An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by the novels by Suzanne Collins and the movies by Lionsgate Films. This is a turned based combat game in 1st person perspective, with Roguelike elements. The randomly generated arenas feature a central "Cornucopia" filled with melee and ranged weapons along with food and other gear, surrounded by wilderness in which one can hide or forage. You may form alliances with the other tributes, and backstab or be backstabbed by your allies. In the preview image (from a special "Audience" standpoint) you can see the semicircle of 24 tributes on their platforms, the central golden Cornucopia, gear in front of and within it, and surrounding landscape containing mountains and waterways. "May the odds be ever in your favor!" :)

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Hunger Games Simulation version 3.2

The new version 3.2 of the Hunger Games Simulation is downloadable here, and includes the following additions over the previous version 3.1 that was released in June 2015:

  • New Effects: 21 different sound effects for everything from cannon firings to receiving a sponsor gift (Press "-" to toggle sounds). 47 more detailed textures for landscape features and items on the ground (Press "_" to toggle textures).
  • New Actions: Display most recent events that scrolled off the top of the screen (Press " key). Take or give leadership with respect to allies, so they tend to follow or not follow you around (Press "C" toward tribute next to you).
  • New Behaviors: Tributes have different customizable heights (with Careers tending to be taller). Tributes occasionally backstab allies even before all enemies are dead, especially if the ally is weak and effectively dead weight, so beware!
  • New Settings: 14 new options for customizing the play environment, such as water depth, fog effects, Mutt behavior (whether they can swim or climb trees), and special scenarios like dead tributes rising as Mutts to create a zombie apocalypse! :)


The Hunger Games Simulation: Version 3.1 Released

The Hunger Games Simulation: Version 3.1 Released

News

A new version of the Hunger Games Simulation has been released, featuring new landscapes (such as island, city, and custom arenas), events (such as deaths...

The Hunger Games Simulation: Version 3.0 Released

The Hunger Games Simulation: Version 3.0 Released

News 2 comments

A new version of the Hunger Games Simulation has been released, featuring new landscapes (such as clock arenas), actions (such as destroying items), gear...

The Hunger Games Simulation: Version 2.5 Released

The Hunger Games Simulation: Version 2.5 Released

News

A new version of the Hunger Games Simulation has been released, featuring new landscapes (such as mountains and swamps), actions (such as climbing trees...

You don't have to be a tribute in "The Hunger Games"

You don't have to be a tribute in "The Hunger Games"

Feature 1 comment

The Hunger Games Simulation features an option to play as the "Audience". This mode allows you to act as a Gamemaker or sponsor.

RSS Files
Hunger Games Simulation (Daedalus 3.2)

Hunger Games Simulation (Daedalus 3.2)

Full Version

An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by...

Hunger Games Simulation (Daedalus 3.1)

Hunger Games Simulation (Daedalus 3.1)

Full Version 69 comments

This is an older release: You probably want to download the latest version 3.2 instead.

Hunger Games Simulation (Daedalus 3.0)

Hunger Games Simulation (Daedalus 3.0)

Full Version 9 comments

This is an older release: You probably want to download the latest version 3.2 instead.

Hunger Games Simulation (Daedalus 2.5)

Hunger Games Simulation (Daedalus 2.5)

Full Version 10 comments

This is an older release: You probably want to download the latest version 3.2 instead.

Hunger Games Simulation (Daedalus 2.4)

Hunger Games Simulation (Daedalus 2.4)

Full Version 1 comment

This is an older release: You probably want to download the latest version 3.2 instead.

Comments  (0 - 10 of 833)
Guest
Guest

This is great, is it still in development?

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Cruiser1 Creator
Cruiser1

Yes, however since the game is mature with most features in place, future updates are likely to come out at a slower rate than before.

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Guest
Guest

I want to make careers districts with more health at the start(14 health for exemple),how do i do it?

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Cruiser1 Creator
Cruiser1

Setting "h" controls the health of all tributes, e.g. entering "h14" in the Ctrl+F8 "all settings" command will set all tributes to have 14 health. Similarly, setting "(" controls the health of all mutts separately from tributes. However, there's no setting in the UI to give Careers a different amount of health than other tributes.

This is however an easy change to make by editing the hunger.ds script file. Inside that file, search for the text "@HpMax @SMuttH". Replace that text with "Add @HpMax ?: Lt Char $ZAlly Div r @Per 48 4 0 @SMuttH" (minus the quotes), then save and restart the game. Tributes marked as Career will start with a bonus 4 health, or 14 total. (Change the "4" to whatever amount of bonus health you want. :)

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JeonForever
JeonForever

Could you tell me how I could add new items into the game? I'd like to add a crossbow, bear trap and other things but I'm not sure how to go about doing this. I've only modified things currently in the game but I was wondering if it was possible for me to add new things to it..

Like, would I copy & paste things pertaining to the Bow weapon, and then things pertaining to the Arrow item, and change their names to "Crossbow" and "Bolt" so that bots use the same behavior with crossbows as they do bows? Please help me if you're able to! I think I could add a few cool items to the game myself if I just figure out how lol.

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Cruiser1 Creator
Cruiser1

It's much easier to change existing items than add new items. Adding new items can be done, although there's a bunch of things that need to be specified and updated, and there are a few hardcoded things to be aware of too. Start by editing every line in the "Tables (Objects)" section in hunger.ds, to give it a name/glyph/color/behavior/etc. Also at the start of the file increase JMax and a new JWhatever to identify your new item in the script. Depending on what you're adding, there may need to be special case code added to other places in the file to handle it. (Another weapon doesn't need anything, but a bear trap item would need custom messages and activation behavior and such.)

Note that adding launchers is tricky, because it's assumed that every launcher is stored 17 items after its ammo (see %JDif constant) which means adding a new ammo/launcher pair means having to insert in the right spots and moving displaced items to the end of the list. Unfortunately, there are some constants like the number of objects hardcoded in Daedalus.exe, which means editing daedalus.cpp in the same manners and recompiling. (If you don't do this, strange things will happen like AI won't notice or pick up things beyond the old size.) Also, note that there's a design limitation making it hard to exceed 32 items, because game settings a-e (for which items are active in which areas) are stored in 32 bit numbers, with one bit per item. With more than 32 items, some items can't be touched by these settings (at least not without a redesign of the interface for those settings).

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Guest
Guest

With the expected announcement of another hunger games themed movie, will this game possibly have a new update?

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Cruiser1 Creator
Cruiser1

What's the title of this other Hunger Games themed movie? Yes, features from other last-person-standing stories have been added to the Hunger Games Simulation. For example, there's the "start with a random item" setting inspired by Battle Royale, and a "everybody stays allied" setting to simulate Gladers vs. Grievers from The Maze Runner. Can you think of other variations that might be interesting to add as new settings to this game?

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Guest
Guest

Is the next version close to it release?

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Cruiser1 Creator
Cruiser1

No, but I can say that as significant features are added to the game, screenshots and such for them will be added here. :)

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Hunger Games Simulation (Daedalus)
Platforms
Windows
Developer
Astrolog
Engine
Daedalus
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Astrolog.org
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Highest Rated (3 agree) 10/10

The game follows the Hunger Games right to the tee. Everything that a perfect Hunger Games must have is in this simulation. 10/10

Oct 28 2013 by ScariestAuto12

Style
Theme
Fighter
Players
Single Player
Project
Indie
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Latest tweets from @cruiser_one

"The Labyrinth Oracle: Cards for the Spiritual Path" is a spiritual Maze and Labyrinth themed oracle deck, availabl… T.co

Nov 17 2017

I created an animated GIF of a "chart sphere", or a wheel chart in 3D, using Astrolog 6.30: Astrolog.org :-) #astrolog #astrology

Nov 6 2017

New version 6.30 of the free astrology program Astrolog is now available! Scorpio blessings: Astrolog.org :) #astrolog #astrology

Oct 27 2017

Made this animated picture in the "Daedalus" Maze generator program of a rotating 7D cube: Astrolog.org :) #daedalus #animatedgif

Oct 9 2017

Made this animated GIF in the "Daedalus" Maze generator program of flying over an infinite Maze: Astrolog.org :-) #daedalus #maze

Sep 9 2017

Made this animated GIF of a rotating globe, using data from the Astrolog astrology program: Astrolog.org :-) #astrolog #astrology

Sep 1 2017

Made this video of a 1st person walk thru a Chartres Cathedral pattern Labyrinth, rendered in Daedalus. :) Youtu.be #daedalus

Apr 17 2017

Happy Full Moon! Kathy Pullen, artist for "The Labyrinth Oracle" deck, has a new Facebook group: Facebook.com :) #labyrinthoracle

Apr 11 2017

Equinox blessings! New version 6.20 of the free astrology program Astrolog is now available: Astrolog.org :) #astrology #astrolog

Mar 22 2017

A behind-the-scenes look at the process of drawing the cards for "The Labyrinth Oracle": Kathypullen.com #labyrinth #labyrinthoracle

Mar 14 2017

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