An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by the novels by Suzanne Collins and the movies by Lionsgate Films. This is a turned based combat game in 1st person perspective, with Roguelike elements. The randomly generated arenas feature a central "Cornucopia" filled with melee and ranged weapons along with food and other gear, surrounded by wilderness in which one can hide or forage. You may form alliances with the other tributes, and backstab or be backstabbed by your allies. In the preview image (from the audience standpoint) you can see the semicircle of 24 tributes on their platforms, the central golden Cornucopia, gear in front of and within it, and surrounding forest containing mountains and waterways. "May the odds be ever in your favor!" :)

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Blog RSS Feed Report abuse Latest News: The Hunger Games Simulation: Version 3.0 Released

2 comments by Cruiser1 on Sep 4th, 2014


The new version 3.0 of The Hunger Games Simulation is downloadable here, and includes the following additions over the previous version 2.5 that was released in October 2013:

  • New Landscapes: Play in a "Catching Fire" style clock arena. Climb over rolling hills, and experience a gradual day/night cycle. Head downhill or dig deep enough and you can find water. Play in mixed terrain arenas, such as half sandy desert and half rocky wasteland.
  • New Customizations: Set number of Districts (1-13), and number of tributes per District (e.g. play games with over 200 opponents). Assign names to tributes (e.g. "Katniss" instead of "District 12 Female"), and select hairstyles. Try out a special wraparound torus arena that goes on forever.
  • New Items: Blowtorch weapon can be used to dismantle the Cornucopia walls, burn down trees, or melt unwanted items. Guns and grenades are powerful weapons very rarely available from sponsors. Armor reduces damage from enemy hits, and nightvision goggles allow seeing in darkness. You can even reuse sponsor gift parachutes to glide through the air.
  • New Enemies: Some trees contain "tracker jacker" wasp nests. Chop down the tree and they'll sting whoever's nearby making them hallucinate! Feast events draw remaining tributes back together to fight. Rebel against the Capitol, and escape from the arena (if you can figure out how. :)

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Hunger Games Simulation (Daedalus 3.1)

Hunger Games Simulation (Daedalus 3.1)

Jun 3, 2015 Full Version 13 comments

An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by...

Hunger Games Simulation (Daedalus 3.0)

Hunger Games Simulation (Daedalus 3.0)

Sep 2, 2014 Full Version 9 comments

This is an older release: You probably want to download the latest version 3.1 instead.

Hunger Games Simulation (Daedalus 2.5)

Hunger Games Simulation (Daedalus 2.5)

Oct 12, 2013 Full Version 10 comments

This is an older release: You probably want to download the latest version 3.1 instead.

Hunger Games Simulation (Daedalus 2.4)

Hunger Games Simulation (Daedalus 2.4)

Sep 29, 2013 Full Version 1 comment

This is an older release: You probably want to download the latest version 3.1 instead.

Post comment Comments  (50 - 60 of 555)
Fayths
Fayths Mar 22 2015, 8:19pm says:

I believe there should be more healing items (i.e.: bandages, healing plants) and food items (i.e.: various fruits found on trees, meat)

+1 vote     reply to comment
Cruiser1 Creator
Cruiser1 Mar 23 2015, 2:29pm replied:

There's lots that could be done here. :) Currently all trees are firs, but having some be fruit trees could allow you to bump into a tree to dislodge fruit (which would allow something good to happen, in contrast to disturbing a tracker jacker nest which is the only thing available in trees currently). Meat would be something beyond Berries and Fish, and could be roaming game or something catchable with Nets.

Plants that heal would be like what Rue used to heal Katniss' tracker jacker stings. They would need to be rare or handled carefully, to prevent everybody from being at full health all the time. Another idea is to allow natural healing, in that if you rest all night without moving any you regenerate a bit of health.

+1 vote   reply to comment
Fayths
Fayths Mar 23 2015, 4:57pm replied:

Maybe when your food level is higher than the cap, you would gain health at every 50 food that passes or something.

+1 vote     reply to comment
Cruiser1 Creator
Cruiser1 Mar 25 2015, 12:17pm replied:

That's an interesting idea. :) It would make tributes tend to stuff themselves instead of rationing food, but generally eating food right away is best, since it frees up inventory slots that can be used for other things. It would also make food more valuable, instead of just something to prevent starvation damage, or potentially something to give away to form an alliance.

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Guest Mar 22 2015, 4:22pm says:

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Fayths
Fayths Mar 21 2015, 11:28am says:

I was able to do cause a suicide with a nightlock(yay??)
You can bring your relationship with someone but the feeling is not shared. Let say I maxed my relationship with Katniss as Clove, she'll love me but I won't. So, if I give her nightlock, she won't use it since I don't fully love her. But, if we both shared a maxed love relationship, she'll kill herself with the night locks. BTW, I killed 23 people in ultimate mode, a new personal record :p

+1 vote     reply to comment
Cruiser1 Creator
Cruiser1 Mar 22 2015, 12:08pm replied:

Congratulations on doing the "True Love" achievement described at Astrolog.org :) Actually, a tribute will eat Nightlock if it's F2 and they're max allied toward you (it doesn't matter how you feel about them in return). However, it's possible they'll accept Nightlock but then not eat it if they're full (have over 500 food). I've changed what will be the next version so one can always eat Nightlock and take the consequences if they want, even if full, to avoid confusion.

Good job also on your 23 kills in the ultimate arena (press Shift+F2 then enter "U" for arena type to play it). That's only 2 kills away from the number in the "Armageddon Victory" achievement. :)

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Guest
Guest Mar 16 2015, 7:58pm says:

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Cruiser1 Creator
Cruiser1 Mar 18 2015, 1:33pm replied:

Indeed, I've posted a new screenshot. :)

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Guest
Guest Mar 15 2015, 4:10pm says:

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Cruiser1 Creator
Cruiser1 Mar 15 2015, 9:31pm replied:

Hmm, is your problem that you CAN'T run big maps at all (and if so what happens when you try?) Or is your problem that if you DO play in a large arena then the screen updates slower? Game speed isn't really affected by the size of the arena, unless somebody has set the clipping plane far away. Therefore try this:

When running the Hunger Games, press "Enter" key to bring up console, then type "q" (minus the quotes) for the command line, which will bring up the Daedalus "Inside Settings" dialog. Reduce the "Clipping Plane" field to 100 and OK the dialog, and see if the game feels faster? (On the other hand, if you have a more powerful PC, you can increase the clipping plane to 1000 or more, and objects in the arena a mile away will still be rendered!)

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Guest Mar 18 2015, 3:51pm replied:

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Hunger Games Simulation (Daedalus)
Platform
Windows
Developer
Astrolog
Engine
Daedalus
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Official Page
Astrolog.org
Release Date
Released Jun 1, 2015
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Style
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Turn Based Tactics
Theme
Fighter
Players
Single Player
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Indie
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Hunger Games Simulation (Daedalus)
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