Based in United States
August 31 2016
An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by the novels by Suzanne Collins and the movies by Lionsgate Films. This is a turned based combat game in 1st person perspective, with Roguelike elements. The randomly generated arenas feature a central "Cornucopia" filled with melee and ranged weapons along with food and other gear, surrounded by wilderness in which one can hide or forage. You may form alliances with the other tributes, and backstab or be backstabbed by your allies. In the preview image (from a special "Audience" standpoint) you can see the semicircle of 24 tributes on their platforms, the central golden Cornucopia, gear in front of and within it, and surrounding landscape containing mountains and waterways. "May the odds be ever in your favor!" :)
I'm a big fan of the Hunger Games (and Battle Royale) books and movies, so I felt a game simulating the free for all combat and temporary alliances that take place in such an environment would be interesting gameplay. Also, it would be a nice programming challenge to have AI computer controlled opponents that can do everything you can, instead of just multiplayer deathmatch. I've been creating versions of the "Daedalus" engine since 2001, and wanted to make a full game using it that can really exercise and demo the scripting features of Daedalus. The result is a highly customizable game that can be extensively modified not only in the UI, but reprogrammed altogether by just changing a text file.
- Advanced artificial intelligence opponents
- Randomly generated variable terrain environments
- Extensively customizable arenas and behaviors
- Turn based movement to emphasize strategy
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AI Demo YouTube
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Hunger Games Simulation (Daedalus) Credits