An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by the novel by Suzanne Collins and the movie by Lionsgate Films. This is a turned based combat game in 1st person perspective, with Roguelike elements. The randomly generated arena features a central "Cornucopia" filled with melee and ranged weapons along with food and other gear, surrounded by wilderness in which one can hide or forage. You may form alliances with the other tributes, and backstab or be backstabbed by your allies. In the preview image (from the audience standpoint) you can see the semicircle of 24 tributes on their platforms, the central golden Cornucopia, gear in front of and within it, and surrounding forest containing mountains and waterways. May the odds be ever in your favor! :)

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2 comments by Cruiser1 on Sep 4th, 2014

The new version 3.0 of The Hunger Games Simulation is downloadable here, and includes the following additions over the previous version 2.5 that was released in October 2013:

  • New Landscapes: Play in a "Catching Fire" style clock arena. Climb over rolling hills, and experience a gradual day/night cycle. Head downhill or dig deep enough and you can find water. Play in mixed terrain arenas, such as half sandy desert and half rocky wasteland.
  • New Customizations: Set number of Districts (1-13), and number of tributes per District (e.g. play games with over 200 opponents). Assign names to tributes (e.g. "Katniss"  instead of "District 12 Female"), and select hairstyles. Try out a special wraparound torus arena that goes on forever.
  • New Items: Blowtorch weapon can be used to dismantle the Cornucopia walls, burn down trees, or melt unwanted items. Guns and grenades are powerful weapons very rarely available from sponsors. Armor reduces damage from enemy hits, and nightvision goggles allow seeing in darkness. You can even reuse sponsor gift parachutes to glide through the air.
  • New Enemies: Some trees contain "tracker jacker" wasp nests. Chop down the tree and they'll sting whoever's nearby making them hallucinate! Feast events draw remaining tributes back together to fight. Rebel against the Capitol, and escape from the arena (if you can figure out how. :)

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Hunger Games Simulation (Daedalus 3.0)

Hunger Games Simulation (Daedalus 3.0)

Sep 2, 2014 Full Version 1 comment

An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by...

Hunger Games Simulation (Daedalus 2.5)

Hunger Games Simulation (Daedalus 2.5)

Oct 12, 2013 Full Version 10 comments

This is an older release: You probably want to download the latest version 3.0 instead.

Hunger Games Simulation (Daedalus 2.4)

Hunger Games Simulation (Daedalus 2.4)

Sep 29, 2013 Full Version 1 comment

This is an older release: You probably want to download the latest version 3.0 instead.

Post comment Comments  (60 - 70 of 340)
Fayths Jun 28 2014, 12:08pm says:

Each district has a different specialities, right? What will be the speciality of district 13? And if you add the capitol, could it be the mutts won't attack them the CAP tributes? Since they kinda created them and the GM's are corrupted

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Cruiser1 Jun 29 2014, 1:24pm replied:

District 13 lives in bunkers underground. Therefore their specialty is night vision (they can see in the dark as if they're wearing Nightvision Goggles). Similarly, District 13's favored weapon is the Blowtorch (and Guns given their military focus, although Guns aren't present in the Games by default).

There's no Capitol "District", although internally Mutts are treated as their own "District". You can see that in the "Shift+F10" report, in which Mutts are listed under District "Capitol". Even in the current version, tributes can give stuff to Mutts and form a non-aggression alliance with them like they can any other District. :)

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crazedgunman502 Jun 25 2014, 2:00am says: Online

Found out how to hover in the air, finally. It really made me wonder for a long time.

Hit enter, type in "u" in the command line box, click OK. You're now hovering.

I don't know if that's the correct way, but that sure is one way.

+1 vote     reply to comment
Cruiser1 Jun 25 2014, 4:15pm replied:

Sorry, command lines don't count. :) You can do literally anything with the command line, including morph the Hunger Games into an entirely new game like Tetris (since the Hunger Games is just a long sequence of command lines). Your command line nicely shows understanding of Daedalus though (notice the climb command in the *FUp macro in hunger.ds internally does a "u" when you're playing as the Audience or after your tribute dies).

However, I can give a clue to the "Enlightenment" achievement in normal gameplay. To be in the air (ignore the fact you usually fall if not supported) you need to get above ground level, which involves the climb command ("q" key). Play a normal game and try climbing each turn. Usually it says "you're not next to anything climbable". However, once you're in melee with another tribute try it again, and notice the message is slightly different. What does that suggest about blocks (whether trees or other tributes) in general, and what you can do in relation to them? :)

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Fayths Jun 25 2014, 9:39am replied:

I did that and big walls spam all around me o-o

+1 vote     reply to comment
Cruiser1 Jun 25 2014, 4:25pm replied:

Fayths, you may have entered capital "U" instead of "u" as a command line. Lower case "u" is the shortcut for the Daedalus "Raise" command, which flies you up slightly. Upper case "U" is the Daedalus "Unicursal" Maze creation command, with the result here being that half the arena gets overwritten by a Maze (but in a sloppy way that interferes with the game).

If you want a Maze in the arena, better is to "Shift+F2" in the game and enter "Z" for the Maze arena type. There the Maze will be created in an expected fashion in alignment with the game, with proper coloring and textures and not clobbering tribute positions and such. :)

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Fayths Jun 27 2014, 6:16pm replied:

tbh using commands awesome, it changes the games and you can see how tributes reacts to it ;3

+1 vote     reply to comment
crazedgunman502 Jun 25 2014, 10:08pm replied: Online

Oh man, I never knew that existed! That command is so fun to play around with, watching tributes desperately trying to get to the Corn is all worth it.

+1 vote     reply to comment
Cruiser1 Jun 29 2014, 1:35pm replied:

Heh! ;) Note if you want to play with Daedalus commands influencing the arena, try "B" instead of "U". That accesses the "Braid" Maze creation command, which produces a more open Maze with junctions. That should make it so at least a few tributes encounter each other and eventually reach the Cornucopia.

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Cruiser1 Jun 25 2014, 5:07pm replied:

Ok, I added the beginnings of this. :) The Give command ("F10" or "g") usually just says you can't do that as the Audience. Now it drops a parachute for the tribute you're facing. You can't select what's in the gift yet, but rather the same choices are made as if they had received one naturally that turn.

This does open up a large number of related ideas. For example, play as a mentor, in which you try to make a tribute from your District win, by giving them sponsor gifts at the right time(s) from limited funds. Or play as a Gamemaker, and have the Games rated based on entertainment factor. Too boring or you don't take care of obnoxious tributes appropriately, and after the Games you appear in a locked room with a bowl full of Nightlock berries. ;)

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Hunger Games Simulation (Daedalus)
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Released Sep 1, 2014
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Turn Based Tactics
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