An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by the novels by Suzanne Collins and the movies by Lionsgate Films. This is a turned based combat game in 1st person perspective, with Roguelike elements. The randomly generated arenas feature a central "Cornucopia" filled with melee and ranged weapons along with food and other gear, surrounded by wilderness in which one can hide or forage. You may form alliances with the other tributes, and backstab or be backstabbed by your allies. In the preview image (from the audience standpoint) you can see the semicircle of 24 tributes on their platforms, the central golden Cornucopia, gear in front of and within it, and surrounding forest containing mountains and waterways. "May the odds be ever in your favor!" :)

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Blog RSS Feed Report abuse Latest News: The Hunger Games Simulation: Version 3.0 Released

2 comments by Cruiser1 on Sep 4th, 2014


The new version 3.0 of The Hunger Games Simulation is downloadable here, and includes the following additions over the previous version 2.5 that was released in October 2013:

  • New Landscapes: Play in a "Catching Fire" style clock arena. Climb over rolling hills, and experience a gradual day/night cycle. Head downhill or dig deep enough and you can find water. Play in mixed terrain arenas, such as half sandy desert and half rocky wasteland.
  • New Customizations: Set number of Districts (1-13), and number of tributes per District (e.g. play games with over 200 opponents). Assign names to tributes (e.g. "Katniss" instead of "District 12 Female"), and select hairstyles. Try out a special wraparound torus arena that goes on forever.
  • New Items: Blowtorch weapon can be used to dismantle the Cornucopia walls, burn down trees, or melt unwanted items. Guns and grenades are powerful weapons very rarely available from sponsors. Armor reduces damage from enemy hits, and nightvision goggles allow seeing in darkness. You can even reuse sponsor gift parachutes to glide through the air.
  • New Enemies: Some trees contain "tracker jacker" wasp nests. Chop down the tree and they'll sting whoever's nearby making them hallucinate! Feast events draw remaining tributes back together to fight. Rebel against the Capitol, and escape from the arena (if you can figure out how. :)

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Hunger Games Simulation (Daedalus 3.0)

Hunger Games Simulation (Daedalus 3.0)

Sep 2, 2014 Full Version 7 comments

An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by...

Hunger Games Simulation (Daedalus 2.5)

Hunger Games Simulation (Daedalus 2.5)

Oct 12, 2013 Full Version 10 comments

This is an older release: You probably want to download the latest version 3.0 instead.

Hunger Games Simulation (Daedalus 2.4)

Hunger Games Simulation (Daedalus 2.4)

Sep 29, 2013 Full Version 1 comment

This is an older release: You probably want to download the latest version 3.0 instead.

Post comment Comments  (60 - 70 of 489)
ScariestAuto12
ScariestAuto12 Dec 23 2014, 1:12pm says:

:) - Continued
3) I like the idea that someone had of having a way for you to see the fallen tributes in the sky when the night comes, like in the book and movie.

4) I had this idea of having a sort of Extreme mode, where you cannot see the white text at the top telling what's happening (except what is happening to you). Also, no tribute status bar or timeline. Anytime a tribute dies, a cannon goes off, so you don't know who is still alive. Combine that with idea 2 & 3 and you'll have yourself some very interesting gameplay.

+1 vote     reply to comment
crazedgunman502
crazedgunman502 Dec 23 2014, 4:38pm replied:

I know how to do that!

For your extreme mode idea, just set your "hearing/listening" radius to 0, now you can only hear what is happening to you (that's the black text at the top, the greyish text would be events that aren't happening to you). You can go inside the hunger.ds file with notepad and find the string of text that says "Boom! The x tribute has died blablablabla" Edit that to whatever you want, and now it wont tell you which tribute has died.

+1 vote     reply to comment
hectorpereira397
hectorpereira397 Dec 23 2014, 6:35pm replied:

That would be fun if there were pictures of tributes in the sky like i said earlier , but i wonder how would that be implemented , it's not easy to find pictures of people who we could use as tributes , maybe if the pictures was a cartoon kind of picture it would look better based on the actual graphics

+1 vote     reply to comment
Cruiser1 Creator Online
Cruiser1 Dec 23 2014, 8:17pm replied:

Showing pictures of fallen tributes in the sky is easy: Just use the same line drawings used for the tributes themselves. For example, if the District 5 Girl has the long pigtails hairstyle then dies, that night the image of her in the sky will have the same long pigtails. :)

+1 vote   reply to comment
hectorpereira397
hectorpereira397 Dec 24 2014, 8:15pm replied:

Oh cool! I thought you were going to use real pictures , like 3000 images of random people but your idea is pretty simple and works better than any picture that we could find out there.I hope you add the name of the tribute under the picture not just how the tribute looks tho

+1 vote     reply to comment
Cruiser1 Creator Online
Cruiser1 Dec 26 2014, 9:00pm replied:

I do it just like it's done in the movies, with the District name under their portrait. (The movie and I don't mention gender, since that's obvious from the picture.) A nice thing is that if one were to upgrade the picture to a more realistic photo, the sky image will reflect that. :)

+1 vote   reply to comment
ScariestAuto12
ScariestAuto12 Dec 23 2014, 1:10pm says:

I just had a few more ideas I thought I would share:
1) Tributes should say different things when you talk to them, etc. For example, if you gave an item to District 2 Boy in an attempt to make an alliance, he should say something like "You're not such a weakling after all" or "Thanks, loser". But if you gave an item to a weaker outlying district's tribute, they would say "Thanks so much, I thought you were going to attack me" or "Hey, we'd make a pretty good team".

2) There should be different game lengths, such as short, medium and long:
Short - Game lasts roughly 150-400 turns, the need for food is increased, and the day/night cycle happens faster to compensate for short gameplay. All tributes don't retreat or scatter and stay nearby the cornucopia in a fight to the death. This should be for quick action-based games where there is no real need to survive.
Medium - Game lasts roughly 600-1000 turns, the need for food is average, and the day/night cycle happens a bit faster than regularly. Average tribute actions such as retreating during fights (so that they don't all get killed on day 1) and making long lasting alliances, although I would recommend having feasts at round 900 or so to pull the tributes back to the start, so they don't wander too far away and make the game long.
Long - Game lasts 1000-3000 turns, the need for food is average, and the day/night cycle happens a slower or as it should. Tributes frequently do actions such as retreating during fights (so that they don't all get killed on day 1) and making long lasting alliances, although I would recommend having feasts at round 2000 or so to pull the tributes back to the start, so they don't wander too far away and make the game longer than long. The ultimate survivalists experience guaranteed!

+2 votes     reply to comment
hectorpereira397
hectorpereira397 Dec 23 2014, 6:41pm replied:

Very cool idea!! I hope the creator reads this , right now what you could do is set the arena size , your short would be 100x100 , medium 150x150 and long 200x200+.
Another cool concept i was thinking today that could be added was a simple command randomized each game with certain alliances ,basically all tributes get randomized alliances with each other except the traditional career alliance. I feel like right now we have a lack of alliances in the game , it's very rare to see other districts allying , it would be cool if it waas frequent by example District 3 Male allying with District 9 Female to take out the careers in the ending of the games.

+2 votes     reply to comment
Cruiser1 Creator Online
Cruiser1 Dec 27 2014, 5:22pm replied:

There currently isn't a feature to have random starting alliances, however what you can do now is set starting alliances yourself to whatever Districts you want, as described at: Indiedb.com

I agree new alliances inside the game aren't produced often. That's because tributes have to do the same thing you do: Give a valuable item to an adjacent tribute. A new "would you like to ally with me" command would be a good addition, and would give a chance for two tributes to ally with each other, who ran away from the Cornucopia and therefore have nothing valuable on them.

+1 vote   reply to comment
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Guest
Guest Dec 22 2014, 9:40am says:

I just wanted to share with you guys that i have been playing and each game i write it down the victor and how he won the games.Scores would give a more depth in the games , by example
8th - Hunger Games - District 1 Female - Hunting tributes by herself with a bow ( 7 kills in the Arena)
9th - Hunger Games - District 8 Male - Victor with the help of sponsors and his great abilities (Got an 11 in training)
10th - Hunger Games - District 11 Female - Victor with a stealthy approach based of stealing and running
11th - Hunger Games - District 7 Male - Victor betraying killing his district partner to impress the careers and allying with them, after hunting all the poor tributes with a bow and killing the last career partner becoming the victor.

+2 votes     reply to comment
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Hunger Games Simulation (Daedalus)
Platform
Windows
Developer
Astrolog
Engine
Daedalus
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Astrolog.org
Release Date
Released Sep 1, 2014
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Style
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Turn Based Tactics
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Fighter
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Single Player
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Hunger Games Simulation (Daedalus) Hunger Games Simulation (Daedalus)
Hunger Games Simulation (Daedalus)
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