An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by the novel by Suzanne Collins and the movie by Lionsgate Films. This is a turned based combat game in 1st person perspective. The randomly generated arena features a central "Cornucopia" filled with melee and ranged weapons along with food and other gear, surrounded by wilderness in which one can hide or forage. You may form alliances with the other tributes, and backstab or be backstabbed by your allies. In the preview image (from an external observer) you can see the semicircle of 24 tributes on their platforms, the central golden Cornucopia, gear in front of and within it, and surrounding forest containing mountains and rivers. May the odds be ever in your favor! :)

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crazedgunman502
crazedgunman502 Mar 28 2014, 5:58am says:

Wow! Nice update! I absolutely love the way the sunset looks. I also noticed the new tribute counter.

My only complaint is that the tributes.. They do look a little too happy and silly for the hunger games! Is this an optional thing?

+3 votes     reply to comment
crazedgunman502
crazedgunman502 Mar 28 2014, 6:04am replied:

Also, the things I've noticed.. (That aren't noted in the description) (Curse you, that 5 minute-limit edit!)

1. A new looking weapon on the ground next to the #1 D2 Boy. (Have no idea what it is, yet!) Maybe this? Photoshopinc.com

2. Looks like the mutts have got new paw prints, although I'm not sure if they already had them to begin with.

3. New tribute counter (as I mentioned)

4. Could just be a part of the day/night cycle, but looks like the "fog" isn't so harsh.

5. Looks like there are now coordinates telling you where you are.

Wow, jesus? 10 things? I'm going to reply to this comment with more things and look at this thing closer, since this is going to take a hell of alot more then 5 minutes!

edit: a hint would be appreciated!

+3 votes     reply to comment
crazedgunman502
crazedgunman502 Mar 28 2014, 6:13am replied:

6. Not sure if this counts as one, since it is kind of "documented" in the description, but I guess you could say Tributes are now numbered. You don't have to look too hard to see that, so I'm going to count/not count this.

edit: The "10 additions" I guess means that also counts the 3 documented in the description? so I may have 1 left!

edit2: 7. I only see one footprint next to that "new weapon".. So I guess you can get rid of limbs now? Heh, kidding!

I'm sure there's something in the background that I'm missing, they're hard to make out..

+2 votes     reply to comment
crazedgunman502
crazedgunman502 Mar 28 2014, 6:19am replied:

7. FOUND IT! MORE MUTTS!

It says Mutt #4.. So, more mutts at a time!

I think, maybe that's it.. Maybe not. Oh well! I found 7 things. My search is done!

7 Undocumented ones + 3 Documented ones = 10! 10 Additions! Yay!

+2 votes     reply to comment
Cruiser1
Cruiser1 Mar 28 2014, 6:40pm replied:

Congrats on finding all 10 new additions. :) To summarize:

1: Tribute and Mutt outlines (listed in pic description).

2: Feast and notification for it (listed in pic description).

3: Gradual day/night cycle as seen in sunset (listed in pic description).

4: New blowtorch weapon. (Haymitch and Maysilee used one in the book to reach the forcefield.)

5: "X" tributes left is now "X of Y" tributes left, since "Y" may vary now.

6: Coordinates displayed (along with direction as before), for Audience and District 6 (Transportation).

7: Better Mutt and tribute footprints, which finally point in the direction they went instead of always pointing north.

8: More Mutts ("Mutt #4" means no longer limited to 2).

9: Tributes are numbered at the bottom of their tokens. (That's indeed new: Previous screenshot introduced extra tributes, but it still had the old textures, meaning you couldn't tell District 1 Boy #1 from District 1 Boy #2 by looking at them.)

10: Mutt is labeled "Wolf Mutt" instead of just "Mutt" as before, which of course suggests other Mutt types. :) That could be lumped in with the new outlines feature, but at the same time gradually changing darkness fog could be lumped in with the sunset feature. Either one works! :)

+1 vote     reply to comment
crazedgunman502
crazedgunman502 Mar 28 2014, 7:08pm replied:

Oooh. A blowtorch. How is that going to be used? How will it work? I don't have too much knowledge about those, but I'm guessing it could be used as a really-short ranged weapon? Could it be used for crafting? Oo.

I imagine it would do some kind of afterburn like affect, low-damage but would keep dealing damage after multiple turns.

What if it could possibly have the ability to start fires? The fires would be able to burn trees, being able to see more of the landscape, or cook food, or start a campfire.

The possibilities are endless, with this blowtorch..

+1 vote     reply to comment
crazedgunman502
crazedgunman502 Mar 28 2014, 7:11pm replied:

Also, do you think instead of having the token be "cube shaped," it instead be the outline of the tribute? How do I explain it..? You could stuff all the "icons" ex. Tribute #, District, Gender, into the figure, and get rid of the cube shape. Although, it would mean that everything would have to be crammed in, and it may be a little harder to read.

Eh. Oh well.

This new tribute-look may make that corpse idea you suggested a bit easier to implement aswell, wouldn't it?

+1 vote     reply to comment
Cruiser1
Cruiser1 Mar 30 2014, 2:31pm replied:

A blowtorch's flame is only a few inches, so it isn't a flamethrower. They're good for metalwork, so one thing you can do with it is dismantle the Cornucopia! (Attack tree with Axe creates Club, attack mountain with Pick creates Brick, and now attack Cornucopia with Blowtorch creates Spear.) They're also D13's favored weapon, since they maintain their underground bunker. There's indeed lots of possibilities that could be added, such as create lit torches from Clubs (Marvel had a torch in the book), and destroy extra objects by burning/melting them so others can't use them.

+1 vote     reply to comment
Cruiser1
Cruiser1 Mar 28 2014, 6:59pm replied:

Thanks, the pale blue of day gradually changes into this sunset while things get darker in the distance, and then stars start coming out until the sky is black. :)

The tributes do look a little too happy especially since one just got bit by a Mutt! ;) However they will always appear rather cartoon like, given the nature of the grid/token based game. Now that the tributes are more human, lots more could be done, such as different hairstyles, add wounds on their legs/arms as they take damage, and look happy/sad/angry depending on how they're doing.

+1 vote     reply to comment
FinniTic
FinniTic Mar 28 2014, 6:27am says:

I think that they seem too happy for tributes, also , you should make the tributes, to not look like jelly, but make them in a way, so you can't see through them, would be nice, and, will you be able to name tributes ? would rock...

+1 vote     reply to comment
crazedgunman502
crazedgunman502 Mar 28 2014, 6:46am replied:

In the upcoming version, you will be able to name tributes. Also, if you make tributes nontransparent, when they are all together (in places like the bloodbath) you will hardly be able to see the loot/bounty, or anything at all, since they're really just tokens/cubes..

+2 votes     reply to comment
FinniTic
FinniTic Mar 28 2014, 6:50am replied:

Thanks for that, I did not think about that, thats true.

+1 vote     reply to comment
FinniTic
FinniTic Mar 29 2014, 6:37am says:

Hello, by now i know that in the next update there will be a feature of naming the tributes, but i wanted to ask, if there is any way to name them manually ? Like using the console of rewriting the script ?

+1 vote     reply to comment
Cruiser1
Cruiser1 Mar 29 2014, 1:09pm replied:

Yes, there's a UI command (you won't need to use the console) which allows you to name tributes individually (e.g. say the current tribute should be called "Bob" and leave everybody else unchanged), as well as name them all at once (e.g. give everybody the names "Alice,Bob,Cindy,Dan" etc). There are also a few macros to automatically name all tributes from a preset name list (e.g. give everybody the names of the tributes from the 74th or 75th HG). :)

+1 vote     reply to comment
FinniTic
FinniTic Mar 29 2014, 2:54pm replied:

May I know what the command is ? I could not figure it out :D And, do you mean the current Daedalus 2.5 ?

+1 vote     reply to comment
crazedgunman502
crazedgunman502 Mar 29 2014, 8:08pm replied:

It's for 3.0 =(

+1 vote     reply to comment
FinniTic
FinniTic Mar 30 2014, 5:38am replied:

Sadly :/, if i knew how to script things i would do it now :D , since, atleast in a game i want to kill my idiotic classmate :D

+2 votes     reply to comment
Cruiser1
Cruiser1 Mar 30 2014, 2:47pm replied:

Adding names required some programming, since we sometimes need to add "The" or "the" before a name. For example, consider the line: "X says: Hey Y, let's kill Z." In some cases the name "X" should have "The" before it, in no case should "Y" have anything before it, and in some cases "Z" should have "the" before it:

"The District 2 Girl says: Hey District 2 Boy, let's kill the District 12 Girl."
"District 2 Girl #1 says: Hey District 2 Boy #2, let's kill District 12 Girl #3."
"Clove says: Hey Cato, let's kill Katniss."

+1 vote     reply to comment
FinniTic
FinniTic Mar 31 2014, 8:28am replied:

I did not think about that.. well, we can clearly see who is the programmer here, and honestly, i cannot wait until the next update ! You are an amazing programmer :)

+2 votes     reply to comment
OsirisGodoftheDead
OsirisGodoftheDead Mar 30 2014, 2:21pm says:

Sunset looks really good! Does this mean there is going to be a day/night system where AI is affected too?

+1 vote     reply to comment
Cruiser1
Cruiser1 Mar 31 2014, 12:31pm replied:

Yes, the sunset is a timeslice from a new day/night cycle. As it gets darker, AI won't be able to see as far, and so won't run and pick up objects or aggro on targets in the distance. And the whole thing is a new arena option, meaning you can play with the new day/night cycle, play in all daylight as current, play in eternal night for a challenge, or have it randomly chosen meaning you don't know what to expect. :)

+2 votes     reply to comment
snake200019
snake200019 Apr 5 2014, 6:55am says:

they look really good but u could give them clothing

+1 vote     reply to comment
Cruiser1
Cruiser1 Apr 6 2014, 7:48pm replied:

Heh, good point! I've added neck collar lines, shirt sleeve lines, and boot top lines, which makes the tributes no longer look naked. ;)

+1 vote     reply to comment
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Description

Preview: The next version will have tribute and Mutt tokens that are more recognizable as people and monsters. Notice the "feast" notice at sunset designed to draw the remaining tributes back together to fight.

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Mar 27th, 2014
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