An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by the novel by Suzanne Collins and the movie by Lionsgate Films. This is a turned based combat game in 1st person perspective, with Roguelike elements. The randomly generated arena features a central "Cornucopia" filled with melee and ranged weapons along with food and other gear, surrounded by wilderness in which one can hide or forage. You may form alliances with the other tributes, and backstab or be backstabbed by your allies. In the preview image (from the audience standpoint) you can see the semicircle of 24 tributes on their platforms, the central golden Cornucopia, gear in front of and within it, and surrounding forest containing mountains and waterways. May the odds be ever in your favor! :)

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Blog RSS Feed Report abuse Latest News: The Hunger Games Simulation: Version 3.0 Released

2 comments by Cruiser1 on Sep 4th, 2014

The new version 3.0 of The Hunger Games Simulation is downloadable here, and includes the following additions over the previous version 2.5 that was released in October 2013:

  • New Landscapes: Play in a "Catching Fire" style clock arena. Climb over rolling hills, and experience a gradual day/night cycle. Head downhill or dig deep enough and you can find water. Play in mixed terrain arenas, such as half sandy desert and half rocky wasteland.
  • New Customizations: Set number of Districts (1-13), and number of tributes per District (e.g. play games with over 200 opponents). Assign names to tributes (e.g. "Katniss"  instead of "District 12 Female"), and select hairstyles. Try out a special wraparound torus arena that goes on forever.
  • New Items: Blowtorch weapon can be used to dismantle the Cornucopia walls, burn down trees, or melt unwanted items. Guns and grenades are powerful weapons very rarely available from sponsors. Armor reduces damage from enemy hits, and nightvision goggles allow seeing in darkness. You can even reuse sponsor gift parachutes to glide through the air.
  • New Enemies: Some trees contain "tracker jacker" wasp nests. Chop down the tree and they'll sting whoever's nearby making them hallucinate! Feast events draw remaining tributes back together to fight. Rebel against the Capitol, and escape from the arena (if you can figure out how. :)

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Hunger Games Simulation (Daedalus 3.0)

Hunger Games Simulation (Daedalus 3.0)

Sep 2, 2014 Full Version 1 comment

An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by...

Hunger Games Simulation (Daedalus 2.5)

Hunger Games Simulation (Daedalus 2.5)

Oct 12, 2013 Full Version 10 comments

This is an older release: You probably want to download the latest version 3.0 instead.

Hunger Games Simulation (Daedalus 2.4)

Hunger Games Simulation (Daedalus 2.4)

Sep 29, 2013 Full Version 1 comment

This is an older release: You probably want to download the latest version 3.0 instead.

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Guest Aug 1 2014, 10:33am says:

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Cruiser1 Aug 1 2014, 2:21pm replied:

Yes, I'll make a video of the upcoming version 3.0 once it's finished and released. For now my priority is to actually finish it, so once people see a video they can download it without having to wait. :)

+1 vote     reply to comment
crazedgunman502 Jul 30 2014, 5:04pm says:

So I was messing around with the other daedalus applets and I noticed that in dragon slayer you could wear armor! Since dragon slayer's controls and combat and all that feels just like the hunger game's controls, can we get a system like that in for 3.0?

+1 vote     reply to comment
Cruiser1 Jul 31 2014, 1:55pm replied:

Indeed, the Hunger Games script started out by copying parts of Dragonslayer: (It also copied parts of the "Survivor Squares" script in Daedalus, which also features you and AI opponents fighting to be the last standing.) Anyway, in 3.0 the Hunger Games will have a "worn item" to go along with the existing "wielded item". Items tributes can wear include Nightvision Goggles, armor, and even the parachute from somebody's sponsor gift. :)

+1 vote     reply to comment
crazedgunman502 Jul 30 2014, 5:32pm replied:

Also it would be nice if you could give your alliance members basic commands like Follow me, or Stay here, find food, or Patrol around here.

Give talking to alliance members a useful purpose, currently right now all they do is show how much they trust you, but now it could be used for a better purpose, when talking to an alliance member it would give you the 1-9 menu and then you can pick a command using the number keys. Seems simple and straightforward and would be a nice addition to the game.

+1 vote     reply to comment
Cruiser1 Jul 31 2014, 1:53pm replied:

The next version already has a new "come here" chat command. :) The existing "how much do you like me" chat serves other purposes, like locating allies in dark or densely forested situations. Also its effective distance is exactly equal to weapon range, meaning you can target somebody if and only if chatting with them works.

+1 vote     reply to comment
crazedgunman502 Jul 20 2014, 11:17pm says:

How close is 3.0 to release?

+1 vote     reply to comment
Cruiser1 Jul 21 2014, 10:38am replied:

Should be down to a couple of months now. I keep on adding things. :) For example, there's a bunch of Audience/Gamemaker commands, such as placing and removing random or specific objects in the arena (or giving them in parachutes), killing/damaging tributes and resurrecting Mutts, and influencing tributes' movement. That allows setting up many custom scenarios without having to edit files.

+1 vote     reply to comment
crazedgunman502 Jul 23 2014, 1:34am replied:

That seems like a really long time! :(

You can't release it early and have the rest of us test it out for bugs and add suggestions to "3.0 Alpha"? Then release a completed version with bug fixes and more features?

+1 vote     reply to comment
Cruiser1 Jul 24 2014, 4:42pm replied:

It's already been over 9 months since the release of 2.5, so a couple more should pass quickly. :) Right now it's not fit for an Alpha, although everybody's feedback on screenshots and the current version has positively influenced the design of 3.0 in many ways (e.g. adding shirt cuff lines so the tributes don't look unclothed: ;)

+1 vote     reply to comment
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Hunger Games Simulation (Daedalus)
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Released Sep 1, 2014
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Turn Based Tactics
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