An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by the novel by Suzanne Collins and the movie by Lionsgate Films. This is a turned based combat game in 1st person perspective, with Roguelike elements. The randomly generated arena features a central "Cornucopia" filled with melee and ranged weapons along with food and other gear, surrounded by wilderness in which one can hide or forage. You may form alliances with the other tributes, and backstab or be backstabbed by your allies. In the preview image (from an external observer) you can see the semicircle of 24 tributes on their platforms, the central golden Cornucopia, gear in front of and within it, and surrounding forest containing mountains and waterways. May the odds be ever in your favor! :)

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0 comments by Cruiser1 on Oct 18th, 2013


The new version 2.5 of The Hunger Games Simulation is downloadable here, and features the following additions over the previous version 2.4 that was released in March:

  • New Arenas: In addition to Forest like before, you can also play in Mountain, Desert, Plains, Swamp, and Maze arenas. Choose your arena type and size, or have them randomly chosen for you. In additon to trees like before, you can also encounter rivers, lakes, hills, and meadows in whatever arena.
  • New Actions: Climb trees, cliffs, and walls (and potentially fall from them), chop down trees with axes, wade or swim in water (and potentially drown in it), catch fish in water, and track tributes and mutts by following their footprints/pawprints.
  • New Items: Nets can be used to entangle other tributes. Picks can be used to chisel away cliffs or dig up items, including the landmines around the starting platforms, which can be reset to lay explosive traps for your opponents.
  • New Enemies: In addition to the other tributes also trying to win the Hunger Games, aggressive "muttation" monsters are roaming the arena.

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Hunger Games Simulation (Daedalus 2.5)

Hunger Games Simulation (Daedalus 2.5)

Oct 12, 2013 Full Version 10 comments

An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by...

Hunger Games Simulation (Daedalus 2.4)

Hunger Games Simulation (Daedalus 2.4)

Sep 29, 2013 Full Version 1 comment

This is an older release: You probably want to download the latest version 2.5 instead.

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Guest
Guest Aug 25 2014, 8:33pm says:

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Cruiser1
Cruiser1 Aug 26 2014, 6:08pm replied:

Individual tribute customizations will include setting their name, and selecting among 10 different hairstyles. There are no stats, beyond the hardcoded District bonuses that each tribute from a District has.

There are also some collective stats that can affect all tributes together, that can be changed with a simple command line. For example, define which Districts are allied from start of game, and which Districts are aggressive (always run to Cornucopia), cowardly (always run away from Cornucopia), or normal (randomly choose). The default is 12&4 are allied and aggressive, and the rest are unallied and normal.

Some general variables include the max hitpoints tributes start with, the max food they have, and the max size of inventory. Games feel very different and require different strategies to win if everybody has 2 hp vs 100 hp, if your inventory size is 3 instead of 25, and if you have only 100 food (starving during the bloodbath) vs 5000 food (and can ignore food the entire game).

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crazedgunman502
crazedgunman502 Aug 26 2014, 6:49pm replied:

How does one change inventory size? I'm currently modifying my hunger.ds to make it hard as possible and this seems like an interesting change.

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Cruiser1
Cruiser1 Aug 27 2014, 11:44am replied:

You can't change inventory size in the current version, because the value 10 is hardcoded in too many places in the interface and AI. Version 3.0 places inventory size in a single variable that everything looks at, which can be changed with a simple command line. :)

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crazedgunman502
crazedgunman502 Aug 19 2014, 4:07am says:

Are making maps with bitmaps going to be a feature in 3.0?

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Cruiser1
Cruiser1 Aug 19 2014, 10:03pm replied:

I haven't added custom map file import yet, so they may not make it, especially since I'm trying to finish up everything else. Since it's only a different form of arena creation, it could be added later by just updating hunger.ds appropriately (without needing a new Daedalus release).

Something already added that might partially cover this idea are the new "Gamemaker" Audience commands. You can place and remove any item, delete obstacles, and move Mutts, which offers a certain amount of arena customization beyond the standard randomly generated arenas. :)

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Fayths
Fayths Aug 9 2014, 7:54pm says:

God tier:
Trident - I don't need to explain that one. A throwable weapon who does 0-5 damages plus used by most of victors. And you can fish with it.

High tier:
Bow - Same for trident but used with ammo. Awesome is 12 or career.
Net - Same as trident but without damage and fishing
Sword - Could have been lower but, its niche is well placed. D9 tribs can use it easily and used by most of victor with the trident
Mace - Used by district 1.

Mid-high tier-
Blowgun - A doubled edge weapon. On the good side, plenty of easy damage. On the bad side, depending on arena: There'd be 2 dart or 20. It's hard. Recommended if there's not much arrow or district 3.

Mid tier-
Knife - With D10 tribs expertise, they are awesome for throwing. For others, not that much.
Brick- Early kill, they are versatible but you want to change them for something else
Slingshot - Meh. Plenty of ammo, but not strong enough to be a front liner. Better using that if D11 and against weak tribs.

Low tier:
Rock - Unless you are from district 2 or 11. Don't bother. Completly useless.
Club - Floatability is great in swamps but that's it.

If I missed any weapons, just tell it to me :3

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Cruiser1
Cruiser1 Aug 11 2014, 7:59pm replied:

Good weapon analysis! :) Six weapons you didn't mention: Axe, Spear, Pick, Mutt Teeth (rare since only available from dead Mutts), Dart (when thrown individually and not through Blowgun), and bare Fist. Note some of your tiers are blended, e.g. Brick and Club both do 0-2 damage.

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Fayths
Fayths Aug 11 2014, 10:59pm replied:

The tiers are more based on much they can be useful, in how many it can be useful and why is it useful, not only on damage ;)

Axe: Mid tier - A throwing axe is easily shadowed by trident and spears and they are not very common per say. However, a D7 can use it to make it through the games but it'll stand little to no chance against a D4 tribute.

Spears: Mid tier - A good weapon for all district, however, its big brother the trident is way more better.

Pick: Mid-low tier - Don't bother. Even a D12 tributes stand more chance with a sword than a pick. Its utility is somewhat useless right now.

Mutt teeth: Low tier - A low score for the teeths. Since there's only two pair in the whole arena, it is rare. And if you are able to kill a mutt, you don't need the mutt teeth

Bare fist: Untiered: Fist are dangerous. You can take on any weaponless tribute with one cheap tactics: Standing your ground. Just sit on a item they want, and each time they come closer, punch them. You can do that with any tributes. If they aren't from district 1 or with a weapon.

Dart: Low tier - Rather a weird weapon. Always use it as ammo not as main weapon. However, a D8 tribute can, and will dispatch a weak foe. But don't use it without a blowgun other wise.

+1 vote     reply to comment
Cruiser1
Cruiser1 Aug 12 2014, 7:46pm replied:

Indeed, Brick is useful because it's throwable. Club is useful because although it's only wieldable in melee, it also enables deep water swimming.

Mutt Teeth are as strong as a Knife or Pick (but without the range or digging). You can sometimes find Mutt Teeth lying around after another tribute has killed one. (The other tribute didn't pick it up, because as you suggest they probably already had a better weapon.)

Yeah, the Dart is unique because it's throwable by itself (and launchable from a Blowgun) but not wieldable as a melee weapon. Similarly, Arrows are the only ammo that requires a launcher, and can't also be thrown without them.

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Hunger Games Simulation (Daedalus)
Platform
Windows
Developed By
Cruiser1
Publisher
Astrolog
Engine
Daedalus
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Official Page
Astrolog.org
Release Date
Released Oct 11, 2013
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Style
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Turn Based Tactics
Theme
Fighter
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Single Player
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