An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by the novels by Suzanne Collins and the movies by Lionsgate Films. This is a turned based combat game in 1st person perspective, with Roguelike elements. The randomly generated arenas feature a central "Cornucopia" filled with melee and ranged weapons along with food and other gear, surrounded by wilderness in which one can hide or forage. You may form alliances with the other tributes, and backstab or be backstabbed by your allies. In the preview image (from the audience standpoint) you can see the semicircle of 24 tributes on their platforms, the central golden Cornucopia, gear in front of and within it, and surrounding forest containing mountains and waterways. "May the odds be ever in your favor!" :)

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Blog RSS Feed Report abuse Latest News: The Hunger Games Simulation: Version 3.0 Released

2 comments by Cruiser1 on Sep 4th, 2014


The new version 3.0 of The Hunger Games Simulation is downloadable here, and includes the following additions over the previous version 2.5 that was released in October 2013:

  • New Landscapes: Play in a "Catching Fire" style clock arena. Climb over rolling hills, and experience a gradual day/night cycle. Head downhill or dig deep enough and you can find water. Play in mixed terrain arenas, such as half sandy desert and half rocky wasteland.
  • New Customizations: Set number of Districts (1-13), and number of tributes per District (e.g. play games with over 200 opponents). Assign names to tributes (e.g. "Katniss" instead of "District 12 Female"), and select hairstyles. Try out a special wraparound torus arena that goes on forever.
  • New Items: Blowtorch weapon can be used to dismantle the Cornucopia walls, burn down trees, or melt unwanted items. Guns and grenades are powerful weapons very rarely available from sponsors. Armor reduces damage from enemy hits, and nightvision goggles allow seeing in darkness. You can even reuse sponsor gift parachutes to glide through the air.
  • New Enemies: Some trees contain "tracker jacker" wasp nests. Chop down the tree and they'll sting whoever's nearby making them hallucinate! Feast events draw remaining tributes back together to fight. Rebel against the Capitol, and escape from the arena (if you can figure out how. :)

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Hunger Games Simulation (Daedalus 3.0)

Hunger Games Simulation (Daedalus 3.0)

Sep 2, 2014 Full Version 9 comments

An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by...

Hunger Games Simulation (Daedalus 2.5)

Hunger Games Simulation (Daedalus 2.5)

Oct 12, 2013 Full Version 10 comments

This is an older release: You probably want to download the latest version 3.0 instead.

Hunger Games Simulation (Daedalus 2.4)

Hunger Games Simulation (Daedalus 2.4)

Sep 29, 2013 Full Version 1 comment

This is an older release: You probably want to download the latest version 3.0 instead.

Post comment Comments  (70 - 80 of 509)
crazedgunman502
crazedgunman502 Jan 15 2015, 10:09pm says:

You have no idea how annoying this was to do. It doesn't really help that this was in a 72 player game either, I got really bored in the final 5 so I dug up this message (and I wasn't D12 either, that might've helped..) It took about 500~600 turns but it was worth it. heh.

I.imgur.com

As you can see, you can see three parallel lines to the bottom right of the HELP letters, I originally tried to make them out of items but then tributes kept taking the items and almost killing me with them, so I resorted to making it out of water.

+2 votes     reply to comment
Cruiser1 Creator
Cruiser1 Jan 16 2015, 8:06pm replied:

Cool, Hunger Games earthworks art! :) Your "HELP" is composed of 43 water squares. It takes 3 downward digs from the Cornucopia plain to hit water, so that means you had to dig 129 times, which takes about 516 turns as non-District 12.

Yes, playing D12 would help greatly, because then you'd successfully dig deeper every turn instead of just 25% of the time, allowing you to finish roughly 4x as fast. Still, good job showing the Gamemakers you can dig as well as anybody regardless of your background!

An alternative is to just dig one square (instead of three to hit water) which would take 1/3 the time. That will make the square brown instead of blue (like the diagonal ditches to the NE of your Cornucopia) which should also contrast well on any terrain type.

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Cruiser1 Creator
Cruiser1 Jan 8 2015, 1:38pm replied:

You can define tribute names with the apostrophe (') key. Enter tribute names separated by commas (see Astrolog.org for details). There is no randomize or shuffle names function, however there is a lot that could potentially be done with names. For example, have a list of names appropriate for each District and gender, e.g. D1 Female names are elegant things like "Glimmer, Cashmere, Goldie, Jade, Sparkle" etc. D2 Male names would be from a tough list like "Cato, Brutus, Flint, Granite, Slate" etc.

The release date is unknown, but will be several months at least. One new thing added to 3.1 is a difficulty or realism level. For example, on highest difficulty, you can't use "cheat" commands like showing the map, cannon firings don't indicate who died (so you have to wait until The Fallen movie in the sky that night), and even the number of tributes left isn't displayed at the bottom of the screen (so you have to keep track yourself).

+1 vote   reply to comment
snake200019
snake200019 Jan 2 2015, 9:38am says:

Could you possibly put outlines of clothes on the tributes and make the Females look more girly?

+1 vote     reply to comment
Cruiser1 Creator
Cruiser1 Jan 3 2015, 2:39pm replied:

On tributes you can already see clothes lines for the neckline, wrist cuffs, and boot tops. There is no shirt/pants boundary, because that would overlap the weapon and hitpoint icons, and besides tributes may be wearing one piece unitards like in Catching Fire. However, there's certainly room for more detail. Tributes already have different hairstyles, so perhaps there could be different body types too: The average D1 Female looks "girly", but the D2 Female is more often heavy and muscular, while outer District tributes are usually skinny and starving.

+1 vote   reply to comment
hectorpereira397
hectorpereira397 Dec 23 2014, 7:00pm says:

The characteristic concept should be a big deal in the game , i really hope you can make this a thing , because when you add pictures , we usually need ages , and when you need ages you need atributes , the younger the weaker , the older the stronger ( generally).
We could have like your
--Food dependent - Every career tribute gets that ( this is not randomized)They take more damage when starving
--Physically Strong - This would be randomized to be like a Career / Thresh kind of tribute , they would do +1 damage with all melee weapons
--Agility - This would be randomized as well to some tributes , they could walk two blocks per turn if they want to.
--Stealth - This could be an characteristic driven by hiding , the tribute who gets this characteristic tries to run away from the fight and looking for food during the entire game , hoping to starve the others.
--Weak Mind - This could be a thing where the tribute gets a kill and after that loses his mind and MAY or MAY NOT break his actual alliance.
This could work making the tribute Ai more agressive after doing or seeing something like his ally getting killed.
Some of those attributes would be just for the AI , making they think or act a different way than the others.

Those are some attributes that i thought in 10 minutes of thinking , i want to know what do you guys think , it's probably very hard to implement into a game but the gameplay would be even more cooler with this concept , so all of them have random personalities and characteristics.

+2 votes     reply to comment
Cruiser1 Creator
Cruiser1 Dec 28 2014, 2:13pm replied:

These are nice ideas. :) Tributes could be assigned characteristics at random, with certain Districts (e.g. Career) getting certain attributes more often. Characteristics like this would be good for a character customization feature, allowing you to select which your tribute has (e.g. you're given a certain number of points to distribute among bonuses and penalties).

Some of these characteristics are mostly implemented already: Your stealth can be done by marking a District's tributes as timid as described at Indiedb.com which will make them always run away from the Cornucopia and not attend Feasts. Also, if you kill somebody's District ally, that will make them (and any other tributes from that District) hate you.

+1 vote   reply to comment
JeonForever
JeonForever Dec 23 2014, 2:56pm says:

well, i am back. what have you added into the new update so far? im curious.

and another thing is, why do sponsors constantly sponsor me health kits and bread? i know its because i'm not full health/hunger, however when i am they offer nothing. i tried to get them to sponsor a weapon by not getting any weapon from the cornucopia / wilderness, and stacked up my health and food. they offered me nothing. is there a way to change this?

+1 vote     reply to comment
Cruiser1 Creator
Cruiser1 Dec 24 2014, 1:16pm replied:

Getting a sponsor gift is a slight percentage each turn (between turns 100-2000). You not getting anything with full health/food was just bad luck. Yes, you get a First-Aid Kit if injured, else food if below full, so if you want a weapon you need to be both healed and full. It can be worth it, since that's the only way (if you're really lucky) to get a Gun or full Body Armor in a standard game! Note that you must have your last inventory slot free in order to get any sponsor gift, because otherwise they assume your inventory is full or nearly full and you don't need anything.

+1 vote   reply to comment
ScariestAuto12
ScariestAuto12 Dec 23 2014, 1:12pm says:

:) - Continued
3) I like the idea that someone had of having a way for you to see the fallen tributes in the sky when the night comes, like in the book and movie.

4) I had this idea of having a sort of Extreme mode, where you cannot see the white text at the top telling what's happening (except what is happening to you). Also, no tribute status bar or timeline. Anytime a tribute dies, a cannon goes off, so you don't know who is still alive. Combine that with idea 2 & 3 and you'll have yourself some very interesting gameplay.

+1 vote     reply to comment
crazedgunman502
crazedgunman502 Dec 23 2014, 4:38pm replied:

I know how to do that!

For your extreme mode idea, just set your "hearing/listening" radius to 0, now you can only hear what is happening to you (that's the black text at the top, the greyish text would be events that aren't happening to you). You can go inside the hunger.ds file with notepad and find the string of text that says "Boom! The x tribute has died blablablabla" Edit that to whatever you want, and now it wont tell you which tribute has died.

+1 vote     reply to comment
hectorpereira397
hectorpereira397 Dec 23 2014, 6:35pm replied:

That would be fun if there were pictures of tributes in the sky like i said earlier , but i wonder how would that be implemented , it's not easy to find pictures of people who we could use as tributes , maybe if the pictures was a cartoon kind of picture it would look better based on the actual graphics

+1 vote     reply to comment
Cruiser1 Creator
Cruiser1 Dec 23 2014, 8:17pm replied:

Showing pictures of fallen tributes in the sky is easy: Just use the same line drawings used for the tributes themselves. For example, if the District 5 Girl has the long pigtails hairstyle then dies, that night the image of her in the sky will have the same long pigtails. :)

+1 vote   reply to comment
hectorpereira397
hectorpereira397 Dec 24 2014, 8:15pm replied:

Oh cool! I thought you were going to use real pictures , like 3000 images of random people but your idea is pretty simple and works better than any picture that we could find out there.I hope you add the name of the tribute under the picture not just how the tribute looks tho

+1 vote     reply to comment
Cruiser1 Creator
Cruiser1 Dec 26 2014, 9:00pm replied:

I do it just like it's done in the movies, with the District name under their portrait. (The movie and I don't mention gender, since that's obvious from the picture.) A nice thing is that if one were to upgrade the picture to a more realistic photo, the sky image will reflect that. :)

+1 vote   reply to comment
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Hunger Games Simulation (Daedalus)
Platform
Windows
Developer
Astrolog
Engine
Daedalus
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Release Date
Released Sep 1, 2014
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Style
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Turn Based Tactics
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Fighter
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Single Player
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