An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by the novel by Suzanne Collins and the movie by Lionsgate Films. This is a turned based combat game in 1st person perspective, with Roguelike elements. The randomly generated arena features a central "Cornucopia" filled with melee and ranged weapons along with food and other gear, surrounded by wilderness in which one can hide or forage. You may form alliances with the other tributes, and backstab or be backstabbed by your allies. In the preview image (from an external observer) you can see the semicircle of 24 tributes on their platforms, the central golden Cornucopia, gear in front of and within it, and surrounding forest containing mountains and waterways. May the odds be ever in your favor! :)

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0 comments by Cruiser1 on Oct 18th, 2013

The new version 2.5 of The Hunger Games Simulation is downloadable here, and features the following additions over the previous version 2.4 that was released in March:

  • New Arenas: In addition to Forest like before, you can also play in Mountain, Desert, Plains, Swamp, and Maze arenas. Choose your arena type and size, or have them randomly chosen for you. In additon to trees like before, you can also encounter rivers, lakes, hills, and meadows in whatever arena.
  • New Actions: Climb trees, cliffs, and walls (and potentially fall from them), chop down trees with axes, wade or swim in water (and potentially drown in it), catch fish in water, and track tributes and mutts by following their footprints/pawprints.
  • New Items: Nets can be used to entangle other tributes. Picks can be used to chisel away cliffs or dig up items, including the landmines around the starting platforms, which can be reset to lay explosive traps for your opponents.
  • New Enemies: In addition to the other tributes also trying to win the Hunger Games, aggressive "muttation" monsters are roaming the arena.

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Hunger Games Simulation (Daedalus 2.5)

Hunger Games Simulation (Daedalus 2.5)

Oct 12, 2013 Full Version 10 comments

An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by...

Hunger Games Simulation (Daedalus 2.4)

Hunger Games Simulation (Daedalus 2.4)

Sep 29, 2013 Full Version 1 comment

This is an older release: You probably want to download the latest version 2.5 instead.

Post comment Comments  (60 - 70 of 284)
crazedgunman502 Apr 14 2014, 1:04am says:

Can you try working on getting that bitmapping thing and a map load/save feature? That'd be a really big game changing feature which I don't see too hard to implement.

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ccamp224 Apr 11 2014, 1:33am says:

You should add tribute living quarters right before the training as an option. Then it gives you another way to escape. But The Capital is filled with peacekeepers so it will be hard.

Also you should add, at night. put up "Fallen Tributes" and it shows everyone who is dead

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Cruiser1 Apr 11 2014, 3:48pm replied:

That would certainly make the Games more immersive. :) However, if anything outside the arena is added, the training center would probably come first since it's an appropriate way to allow customizing tributes. After that, interviews and chariot rides (and training scores) would probably appear before the relatively quiet living quarters. Katniss and Peeta found it hard to do anything in their living quarters, since there are so many Peacekeepers and a forcefield keeping one from jumping. If we want to allow tributes to escape, having a way to do so from the arena (like shorting out the forcefield) would probably be the way to go. :)

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DyingLight41 Apr 9 2014, 7:06pm says:

I have noticed that you have planned tribute customization for the future. Do you believe that this will be in the next update, or not? Also, do you think that you can make it so that you can customize which tributes are going to be allies before the game starts? I think that would be really cool.

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Cruiser1 Apr 10 2014, 2:48am replied:

Some tribute customization has already been implemented in what will be the next version, such as tribute names (e.g. "Marvel is offering you an alliance" instead of "The District 1 Boy is offering you an alliance"). Probably other things will be changeable too by the time it's done. :)

Yes, also already implemented is you can customize pre-game alliances, such as which Districts are Career. For example, you can make 1 and 2 allied, and a 2nd alliance of tributes from Districts 3, 4, 6, 7, 8, 11, and 12 (like in "Catching Fire". :)

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crazedgunman502 Apr 9 2014, 6:56pm says:

So after playing a bit of Sinking Simulator and making my own ships and stuff, I realized that the map creator can be done alot like sinking simulators. You can go into paint and just pixelate your own map with specific colors that represent different squares and tada! All you need to do is add some kind of save map function or something.

actually this sounds pretty similar to what you suggested.

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Cruiser1 Apr 10 2014, 2:53am replied:

Indeed, and my idea was even simpler: Have a map load function. That way you compose a Hunger Games map bitmap in Paint or whatever other drawing program you prefer, without having to do all the work of implementing a custom map editor that only a few players would probably ever use.

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snake200019 Apr 6 2014, 8:16pm says:

I think you should be able to climb on top of mountains and trees

+1 vote     reply to comment
Cruiser1 Apr 7 2014, 3:00pm replied:

Yes, being able to actually stand on top of mountains, trees, and walls (instead of just clinging to their sides like you do now) is something I've been working on for the next version. :)

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snake200019 Apr 6 2014, 8:12pm says:

BTW that guest comment about throwing knives was me I forgot to sign in

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Hunger Games Simulation (Daedalus)
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Released Oct 11, 2013
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Turn Based Tactics
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