An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by the novels by Suzanne Collins and the movies by Lionsgate Films. This is a turned based combat game in 1st person perspective, with Roguelike elements. The randomly generated arenas feature a central "Cornucopia" filled with melee and ranged weapons along with food and other gear, surrounded by wilderness in which one can hide or forage. You may form alliances with the other tributes, and backstab or be backstabbed by your allies. In the preview image (from a special "Audience" standpoint) you can see the semicircle of 24 tributes on their platforms, the central golden Cornucopia, gear in front of and within it, and surrounding forest containing mountains and waterways. "May the odds be ever in your favor!" :)

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The new version 3.1 of the Hunger Games Simulation is downloadable here, and includes the following additions over the previous version 3.0 that was released in September 2014:

  • New Arenas: Play in tropical island arenas, ruined city arenas, and even compose your own custom arena bitmaps (sample arena of the 12 Districts included). Beware the moving firewall of lava that forces remaining tributes together.
  • New Actions: New commands to propose an alliance (which may or may not be accepted), and free fellow tributes from Nets. New map which only shows other tribute locations. Net objects can be set on the ground as traps.
  • New Visuals: Movie of each day's fallen tributes is projected into the sky at night. Your movement in game smoothly animates showing intermediate frames. Tribute graphics show item worn when looking at them. Nine times as many chat responses, depending on personality and relative strength.
  • New Settings: 26 new options for customizing the play environment, such as number of Mutts and when they're released into the arena, difficulty levels that don't indicate who died when the cannon fires, and option to automatically give tributes random District appropriate names.


The Hunger Games Simulation: Version 3.0 Released

The Hunger Games Simulation: Version 3.0 Released

News 2 comments

A new version of the Hunger Games Simulation has been released, featuring new landscapes (such as clock arenas), actions (such as destroying items), gear...

The Hunger Games Simulation: Version 2.5 Released

The Hunger Games Simulation: Version 2.5 Released

News 0 comments

A new version of the Hunger Games Simulation has been released, featuring new landscapes (such as mountains and swamps), actions (such as climbing trees...

You don't have to be a tribute in "The Hunger Games"

You don't have to be a tribute in "The Hunger Games"

Feature 1 comment

The Hunger Games Simulation features an option to play as the "Audience". This mode allows you to act as a Gamemaker or sponsor.

Interesting ways to modify "The Hunger Games"

Interesting ways to modify "The Hunger Games"

Client Side Coding Tutorial 3 comments

The command line in the Hunger Games Simulation can be used to change settings beyond that allowed in the standard interface, allowing pre-game alliances...

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Hunger Games Simulation (Daedalus 3.1)

Hunger Games Simulation (Daedalus 3.1)

Full Version 65 comments

An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by...

Hunger Games Simulation (Daedalus 3.0)

Hunger Games Simulation (Daedalus 3.0)

Full Version 9 comments

This is an older release: You probably want to download the latest version 3.1 instead.

Hunger Games Simulation (Daedalus 2.5)

Hunger Games Simulation (Daedalus 2.5)

Full Version 10 comments

This is an older release: You probably want to download the latest version 3.1 instead.

Hunger Games Simulation (Daedalus 2.4)

Hunger Games Simulation (Daedalus 2.4)

Full Version 1 comment

This is an older release: You probably want to download the latest version 3.1 instead.

Post comment Comments  (40 - 50 of 766)
crazedgunman502
crazedgunman502

Quick idea: Flotation Belt. Wearable like a helmet or nightvision goggles, when equipped it allows you to float in water without having to be from district 4 or equip a club. You should also start with this equipped by default on the catching fire preset :)

In addition, some equipment should have limited, yet long, use. Perhaps have an X amount of chance for fragile wearable equipment (goggles, flotation belt, etc.) to simulate it breaking from use. For example, during Catching Fire one of the flotation belts broke, revealing a purple gel. Night vision goggles could also similarly be cracked from a strike of a sword or arrow, and parachute could be punctured as well.

Can't wait for 3.2! I think the addition of another set of textures is my favorite upcoming feature. Also sounds too!

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Cruiser1 Creator
Cruiser1

Good ideas. :) One thing I have implemented is varying water depth increases. Currently all water within one space of land is shallow, and everything else is deep. But it doesn't have to be that way! The Swamp arena with no hills to speak of should have shallow water for a long distance before it gets deep. Similarly, arenas with tall cliffs plunging down into the water shouldn't really have the standard wet walkway around its base. The Catching Fire arena could be implemented as all shallow water, to simulate everybody having an invisible flotation belt.

There are currently 19 different sounds in the game, which are implemented as specific named .wav files (which can be replaced to customize them. :)

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crazedgunman502
crazedgunman502

Another I noticed that all the water in the game is at the same water level, while this is a good temporary solution, it doesn't allow for options like fresh water rivers flowing down from mountains, and that sort of thing. I don't know how it will work script-wise, but maybe you could let water spawn at any height? It would be a challenge, but it could result in some cool mountain streams!

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crazedgunman502
crazedgunman502

Hey guys! I forgot to backup some files before I reformatted my hard drive so I lost my precious Hunger Games 3.1 modified script. Anyways, I spent a lot of time editing values and text and I'm not really feeling like going through that again. I'm up for a new experience; a new challenge, so is anyone willing to share a custom hunger.ds file?

Let me know if you are willing to help!

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Cruiser1 Creator
Cruiser1

Sorry you lost your modified "hunger.ds" file. :( But maybe this can be an opportunity for making a new one, perhaps teaming up with others in the process. :)

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Guest
Guest

Hey, is there any way to change width of the pop up status windows? I really don't like it when the names are shifted down a line, are in the wrong column etc.

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Cruiser1 Creator
Cruiser1

The pop-up status window that shows all tributes' health and food ("Del" hotkey) is generated by Windows, and therefore isn't resizeable. However, unless you give tributes custom names that are really long (like say 20 characters long) the text shouldn't overflow into the next column or across the next tab stop. Are you playing on an abnormally small screen or something, that could make Windows distort the normal size of the message box? Can you post a link to a screenshot showing a distorted status window, so I can see what exactly is happening with you?

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hectorpereira397
hectorpereira397

When is the next version coming out?

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Cruiser1 Creator
Cruiser1

I'm still working on the next version. For example, I've added sound effects to it now. That means customizable sounds for 15 different situations so far, such as opening gong, taking damage, trumpets if you win, etc. :)

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hectorpereira397
hectorpereira397

Oh my god, this is so cool dude!!

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Hunger Games Simulation (Daedalus)
Platforms
Windows
Developer
Astrolog
Engine
Daedalus
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Highest Rated (2 agree) 10/10

The game follows the Hunger Games right to the tee. Everything that a perfect Hunger Games must have is in this simulation. 10/10

Oct 28 2013 by ScariestAuto12

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