that they follow you around until you tell them to stop (maybe doing the command on them again) because I'm tired of having "allies" that just wonder off without me and get killed and i don't feel like issuing the command every 3 or 5 turns.

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Cruiser1 Creator
Cruiser1 Aug 25 2015 replied:

Sometimes you really do just want an ally to come to your location once. However, a more long term "follow me" request option would be useful too. Internally, all tributes have a waypoint they head toward when not doing anything else, and the "come here" command just sets that waypoint to your current location.

Also, allies are attracted to each other, but each alliance has a "leader" everyone follows so that packs will actually move around instead of always hover around each other. The leader is always the earliest tribute (e.g. Careers follow the D1 Girl around preferentially). Play D1 Girl yourself and allies will follow you around much more than if you're say the D12 Boy.

A command that would allow you to declare "I want to be alliance leader" (or "I no longer want to be alliance leader") would be useful too. Of course, anything you can do AI should be able to do as well, so it would be nice if other tributes would ask you or others to follow them around, or have others try to declare themselves alliance leader at times too. :)

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PeaceMaker1452
PeaceMaker1452 Aug 25 2015 replied:

I think it would be cool if you want to be alliance leader but the alliance leader disagrees you two fight ounce with the highest damage wins kind of like a brief battle for dominance and it would be cool for other tributes to challenge you for leader or if the leader is low he/she will agree to make you leader or if your stronger

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PeaceMaker1452
PeaceMaker1452 Aug 25 2015 replied:

I just think a way to show dominance as team leader would be pretty cool. Team leader could depend on how the other tributes in the team like you and how your stats and gear is and possibly how many kills you have. So if you wanted to be team leader you could be accepted by the group or denied. Since you are trying to oppose the team leader's authority, sometimes the tribute who is team leader would like u a little less sometimes.

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Cruiser1 Creator
Cruiser1 Aug 26 2015 replied:

Ok, for the next version each tribute has a "leadership" number. The default is for "aggressive" districts (i.e. Careers) to have higher leadership than "normal" districts, and within those categories leadership starts out random. If you use the "come here" command when an ally is already right next to you, that will set your leadership to one higher than theirs, so they will tend to follow you around (unless of course an ally with even higher leadership is nearby). That means if you want to become alliance leader, then you need to do that with each of your allies, to ensure you have the highest rank and everybody follows you. :)

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PeaceMaker1452
PeaceMaker1452 Aug 26 2015 replied:

So by doing this the npcs can also obtain the leadership right? So how often do you think the npcs will try to have people follow them? Also, I think it would be a nice feature if tributes asked you to follow them.

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Cruiser1 Creator
Cruiser1 Aug 29 2015 replied:

Yes, the general design philosophy of the Hunger Games Simulation is that anything you can do, computer AI tributes should be able to do too. :) AI may claim leadership from you or from each other. If they take it from you, you can always use the command again to take it back, which simulates arguing for who should be leader. Note if you use the command when you're already a leader, it can be used to pass on leadership to somebody else (such as you no longer want to lead, or some tribute gave you leadership when you didn't want it).

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Hunger Games Simulation (Daedalus)
Platform
Windows
Developer
Astrolog
Engine
Daedalus
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Official Page
Astrolog.org
Release Date
Released Jun 1, 2015
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Highest Rated (2 agree) 10/10

The game follows the Hunger Games right to the tee. Everything that a perfect Hunger Games must have is in this simulation. 10/10

Oct 28 2013 by ScariestAuto12

Style
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Turn Based Tactics
Theme
Fighter
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Single Player
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Indie
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Hunger Games Simulation (Daedalus)
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