An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by the novels by Suzanne Collins and the movies by Lionsgate Films. This is a turned based combat game in 1st person perspective, with Roguelike elements. The randomly generated arenas feature a central "Cornucopia" filled with melee and ranged weapons along with food and other gear, surrounded by wilderness in which one can hide or forage. You may form alliances with the other tributes, and backstab or be backstabbed by your allies. In the preview image (from the audience standpoint) you can see the semicircle of 24 tributes on their platforms, the central golden Cornucopia, gear in front of and within it, and surrounding forest containing mountains and waterways. "May the odds be ever in your favor!" :)

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Blog RSS Feed Report abuse Latest News: The Hunger Games Simulation: Version 3.0 Released

2 comments by Cruiser1 on Sep 4th, 2014


The new version 3.0 of The Hunger Games Simulation is downloadable here, and includes the following additions over the previous version 2.5 that was released in October 2013:

  • New Landscapes: Play in a "Catching Fire" style clock arena. Climb over rolling hills, and experience a gradual day/night cycle. Head downhill or dig deep enough and you can find water. Play in mixed terrain arenas, such as half sandy desert and half rocky wasteland.
  • New Customizations: Set number of Districts (1-13), and number of tributes per District (e.g. play games with over 200 opponents). Assign names to tributes (e.g. "Katniss" instead of "District 12 Female"), and select hairstyles. Try out a special wraparound torus arena that goes on forever.
  • New Items: Blowtorch weapon can be used to dismantle the Cornucopia walls, burn down trees, or melt unwanted items. Guns and grenades are powerful weapons very rarely available from sponsors. Armor reduces damage from enemy hits, and nightvision goggles allow seeing in darkness. You can even reuse sponsor gift parachutes to glide through the air.
  • New Enemies: Some trees contain "tracker jacker" wasp nests. Chop down the tree and they'll sting whoever's nearby making them hallucinate! Feast events draw remaining tributes back together to fight. Rebel against the Capitol, and escape from the arena (if you can figure out how. :)

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Hunger Games Simulation (Daedalus 3.0)

Hunger Games Simulation (Daedalus 3.0)

Sep 2, 2014 Full Version 9 comments

An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by...

Hunger Games Simulation (Daedalus 2.5)

Hunger Games Simulation (Daedalus 2.5)

Oct 12, 2013 Full Version 10 comments

This is an older release: You probably want to download the latest version 3.0 instead.

Hunger Games Simulation (Daedalus 2.4)

Hunger Games Simulation (Daedalus 2.4)

Sep 29, 2013 Full Version 1 comment

This is an older release: You probably want to download the latest version 3.0 instead.

Post comment Comments  (0 - 10 of 547)
PeaceMaker1452
PeaceMaker1452 19hours 17mins ago says:

In 3.2 you could add small animals such as rabbits by making them look like items, but have a rabbit symbol and move around and their color could be brown

+1 vote     reply to comment
PeaceMaker1452
PeaceMaker1452 May 31 2015, 11:51am says:

June seems to be coming around now. Do you have a date range of when 3.1 should be coming out or no?

+1 vote     reply to comment
Cruiser1 Creator
Cruiser1 17hours 58mins ago replied:

Short version: Very soon! Version 3.1 should be available on this site this week. :)

+2 votes   reply to comment
PeaceMaker1452
PeaceMaker1452 17hours 27mins ago replied:

Can't wait!

+1 vote     reply to comment
PeaceMaker1452
PeaceMaker1452 May 31 2015, 10:47am says:

Also, you should make some of the tributes accidentally eat nightlock on a rare occasion like how foxface did in the movie or have the all berries labeled as berries but have a slight different look between regular ad nightlock and have it so the agriculture district tribute be able to identify which ones are which

+1 vote     reply to comment
Cruiser1 Creator
Cruiser1 May 31 2015, 1:48pm replied:

District 11 (Agriculture) already has a minor bonus with respect to Berries, in that they get 1.5x the amount of food when eating them. It is true that presently all tributes always recognize and avoid Nightlock (except when intentionally committing suicide at F2 if they love you), instead of like the opening countdown when tributes will occasionally mistakenly step off their platform early and blow themselves up.

Human players sometimes accidentally eat Nightlock already, even though they come in clusters of 5 instead of 4, and are explicitly labelled as "Nightlock" in your inventory. For example, at 10:20 in this video somebody does that: Youtube.com

You can edit your "hunger.ds" text file and change the text "Nightlock Berries" to just "Berries", to make them harder to distinguish. Somebody did that in this video to make the game harder for themselves (with predictable results at 9:40): Youtube.com :)

+1 vote   reply to comment
Fayths
Fayths May 31 2015, 7:25pm replied:

how would the AI fall into the trap of eating a nightlock berry though?

+1 vote     reply to comment
PeaceMaker1452
PeaceMaker1452 Jun 1 2015, 4:36pm replied:

hi (didn't mean to reply)

0 votes     reply to comment
Cruiser1 Creator
Cruiser1 Jun 1 2015, 1:29pm replied:

Presently AI never accidentally eat Nightlock. For AI to do so, first they would need to sometimes pick up Nightlock (such as with a low percentage chance, or maybe only if starving) and then sometimes eat it (either given a second check, or just be willing to eat anything they've already picked up). A related change would be that if you give an AI Nightlock, there's a possible chance they don't recognize it and don't get mad at you, which would be a fun way to turn on an ally. ;)

+2 votes   reply to comment
PeaceMaker1452
PeaceMaker1452 Jun 1 2015, 4:40pm replied:

So does that mean you might put the feature in to the game?

+1 vote     reply to comment
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Hunger Games Simulation (Daedalus)
Platform
Windows
Developer
Astrolog
Engine
Daedalus
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Official Page
Astrolog.org
Release Date
Released Sep 1, 2014
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Style
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Turn Based Tactics
Theme
Fighter
Players
Single Player
Project
Indie
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Hunger Games Simulation (Daedalus)
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