Daedalus is an open source engine specialized toward mazes. It allows creating, solving, displaying, and analyzing mazes of many types and algorithms. It features a scripting language that can access and drive all its features and settings. Therefore "Daedalus" refers to both the program itself and the Daedalus programming language it implements. Daedalus is architected around bitmaps. Daedalus has a simple ray casting rendering mode that's defined by a list of bitmaps: Where blocks are placed is stored in one bitmap, the color of each block is in another, the height of each block is in a third, textures to display on the sides of blocks are in other bitmaps, etc. The Daedalus scripting language uses macros and events. Events call macros and are fired by the program when things happen, such as when the mouse is moved or clicked, or when you move the viewing point (e.g. your character) from one location to another. Daedalus scripts are plain text, and easily modified in text editors.

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The new version 3.1 of the Hunger Games Simulation is downloadable here, and includes the following additions over the previous version 3.0 that was released in September 2014:

  • New Arenas: Play in tropical island arenas, ruined city arenas, and even compose your own custom arena bitmaps (sample arena of the 12 Districts included). Beware the moving firewall of lava that forces remaining tributes together.
  • New Actions: New commands to propose an alliance (which may or may not be accepted), and free fellow tributes from Nets. New map which only shows other tribute locations. Net objects can be set on the ground as traps.
  • New Visuals: Movie of each day's fallen tributes is projected into the sky at night. Your movement in game smoothly animates showing intermediate frames. Tribute graphics show item worn when looking at them. Nine times as many chat responses, depending on personality and relative strength.
  • New Settings: 26 new options for customizing the play environment, such as number of Mutts and when they're released into the arena, difficulty levels that don't indicate who died when the cannon fires, and option to automatically give tributes random District appropriate names.

The Hunger Games Simulation: Version 3.0 Released

The Hunger Games Simulation: Version 3.0 Released

1 year ago Hunger Games Simulation (Daedalus) 2 comments

A new version of the Hunger Games Simulation has been released, featuring new landscapes (such as clock arenas), actions (such as destroying items), gear...

The Hunger Games Simulation: Version 2.5 Released

The Hunger Games Simulation: Version 2.5 Released

2 years ago Hunger Games Simulation (Daedalus) 0 comments

A new version of the Hunger Games Simulation has been released, featuring new landscapes (such as mountains and swamps), actions (such as climbing trees...

You don't have to be a tribute in "The Hunger Games"

You don't have to be a tribute in "The Hunger Games"

1 year ago Hunger Games Simulation (Daedalus) 1 comment

The Hunger Games Simulation features an option to play as the "Audience". This mode allows you to act as a Gamemaker or sponsor.

Interesting ways to modify "The Hunger Games"

Interesting ways to modify "The Hunger Games"

1 year ago Hunger Games Simulation (Daedalus) Client Side Coding 3 comments

The command line in the Hunger Games Simulation can be used to change settings beyond that allowed in the standard interface, allowing pre-game alliances...

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Hunger Games Simulation (Daedalus)

Hunger Games Simulation (Daedalus)

6 days ago Released Jun 1, 2015 Turn Based Tactics

An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by...

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Guest Sep 4 2014 says:

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Cruiser1 Creator
Cruiser1 Oct 7 2014 replied:

The download link for the new version 3.0 of Daedalus is on this page: Indiedb.com

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