An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by the novels by Suzanne Collins and the movies by Lionsgate Films. This is a turned based combat game in 1st person perspective, with Roguelike elements. The randomly generated arenas feature a central "Cornucopia" filled with melee and ranged weapons along with food and other gear, surrounded by wilderness in which one can hide or forage. You may form alliances with the other tributes, and backstab or be backstabbed by your allies. In the preview image (from a special "Audience" standpoint) you can see the semicircle of 24 tributes on their platforms, the central golden Cornucopia, gear in front of and within it, and surrounding forest containing mountains and waterways. "May the odds be ever in your favor!" :)

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The new version 3.1 of the Hunger Games Simulation is downloadable here, and includes the following additions over the previous version 3.0 that was released in September 2014:

  • New Arenas: Play in tropical island arenas, ruined city arenas, and even compose your own custom arena bitmaps (sample arena of the 12 Districts included). Beware the moving firewall of lava that forces remaining tributes together.
  • New Actions: New commands to propose an alliance (which may or may not be accepted), and free fellow tributes from Nets. New map which only shows other tribute locations. Net objects can be set on the ground as traps.
  • New Visuals: Movie of each day's fallen tributes is projected into the sky at night. Your movement in game smoothly animates showing intermediate frames. Tribute graphics show item worn when looking at them. Nine times as many chat responses, depending on personality and relative strength.
  • New Settings: 26 new options for customizing the play environment, such as number of Mutts and when they're released into the arena, difficulty levels that don't indicate who died when the cannon fires, and option to automatically give tributes random District appropriate names.


The Hunger Games Simulation: Version 3.0 Released

The Hunger Games Simulation: Version 3.0 Released

News 2 comments

A new version of the Hunger Games Simulation has been released, featuring new landscapes (such as clock arenas), actions (such as destroying items), gear...

The Hunger Games Simulation: Version 2.5 Released

The Hunger Games Simulation: Version 2.5 Released

News 0 comments

A new version of the Hunger Games Simulation has been released, featuring new landscapes (such as mountains and swamps), actions (such as climbing trees...

You don't have to be a tribute in "The Hunger Games"

You don't have to be a tribute in "The Hunger Games"

Feature 1 comment

The Hunger Games Simulation features an option to play as the "Audience". This mode allows you to act as a Gamemaker or sponsor.

Interesting ways to modify "The Hunger Games"

Interesting ways to modify "The Hunger Games"

Client Side Coding Tutorial 3 comments

The command line in the Hunger Games Simulation can be used to change settings beyond that allowed in the standard interface, allowing pre-game alliances...

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Hunger Games Simulation (Daedalus 3.1)

Hunger Games Simulation (Daedalus 3.1)

Full Version 65 comments

An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by...

Hunger Games Simulation (Daedalus 3.0)

Hunger Games Simulation (Daedalus 3.0)

Full Version 9 comments

This is an older release: You probably want to download the latest version 3.1 instead.

Hunger Games Simulation (Daedalus 2.5)

Hunger Games Simulation (Daedalus 2.5)

Full Version 10 comments

This is an older release: You probably want to download the latest version 3.1 instead.

Hunger Games Simulation (Daedalus 2.4)

Hunger Games Simulation (Daedalus 2.4)

Full Version 1 comment

This is an older release: You probably want to download the latest version 3.1 instead.

Post comment Comments  (50 - 60 of 765)
Guest
Guest

Are we getting some news on the next version any time soon?

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Cruiser1 Creator
Cruiser1

Three screenshots from the next version have been posted so far (currently the three most recent pictures under the "image" tab above) which show the upcoming fog effects, stereoscopic 3D graphics, and custom textures. :) There are some more things planned to be added, so it will still be a few months before the next version is released.

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Fayths
Fayths

Anything new planned this month?

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Cruiser1 Creator
Cruiser1

Yes, I'll post a screenshot of the latest graphics soon. :) I hope everybody has seen and enjoyed "Mockingjay Part 2". When this game was first released, only the first movie had come out. Now all four movies are available! :)

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Guest
Guest

I had an idea, to fit more of a roguelike component: add from where the sound is coming from. Like of someone drops their sword, you would hear 'someone dropped their sword ten square northwest"

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Cruiser1 Creator
Cruiser1

Good idea. :) That would make it easier to play in the middle of the night (or in the upcoming fog environments). Depending on the action, the text should just mention "someone" does whatever action, or else mention the tribute by name such as "The D1 Male" does whatever. Actions like talking should always be qualified by name since it's apparent who's doing it, however something like picking up an item sounds the same for everybody. To get really fancy, line of sight should be considered. Picking up an item can be qualified by name if you can see them, but not if they're behind a hill or tree or in the dark.

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Guest
Guest

Is multiplayer possible

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Cruiser1 Creator
Cruiser1

No, the Hunger Games Simulation is single player only. Being turned based, it doesn't fit a multiplayer model very well, since there would be waiting upon other players to finish their turns. (At least it's turn based normally, as Indiedb.com indicates.) Besides, one of the main features this offers over ordinary multiplayer deathmatch games, is being able to fight intelligent AI. :)

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Guest
Guest

can we get more spaced trees? i mean , sometimes the map is pretty much forest and it's hard to find tributes , it would of been cool if there was a mix between open field and forest more often , if you know what i mean.

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Cruiser1 Creator
Cruiser1

The density of trees is a setting you can customize. :) In the ";" key "All Settings" command, variable "T" indicates the tree density percentage ranging from 0-100, e.g. enter "T5" and start a new game and there will only be half as many trees. Also, setting "F" determines how forest is laid out, e.g. enter "F1" and only half the terrain over grass will be forest and the other half will be open field, like you suggest above. See Astrolog.org for more details on these and other settings.

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PeaceMaker1452
PeaceMaker1452

would it be hard to replace "the fallen" character images?

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Cruiser1 Creator
Cruiser1

It depends on what you want to replace the images with? Currently, the fallen image is copied from the tribute's token texture, so it looks the same and has the same hairstyle and all. That means there isn't a lot of code needed to create a completely new image.

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Hunger Games Simulation (Daedalus)
Platforms
Windows
Developer
Astrolog
Engine
Daedalus
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Highest Rated (2 agree) 10/10

The game follows the Hunger Games right to the tee. Everything that a perfect Hunger Games must have is in this simulation. 10/10

Oct 28 2013 by ScariestAuto12

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