An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by the novels by Suzanne Collins and the movies by Lionsgate Films. This is a turned based combat game in 1st person perspective, with Roguelike elements. The randomly generated arenas feature a central "Cornucopia" filled with melee and ranged weapons along with food and other gear, surrounded by wilderness in which one can hide or forage. You may form alliances with the other tributes, and backstab or be backstabbed by your allies. In the preview image (from a special "Audience" standpoint) you can see the semicircle of 24 tributes on their platforms, the central golden Cornucopia, gear in front of and within it, and surrounding forest containing mountains and waterways. "May the odds be ever in your favor!" :)

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The new version 3.1 of the Hunger Games Simulation is downloadable here, and includes the following additions over the previous version 3.0 that was released in September 2014:

  • New Arenas: Play in tropical island arenas, ruined city arenas, and even compose your own custom arena bitmaps (sample arena of the 12 Districts included). Beware the moving firewall of lava that forces remaining tributes together.
  • New Actions: New commands to propose an alliance (which may or may not be accepted), and free fellow tributes from Nets. New map which only shows other tribute locations. Net objects can be set on the ground as traps.
  • New Visuals: Movie of each day's fallen tributes is projected into the sky at night. Your movement in game smoothly animates showing intermediate frames. Tribute graphics show item worn when looking at them. Nine times as many chat responses, depending on personality and relative strength.
  • New Settings: 26 new options for customizing the play environment, such as number of Mutts and when they're released into the arena, difficulty levels that don't indicate who died when the cannon fires, and option to automatically give tributes random District appropriate names.


The Hunger Games Simulation: Version 3.0 Released

The Hunger Games Simulation: Version 3.0 Released

News 2 comments

A new version of the Hunger Games Simulation has been released, featuring new landscapes (such as clock arenas), actions (such as destroying items), gear...

The Hunger Games Simulation: Version 2.5 Released

The Hunger Games Simulation: Version 2.5 Released

News 0 comments

A new version of the Hunger Games Simulation has been released, featuring new landscapes (such as mountains and swamps), actions (such as climbing trees...

You don't have to be a tribute in "The Hunger Games"

You don't have to be a tribute in "The Hunger Games"

Feature 1 comment

The Hunger Games Simulation features an option to play as the "Audience". This mode allows you to act as a Gamemaker or sponsor.

Interesting ways to modify "The Hunger Games"

Interesting ways to modify "The Hunger Games"

Client Side Coding Tutorial 3 comments

The command line in the Hunger Games Simulation can be used to change settings beyond that allowed in the standard interface, allowing pre-game alliances...

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Hunger Games Simulation (Daedalus 3.1)

Hunger Games Simulation (Daedalus 3.1)

Full Version 68 comments

An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by...

Hunger Games Simulation (Daedalus 3.0)

Hunger Games Simulation (Daedalus 3.0)

Full Version 9 comments

This is an older release: You probably want to download the latest version 3.1 instead.

Hunger Games Simulation (Daedalus 2.5)

Hunger Games Simulation (Daedalus 2.5)

Full Version 10 comments

This is an older release: You probably want to download the latest version 3.1 instead.

Hunger Games Simulation (Daedalus 2.4)

Hunger Games Simulation (Daedalus 2.4)

Full Version 1 comment

This is an older release: You probably want to download the latest version 3.1 instead.

Comments  (0 - 10 of 783)
crazedgunman502
crazedgunman502

I've started playing a little bit of Dwarf Fortress lately and it's reminded me of this game a lot! The world customization, the way the characters move and interact, the simplistic graphics, etc.

One part of Dwarf Fortress I really like is its great storytelling. Every game is a story, an adventure, and it does it so well because of the amount of detail put in for everything. Everything you do matters, and affects the mood or actions of other dwarves.

For example, the combat:

Dwarffortresswiki.org

Imagine if a simpler system like this was in the hunger.ds script? Now, of course, DF has been in development since the early 2000's and so you can't possibly expect this level of detail from the hunger games simulation since it's been in development for a lot less time, but how great would it be to have a simple version of it?

If the script had more dialogue and focused more on storytelling I could see myself enjoying it so much more! Make the games more dynamic. etc.

Just thinking :)

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Cruiser1 Creator
Cruiser1

Indeed, Dwarf Fortress is a "Roguelike" game (which means it's based on the classic game "Rogue") with its turn based text grid environment. The Hunger Games Simulation is Roguelike too (just displayed in 1st person graphics) since it's also turn based on a grid.

The screenshot above shows detailed damage to specific areas. Applied to the Hunger Games Simulation, instead of just a single health number, tributes could have damage to specific areas. For example, a hit to the leg (like Peeta received from Cato in the first book) makes you move slower, a hit to the arm makes you do less damage or able to carry less, etc. Features like that need to be considered and implemented properly, so an injured character is still fun to play.

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JeonForever
JeonForever

About how much longer will we have to wait for the new version? I thought it would be finished in June but now it's July and there's still no news except for screenshots of new features :p.

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Cruiser1 Creator
Cruiser1

Hee hee, that's the problem with attempting to give release dates before something's actually released: The dates are often not accurate! ;) Indeed, I should stop posting screenshots and finish up the new version. I expect it will take another month to actually get it uploaded. Work, travel, and needed Daedalus engine infrastructure updates to display the new textures appropriately have required time.

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JeonForever
JeonForever

could you give us some hints at new features implemented that we may not have seen or talked about yet?

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Cruiser1 Creator
Cruiser1

Here's a few features that haven't been mentioned, or at least haven't been mentioned for a long while:

1: New command to redisplay the most recent messages. Never miss an alert that scrolled off the top of the screen again!
2: Currently you automatically accept all alliance proposals. New setting allows you to automatically reject all proposals, or pop up a message box asking you whether to accept each one. There's also an "end alliance" ability to terminate an alliance without having to attack and anger them.
3: Set default Mutt health and default Mutt height. Make giant supermutts so tributes actually run from them! Also, you can set it so Mutts can swim and climb trees, so you can't easily escape them.
4: Zombie apocalypse mode! Dead tributes automatically rise as new mutts. :)
5: There's a subtle setting that makes it so when Mutts are released, it's equal to the number of dead tributes. That allows reproducing the 74th HG most accurately.

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ReverseGaming111
ReverseGaming111

Check out my Hunger Games Simulation Daedalus video(im brazilian,so the descripition...well...) :https://youtu.be/coZ2RriBnkc

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Cruiser1 Creator
Cruiser1

Ha ha, funny video! :) It looks like you modified the game a bit, because the Cornucopia is gray instead of gold. Presumably you used this guide: Indiedb.com - You also changed the name of the tribute to wrestler "JOHN CENA", although that can be done within the game's interface by pressing the apostrophe (') key. I assume the photos of the wrestlers were added to the video afterward (although it's actually possible to do things like that inside the game itself with some (re)programming of the "hunger.ds" script file.)

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ReverseGaming111
ReverseGaming111

Thanks, I'm glad you liked the video =D

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DaedalusHGFan
DaedalusHGFan

Yeah I was thinking more of a kind of video.

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Cruiser1 Creator
Cruiser1

I'll see what I can do, although my time might be better spent actually finishing the next version, so then everybody can see and interact with the gameplay themselves. :) I did notice somebody recently created a new video (although of the current version): Youtube.com

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Hunger Games Simulation (Daedalus)
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Astrolog
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Daedalus
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Highest Rated (3 agree) 10/10

The game follows the Hunger Games right to the tee. Everything that a perfect Hunger Games must have is in this simulation. 10/10

Oct 28 2013 by ScariestAuto12

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Video of someone demoing the "Hunger Games Simulation" game that comes with Daedalus 3.1: Youtu.be :-) #daedalus #HungerGames

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Dec 12 2015

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