An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by the novels by Suzanne Collins and the movies by Lionsgate Films. This is a turned based combat game in 1st person perspective, with Roguelike elements. The randomly generated arenas feature a central "Cornucopia" filled with melee and ranged weapons along with food and other gear, surrounded by wilderness in which one can hide or forage. You may form alliances with the other tributes, and backstab or be backstabbed by your allies. In the preview image (from the audience standpoint) you can see the semicircle of 24 tributes on their platforms, the central golden Cornucopia, gear in front of and within it, and surrounding forest containing mountains and waterways. "May the odds be ever in your favor!" :)

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Blog RSS Feed Report abuse Latest News: The Hunger Games Simulation: Version 3.0 Released

2 comments by Cruiser1 on Sep 4th, 2014


The new version 3.0 of The Hunger Games Simulation is downloadable here, and includes the following additions over the previous version 2.5 that was released in October 2013:

  • New Landscapes: Play in a "Catching Fire" style clock arena. Climb over rolling hills, and experience a gradual day/night cycle. Head downhill or dig deep enough and you can find water. Play in mixed terrain arenas, such as half sandy desert and half rocky wasteland.
  • New Customizations: Set number of Districts (1-13), and number of tributes per District (e.g. play games with over 200 opponents). Assign names to tributes (e.g. "Katniss" instead of "District 12 Female"), and select hairstyles. Try out a special wraparound torus arena that goes on forever.
  • New Items: Blowtorch weapon can be used to dismantle the Cornucopia walls, burn down trees, or melt unwanted items. Guns and grenades are powerful weapons very rarely available from sponsors. Armor reduces damage from enemy hits, and nightvision goggles allow seeing in darkness. You can even reuse sponsor gift parachutes to glide through the air.
  • New Enemies: Some trees contain "tracker jacker" wasp nests. Chop down the tree and they'll sting whoever's nearby making them hallucinate! Feast events draw remaining tributes back together to fight. Rebel against the Capitol, and escape from the arena (if you can figure out how. :)

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Hunger Games Simulation (Daedalus 3.0)

Hunger Games Simulation (Daedalus 3.0)

Sep 2, 2014 Full Version 5 comments

An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by...

Hunger Games Simulation (Daedalus 2.5)

Hunger Games Simulation (Daedalus 2.5)

Oct 12, 2013 Full Version 10 comments

This is an older release: You probably want to download the latest version 3.0 instead.

Hunger Games Simulation (Daedalus 2.4)

Hunger Games Simulation (Daedalus 2.4)

Sep 29, 2013 Full Version 1 comment

This is an older release: You probably want to download the latest version 3.0 instead.

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Guest Nov 11 2014, 12:15pm says:

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Cruiser1 Creator
Cruiser1 Nov 16 2014, 2:10am replied:

The Hunger Games Simulation does have Artificial Intelligence (AI) opponents. :) That's why the game is currently single player only. The computer controlled tributes can do everything you can, including picking up and using items, chasing or fleeing from enemies depending on relative strength, forming and leaving groups that hunt as a pack, and making and breaking alliances (potentially with you). Or are you saying the AI is behaving simplistically or unexpectedly in certain cases?

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crazedgunman502
crazedgunman502 Nov 17 2014, 4:39am replied:

I think he's saying AI should be more unpredictable, and thus "more human like"

Currently I've only seen them ally with another tribute (or me) three times in my entire experience of playing. They don't use clubs to fish (unless they're all given one at the start).

I think the AI is currently fine as is, personally. Just needs to ally more often or share things more often.

(p.s, again, i would love a map editor, using paint or something and using colors to signify different tiles. I want to recreate areans or get creative!, even if very few people use it..)

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Cruiser1 Creator
Cruiser1 Nov 12 2014, 1:47pm replied:

(1) Yes, currently two tributes can't be at the same coordinate. For example, you can't stand directly underneath somebody up in a tree. Adding this would raise some interface issues, but would allow new features like caves (which you could be inside of or above), and a roof over structures like the Cornucopia (which you could be inside or on top of the roof).

(2) There are structures in the game like the Cornucopia and the walls of Maze arenas. However a ruined city with streets and (potentially multistory) buildings would indeed make an interesting arena type. :)

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ccamp224
ccamp224 Nov 9 2014, 11:15am says:

my new comp cant read the files. :( I have laptop. Help

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Cruiser1 Creator
Cruiser1 Nov 9 2014, 12:47pm replied:

What do you mean "can't read the files"? Exactly what have you done, and exactly what error messages were displayed when you tried? Normally, version 3.0 should run with less fuss than previous versions. For example, 2.5 had a dependency on Microsoft.VC80.CRT, and would display an error on the odd system that didn't have it installed, requiring one to install it manually. Can you install and/or run the previous version on your laptop?

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ccamp224
ccamp224 Nov 9 2014, 11:10am says:

omg 3.0 is now available ^_^

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crazedgunman502
crazedgunman502 Oct 24 2014, 2:39am says:

Hello! Currently I'm extremely close to breaking out of the arena, and I could use some clues!

SPOILER WARNING, DO NOT CLICK ON THE LINK IF YOU ARE INTERESTED IN FIGURING OUT HOW TO BUST OUT OF THE ARENA YOURSELF, THERE ARE KEY DETAILS PICTURED INSIDE THE LINK.

Imgur.com

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Cruiser1 Creator
Cruiser1 Oct 24 2014, 4:35pm replied:

Yes, you are indeed close to breaking out. :) I can say (no spoilers) that what you do is not affected by random chance, and not something you have to repeat a bunch of times. Once you know what to do, you can do it anywhere that qualifies, and it always works. :)

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Cruiser1 Creator
Cruiser1 Nov 7 2014, 12:24pm replied:

Indeed, as the Audience the "dig" command will open up a launch tube. Think of that as the Gamemakers intentionally reopening a tube for whatever reason, instead of a tribute in the arena figuring out how to break it open (which is the challenge). Playing as the Audience/Gamemaker is effectively "God mode", in that you can easily sponsor a favored tribute with all the best items, or even just immediately kill everybody else off. :)

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Cruiser1 Creator
Cruiser1 Oct 19 2014, 3:09pm replied:

The Audience mode features (including giving objects to tributes i.e. sponsoring them, reviving slain Mutts, and terminating tributes) are described at the page Indiedb.com

In summary, to give an item to a tribute while playing as the Audience press F10 or "g" hotkey. To specify which object to give press F2 or "i" and type the object name. To resurrect a Mutt in your current square press F7 or "a", and to destroy a tribute (or any landscape object) press F8 or "t". :)

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Hunger Games Simulation (Daedalus)
Platform
Windows
Developed By
Cruiser1
Publisher
Astrolog
Engine
Daedalus
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Official Page
Astrolog.org
Release Date
Released Sep 1, 2014
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Style
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Turn Based Tactics
Theme
Fighter
Players
Single Player
Project
Indie
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Hunger Games Simulation (Daedalus)
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