An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by the novels by Suzanne Collins and the movies by Lionsgate Films. This is a turned based combat game in 1st person perspective, with Roguelike elements. The randomly generated arenas feature a central "Cornucopia" filled with melee and ranged weapons along with food and other gear, surrounded by wilderness in which one can hide or forage. You may form alliances with the other tributes, and backstab or be backstabbed by your allies. In the preview image (from a special "Audience" standpoint) you can see the semicircle of 24 tributes on their platforms, the central golden Cornucopia, gear in front of and within it, and surrounding forest containing mountains and waterways. "May the odds be ever in your favor!" :)

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The new version 3.1 of the Hunger Games Simulation is downloadable here, and includes the following additions over the previous version 3.0 that was released in September 2014:

  • New Arenas: Play in tropical island arenas, ruined city arenas, and even compose your own custom arena bitmaps (sample arena of the 12 Districts included). Beware the moving firewall of lava that forces remaining tributes together.
  • New Actions: New commands to propose an alliance (which may or may not be accepted), and free fellow tributes from Nets. New map which only shows other tribute locations. Net objects can be set on the ground as traps.
  • New Visuals: Movie of each day's fallen tributes is projected into the sky at night. Your movement in game smoothly animates showing intermediate frames. Tribute graphics show item worn when looking at them. Nine times as many chat responses, depending on personality and relative strength.
  • New Settings: 26 new options for customizing the play environment, such as number of Mutts and when they're released into the arena, difficulty levels that don't indicate who died when the cannon fires, and option to automatically give tributes random District appropriate names.


The Hunger Games Simulation: Version 3.0 Released

The Hunger Games Simulation: Version 3.0 Released

News 2 comments

A new version of the Hunger Games Simulation has been released, featuring new landscapes (such as clock arenas), actions (such as destroying items), gear...

The Hunger Games Simulation: Version 2.5 Released

The Hunger Games Simulation: Version 2.5 Released

News 0 comments

A new version of the Hunger Games Simulation has been released, featuring new landscapes (such as mountains and swamps), actions (such as climbing trees...

You don't have to be a tribute in "The Hunger Games"

You don't have to be a tribute in "The Hunger Games"

Feature 1 comment

The Hunger Games Simulation features an option to play as the "Audience". This mode allows you to act as a Gamemaker or sponsor.

Interesting ways to modify "The Hunger Games"

Interesting ways to modify "The Hunger Games"

Client Side Coding Tutorial 3 comments

The command line in the Hunger Games Simulation can be used to change settings beyond that allowed in the standard interface, allowing pre-game alliances...

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Hunger Games Simulation (Daedalus 3.1)

Hunger Games Simulation (Daedalus 3.1)

Full Version 64 comments

An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by...

Hunger Games Simulation (Daedalus 3.0)

Hunger Games Simulation (Daedalus 3.0)

Full Version 9 comments

This is an older release: You probably want to download the latest version 3.1 instead.

Hunger Games Simulation (Daedalus 2.5)

Hunger Games Simulation (Daedalus 2.5)

Full Version 10 comments

This is an older release: You probably want to download the latest version 3.1 instead.

Hunger Games Simulation (Daedalus 2.4)

Hunger Games Simulation (Daedalus 2.4)

Full Version 1 comment

This is an older release: You probably want to download the latest version 3.1 instead.

Post comment Comments  (60 - 70 of 724)
Guest
Guest

Thanks for the answers! I created my own hunger games settings !!
They are: $1 'q3l1001X33K15i4h3S260s5ee377552896'

But one last question! How can i set the command to randomize tribute hairstyles in the hunger.ds file?
I don't want to always have to manually change every time i open the game.

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Cruiser1 Creator
Cruiser1

Guest, your settings make for a nice challenge, with max difficulty ("q3") so you don't even know how many tributes are left unless you keep track yourself, combined with low health ("h3") and small inventory ("i4"). :)

Tribute hairstyles are already randomized every game. The only time tribute hairstyles don't get randomized for a new game is with settings "s2" or "s3", which give tributes the fixed names (and fixed hairstyles) like those the tributes had in the 74th or 75th Games.

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crazedgunman502
crazedgunman502

Nice setting!

I have a setting of my own, a mountain/forest/desert hybrid. This is where I play/test most of my games, arena used optimally in a 500x500 arena.

A3C0E5F2H5L1M2P1Q0T2015V1Z0

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Guest
Guest

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Guest
Guest

What does it mean // 50 [SX]: Feast X-factor object (0=none, 33=random)?

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Cruiser1 Creator
Cruiser1

Variable "@SX" is the item given out at Feasts. If 0, there's no Feast, and if 33 or more, the Feast consists of random different items. This variable corresponds to setting "X" in the All Settings Dialog. For example, press the ";" key in the game, enter "X99", and Feasts will consist of random items. For more details about this setting, see: Astrolog.org

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Guest
Guest

I JUST HAD AN AWESOME IDEA! For the next version you should make it possible to make the "release mutts command" to release the number of fallen tributes until that turn , is that possible?? PLEASE SAY IT IS!

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Cruiser1 Creator
Cruiser1

This can't be done in the current version, however it's an easy modification. :) The number of fallen tributes is easily computed (it's simply total tributes minus current tributes, which are the two tribute count values on the status line in the game). The game simply releases that many Mutts, instead of the number in setting variable "n". I've indeed added a new setting for the next version which does this. :) You just need to have the total number of Mutts (setting "m") at least equal to (total number of tributes - 2), e.g. for a 24 tribute game, there may be up to 22 Mutts released if it happens at Final 2.

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Guest
Guest

Nice!! Looks like you are doing a lot of cool stuff possible for the next version!! Keep it up!!
I know we always ask about the game , but can you tell us a little about yourself? When did you become a hunger games fan? How old are you? that kind of stuff ;D

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Cruiser1 Creator
Cruiser1

Thanks! :) I became a HG fan after seeing the first movie, which inspired me to read the trilogy. I've always found "last person standing" contests interesting, e.g. I've been a fan of the TV show "Survivor" since its first season. More info about me including a link to my personal Web site is at: Indiedb.com

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Guest
Guest

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Guest
Guest

Is there a way to randomize each game when the fire wall starts between a min and max number of turns ? Like i want it to start between turn 1500-3000

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Cruiser1 Creator
Cruiser1

You can do this with a command line: Press the "Enter" key, then type "@Sz Rnd 1500 3000" (minus the surrounding quotes). That will change setting "z" (i.e. the turn that the firewall begins) to be a random number from 1500 to 3000 for future games. :)

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crazedgunman502
crazedgunman502

I really need to have a look at the list of commands, these commands are really fun to play around with!

Suggestion for 3.2, 100% completely random arena preset, where everything is random instead of an already existing preset.

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Cruiser1 Creator
Cruiser1

For the next version, I've added preset arena "R" (standing for Random) which will set every low level setting that has a "choose randomly" value to do that. For the current version 3.1, to have new arenas be as random as possible, press ";" and enter the following:

A9B4E5G240H9O6Q5R0S0T120120W125X33f0h0i0j12s5x0y0

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crazedgunman502
crazedgunman502

Kool! This will be fun, thanks!

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Hunger Games Simulation (Daedalus)
Platforms
Windows
Developer
Astrolog
Engine
Daedalus
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Highest Rated (2 agree) 10/10

The game follows the Hunger Games right to the tee. Everything that a perfect Hunger Games must have is in this simulation. 10/10

Oct 28 2013 by ScariestAuto12

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