An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by the novels by Suzanne Collins and the movies by Lionsgate Films. This is a turned based combat game in 1st person perspective, with Roguelike elements. The randomly generated arenas feature a central "Cornucopia" filled with melee and ranged weapons along with food and other gear, surrounded by wilderness in which one can hide or forage. You may form alliances with the other tributes, and backstab or be backstabbed by your allies. In the preview image (from a special "Audience" standpoint) you can see the semicircle of 24 tributes on their platforms, the central golden Cornucopia, gear in front of and within it, and surrounding landscape containing mountains and waterways. "May the odds be ever in your favor!" :)

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Hunger Games Simulation version 3.2

The new version 3.2 of the Hunger Games Simulation is downloadable here, and includes the following additions over the previous version 3.1 that was released in June 2015:

  • New Effects: 21 different sound effects for everything from cannon firings to receiving a sponsor gift (Press "-" to toggle sounds). 47 more detailed textures for landscape features and items on the ground (Press "_" to toggle textures).
  • New Actions: Display most recent events that scrolled off the top of the screen (Press " key). Take or give leadership with respect to allies, so they tend to follow or not follow you around (Press "C" toward tribute next to you).
  • New Behaviors: Tributes have different customizable heights (with Careers tending to be taller). Tributes occasionally backstab allies even before all enemies are dead, especially if the ally is weak and effectively dead weight, so beware!
  • New Settings: 14 new options for customizing the play environment, such as water depth, fog effects, Mutt behavior (whether they can swim or climb trees), and special scenarios like dead tributes rising as Mutts to create a zombie apocalypse! :)


The Hunger Games Simulation: Version 3.1 Released

The Hunger Games Simulation: Version 3.1 Released

News

A new version of the Hunger Games Simulation has been released, featuring new landscapes (such as island, city, and custom arenas), events (such as deaths...

The Hunger Games Simulation: Version 3.0 Released

The Hunger Games Simulation: Version 3.0 Released

News 2 comments

A new version of the Hunger Games Simulation has been released, featuring new landscapes (such as clock arenas), actions (such as destroying items), gear...

The Hunger Games Simulation: Version 2.5 Released

The Hunger Games Simulation: Version 2.5 Released

News

A new version of the Hunger Games Simulation has been released, featuring new landscapes (such as mountains and swamps), actions (such as climbing trees...

You don't have to be a tribute in "The Hunger Games"

You don't have to be a tribute in "The Hunger Games"

Feature 1 comment

The Hunger Games Simulation features an option to play as the "Audience". This mode allows you to act as a Gamemaker or sponsor.

RSS Files
Hunger Games Simulation (Daedalus 3.2)

Hunger Games Simulation (Daedalus 3.2)

Full Version

An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by...

Hunger Games Simulation (Daedalus 3.1)

Hunger Games Simulation (Daedalus 3.1)

Full Version 69 comments

This is an older release: You probably want to download the latest version 3.2 instead.

Hunger Games Simulation (Daedalus 3.0)

Hunger Games Simulation (Daedalus 3.0)

Full Version 9 comments

This is an older release: You probably want to download the latest version 3.2 instead.

Hunger Games Simulation (Daedalus 2.5)

Hunger Games Simulation (Daedalus 2.5)

Full Version 10 comments

This is an older release: You probably want to download the latest version 3.2 instead.

Hunger Games Simulation (Daedalus 2.4)

Hunger Games Simulation (Daedalus 2.4)

Full Version 1 comment

This is an older release: You probably want to download the latest version 3.2 instead.

Comments  (0 - 10 of 812)
sabudaw2
sabudaw2

when is the next time your updating this game? and what are you adding or removing?

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Cruiser1 Creator
Cruiser1

Version 3.2 was only released a few months ago, so the timing of the next update (as well as the set of features that will be in it) is unknown. What I can say is that there will be a next version, and as significant features are added, screenshots and such for them will be added here. :)

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Guest
Guest

In a future version,do you plan to add rain into the game?

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Cruiser1 Creator
Cruiser1

Yes, I want to, along with snow which is very similar. :) There are various settings that come with such a feature, which would need to be (randomly) chosen or allowed to be user specifiable, such as strength of the precipitation, how long it's present for, how often it arrives, how gradual it appears and disappears, etc.

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Guest
Guest

District 4 OP... xD

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Cruiser1 Creator
Cruiser1

Yes, District 4 is one of the strongest Districts to play, so could be considered overpowered. It's a Career District (good alliance), easy swimming and fishing (good food), combined with specialized in Trident (best melee weapon), and specialized in Nets (also deadly). If the map has lots of water, and there are Tridents/Nets in the Cornucopia, then the D4 players certainly have an advantage. In that case, the strategy is to avoid them until they're weakened by other players, or give them stuff to improve your alliance with them so they'll attack others first.

However, D4 is specialized: In a desert map without those weapons in the Cornucopia, D4 is much weaker and worse than other Districts. In comparison, D1's sponsor gift bonuses are always good in any map, and D2's bonuses with rocks are present in all arenas too. Much of winning the Hunger Games Simulation is about understanding the strengths and dependencies of each District, and adjusting your tactics based on the arena and what happens in it. :)

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crazedgunman502
crazedgunman502

the D1 sponsor-spam strategy is truly ridiculous, and can guarantee you a win nearly every game. The idea is to get as many kills as humanely possible while playing a safe game (so think using high damage throwing weapons, bows, tridents etc.). Very few things can outright kill you in one turn in this game, so things like armor (frequently found at Cornucopia, but not vital) and med kits (frequently sponsored and essential) are good to have.

With your starting alliance, as long as you don't blindly run into the cornucopia you're almost guaranteed (provided helpful gamemakers) to get a great start. The mace also makes for a great melee weapon, dealing a minimum of 1 all the way up to 5 damage as district one. Take one of these from the cornucopia and use a blowtorch on the cornucopia walls to feed yourself a nice healthy near-infinite supply of spears, dealing 0-4 damage that can be thrown.

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Cruiser1 Creator
Cruiser1

District 1 tributes do have a nice sponsor bonus, however it's not extreme. On average they get 33% more sponsor gifts than tributes from other Districts, e.g. if other tributes get 3 gifts during a week in the Games, D1 will get 4.

More specifically, a tribute will receive a sponsor gift on a turn with 1/1000 probability, except D1 who gets a gift with 1/750 probability. Each kill increases your probability by 1, so with 3 kills you get sponsored with 4/1000 or 4/750 probability. :)

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crazedgunman502
crazedgunman502

Even with a few kills at the bloodbath, you'll be getting sponsored up the *** so hard you won't even have to worry about leaving the cornucopia. Set up mines at the mouth so there's no way in, then wait for the feast for even more delicious medkits or the finale to finally end everything. happy winning!

edit: if your allies steal all your kills at the blood bath, or for some reason you just don't get the required kills, you can also do the career thing and backstab your allies. No need to grief, you already have sponsors coming in.

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Cruiser1 Creator
Cruiser1

Ultimately getting sponsor gifts is random, in that some games you'll receive a bunch, and others very little if anything. The strategies described here are good ways to improve your chances of winning regardless of District:

Helmets and First-Aid Kits are great for increasing the survivability of any tribute. Getting many kills implies you already have decent gear, and is of course useful for getting more good things from sponsors. Not being reckless during the Cornucopia Bloodbath is recommended for all tributes, including Careers. If your District's favored weapon does 4+ damage, it's great if you can acquire and wield it. If you have enough control of the Cornucopia so you have time to Blowtorch the walls to make yourself additional Spears, you're already doing very well in the game. Similarly if you have control of the Cornucopia area enough so you have time to set up Landmines for defense or wait there to get first dibs on the Feast, then you're also doing well. :)

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crazedgunman502
crazedgunman502

Ah, true Cruiser1 :) making this work does require picking a district that is already strong, Plus, it really only works in 'normal' games where you can grab all your optimal equipment. And we all know the gamemakers don't like normal games. For example: maces only, deadly mutts and unfair disasters all make for great entertainment but not necessarily a fair experience :) But yeah, perhaps it was just a placebo effect as the D1 sponsor advantage doesn't seem as high as I originally thought. Either way, I've definitely been able to get wins most consistently by playing defend the base with 10~20 medpacks, mines (if I have time), and my sponsors. You can think of this strategy as a "win even harder" type of thing I guess.

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crazedgunman502
crazedgunman502

I.sli.mg

ah, yes. tons of sponsors are all you need to succeed. this is an average game, with only 3 kills over the entire game.

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Hunger Games Simulation (Daedalus)
Platforms
Windows
Developer
Astrolog
Engine
Daedalus
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Astrolog.org
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Highest Rated (3 agree) 10/10

The game follows the Hunger Games right to the tee. Everything that a perfect Hunger Games must have is in this simulation. 10/10

Oct 28 2013 by ScariestAuto12

Style
Theme
Fighter
Players
Single Player
Project
Indie
Twitter

Latest tweets from @cruiser_one

I made this video of an Astrolog astrology wheel chart animating in 3D, rendered in Daedalus. :) Youtu.be #astrolog #daedalus

Feb 2 2017

On Dec 30th I was on the Susan Harmon Hour, talking about astrology of 2017, and the Labyrinth Oracle card deck: Soundcloud.com :-)

Jan 11 2017

Now available, my Maze/Labyrinth themed divination system: "The Labyrinth Oracle: Cards for the Spiritual Path": Thegamecrafter.com :-)

Dec 22 2016

"Resistance" is the nature of physical exercise as well as spiritual growth, as seen in my new blog: Mazelabyrinth.blogspot.com :-) #resistance

Nov 5 2016

New video of someone playing the "Hunger Games Simulation" app that comes with "Daedalus": Youtu.be :) #daedalus #HungerGames

Oct 24 2016

We can work toward change without getting obsessed by the "new", as seen in my newest post: Mazelabyrinth.blogspot.com :-) #newness #realchange

Oct 5 2016

Daedalus version 3.2, my free Maze generation and solving program, has been released: Astrolog.org :-) #maze #labyrinth #daedalus

Sep 21 2016

We always have the potential to succeed, but remember that we also have the potential to fail! Latest blog: Mazelabyrinth.blogspot.com ;) #fail

Sep 6 2016

Getting bad vibes? Defend with psychic shielding, as seen in latest blog article: Mazelabyrinth.blogspot.com :-) #psychicshield #psychicdefense

Aug 28 2016

Video of someone demoing the "Hunger Games Simulation" game that comes with Daedalus 3.1: Youtu.be :-) #daedalus #HungerGames

Jun 23 2016

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