An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by the novels by Suzanne Collins and the movies by Lionsgate Films. This is a turned based combat game in 1st person perspective, with Roguelike elements. The randomly generated arenas feature a central "Cornucopia" filled with melee and ranged weapons along with food and other gear, surrounded by wilderness in which one can hide or forage. You may form alliances with the other tributes, and backstab or be backstabbed by your allies. In the preview image (from the audience standpoint) you can see the semicircle of 24 tributes on their platforms, the central golden Cornucopia, gear in front of and within it, and surrounding forest containing mountains and waterways. "May the odds be ever in your favor!" :)

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Blog RSS Feed Report abuse Latest News: The Hunger Games Simulation: Version 3.1 Released

0 comments by Cruiser1 on Jun 5th, 2015


The new version 3.1 of the Hunger Games Simulation is downloadable here, and includes the following additions over the previous version 3.0 that was released in September 2014:

  • New Arenas: Play in tropical island arenas, ruined city arenas, and even compose your own custom arena bitmaps (sample arena of the 12 Districts included). Beware the moving firewall of lava that forces remaining tributes together.
  • New Actions: New commands to propose an alliance (which may or may not be accepted), and free fellow tributes from Nets. New map which only shows other tribute locations. Net objects can be set on the ground as traps.
  • New Visuals: Movie of each day's fallen tributes is projected into the sky at night. Your movement in game smoothly animates showing intermediate frames. Tribute graphics show item worn when looking at them. Nine times as many chat responses, depending on personality and relative strength.
  • New Settings: 26 new options for customizing the play environment, such as number of Mutts and when they're released into the arena, difficulty levels that don't indicate who died when the cannon fires, and option to automatically give tributes random District appropriate names.


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Hunger Games Simulation (Daedalus 3.1)

Hunger Games Simulation (Daedalus 3.1)

Jun 3, 2015 Full Version 62 comments

An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by...

Hunger Games Simulation (Daedalus 3.0)

Hunger Games Simulation (Daedalus 3.0)

Sep 2, 2014 Full Version 9 comments

This is an older release: You probably want to download the latest version 3.1 instead.

Hunger Games Simulation (Daedalus 2.5)

Hunger Games Simulation (Daedalus 2.5)

Oct 12, 2013 Full Version 10 comments

This is an older release: You probably want to download the latest version 3.1 instead.

Hunger Games Simulation (Daedalus 2.4)

Hunger Games Simulation (Daedalus 2.4)

Sep 29, 2013 Full Version 1 comment

This is an older release: You probably want to download the latest version 3.1 instead.

Post comment Comments  (40 - 50 of 627)
ccamp224
ccamp224 Jun 11 2015, 2:06am says:

when you push "z" while standing on the launch tubes, it says that it is closed.. So that means that there's a way to open it and that's how you escape from the arena?

+1 vote     reply to comment
Cruiser1 Creator
Cruiser1 Jun 11 2015, 1:13pm replied:

In Catching Fire, the tributes escaped through the sides of the arena by bringing down the forcefield. However, if you could reopen a launch tube, you could definitely escape down through the floor of the arena. :) Escaping from the arena is the main task to get the "Mockingjay" achievement in the game: Astrolog.org

+1 vote   reply to comment
ccamp224
ccamp224 Jun 12 2015, 12:25am replied:

im guessing if you activate a landmine right next to the forcefield, then you throw something at it and it explodes. it will explode the force field.

+1 vote     reply to comment
Cruiser1 Creator
Cruiser1 Jun 12 2015, 2:39am replied:

Spoiler: You can't escape the arena through the forcefield in current versions. Your earlier idea is more accurate concerning location, however your most recent idea is more accurate concerning what you need to do there. :)

+1 vote   reply to comment
Fayths
Fayths Jun 11 2015, 8:36am replied:

Yup, crazedgunaman and I tried to find a way to do that. We found clues and stuff, and tried pretty much everything but I haven't found it. I don't know if he did tho.

+1 vote     reply to comment
PeaceMaker1452
PeaceMaker1452 Jun 11 2015, 12:39pm replied:

I accidentally figured out how to open the launch tubes. It is not as hard as you may think ;)

+1 vote     reply to comment
Cruiser1 Creator
Cruiser1 Jun 11 2015, 1:17pm replied:

Opening a launch tube in Audience/Gamemaker mode is very easy, because that's effectively "God" mode and you have the special Audience mode commands available as described at Indiedb.com - However, opening a launch tube as a tribute during a game is much harder. :)

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Guest
Guest Jun 10 2015, 11:48pm says:

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PeaceMaker1452
PeaceMaker1452 Jun 11 2015, 12:40pm replied:

I play on a laptop and it is very easy and simple to use. How are you having problems?

+1 vote     reply to comment
Cruiser1 Creator
Cruiser1 Jun 13 2015, 2:30pm replied:

Remember that on many modern Netbook type laptops, the function keys (F1-F12) require you to press "Fn"+"F1" to trigger the function key, instead of just pressing "F1" by itself. (That's because most of the function keys by themselves trigger things like laptop brightness. The "Fn" key is like "Shift" and on the bottom of the keyboard.) Almost all Hunger Games commands have a standard keyboard hotkey shortcut, so you can also use that method if getting keys like "F1" to trigger is still elusive.

+1 vote   reply to comment
snake200019
snake200019 Jun 8 2015, 11:56am says:

When the fallen starts I often miss the first one, I would suggest putting the panem sign like on the movie just before they start

+1 vote     reply to comment
Cruiser1 Creator
Cruiser1 Jun 8 2015, 6:25pm replied:

Indeed, it would make sense to start with an introductory frame labeled "The Fallen", like how the first movie does. If a new command to view messages from recent turns were added, that would way a way to avoid missed messages too.

+1 vote   reply to comment
PeaceMaker1452
PeaceMaker1452 Jun 7 2015, 4:34am says:

Are you planning on making a video for the 3.1 hunger games daedalus update?

+1 vote     reply to comment
Cruiser1 Creator
Cruiser1 Jun 7 2015, 12:45pm replied:

Yes, although I don't have time at the moment, so it might be several weeks before it appears. The version 2.5 and 3.0 videos didn't appear right away either.

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Guest
Guest Jun 6 2015, 8:13pm says:

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Cruiser1 Creator
Cruiser1 Jun 6 2015, 9:51pm replied:

In the hunger.ds file, the line starting with "SetStrings %ZNameB" contains the random tribute names. There are 5 names per position, i.e. 5 D1 Female names, then 5 D1 Male names, and so on until finally 5 Mutt names. You can't add or insert names without reprogramming other parts of the script, but you can change/replace names. 5 names per position means you can't have Games with more than 10 tributes per District before names start getting repeated.

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Hunger Games Simulation (Daedalus)
Platform
Windows
Developer
Astrolog
Engine
Daedalus
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Official Page
Astrolog.org
Release Date
Released Jun 2015
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Style
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Turn Based Tactics
Theme
Fighter
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Single Player
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