An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by the novels by Suzanne Collins and the movies by Lionsgate Films. This is a turned based combat game in 1st person perspective, with Roguelike elements. The randomly generated arenas feature a central "Cornucopia" filled with melee and ranged weapons along with food and other gear, surrounded by wilderness in which one can hide or forage. You may form alliances with the other tributes, and backstab or be backstabbed by your allies. In the preview image (from a special "Audience" standpoint) you can see the semicircle of 24 tributes on their platforms, the central golden Cornucopia, gear in front of and within it, and surrounding landscape containing mountains and waterways. "May the odds be ever in your favor!" :)

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Hunger Games Simulation version 3.2

The new version 3.2 of the Hunger Games Simulation is downloadable here, and includes the following additions over the previous version 3.1 that was released in June 2015:

  • New Effects: 21 different sound effects for everything from cannon firings to receiving a sponsor gift (Press "-" to toggle sounds). 47 more detailed textures for landscape features and items on the ground (Press "_" to toggle textures).
  • New Actions: Display most recent events that scrolled off the top of the screen (Press " key). Take or give leadership with respect to allies, so they tend to follow or not follow you around (Press "C" toward tribute next to you).
  • New Behaviors: Tributes have different customizable heights (with Careers tending to be taller). Tributes occasionally backstab allies even before all enemies are dead, especially if the ally is weak and effectively dead weight, so beware!
  • New Settings: 14 new options for customizing the play environment, such as water depth, fog effects, Mutt behavior (whether they can swim or climb trees), and special scenarios like dead tributes rising as Mutts to create a zombie apocalypse! :)


The Hunger Games Simulation: Version 3.1 Released

The Hunger Games Simulation: Version 3.1 Released

News 0 comments

A new version of the Hunger Games Simulation has been released, featuring new landscapes (such as island, city, and custom arenas), events (such as deaths...

The Hunger Games Simulation: Version 3.0 Released

The Hunger Games Simulation: Version 3.0 Released

News 2 comments

A new version of the Hunger Games Simulation has been released, featuring new landscapes (such as clock arenas), actions (such as destroying items), gear...

The Hunger Games Simulation: Version 2.5 Released

The Hunger Games Simulation: Version 2.5 Released

News 0 comments

A new version of the Hunger Games Simulation has been released, featuring new landscapes (such as mountains and swamps), actions (such as climbing trees...

You don't have to be a tribute in "The Hunger Games"

You don't have to be a tribute in "The Hunger Games"

Feature 1 comment

The Hunger Games Simulation features an option to play as the "Audience". This mode allows you to act as a Gamemaker or sponsor.

RSS Files
Hunger Games Simulation (Daedalus 3.2)

Hunger Games Simulation (Daedalus 3.2)

Full Version 0 comments

An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by...

Hunger Games Simulation (Daedalus 3.1)

Hunger Games Simulation (Daedalus 3.1)

Full Version 69 comments

This is an older release: You probably want to download the latest version 3.2 instead.

Hunger Games Simulation (Daedalus 3.0)

Hunger Games Simulation (Daedalus 3.0)

Full Version 9 comments

This is an older release: You probably want to download the latest version 3.2 instead.

Hunger Games Simulation (Daedalus 2.5)

Hunger Games Simulation (Daedalus 2.5)

Full Version 10 comments

This is an older release: You probably want to download the latest version 3.2 instead.

Hunger Games Simulation (Daedalus 2.4)

Hunger Games Simulation (Daedalus 2.4)

Full Version 1 comment

This is an older release: You probably want to download the latest version 3.2 instead.

Comments  (0 - 10 of 798)
Guest
Guest

This is awesome, I've been following the developpement of this game for a long time and I'm so happy to see it still being updated!

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Guest
Guest

It's the same person! Can you make a tutorial on how to make a zombie apocalyspe version and other things like that?

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Cruiser1 Creator
Cruiser1

To make dead tributes rise as mutts, press the ";" key to invoke the All Settings command, and change setting "-" to 1, i.e. enter "-1" (minus the quotes). The 14 settings new to version 3.2 are all indicated by special characters, and are documented at Astrolog.org

For a good zombie apocalypse scenario, try this: Press ";" to bring up the All Settings command, then enter "D1Y100m125n100!1@1-1=1+1" (minus the quotes) and start a new game. There will be 100 people together in a camp, and 25 mutts to get things started. Try to survive as long as you can, because the number of mutts will rapidly balloon out of control once the camp gets infected! ;)

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Guest

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crazedgunman502
crazedgunman502

^ - Trap concealment: Percentage chance of computer tributes not noticing traps such as set landmines, Net traps, and tracker jacker wasp nests on the ground. 100 = Computer tributes never make a mistake and always avoid them.

I love this option!! Traps are now finally viable and worth setting up in my games now!

edit: I like the little cornucopia light setting too, I remember suggesting that a little while ago. Helps spotting the cornucopia when you're lost!

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Cruiser1 Creator
Cruiser1

The default value for setting "^" is 10, which means computer tributes avoid traps 90% of the time. If you make it 0, then computer tributes never see traps at all, and are as dumb as Mutts with respect to them.

The Cornucopia light (setting "$") was actually in 3.1, but an undocumented setting, and always off so it wasn't very visible. You could change it in the Daedalus console by pressing Enter and entering something like "@SCorn 3". But yes, I agree it makes playing at night a little less disorienting. It makes the Cornucopia and/or launch platforms show up through the new fog setting too. :)

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crazedgunman502
crazedgunman502

That's interesting, is there any more 'undocumented' settings that can be modified to change the way the game works? Things like changing the color of the cornucopia, lights, etc.

Wow, this little simulation has come SO far! I remember playing in 2.4, where the only size available was 2.4 and just a flat piece of land. Only 24 tributes, and one type of cornucopia, every single game was the same (mostly) There's a lot more variety in the arenas now and I'm so happy to see that :)

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Cruiser1 Creator
Cruiser1

There are a few game variables that aren't exposed in the UI, and can be changed in the Daedalus console. The article at Indiedb.com lists some of them, such as changing the color of the Cornucopia. Near the top of the hunger.ds file is a "Custom variables (internal)" comment, followed by various internal settings. Numbers 153-156 are four additional settings that can be changed. For example, enter "@SAid 5" in the console and First-Aid Kits will heal 5 health each.

Yeah, version 2.4, 2.5, 3.0, 3.1, and now 3.2 makes for five releases of the Hunger Games Simulation so far! :) To get an idea of what the game used to be like, you can play a version 2.4 "retro" arena, by doing Shift+F2 and entering "4" for the arena type. (Be sure to turn off sound and textures too. :)

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hectorpereira397
hectorpereira397

Can you explain how to set up a zombie apocalypse kind of setting? I don't remember how to set things up since i don't play for a while.

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Cruiser1 Creator
Cruiser1

To make dead tributes rise as mutts, change setting "-" to 1 in the ";" key all settings command, i.e. enter "-1" (minus the quotes). The 14 settings new to version 3.2 are all indicated by special characters, and are documented at Astrolog.org - For a good zombie apocalypse scenario, it's best to turn on a few other settings, such as allow there to be enough mutts, and have tributes cooperate and not fight each other.

Try this: Press ";" to bring up the all settings command, then enter "D1Y100m150n100!1@1-1=1+1" (minus the quotes) and start a new game. There will be 100 people together in a camp, and a few mutts to get things started. Try to survive as long as you can, because the number of mutts will rapidly balloon out of control once the camp gets infected! :)

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crazedgunman502
crazedgunman502

I really like the neat little scenario you came up with. Another fun scenario I like to do is to give everyone a completely random item, set there to be 42 tributes, and make all the tributes spawn at the edge of the map with no "central" area for the cornucopia so it's all forest and wilderness. I forgot how to get rid of the cornucopia completely, but there's definitely a way with a little trickery in the console.

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Cruiser1 Creator
Cruiser1

Everybody having a random item is the main setting turned on in the "battle royale" arena. (Press Shift+F2 and enter "B" to play it.) That arena also has the setting to not have an open area in the center, so there can be trees growing in the middle of the Cornucopia.

You can indeed get rid of the Cornucopia completely with a Daedalus console command, as described in the article at Indiedb.com - Just make all Cornucopia characters in the string be "-", which means they're empty (no wall or item).

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Hunger Games Simulation (Daedalus)
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Astrolog
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Daedalus
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Highest Rated (3 agree) 10/10

The game follows the Hunger Games right to the tee. Everything that a perfect Hunger Games must have is in this simulation. 10/10

Oct 28 2013 by ScariestAuto12

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Daedalus version 3.2, my free Maze generation and solving program, has been released: Astrolog.org :-) #maze #labyrinth #daedalus

Sep 21 2016

We always have the potential to succeed, but remember that we also have the potential to fail! Latest blog: Mazelabyrinth.blogspot.com ;) #fail

Sep 6 2016

Getting bad vibes? Defend with psychic shielding, as seen in latest blog article: Mazelabyrinth.blogspot.com :-) #psychicshield #psychicdefense

Aug 28 2016

Video of someone demoing the "Hunger Games Simulation" game that comes with Daedalus 3.1: Youtu.be :-) #daedalus #HungerGames

Jun 23 2016

Video of somebody demoing the "Dragonslayer" D&D themed game that comes with "Daedalus": Youtu.be :-) #daedalus #dragonslayer

May 4 2016

I was video interviewed on "The Moore Show", discussing esoteric astrology and my program "Astrolog": Youtu.be :-) #astrology

Apr 20 2016

Full Moon blessings! New version 6.10 of free astrology program "Astrolog" is now available: Astrolog.org :) #astrology #astrolog

Mar 24 2016

Evolution takes time and can not be rushed, as seen in the following story and my latest blog article: Mazelabyrinth.blogspot.com :) #evolution

Mar 9 2016

Sinusoidal Houses: New system of astrology house division, with cusp positions based on the sine wave: Astrolog.org :) #astrology

Mar 2 2016

Teach people HOW to think, instead of telling them WHAT to think, as considered in my latest blog article: Mazelabyrinth.blogspot.com :) #think

Feb 18 2016

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