An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by the novels by Suzanne Collins and the movies by Lionsgate Films. This is a turned based combat game in 1st person perspective, with Roguelike elements. The randomly generated arenas feature a central "Cornucopia" filled with melee and ranged weapons along with food and other gear, surrounded by wilderness in which one can hide or forage. You may form alliances with the other tributes, and backstab or be backstabbed by your allies. In the preview image (from the audience standpoint) you can see the semicircle of 24 tributes on their platforms, the central golden Cornucopia, gear in front of and within it, and surrounding forest containing mountains and waterways. "May the odds be ever in your favor!" :)

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Blog RSS Feed Report abuse Latest News: The Hunger Games Simulation: Version 3.1 Released

0 comments by Cruiser1 on Jun 5th, 2015


The new version 3.1 of the Hunger Games Simulation is downloadable here, and includes the following additions over the previous version 3.0 that was released in September 2014:

  • New Arenas: Play in tropical island arenas, ruined city arenas, and even compose your own custom arena bitmaps (sample arena of the 12 Districts included). Beware the moving firewall of lava that forces remaining tributes together.
  • New Actions: New commands to propose an alliance (which may or may not be accepted), and free fellow tributes from Nets. New map which only shows other tribute locations. Net objects can be set on the ground as traps.
  • New Visuals: Movie of each day's fallen tributes is projected into the sky at night. Your movement in game smoothly animates showing intermediate frames. Tribute graphics show item worn when looking at them. Nine times as many chat responses, depending on personality and relative strength.
  • New Settings: 26 new options for customizing the play environment, such as number of Mutts and when they're released into the arena, difficulty levels that don't indicate who died when the cannon fires, and option to automatically give tributes random District appropriate names.


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Hunger Games Simulation (Daedalus 3.1)

Hunger Games Simulation (Daedalus 3.1)

Jun 3, 2015 Full Version 64 comments

An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by...

Hunger Games Simulation (Daedalus 3.0)

Hunger Games Simulation (Daedalus 3.0)

Sep 2, 2014 Full Version 9 comments

This is an older release: You probably want to download the latest version 3.1 instead.

Hunger Games Simulation (Daedalus 2.5)

Hunger Games Simulation (Daedalus 2.5)

Oct 12, 2013 Full Version 10 comments

This is an older release: You probably want to download the latest version 3.1 instead.

Hunger Games Simulation (Daedalus 2.4)

Hunger Games Simulation (Daedalus 2.4)

Sep 29, 2013 Full Version 1 comment

This is an older release: You probably want to download the latest version 3.1 instead.

Post comment Comments  (60 - 70 of 688)
JeonForever
JeonForever Aug 4 2015 says:

What is everyone's favorite strategy of playing the game, and their favorite district? Also, what is your highest amount of kills?

My favorite District in this game is either 3, 4, 7 or 12 and I make a lot of traps as District 3 / 12. I fight head on with District 7 and 4.

My highest amount of kills I ever got on this game was 14 and I think I was a District 4 boy

+2 votes     reply to comment
veggero
veggero Aug 5 2015 replied:

My favorite is district eleven female (Rue). @Cruiser1: I am happy to see the projects scratch here (http://www.astrolog.org/labyrnth/daedalus/hunger.htm#achieve)!

+1 vote     reply to comment
Cruiser1 Creator
Cruiser1 Aug 5 2015 replied:

I also like District 8, which is stronger than it looks. It has an inherent average damage reduction of 0.5, compared to the Helmet which reduces by 1 on average, so it's half a Helmet (and stacks if you have a Helmet as well). Healing 4 from First-Aid Kits allows you to be the only District able to easily get 13 health, if you apply it at 9 health. Having thrown Darts do 1-3 damage is the same average as Mace/Spear/Axe.

Yes, a good strategy is to grab a Food Ration from near the launch platforms, and give it to a Career as a guaranteed way to get into the Career alliance (as long as they haven't attacked you already). Lower value items work too, although you have to give multiple times, which is riskier (since again they might attack before you give them enough).

For number of kills, with a pathological arena setup you can get 25 kills and the "Armageddon Victory" achievement: Astrolog.org - You can also get high kill counts in the Ultimate Arena (Shift+F2 and enter "U" to play it) since there are so many tributes. However, my highest in a standard arena is 16 kills, achieved in the 12 Districts arena: Indiedb.com - The Net traps around the Cornucopia slow down tributes at the start and reduce Bloodbath deaths, making it easier for you to hunt tributes down one by one. :)

+1 vote   reply to comment
crazedgunman502
crazedgunman502 Aug 4 2015 replied:

My favorite district has to be 7, they are easily the strongest non-career district with their axes.

My favorite strategy is to get a generally low value item (knife/pickaxe) from the outskirts and give them to a career tribute. Now I am basically a career tribute. Get cornucopia items and continue into forest like nothing happens. Easy top 3 every single time!

+1 vote     reply to comment
Fayths
Fayths Aug 4 2015 replied:

My favorite is district eight. I love having a perma-helmet and bonus healing. If I try to do a lot of kill, I mainly go with trident at close range then finish them with darts. My second favorite is district 13, because I hate being blind at night. I mainly avoid combat. I avoid combat and wait for people to be starving to kill them. Lowest amount of kills 0 (girl from 8), highest 12 (as a girl from 4)

+1 vote     reply to comment
Fayths
Fayths Aug 4 2015 says:

It would be nice to know where sounds come from.
Let's say you hear somewhere getting stuck in a net trap
"You faintly hear someonetripping on a wire coming from behind" about 10 tiles away someone is stuck inside a trap
But let's say you see something, someone getting stab by example it would be
"You see <insert name> being stabbed by an unknown aggressor(if the victim is blocking the vision radius of your character"

+1 vote     reply to comment
veggero
veggero Aug 4 2015 says:

Amazing!
[spoiler]
(after hours, a nerd victory: Coderboyblog.files.wordpress.com Coderboyblog.files.wordpress.com)

+2 votes     reply to comment
Cruiser1 Creator
Cruiser1 Aug 4 2015 replied:

Congratulations on protecting the Cornucopia and going on to win! :) Cool that you're not either D3 (bonus setting landmines) or D12 (bonus digging up landmines), although being D4 does give you (bonus setting Net traps). In the first screenshot I see two spots where tributes can enter on a diagonal. If you seal them off too, you can still get in and out: Just climb the Cornucopia wall and move over the traps while clinging to the side. AI tributes will (probably) not be smart enough to do that themselves.

+1 vote   reply to comment
JeonForever
JeonForever Aug 4 2015 replied:

This is actually my favorite way of winning as a District 3 Male!
Usually when I get the District 3 tribute, the map happens to be city so I block off the roads to get to the cornucopia with landmines and net traps and kill off people. My highest record of kills this way is 4.

+1 vote     reply to comment
Fayths
Fayths Aug 4 2015 replied:

Try to tame the mutt and kill as much people as possible but get no kills by yourself.
It's really funny.

+1 vote     reply to comment
JeonForever
JeonForever Aug 3 2015 says:

So, I was modifying my hunger.ds file again and found the setting @SAlly and I noticed how low it was...I think it was 5 or 10 or something like that.

I raised it up to 25 and there are a lot more alliances being made before the gong especially now that I changed the number of turns we wait until the gong sounds (15).

A lot of alliances are being proposed during the cornucopia scene and some are rejected brutally, and I find this setting a lot more fun because the AI are actually creating alliances and working together a lot. Sometimes even the careers reach out to one or two more people which gives you more of a reason to be fearful of them.

When I play, there are 3 to 10 alliances made between people, and in my last game there was an alliance of 5 people that were hunting others like careers which made my District 3 boy even more worried than he already was :P.

Has anyone else made any other cool tweaks? because modifying my hunger.ds file so that the game plays differently is a lot of fun to do.

And finally, a suggestion I had is that there should be "fog" in the game which could be transparent gray blocks that cloud up your view which don't let you see as far as you normally could (Could be randomized like hills are)

+2 votes     reply to comment
Cruiser1 Creator
Cruiser1 Aug 7 2015 replied:

There are several other "undocumented" variables like @SAlly that can be changed in hunger.ds or via the command line. For example:

@SCorn: Set to 3 and the Cornucopia and launch platforms will be lit up at night!

@SHover: Set to 1 and corpses won't drop any items (because invisible hovercraft pick up the bodies and everything they're carrying).

@SPeace: Set to 1 and computer tributes won't have the "ensure I have at least one enemy" behavior. Put everybody in the same District, and nobody will fight. To simulate "The Maze Runner", have a 1 District game with @SPeace set in a Maze arena, and it's now Gladers (who never turn on each other) vs. Grievers.

@SCont: Set to 1 and the game will continue and won't stop once there's only 1 tribute remaining. Useful if you ever want to set up a "how long can 1 tribute last against 250 Mutts" scenario.

Fog as transparent gray blocks that you can enter is an interesting idea for fog that's only in certain places. There's already fog implemented in the Daedalus engine as a gradual fade into a particular color in the distance. Night in the arena is actually just implemented as black colored fog. If it were gray colored instead and took place during the day, it would look like fog covering the entire arena.

+1 vote   reply to comment
crazedgunman502
crazedgunman502 Aug 8 2015 replied:

Stuff like this is exactly what keeps me playing! Cruiser can you please give us a list of unique variables like these?

+1 vote     reply to comment
Cruiser1 Creator
Cruiser1 Aug 8 2015 replied:

All variables in hunger.ds (including @SAlly and the four above) are listed near the beginning of the file in the "Custom variables (internal)" section. In general you should only change the ones starting with "S", which stands for Settings. In addition to the ones described already, there is @SAid, @SBerry, @SBread, and @SFish, which is the number of health/food gained from First-Aid Kits, Berries, Bread, and Fish.

+1 vote   reply to comment
crazedgunman502
crazedgunman502 Aug 3 2015 replied:

You can edit the cannon booms so that the tributes name is not actually revealed, and it is just instead a cannon boom with the fallen tribute not revealed. This is useful if you are going for a realistic type game and you don't want fallen tributes revealed immediately.

+1 vote     reply to comment
Cruiser1 Creator
Cruiser1 Aug 4 2015 replied:

Having cannons not reveal who died is an official game setting in the UI. :) Set it by selecting the All Settings command (";" key) and entering "q2" to change the game difficulty (setting "q") to 2. There are 52 different settings that can be changed with this command, as documented at Astrolog.org - That said, there are some additional "undocumented" settings (like @SAlly above) that can only be changed using the Daedalus command line or by editing hunger.ds.

+1 vote   reply to comment
JeonForever
JeonForever Aug 4 2015 replied:

I actually already did this, when a tribute dies it just said "Boom! A cannon fires. A tribute has died."

I love the immersion it brings, because I hope that the cannon really wasn't someone in my alliance, or I pray that it was someone who attacked me before that I couldn't beat like a career.

+1 vote     reply to comment
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Hunger Games Simulation (Daedalus)
Platform
Windows
Developer
Astrolog
Engine
Daedalus
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Official Page
Astrolog.org
Release Date
Released Jun 1, 2015
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Highest Rated (2 agree) 10/10

The game follows the Hunger Games right to the tee. Everything that a perfect Hunger Games must have is in this simulation. 10/10

Oct 28 2013 by ScariestAuto12

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Turn Based Tactics
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Single Player
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