An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by the novels by Suzanne Collins and the movies by Lionsgate Films. This is a turned based combat game in 1st person perspective, with Roguelike elements. The randomly generated arenas feature a central "Cornucopia" filled with melee and ranged weapons along with food and other gear, surrounded by wilderness in which one can hide or forage. You may form alliances with the other tributes, and backstab or be backstabbed by your allies. In the preview image (from the audience standpoint) you can see the semicircle of 24 tributes on their platforms, the central golden Cornucopia, gear in front of and within it, and surrounding forest containing mountains and waterways. "May the odds be ever in your favor!" :)

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Blog RSS Feed Report abuse Latest News: The Hunger Games Simulation: Version 3.0 Released

2 comments by Cruiser1 on Sep 4th, 2014

The new version 3.0 of The Hunger Games Simulation is downloadable here, and includes the following additions over the previous version 2.5 that was released in October 2013:

  • New Landscapes: Play in a "Catching Fire" style clock arena. Climb over rolling hills, and experience a gradual day/night cycle. Head downhill or dig deep enough and you can find water. Play in mixed terrain arenas, such as half sandy desert and half rocky wasteland.
  • New Customizations: Set number of Districts (1-13), and number of tributes per District (e.g. play games with over 200 opponents). Assign names to tributes (e.g. "Katniss" instead of "District 12 Female"), and select hairstyles. Try out a special wraparound torus arena that goes on forever.
  • New Items: Blowtorch weapon can be used to dismantle the Cornucopia walls, burn down trees, or melt unwanted items. Guns and grenades are powerful weapons very rarely available from sponsors. Armor reduces damage from enemy hits, and nightvision goggles allow seeing in darkness. You can even reuse sponsor gift parachutes to glide through the air.
  • New Enemies: Some trees contain "tracker jacker" wasp nests. Chop down the tree and they'll sting whoever's nearby making them hallucinate! Feast events draw remaining tributes back together to fight. Rebel against the Capitol, and escape from the arena (if you can figure out how. :)

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Hunger Games Simulation (Daedalus 3.0)

Hunger Games Simulation (Daedalus 3.0)

Sep 2, 2014 Full Version 9 comments

An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by...

Hunger Games Simulation (Daedalus 2.5)

Hunger Games Simulation (Daedalus 2.5)

Oct 12, 2013 Full Version 10 comments

This is an older release: You probably want to download the latest version 3.0 instead.

Hunger Games Simulation (Daedalus 2.4)

Hunger Games Simulation (Daedalus 2.4)

Sep 29, 2013 Full Version 1 comment

This is an older release: You probably want to download the latest version 3.0 instead.

Post comment Comments  (50 - 60 of 528)
FNGamesAlex Mar 4 2015, 8:02am says:

Hm, aren't you concerned about copyright?

+1 vote     reply to comment
crazedgunman502 Mar 4 2015, 6:51pm replied:

Oh hey, it's FNGamesAlex! I used to follow your game religiously! :-)

Too bad it got taken down, but I can understand why.

I don't see this being taken down for copyright anytime soon, because the game is completely open source, and no profit is being made. There's lots of other fan works (seriously, lots) being made, it's perfectly okay to make fan content.

And, it's just a script loaded into the Daedalus program - a maze generator.

I believe you had a full blown game, although you made the assets yourself, you used the hunger games brand and planned to sell it and make $$$ off of it, with probably no plan to give a cut to Lionsgate or whoever owns the copyright/brand.

...Aaaand if worse comes to worse..

ctrl + f

the hunger games

[and all the HG related names]

ctrl + h

the survival games

katy and peter


+1 vote     reply to comment
FNGamesAlex Mar 4 2015, 11:58pm replied:

It's good somebody stills remembers me, aha. Hello! Yeah, it is open source, but it has more similarities to the original hunger games, like names, maps, and features. Mine only had the name, and it was a survival game, everything else was made by me, named differently and being different. I never used anything from the movies/books, still got the copyright notice :/ About the money, I planned to sell the game ONLY if I got the permission by Lionsgate, which I was trying to do soon, but I didn't have the time obviously. Aaaanyway, I just hope this won't get the copyright strike.

+1 vote     reply to comment
Cruiser1 Creator
Cruiser1 Mar 4 2015, 11:39am replied:

Technically, this program isn't even named "Hunger Games". It's named "Daedalus". The "Hunger Games" part is just an external script, a human readable plain text file that gets loaded into Daedalus. Still, the script acknowledges that it's inspired by the series (and related survival stories such as "Battle Royale" - there's a "Battle Royale" inspired mode in the game too). Also the game is free, and beyond that everything is open source, so there's no money being made or any content withheld. In that sense this is similar to any other fan work, such as a publicly posted HG fanfic story, an uploaded Minecraft level that somebody chooses to call "Hunger Games", or a YouTube video somebody makes about the series.

+1 vote   reply to comment
FNGamesAlex Mar 4 2015, 11:46am replied:

You might be right, but if you don't know me, I used to be making a hunger games videogame, and I had to stop and delete everything due to a copyright notice, even if it wasnt even released, and I was making no money off it. I was just uploading pics and videos, and didn't even "copy" hunger games' maps and names, which you do. Don't get me wrong, I admire your work, but I'm just saying you might wanna be careful, since your game seems to be on the top 10-20 games here, cause mine was at top 8 too when I got the copyright notice. Good luck.

+1 vote     reply to comment
Cruiser1 Creator
Cruiser1 Mar 4 2015, 12:30pm replied:

Thank you! Game developers should indeed be careful concerning such issues. You're likely to get notice if you title your game something generic like "The Hunger Games: The Videogame", because that implies your game is officially sanctioned. In that case they almost have to give notice to protect future use of their own trademark. It's much better to call your game something unique like "Happy Games" or "The Final Stand" or "Daedalus", or at least have proper indication that you're inspired by yet unofficial, e.g. books available on Amazon such as "The Hunger Games Companion: The Unauthorized Guide to the Series".

+1 vote   reply to comment
crazedgunman502 Mar 4 2015, 6:54pm replied:

Oh wow, I had no idea you knew of the existance of The Pankration (Happy Games) and The Final stand :-)

Again still religiously follow those too, although TFS to a bigger extent, the Pankration seems to be dying down.

+1 vote     reply to comment
Tobinatore Apr 26 2015, 4:01am replied:

Nah, I wouldn't say we're dying down, we just don't have this much time to develop the game ;) glad to hear you're still following us though. :D

+1 vote     reply to comment
FNGamesAlex Mar 4 2015, 12:58pm replied:

I get what you mean, but the mail I got also stated the "May the odds be ever in your favor!" which I see you use, as well as the name Katniss. But oh well, I hope you know what you are doing, I just dont want another hunger games fan game to be ceased due to copyright :)

+1 vote     reply to comment
Cruiser1 Creator
Cruiser1 Mar 4 2015, 2:48pm replied:

Well, this simulation has already been out for two years (released 3/2013) and has been on IndieDB almost as long. It was downloadable here back when the official sounding "The Hunger Games: The Videogame" got renamed, and didn't get notice then. I don't see this game ceasing, because if necessary even the few parody and "fair use" Hunger Games references can be easily changed - anybody can go into a text editor and just replace "Hunger Games" with "Battle Royale" or whatever. Similarly, any author of the numerous HG fanfics out there can quickly search and replace "Katniss and Peeta" with say "Candis and Peter" in the case they were to get notice on their fan work. :)

+1 vote   reply to comment
Fayths Mar 2 2015, 3:02pm says:

How 3.1 is doing? Have you made major changes yet?

+1 vote     reply to comment
Cruiser1 Creator
Cruiser1 Mar 3 2015, 12:02pm replied:

The next version is progressing. :) Some of the new things added to it:

- Added "The Fallen" movie projected in the sky each night (see image).
- Added late game lava firewall to herd tributes to Cornucopia (see image).
- New command to help free a tribute from a Net.
- Net objects can be set as traps on the ground.
- 9x as many chat responses. They vary based on whether tribute is "aggressive", normal, or "timid", and whether they're stronger, roughly equal, or weaker than you.
- Random naming option to give everybody a District appropriate name, e.g. play D1 Girl and get a luxury District name like Crystal, Jade, Pearl, Gloria, Dazzle.
- Fixed 13 different bugs (most minor enough that nobody's noticed or reported them yet. :)

+1 vote   reply to comment
crazedgunman502 Mar 3 2015, 7:25pm replied:

Oh man, that random naming option will definitely come in handy. I'm not creative enough to think of random names for every game. Names definitely do give a tribute some personality, instead of being random tokens you see every game.

+1 vote     reply to comment
Cruiser1 Creator
Cruiser1 Mar 6 2015, 5:50pm replied:

Yes, tributes already have random hairstyles assigned, so allowing the same with names is a natural next step. :) Another new feature for 3.1 is a "will you ally with me" command. That allows creating an alliance from a distance without having to give them an item, although it of course only has a chance of working.

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crazedgunman502 Feb 23 2015, 7:35pm replied:

Wow, playing with 127 mutts is bloody fun :)

Good find!

I'm hoping for an option in a future update to change the number of mutts independent from tributes. I would really like a horde of mutts ~20, with a normal 24 tribute game. This way, when I like to play on very large maps, the mutts will not make it until the ~2000 turns mark, which could be considered the finale!

+1 vote     reply to comment
Cruiser1 Creator
Cruiser1 Feb 24 2015, 1:04pm replied:

In the current version the number of Mutts is always equal to the number of tributes per district. Version 3.1 will indeed have a separate "number of mutts" setting, to allow greater or fewer than the default. :) You can play with zero Mutts if wanted, and up to 231 Mutts in a standard game (24 tributes + 231 mutts = 255 maximum living creatures).

+1 vote   reply to comment
Cruiser1 Creator
Cruiser1 Feb 23 2015, 2:34pm replied:

So you played a game with 127 D1 tributes (which also means 127 Mutts)? [Press the ":" colon key and enter 1 for District count, and 127 for tribute count, to play this scenario.] With only one District present, combat is slower since everybody starts out allied. D1 has barehanded fist as one of its specialized weapons, so will punch more often than other Districts. You're right that other Districts will punch too if cornered by enemies, since they have no better action to take.

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Hunger Games Simulation (Daedalus)
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Released Sep 1, 2014
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Turn Based Tactics
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