An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by the novel by Suzanne Collins and the movie by Lionsgate Films. This is a turned based combat game in 1st person perspective, with Roguelike elements. The randomly generated arenas feature a central "Cornucopia" filled with melee and ranged weapons along with food and other gear, surrounded by wilderness in which one can hide or forage. You may form alliances with the other tributes, and backstab or be backstabbed by your allies. In the preview image (from the audience standpoint) you can see the semicircle of 24 tributes on their platforms, the central golden Cornucopia, gear in front of and within it, and surrounding forest containing mountains and waterways. "May the odds be ever in your favor!" :)

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2 comments by Cruiser1 on Sep 4th, 2014

The new version 3.0 of The Hunger Games Simulation is downloadable here, and includes the following additions over the previous version 2.5 that was released in October 2013:

  • New Landscapes: Play in a "Catching Fire" style clock arena. Climb over rolling hills, and experience a gradual day/night cycle. Head downhill or dig deep enough and you can find water. Play in mixed terrain arenas, such as half sandy desert and half rocky wasteland.
  • New Customizations: Set number of Districts (1-13), and number of tributes per District (e.g. play games with over 200 opponents). Assign names to tributes (e.g. "Katniss"  instead of "District 12 Female"), and select hairstyles. Try out a special wraparound torus arena that goes on forever.
  • New Items: Blowtorch weapon can be used to dismantle the Cornucopia walls, burn down trees, or melt unwanted items. Guns and grenades are powerful weapons very rarely available from sponsors. Armor reduces damage from enemy hits, and nightvision goggles allow seeing in darkness. You can even reuse sponsor gift parachutes to glide through the air.
  • New Enemies: Some trees contain "tracker jacker" wasp nests. Chop down the tree and they'll sting whoever's nearby making them hallucinate! Feast events draw remaining tributes back together to fight. Rebel against the Capitol, and escape from the arena (if you can figure out how. :)

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Hunger Games Simulation (Daedalus 3.0)

Hunger Games Simulation (Daedalus 3.0)

Sep 2, 2014 Full Version 2 comments

An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by...

Hunger Games Simulation (Daedalus 2.5)

Hunger Games Simulation (Daedalus 2.5)

Oct 12, 2013 Full Version 10 comments

This is an older release: You probably want to download the latest version 3.0 instead.

Hunger Games Simulation (Daedalus 2.4)

Hunger Games Simulation (Daedalus 2.4)

Sep 29, 2013 Full Version 1 comment

This is an older release: You probably want to download the latest version 3.0 instead.

Post comment Comments  (40 - 50 of 374)
JeonForever Sep 9 2014, 6:04pm says:

Im 70% sure that having your ally commit suicide with nightlock doesnt work. I was the D8 male, my ally the D8 female said she hopes that I win. I gave it to her in the final 3 (I thought it was the final 2) and she took the berries and dropped them. I picked them up again realizing it was the final two, killing the last tribute. I found her again, giving her the nightlock. She agrees to kill herself and says there needs to be a victor! but nope, she drops the berries again. I didnt kill her though, instead a mutt did hiding behind a tree lol.

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Fayths Sep 9 2014, 4:26pm says:

I don't think the Ai is affected by the night. I was playing an ultimate game again and I was pretty far away with a bow and arrow. I made sure my district partner wasn't having night goggles beforehand. I shot him, and well, he shot me back, killing me. Is this normal?

+1 vote     reply to comment
Cruiser1 Sep 9 2014, 8:30pm replied:

The above is expected behavior. Darkness prevents computer tributes from initiating combat from a distance, and from seeing and therefore moving toward objects in the distance. However if two tributes are already fighting and consider each other "enemy", then they can always see each other if in weapons range. That behavior prevents trivial kills at night, by repeatedly attacking somebody from a distance while they can't do anything. In other words, even if it's pitch black, if a rock flies at me from the northeast, I'll attack in return in that direction.

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JeonForever Sep 7 2014, 10:31pm says:

Hey Cruiser, can I suggest making traps? Another use for nets could be to drop them near a tree and if something steps on it, its entangled and rises in the air. Its harder to get out of, and if you're high up you take minor fall damage.

Or, make new items like wires, snares, bear claws, electrocution or fire?

+1 vote     reply to comment
Cruiser1 Sep 8 2014, 1:34pm replied:

Making traps is a good idea for a future version. :) Snares would provide a way to get food beyond just foraging or fishing, with an interesting mechanic of set the snare then return a while later and see if it's caught anything. Nets as a trap would also be nice, and allow reproducing how Rue got caught in one in the first book/movie.

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JeonForever Sep 8 2014, 11:55pm replied:

Sounds good!!!

what about smoke bombs that when thrown they remove a tributes ability to see anyone in the smoke. the smoke lasts for about 30 turns and can be a rarer cornucopia item(1-2).

Also I saw a very intelligent AI during this one round, my district 3 ally was digging up mines and planting them near the cornucopia to prepare for the feast happening in 100 turns. turns out, she got a kill from the landmines.

I think a way to activate these landmines is to throw a rock or brick at them, which causes it to explode and causing strong splash damage. it is rare the tributes step over activated land mines anyways.

+1 vote     reply to comment
Fayths Sep 7 2014, 2:19pm says:

I just won the ultimate game and this was the craziest thing ever. It didn't felt like the hunger games at one part, just a society hunting and gathering food. It was crazy. Yet, starvation and a war between district 1/4 ended the career alliance, leaving my sister (A random girl who I have done a suicide pact) and I in the cornupia. That's when the mutts attacked us. Not the normal 2, 18. A pack of wolf rended to asunder most of the rare tributes surviving in the mountains. Then, they killed everything in sight in the plain where was the half destroyed cornupia. Never give blowtorch to a district 13 tribute. Allying with the career was the best thing I could have done, as a district 8 girl, my skills in healing and dodging were great. Having a helmet and later the body armor saved me countless of times.
The ultimate mode is the best thing ever.

+1 vote     reply to comment
Cruiser1 Sep 7 2014, 4:20pm replied:

Congratulations on winning the Ultimate arena! :) (Press Shift+F2 then enter "U" to play it.) Yeah, with a Career pack of over 50 tributes, allying with them is wise! With well over 200 tributes seeking gear, the Cornucopia will be completely empty, so the Blowtorch and Pick become useful so you can make new Spears and Bricks.

The ultimate arena is a desert to emphasize its consistent challenge: Little cover except the occasional pokey cactus, and little water.

+1 vote     reply to comment
Fayths Sep 7 2014, 2:22pm replied:

Though, why the ultimate mode is always a desert?

+1 vote     reply to comment
crazedgunman502 Sep 7 2014, 6:57pm replied:

You can always change it with alt + r, your changes saves in 3.0 now so you can change any mode to your hearts content :)

+1 vote     reply to comment
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Hunger Games Simulation (Daedalus)
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Released Sep 1, 2014
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Turn Based Tactics
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